WIP: doors
51
Zoelda/src/main/DoorTile.java
Normal file
@@ -0,0 +1,51 @@
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||||
package main;
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||||
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||||
import ea.Ticker;
|
||||
import main.entities.player.Player;
|
||||
import main.maps.ImageMap;
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||||
|
||||
public class DoorTile extends Tile implements Ticker {
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||||
|
||||
public static final int TOP = 0;
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||||
public static final int BOTTOM = 1;
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||||
public static final int LEFT = 2;
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||||
public static final int RIGHT = 3;
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||||
|
||||
private int side;
|
||||
private DoorTile connected;
|
||||
private ImageMap map;
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||||
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||||
public DoorTile(float x, float y, ImageMap map) {
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||||
super(Tile.DOOR, x, y);
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||||
this.map = map;
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||||
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||||
Main.instance.tickerAnmelden(this, 50);
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||||
}
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||||
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||||
@Override
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||||
public void tick() {
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||||
if (Main.instance.getWorld() != null) {
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||||
Player player = Main.instance.getWorld().getPlayer();
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||||
float dist = player.dist(posX + 0.5f, posY + 0.5f);
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||||
if (dist < 0.5f) {
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||||
Main.instance.getWorld().changeMap(this);
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||||
}
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||||
}
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||||
}
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||||
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||||
public int getSide() {
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||||
return side;
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||||
}
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||||
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||||
public void setSide(int side) {
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||||
this.side = side;
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||||
}
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||||
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||||
public void setConnectedDoor(DoorTile door) {
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||||
connected = door;
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||||
}
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||||
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||||
public ImageMap getMap() {
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||||
return map;
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||||
}
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||||
}
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||||
@@ -20,9 +20,12 @@ public class Tile extends Knoten {
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||||
public static final int STONE_WALL = 3;
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public static final int STONE_WALL_BOTTOM = 4;
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||||
public static final int STONE_FLOOR = 5;
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public static final int VOID = 6;
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||||
public static final int DOOR = 7;
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private Bild img; // Bild, das gerendert wird
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private int id; // Die id dises Tiles
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||||
protected float posX, posY; // Position dieses Tiles
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||||
/**
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||||
* @param id
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||||
@@ -31,7 +34,13 @@ public class Tile extends Knoten {
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||||
*/
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||||
public Tile(int id, float x, float y) {
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||||
this.id = id;
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||||
posX = x;
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||||
posY = y;
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||||
|
||||
if (id == VOID) {
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||||
BufferedImage buff = new BufferedImage(World.SCALE, World.SCALE, BufferedImage.TYPE_INT_RGB);
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||||
img = new Bild(x * World.SCALE, y * World.SCALE, buff);
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||||
} else {
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// Das Bild laden
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try {
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||||
BufferedImage buff = ImageIO.read(Tile.class.getResourceAsStream(getPathFromId(id)));
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@@ -48,10 +57,10 @@ public class Tile extends Knoten {
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scaled.getGraphics().drawImage(buff, 0, 0, World.SCALE, World.SCALE, null);
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img = new Bild(x * World.SCALE, y * World.SCALE, scaled);
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||||
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||||
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||||
} catch (IOException e) {
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||||
e.printStackTrace();
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||||
}
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||||
}
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||||
// Bild zu EA hinzufügen.
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||||
add(img);
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||||
}
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||||
@@ -73,6 +82,8 @@ public class Tile extends Knoten {
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||||
return "/res/images/tiles/stone_wall_bottom.png";
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||||
case STONE_FLOOR:
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||||
return "/res/images/tiles/TestTest.png";
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||||
case DOOR:
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||||
return "/res/images/tiles/door.png";
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||||
}
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||||
return null;
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||||
}
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||||
@@ -120,4 +131,8 @@ public class Tile extends Knoten {
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||||
public int getRight() {
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||||
return positionX() + getSize();
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||||
}
|
||||
|
||||
public int getID() {
|
||||
return id;
|
||||
}
|
||||
}
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@@ -1,8 +1,11 @@
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||||
package main;
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||||
import java.util.ArrayList;
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||||
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||||
import ea.Knoten;
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import main.entities.player.Player;
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import main.maps.ImageMap;
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import main.maps.Map;
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||||
import main.maps.TutorialMap;
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/**
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* Hier werden alle Maps gespeichert.
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@@ -13,16 +16,43 @@ public class World extends Knoten {
|
||||
public static final int SCALE = SCALE_FACTOR * Tile.getSize(); // Eine Gameunit ist so viele pixel lang
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||||
|
||||
private Map currentMap; // Die Map die aktuell angezeigt werden soll.
