Entity superklasse and normalised coordiantes
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,3 +4,4 @@
|
||||
/Zoelda/.settings/
|
||||
.classpath
|
||||
.project
|
||||
*.log
|
||||
|
||||
30
Zoelda/src/main/Entity.java
Normal file
30
Zoelda/src/main/Entity.java
Normal file
@@ -0,0 +1,30 @@
|
||||
package main;
|
||||
|
||||
import ea.Ticker;
|
||||
|
||||
public abstract class Entity implements Ticker {
|
||||
|
||||
protected float posX, posY;
|
||||
protected float velX, velY;
|
||||
protected float accelleration = 0.012f;
|
||||
protected float friction = 0.2f;
|
||||
protected float width, height;
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
posX += velX;
|
||||
posY += velY;
|
||||
velX *= (1f - friction);
|
||||
velY *= (1f - friction);
|
||||
if (velX < 0.001f && velX > -0.001f) {
|
||||
velX = 0f;
|
||||
}
|
||||
if (velY < 0.001f && velY > -0.001f) {
|
||||
velY = 0f;
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
protected abstract void update();
|
||||
|
||||
}
|
||||
61
Zoelda/src/main/LivingEntity.java
Normal file
61
Zoelda/src/main/LivingEntity.java
Normal file
@@ -0,0 +1,61 @@
|
||||
package main;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics2D;
|
||||
|
||||
import ea.ActionFigur;
|
||||
import ea.BoundingRechteck;
|
||||
import ea.Figur;
|
||||
|
||||
public class LivingEntity extends Entity {
|
||||
|
||||
protected boolean side;
|
||||
protected ActionFigur actionFigur;
|
||||
protected float spriteOffsetX, spriteOffsetY;
|
||||
|
||||
public LivingEntity(Figur figur, String name) {
|
||||
actionFigur = new ActionFigur(figur, name) {
|
||||
@Override
|
||||
public void zeichnen(Graphics2D g, BoundingRechteck r) {
|
||||
g.setColor(Color.GREEN);
|
||||
g.drawRect((int) actionFigur.positionX(), (int) actionFigur.positionY(), (int) actionFigur.getBreite(), (int) actionFigur.getHoehe());
|
||||
g.drawRect((int) (posX * Tile.getSize()), (int) (posY * Tile.getSize()), (int) (width * Tile.getSize()), (int) (height * Tile.getSize()));
|
||||
super.zeichnen(g, r);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void update() {
|
||||
if (velX < 0) {
|
||||
side = true;
|
||||
} else if (velX > 0) {
|
||||
side = false;
|
||||
}
|
||||
int offsetX = (int) ((width * Tile.getSize()) / 2 - (actionFigur.getBreite()) / 2);
|
||||
int offsetY = (int) ((height * Tile.getSize()) / 2 - (actionFigur.getHoehe()) / 2);
|
||||
actionFigur.positionSetzen(posX * Tile.getSize() + offsetX + spriteOffsetX * Tile.getSize(),
|
||||
posY * Tile.getSize() + offsetY + spriteOffsetY * Tile.getSize());
|
||||
}
|
||||
|
||||
protected void moveLeft() {
|
||||
velX -= accelleration;
|
||||
}
|
||||
|
||||
protected void moveRight() {
|
||||
velX += accelleration;
|
||||
}
|
||||
|
||||
protected void moveUp() {
|
||||
velY -= accelleration;
|
||||
}
|
||||
|
||||
protected void moveDown() {
|
||||
velY += accelleration;
|
||||
}
|
||||
|
||||
protected void zustandSetzen(String name) {
|
||||
actionFigur.spiegelXSetzen(side);
|
||||
actionFigur.zustandSetzen(name);
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,6 @@ public class Malin extends Game {
|
||||
|
||||
@Override
|
||||
public void tasteReagieren(int code) {
|
||||
|
||||
}
|
||||
|
||||
public World getWorld() {
|
||||
|
||||
@@ -32,7 +32,11 @@ public class Map extends Knoten {
|
||||
return null;
|
||||
}
|
||||
|
||||
// public int[][] getCollisionMap(){
|
||||
//
|
||||
// }
|
||||
public int getWidth() {
|
||||
return map.length;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
