fixing snake

This commit is contained in:
Asecave
2021-06-25 18:39:42 +02:00
parent 371a4b8be4
commit 0a6d76da3a
9 changed files with 128 additions and 75 deletions

View File

@@ -12,11 +12,8 @@ public class Main extends Game {
private World world;
private HUD hud;
public static final int WIDTH = 1000; // Fensterbreite
public static final int HEIGHT = 800; // Fensterhöhe
public Main() {
super(WIDTH, HEIGHT);
super(World.SCALE * 15, World.SCALE * 11);
instance = this;
// Welt initialisieren und Spieler hinzufügen

View File

@@ -2,15 +2,18 @@ package main;
import ea.Knoten;
import main.entities.Entity;
import main.maps.Corridor;
import main.entities.Snake;
import main.entities.Spider;
import main.entities.player.Player;
import main.maps.Map;
import main.maps.TestMap;
/**
* Hier werden alle Maps gespeichert.
*/
public class World extends Knoten {
public static final int SCALE_FACTOR = 4; // Der Basis Zoomfaktor
public static final int SCALE_FACTOR = 6; // Der Basis Zoomfaktor
public static final int SCALE = SCALE_FACTOR * Tile.getSize(); // Eine Gameunit ist so viele pixel lang
private Map currentMap; // Die Map die aktuell angezeigt werden soll.
@@ -18,11 +21,24 @@ public class World extends Knoten {
public World() {
// Map initialisieren
currentMap = new Corridor();
currentMap = new TestMap();
// Map zu EA hinzufügen
add(currentMap);
// und Entities auch
Player player = new Player();
add(player.actionFigur);
currentMap.getEntities().add(player);
currentMap.setPlayer(player);
Spider spider = new Spider();
// und Spinnen auch
add(spider.actionFigur);
currentMap.getEntities().add(spider);
Snake snake = new Snake();
add(snake.actionFigur);
currentMap.getEntities().add(snake);
// Alle Entities als ticker registrieren (triggert dann die update methoden)
for (Entity e : currentMap.getEntities()) {

View File

@@ -17,6 +17,7 @@ public abstract class Entity implements Ticker {
protected float accelleration = 0.012f; // Beschleunigung des entities in gameunits pro frame.
protected float friction = 0.2f; // Entschleunigung des entities in gameunits pro frame.
protected float width = 1f, height = 1f; // Breite und Höhe der Hitbox.
private boolean deleteEntity; // Wenn true wird dieses Entity von der map gelöscht
// Das ist die Ticker-Methode von ea; wird jeden frame ausgeführt (frameloop)
@Override
@@ -169,4 +170,12 @@ public abstract class Entity implements Ticker {
public void setVelY(float velY) {
this.velY = velY;
}
public void deleteEntity() {
deleteEntity = true;
}
public boolean isReadyToDelete() {
return deleteEntity;
}
}

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@@ -15,6 +15,7 @@ public abstract class LivingEntity extends Entity {
protected float spriteOffsetX, spriteOffsetY; // Offset des Sprites. Hier kann man die relative render-Position nachjustieren.
protected float hp = 1f; //hp des Entitys
protected boolean mirrored;
/**
* @param figur - erstes (standart) Sprite
* @param name - name des Zustands
@@ -42,6 +43,16 @@ public abstract class LivingEntity extends Entity {
side = false;
}
if (hp <= 0) {
actionFigur.zustandSetzen(getDeathAnimationName());
velX = 0;
velY = 0;
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
System.out.println("adasd");
deleteEntity();
}
}
// Packt das Sprite an die richtige Stelle
actionFigur.faktorSetzen((int) (spriteScale * World.SCALE_FACTOR));
float offsetX = width / 2 + spriteOffsetX - width / 2;
@@ -61,7 +72,11 @@ public abstract class LivingEntity extends Entity {
return hp;
}
public void takeDamage(float damage) {
public void takeDamage(float damage, Entity e) {
actionFigur.zustandSetzen(getDamageAnimationName());
hp -= damage;
}
public abstract String getDeathAnimationName();
public abstract String getDamageAnimationName();
}