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private ArrayList<ImageMap> dungeon;
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||||
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||||
private Player player;
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||||
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||||
public World() {
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||||
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||||
// Map initialisieren
|
||||
currentMap = new TutorialMap();
|
||||
// Map zu EA hinzufügen
|
||||
dungeon = new ArrayList<>(50);
|
||||
|
||||
ImageMap start = new ImageMap("/res/images/maps/map1.png");
|
||||
dungeon.add(start);
|
||||
currentMap = start;
|
||||
|
||||
start.generate(dungeon);
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||||
|
||||
|
||||
player = new Player();
|
||||
currentMap.getEntities().add(player);
|
||||
currentMap.add(player.actionFigur);
|
||||
Main.instance.manager.anmelden(player, 20);
|
||||
|
||||
add(currentMap);
|
||||
|
||||
}
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||||
|
||||
public Map getCurrentMap() {
|
||||
return currentMap;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
public void changeMap(DoorTile door) {
|
||||
entfernen(currentMap);
|
||||
currentMap = door.getMap();
|
||||
currentMap.add(player.actionFigur);
|
||||
add(currentMap);
|
||||
player.setPos(7, 5);
|
||||
}
|
||||
}
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||||
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||||
@@ -112,6 +112,13 @@ public abstract class Entity implements Ticker {
|
||||
return (float) Math.sqrt((e.posX - posX) * (e.posX - posX) + (e.posY - posY) * (e.posY - posY));
|
||||
}
|
||||
|
||||
/**
|
||||
* @return die entifernung zu dieser Koordinate
|
||||
*/
|
||||
public float dist(float x, float y) {
|
||||
return (float) Math.sqrt((x - posX) * (x - posX) + (y - posY) * (y - posY));
|
||||
}
|
||||
|
||||
/**
|
||||
* Generiert einen vektor von diesm Entity zu einem anderen
|
||||
*/
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||||
@@ -175,6 +182,19 @@ public abstract class Entity implements Ticker {
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||||
this.velY = velY;
|
||||
}
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||||
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||||
public void setPosX(float x) {
|
||||
posX = x;
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||||
}
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||||
|
||||
public void setPosY(float y) {
|
||||
posY = y;
|
||||
}
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||||
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||||
public void setPos(float x, float y) {
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||||
posX = x;
|
||||
posY = y;
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||||
}
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||||
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||||
public void deleteEntity() {
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||||
deleteEntity = true;
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||||
}
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||||
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@@ -33,7 +33,7 @@ public class Snake extends LivingEntity {
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||||
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||||
@Override
|
||||
protected void update() {
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||||
Player player = Main.instance.getWorld().getCurrentMap().getPlayer();
|
||||
Player player = Main.instance.getWorld().getPlayer();
|
||||
if (!actionFigur.aktuellesVerhalten().equals(getDamageAnimationName())) {
|
||||
if (lineOfSightClear(player)) {
|
||||
if (dist(player) < 1f) {
|
||||
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||||
@@ -24,8 +24,8 @@ public class Player extends LivingEntity {
|
||||
height = 0.8f;
|
||||
spriteOffsetY = -0.14f;
|
||||
spriteScale = 0.8f;
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||||
posX = 4f;
|
||||
posY = 4f;
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||||
posX = 7.5f;
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||||
posY = 5.5f;
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||||
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||||
// unterschiedliche Animationsgeschwindigkeiten
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||||
// für idle
|
||||
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||||
@@ -2,8 +2,6 @@ package main.maps;
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||||