return map[0].length;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,202 +1,65 @@
|
||||
package main;
|
||||
|
||||
import ea.ActionFigur;
|
||||
import ea.Rechteck;
|
||||
import ea.Taste;
|
||||
import ea.Ticker;
|
||||
|
||||
public class Player extends ActionFigur implements Ticker {
|
||||
public class Player extends LivingEntity {
|
||||
|
||||
private Malin main;
|
||||
private static PlayerSheetLoader loader = new PlayerSheetLoader();
|
||||
private boolean side;
|
||||
|
||||
private float velX, velY;
|
||||
private int oldPosX, oldPosY;
|
||||
private float accelleration = 0.15f;
|
||||
private float friction = 0.2f;
|
||||
private Rechteck hitBox = new Rechteck(0, 0, 0, 0);
|
||||
|
||||
public Player(Malin main) {
|
||||
super(loader.getPlayer(0), "idle_left");
|
||||
this.main = main;
|
||||
|
||||
neuerZustand(loader.getPlayer(1), "idle_right");
|
||||
neuerZustand(loader.getPlayer(2), "walk_left");
|
||||
neuerZustand(loader.getPlayer(3), "walk_right");
|
||||
neuerZustand(loader.getPlayer(4), "strike_left");
|
||||
neuerZustand(loader.getPlayer(5), "strike_right");
|
||||
neuerZustand(loader.getPlayer(6), "swipe_left");
|
||||
neuerZustand(loader.getPlayer(7), "swipe_right");
|
||||
neuerZustand(loader.getPlayer(8), "die");
|
||||
width = 0.7f;
|
||||
height = 0.8f;
|
||||
spriteOffsetY = -0.14f;
|
||||
|
||||
loader.getPlayer(0).animationsGeschwindigkeitSetzen(200);
|
||||
loader.getPlayer(1).animationsGeschwindigkeitSetzen(200);
|
||||
loader.getPlayer(2).animationsGeschwindigkeitSetzen(50);
|
||||
loader.getPlayer(3).animationsGeschwindigkeitSetzen(50);
|
||||
loader.getPlayer(1).animationsGeschwindigkeitSetzen(50);
|
||||
|
||||
positionSetzen(Tile.getSize() * 2, Tile.getSize() * 2);
|
||||
actionFigur.neuerZustand(loader.getPlayer(0), "idle");
|
||||
actionFigur.neuerZustand(loader.getPlayer(1), "walk");
|
||||
actionFigur.neuerZustand(loader.getPlayer(2), "strike");
|
||||
actionFigur.neuerZustand(loader.getPlayer(3), "swipe");
|
||||
actionFigur.neuerZustand(loader.getPlayer(4), "die");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
|
||||
if (!((aktuellesVerhalten() == "strike_left" || aktuellesVerhalten() == "strike_right")
|
||||
&& aktuelleFigur().aktuellesBild() < aktuelleFigur().animation().length - 1)) {
|
||||
|
||||
if (main.tasteGedrueckt(Taste.W)) {
|
||||
velY -= World.SCALE * accelleration;
|
||||
}
|
||||
if (main.tasteGedrueckt(Taste.S)) {
|
||||
velY += World.SCALE * accelleration;
|
||||
}
|
||||
protected void update() {
|
||||
if (!((actionFigur.aktuellesVerhalten().equals("strike"))
|
||||
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
|
||||
if (!((actionFigur.aktuellesVerhalten().equals("swipe"))
|
||||
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
|
||||
if (main.tasteGedrueckt(Taste.A)) {
|
||||
velX -= World.SCALE * accelleration;
|
||||
side = false;
|
||||
moveLeft();
|
||||
}
|
||||
if (main.tasteGedrueckt(Taste.D)) {
|
||||
velX += World.SCALE * accelleration;
|
||||
side = true;
|
||||
moveRight();
|
||||
}
|
||||
|
||||
setX(getX() + velX);
|
||||
setY(getY() + velY);
|
||||
velX *= (1f - friction);
|
||||
velY *= (1f - friction);
|
||||
if (velX < 0.2f && velX > -0.2f) {
|
||||
velX = 0f;
|
||||
if (main.tasteGedrueckt(Taste.W)) {
|
||||
moveUp();
|
||||
}
|
||||
if (velY < 0.2f && velY > -0.2f) {
|
||||
velY = 0f;
|
||||
if (main.tasteGedrueckt(Taste.S)) {
|
||||
moveDown();
|
||||
}
|
||||
|
||||
hitBox.positionSetzen(positionX() + 103, positionY() + 35);
|
||||