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@@ -1,16 +1,12 @@
package main.entities;
import ea.Vektor;
import main.Main;
import main.SheetLoader;
import main.entities.player.Player;
import java.util.ArrayList;
public class Snake extends LivingEntity {
private static SheetLoader loader = new SheetLoader("/res/images/snake_spritesheet_calciumtrice.png", 32, 32,
new int[] { 10, 10, 10, 10, 10, 8 });
private static SheetLoader loader = new SheetLoader("/res/images/snake_spritesheet_calciumtrice.png", 32, 32, new int[] { 10, 10, 10, 10, 13, 8 });
public Snake() {
super(loader.getFigur(0), "idle");
@@ -26,54 +22,28 @@ public class Snake extends LivingEntity {
actionFigur.neuerZustand(loader.getFigur(1), "lost_sight");
actionFigur.neuerZustand(loader.getFigur(2), "walk");
actionFigur.neuerZustand(loader.getFigur(3), "attack");
actionFigur.neuerZustand(loader.getFigur(4), "die");
actionFigur.neuerZustand(loader.getFigur(5), "damage");
actionFigur.neuerZustand(loader.getFigur(4), getDeathAnimationName());
actionFigur.neuerZustand(loader.getFigur(5), getDamageAnimationName());
loader.getFigur(3).animationsGeschwindigkeitSetzen(80);
loader.getFigur(5).animationsGeschwindigkeitSetzen(40);
}
@Override
protected void update() {
ArrayList<Entity> entities = Main.instance.getWorld().getCurrentMap().getEntities();
Entity nearestPlayer = null;
for (Entity e : entities) {
if (e instanceof Player) {
if (nearestPlayer == null || e.dist(this) < nearestPlayer.dist(this)) {
nearestPlayer = e;
}
}
}
if (nearestPlayer != null && lineOfSightClear(nearestPlayer) && !actionFigur.aktuellesVerhalten().equals("damage")) {
if (dist(nearestPlayer) < 1f) {
zustandSetzen("attack");
} else {
if (actionFigur.aktuellesVerhalten().equals("attack")) {
actionFigur.aktuelleFigur().animationsBildSetzen(0);
}
Vektor toPlayer = new Vektor(nearestPlayer.posX - posX, nearestPlayer.posY - posY);
toPlayer = toPlayer.normiert();
velX += toPlayer.x * accelleration;
velY += toPlayer.y * accelleration;
zustandSetzen("walk");
}
} else {
if (actionFigur.aktuellesVerhalten().equals("walk")) {
zustandSetzen("lost_sight");
}
if (actionFigur.aktuellesVerhalten().equals("lost_sight") && actionFigur.aktuelleFigur()
.aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
actionFigur.aktuelleFigur().animationsBildSetzen(0);
zustandSetzen("idle");
}
}
if (actionFigur.aktuellesVerhalten().equals("damage") && actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1){
zustandSetzen("walk");
}
Player player = Main.instance.getWorld().getCurrentMap().getPlayer();
this.checkTileCollisions(Main.instance.getWorld().getCurrentMap());
super.update();
}
@Override
public void takeDamage(float damage) {
zustandSetzen("damage");
super.takeDamage(damage);
public String getDeathAnimationName() {
return "die";
}
@Override
public String getDamageAnimationName() {
return "damage";
}
}

View File

@@ -30,4 +30,14 @@ public class Spider extends LivingEntity {
}
@Override
public String getDeathAnimationName() {
return null;
}
@Override
public String getDamageAnimationName() {
return null;
}
}