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||||
import main.Tile;
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||||
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||||
import main.entities.Snake;
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||||
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||||
public class Corridor extends Map {
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||||
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||||
public Corridor() {
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||||
@@ -13,20 +11,28 @@ public class Corridor extends Map {
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||||
for (int y = 0; y < map[0].length; y++) {
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||||
// Wand
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||||
if ((y == 0 || x == 5 || y == 10 || x == 9) && x != 7 && x >= 5 && x <= 9) {
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||||
map[x][y] = new Tile(3, x, y);
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||||
map[x][y] = new Tile(Tile.STONE_WALL, x, y);
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||||
add(map[x][y]);
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}
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||||
// 3D-Wand
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else if (y == 1 && (x != 0 || x != 4) && x != 7 && x >= 6 && x <= 8) {
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||||
map[x][y] = new Tile(4, x, y);
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map[x][y] = new Tile(Tile.STONE_WALL_BOTTOM, x, y);
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add(map[x][y]);
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||||
}
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// Steinboden
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else if (x >= 6 && x <= 8) {
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||||
map[x][y] = new Tile(5, x, y);
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||||
if (x == 7 && (y == 0 || y == map[0].length - 1)) {
|
||||
} else {
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||||
map[x][y] = new Tile(Tile.STONE_FLOOR, x, y);
|
||||
add(map[x][y]);
|
||||
}
|
||||
} else {
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||||
map[x][y] = new Tile(Tile.VOID, x, y);
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||||
add(map[x][y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerEntities();
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||||
}
|
||||
}
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152
Zoelda/src/main/maps/ImageMap.java
Normal file
@@ -0,0 +1,152 @@
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package main.maps;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import main.DoorTile;
|
||||
import main.Tile;
|
||||
|
||||
public class ImageMap extends Map {
|
||||
|
||||
private static PixelTile[] pixels = { new PixelTile(Tile.STONE_WALL, new Color(100, 100, 100)),
|
||||
new PixelTile(Tile.STONE_FLOOR, new Color(127, 127, 127)), new PixelTile(Tile.VOID, new Color(0, 0, 0)),
|
||||
new PixelTile(Tile.DOOR, new Color(255, 0, 0)) };
|
||||
|
||||
public DoorTile topDoor;
|
||||
public DoorTile leftDoor;
|
||||
public DoorTile rightDoor;
|
||||
public DoorTile bottomDoor;
|
||||
|
||||
public ImageMap(String path) {
|
||||
super(15, 11);
|
||||
|
||||
try {
|
||||
BufferedImage img = ImageIO.read(ImageMap.class.getResourceAsStream(path));
|
||||
if (img.getWidth() != 15 || img.getHeight() != 11) {
|
||||
System.err.println("Odd map size! Use 15x11");
|
||||
}
|
||||
for (int x = 0; x < img.getWidth(); x++) {
|
||||
for (int y = 0; y < img.getHeight(); y++) {
|
||||
int id = Tile.VOID;
|
||||
int rgb = img.getRGB(x, y);
|
||||
for (PixelTile t : pixels) {
|
||||
if (t.c == rgb) {
|
||||
id = t.id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (id == Tile.DOOR) {
|
||||
DoorTile door = new DoorTile(x, y, this);
|
||||
map[x][y] = door;
|
||||
if (x == 7) {
|
||||
if (y < 5) {
|
||||
topDoor = door;
|
||||
door.setSide(DoorTile.TOP);
|
||||
} else {
|
||||
bottomDoor = door;
|
||||
door.setSide(DoorTile.BOTTOM);
|
||||
}
|
||||
}
|
||||
if (y == 5) {
|
||||
if (x < 7) {
|
||||
leftDoor = door;
|
||||
door.setSide(DoorTile.LEFT);
|
||||
} else {
|
||||
rightDoor = door;
|
||||
door.setSide(DoorTile.RIGHT);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
map[x][y] = new Tile(id, x, y);
|
||||
}
|
||||
add(map[x][y]);
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private static class PixelTile {
|
||||
public final int c;
|
||||
public final int id;
