Shaking Hearts added
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9e6dca2a43
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595b9b26d9
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@ -15,11 +15,13 @@ public class HUD extends Knoten implements Ticker {
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private BufferedImage hauptBild;
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private BufferedImage[] HPLeiste;
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private final static int SCALE = 50;
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private boolean shakingSwitch;
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private float HPVel;
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public HUD() {
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// inizialisieren der Variablen, laden der Bilder und für den ticker anmelden
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HPLeiste = new BufferedImage[3];
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Main.instance.manager.anmelden(this, 50);
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Main.instance.manager.anmelden(this, 200);
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try {
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hauptBild = ImageIO.read(HUD.class.getResourceAsStream("/res/images/icons.png"));
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} catch (IOException e) {
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@ -39,8 +41,22 @@ public class HUD extends Knoten implements Ticker {
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HPLeiste[1] = volles_Herz;
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HPLeiste[2] = volles_Herz;
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}
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private int changeY () {
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int y = 0;
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if(Main.instance.getWorld().getPlayer().getHP() < 0.33f) {
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shakingSwitch = !shakingSwitch;
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if(shakingSwitch == true) {
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return y+=3;
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}
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}
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if(HPVel > 0) {
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}
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return y;
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}
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//wird alle 50ms ausgeführt:
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//wird alle 200ms ausgeführt:
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@Override
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public void tick() {
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// teilt den Wert der HP in Teile auf, welche der Anzahl der Herzen entspricht
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@ -65,7 +81,7 @@ public class HUD extends Knoten implements Ticker {
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@Override
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public void zeichnen(Graphics2D g, BoundingRechteck r) {
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for (int i = 0; i < HPLeiste.length; i++) {
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g.drawImage(HPLeiste[i], i * SCALE, 0, SCALE, SCALE, null);
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g.drawImage(HPLeiste[i], i * SCALE, changeY(), SCALE, SCALE, null);
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}
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}
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