View File

@@ -7,11 +7,13 @@ import main.SheetLoader;
import main.entities.Entity;
import main.entities.LivingEntity;
import java.awt.event.ActionListener;
import java.util.ArrayList;
public class Player extends LivingEntity {
private static SheetLoader loader = new SheetLoader("/res/images/player_sprite_sheet.png", 64, 32, new int[] { 5, 8, 7, 6, 2, 5, 4, 7 });
private boolean onlyAttackOnceTrigger;
public Player() {
super(loader.getFigur(0), "idle");
@@ -35,7 +37,8 @@ public class Player extends LivingEntity {
actionFigur.neuerZustand(loader.getFigur(1), "walk");
actionFigur.neuerZustand(loader.getFigur(2), "strike");
actionFigur.neuerZustand(loader.getFigur(3), "swipe");
actionFigur.neuerZustand(loader.getFigur(7), "die");
actionFigur.neuerZustand(loader.getFigur(6), getDamageAnimationName());
actionFigur.neuerZustand(loader.getFigur(7), getDeathAnimationName());
}
@Override
@@ -78,15 +81,7 @@ public class Player extends LivingEntity {
if (Main.instance.tasteGedrueckt(Taste.F)) {
zustandSetzen("die");
}
if (actionFigur.aktuellesVerhalten().equals("swipe") && actionFigur.aktuelleFigur().aktuellesBild() == 1) {
ArrayList<Entity> entities = Main.instance.getWorld().getCurrentMap().getEntities();
for (Entity e : entities) {
if (e instanceof LivingEntity) {
((LivingEntity) e).takeDamage(0.1f);
}
}
}
onlyAttackOnceTrigger = false;
}
// auf Kollisionen prüfen
@@ -101,18 +96,31 @@ public class Player extends LivingEntity {
// auf Kollisionen prüfen
checkTileCollisions(Main.instance.getWorld().getCurrentMap());
if (actionFigur.aktuellesVerhalten().equals("swipe") && actionFigur.aktuelleFigur().aktuellesBild() == 1) {
if (!onlyAttackOnceTrigger && actionFigur.aktuellesVerhalten().equals("swipe") && actionFigur.aktuelleFigur().aktuellesBild() == 1) {
onlyAttackOnceTrigger = true;
ArrayList<Entity> entities = Main.instance.getWorld().getCurrentMap().getEntities();
for (Entity e : entities) {
if (e instanceof LivingEntity && e != this) {
if (e instanceof LivingEntity && e != this && e.dist(this) <= 1f) {
LivingEntity le = (LivingEntity) e;
Vektor toE = vectorToEntity(le);
toE = toE.normiert();
if ((toE.x > 0 && !side) || (toE.x <= 0 && side)) {
le.setVelX(le.getVelX() + toE.x * 0.05f);
le.setVelY(le.getVelY()+toE.x * 0.05f);
le.takeDamage(0.1f);
le.setVelY(le.getVelY() + toE.y * 0.05f);
le.takeDamage(0.1f, this);
}
}
}
}
}
@Override
public String getDeathAnimationName() {
return "die";
}
@Override
public String getDamageAnimationName() {
return "damage";
}
}

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@@ -3,21 +3,28 @@ package main.maps;
import java.util.ArrayList;
import ea.Knoten;
import ea.Ticker;
import main.Main;
import main.Tile;
import main.entities.Entity;
import main.entities.LivingEntity;
import main.entities.player.Player;
/**
* Auf der Map sind alle Entities, sowie die Tiles gespiechert.
*/
public abstract class Map extends Knoten {
public abstract class Map extends Knoten implements Ticker {
protected Tile[][] map; // Die Tiles der map in einem 2D Array.
private ArrayList<Entity> entities;
private Player player;
public Map(int width, int height) {
map = new Tile[width][height];
entities = new ArrayList<>(100);
Main.instance.manager.anmelden(this, 20);
}
/**
@@ -30,6 +37,19 @@ public abstract class Map extends Knoten {
return null;
}
@Override
public void tick() {
for (int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
if (e instanceof LivingEntity) {
if (e.isReadyToDelete()) {
Main.instance.manager.abmelden(e);
entities.remove(e);
}
}
}
}
public int getWidth() {
return map.length;
}
@@ -41,4 +61,12 @@ public abstract class Map extends Knoten {
public ArrayList<Entity> getEntities() {
return entities;
}
public Player getPlayer() {
return player;
}
public void setPlayer(Player player) {
this.player = player;
}
}

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