|
||||
|
||||
public PixelTile(int id, Color c) {
|
||||
this.c = c.getRGB();
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
public void generate(ArrayList<ImageMap> dungeon) {
|
||||
if (topDoor != null) {
|
||||
ImageMap map;
|
||||
do {
|
||||
map = nextMap();
|
||||
} while (!connectDoors(topDoor, map));
|
||||
dungeon.add(map);
|
||||
}
|
||||
if (bottomDoor != null) {
|
||||
ImageMap map;
|
||||
do {
|
||||
map = nextMap();
|
||||
} while (!connectDoors(bottomDoor, map));
|
||||
dungeon.add(map);
|
||||
}
|
||||
if (leftDoor != null) {
|
||||
ImageMap map;
|
||||
do {
|
||||
map = nextMap();
|
||||
} while (!connectDoors(leftDoor, map));
|
||||
dungeon.add(map);
|
||||
}
|
||||
if (rightDoor != null) {
|
||||
ImageMap map;
|
||||
do {
|
||||
map = nextMap();
|
||||
} while (!connectDoors(rightDoor, map));
|
||||
dungeon.add(map);
|
||||
}
|
||||
}
|
||||
|
||||
private ImageMap nextMap() {
|
||||
return new ImageMap("/res/images/maps/map" + ((int) (Math.random() * 7) + 1) + ".png");
|
||||
}
|
||||
|
||||
private boolean connectDoors(DoorTile door, ImageMap otherMap) {
|
||||
switch (door.getSide()) {
|
||||
case DoorTile.TOP:
|
||||
if (otherMap.bottomDoor == null) {
|
||||
return false;
|
||||
}
|
||||
door.setConnectedDoor(otherMap.bottomDoor);
|
||||
otherMap.bottomDoor.setConnectedDoor(door);
|
||||
return true;
|
||||
case DoorTile.BOTTOM:
|
||||
if (otherMap.topDoor == null) {
|
||||
return false;
|
||||
}
|
||||
door.setConnectedDoor(otherMap.topDoor);
|
||||
otherMap.topDoor.setConnectedDoor(door);
|
||||
return true;
|
||||
case DoorTile.LEFT:
|
||||
if (otherMap.rightDoor == null) {
|
||||
return false;
|
||||
}
|
||||
door.setConnectedDoor(otherMap.rightDoor);
|
||||
otherMap.rightDoor.setConnectedDoor(door);
|
||||
return true;
|
||||
case DoorTile.RIGHT:
|
||||
if (otherMap.leftDoor == null) {
|
||||
return false;
|
||||
}
|
||||
door.setConnectedDoor(otherMap.leftDoor);
|
||||
otherMap.leftDoor.setConnectedDoor(door);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,6 @@ import main.Main;
|
||||
import main.Tile;
|
||||
import main.entities.Entity;
|
||||
import main.entities.LivingEntity;
|
||||
import main.entities.player.Player;
|
||||
|
||||
/**
|
||||
* Auf der Map sind alle Entities, sowie die Tiles gespiechert.
|
||||
@@ -17,7 +16,7 @@ public abstract class Map extends Knoten implements Ticker {
|
||||
|
||||
protected Tile[][] map; // Die Tiles der map in einem 2D Array.
|
||||
private ArrayList<Entity> entities;
|
||||
private Player player;
|
||||
|
||||
|
||||
public Map(int width, int height) {
|
||||
map = new Tile[width][height];
|
||||
@@ -64,14 +63,6 @@ public abstract class Map extends Knoten implements Ticker {
|
||||
return entities;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
public void setPlayer(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
public void registerEntities() {
|
||||
for (Entity e : getEntities()) {
|
||||
Main.instance.manager.anmelden(e, 20);
|
||||
|
||||
@@ -3,7 +3,6 @@ package main.maps;
|
||||
import main.Tile;
|
||||
import main.entities.Snake;
|
||||
import main.entities.Spider;
|
||||
import main.entities.player.Player;
|
||||
|
||||
public class TutorialMap extends Map {
|
||||
|
||||
@@ -29,10 +28,6 @@ public class TutorialMap extends Map {
|
||||
}
|
||||
}
|
||||
|
||||
Player player = new Player();
|
||||
add(player.actionFigur);
|
||||
getEntities().add(player);
|
||||
|
||||
// und Spinnen auch
|
||||
Spider spider = new Spider();
|
||||
add(spider.actionFigur);
|
||||
@@ -43,8 +38,6 @@ public class TutorialMap extends Map {
|
||||
add(snake.actionFigur);
|
||||
getEntities().add(snake);
|
||||
|
||||
setPlayer(player);
|
||||
|
||||
// Alle Entities als ticker registrieren (triggert dann die update methoden)
|
||||
registerEntities();
|
||||
}
|
||||
|
||||
BIN
Zoelda/src/res/images/maps/map1.png
Normal file
|
After Width: | Height: | Size: 168 B |
BIN
Zoelda/src/res/images/maps/map2.png
Normal file
|
After Width: | Height: | Size: 169 B |
BIN
Zoelda/src/res/images/maps/map3.png
Normal file
|
After Width: | Height: | Size: 181 B |
BIN
Zoelda/src/res/images/maps/map4.png
Normal file
|
After Width: | Height: | Size: 171 B |
BIN
Zoelda/src/res/images/maps/map5.png
Normal file
|
After Width: | Height: | Size: 162 B |
BIN
Zoelda/src/res/images/maps/map6.png
Normal file
|
After Width: | Height: | Size: 166 B |
BIN
Zoelda/src/res/images/maps/map7.png
Normal file
|
After Width: | Height: | Size: 164 B |
BIN
Zoelda/src/res/images/maps/map8.png
Normal file
|
After Width: | Height: | Size: 160 B |
BIN
Zoelda/src/res/images/tiles/door.png
Normal file
|
After Width: | Height: | Size: 302 B |