hitBox.breiteSetzen(50);
|
||||
hitBox.hoeheSetzen(80);
|
||||
|
||||
final int xOffset = hitBox.positionX() - positionX();
|
||||
final int yOffset = hitBox.positionY() - positionY();
|
||||
int tileX, tileY;
|
||||
Tile t;
|
||||
// collision left
|
||||
if (hitBox.positionX() - oldPosX < 0) {
|
||||
tileX = hitBox.positionX() / Tile.getSize();
|
||||
tileY = hitBox.positionY() / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velX = 0;
|
||||
int x = t.getRight() - xOffset;
|
||||
oldPosX = x;
|
||||
positionSetzen(x, positionY());
|
||||
}
|
||||
tileX = hitBox.positionX() / Tile.getSize();
|
||||
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velX = 0;
|
||||
int x = t.getRight() - xOffset;
|
||||
oldPosX = x;
|
||||
positionSetzen(x, positionY());
|
||||
}
|
||||
}
|
||||
// collision right
|
||||
if (hitBox.positionX() - oldPosX > 0) {
|
||||
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
|
||||
tileY = hitBox.positionY() / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velX = 0;
|
||||
int x = t.getLeft() - xOffset - (int) hitBox.getBreite();
|
||||
oldPosX = x;
|
||||
positionSetzen(x, positionY());
|
||||
}
|
||||
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
|
||||
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velX = 0;
|
||||
int x = t.getLeft() - xOffset - (int) hitBox.getBreite();
|
||||
oldPosX = x;
|
||||
positionSetzen(x, positionY());
|
||||
}
|
||||
}
|
||||
// collision top
|
||||
if (hitBox.positionY() - oldPosY < 0) {
|
||||
tileX = hitBox.positionX() / Tile.getSize();
|
||||
tileY = hitBox.positionY() / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velY = 0;
|
||||
int y = t.getBottom() - yOffset;
|
||||
oldPosY = y;
|
||||
positionSetzen(positionX(), y);
|
||||
}
|
||||
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
|
||||
tileY = hitBox.positionY() / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velY = 0;
|
||||
int y = t.getBottom() - yOffset;
|
||||
oldPosY = y;
|
||||
positionSetzen(positionX(), y);
|
||||
}
|
||||
}
|
||||
// collision bottom
|
||||
if (hitBox.positionY() - oldPosY > 0) {
|
||||
tileX = hitBox.positionX() / Tile.getSize();
|
||||
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velY = 0;
|
||||
int y = t.getTop() - (int) hitBox.getHoehe() - yOffset;
|
||||
oldPosY = y;
|
||||
positionSetzen(positionX(), y);
|
||||
}
|
||||
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
|
||||
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
|
||||
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
|
||||
if (t != null && t.isCollidable()) {
|
||||
velY = 0;
|
||||
int y = t.getTop() - (int) hitBox.getHoehe() - yOffset;
|
||||
oldPosY = y;
|
||||
positionSetzen(positionX(), y);
|
||||
}
|
||||
}
|
||||
|
||||
oldPosX = hitBox.positionX();
|
||||
oldPosY = hitBox.positionY();
|
||||
|
||||
if (!((aktuellesVerhalten() == "swipe_left" || aktuellesVerhalten() == "swipe_right")
|
||||
&& aktuelleFigur().aktuellesBild() < aktuelleFigur().animation().length - 1)) {
|
||||
if (velX == 0 && velY == 0) {
|
||||
if (side) {
|
||||
zustandSetzen("idle_right");
|
||||
zustandSetzen("idle");
|
||||
} else {
|
||||
zustandSetzen("idle_left");
|
||||
}
|
||||
} else {
|
||||
if (side) {
|
||||
zustandSetzen("walk_right");
|
||||
} else {
|
||||
zustandSetzen("walk_left");
|
||||
}
|
||||
zustandSetzen("walk");
|
||||
}
|
||||
|
||||
if (main.tasteGedrueckt(Taste.LEERTASTE)) {
|
||||
if (side) {
|
||||
zustandSetzen("swipe_right");
|
||||
} else {
|
||||
zustandSetzen("swipe_left");
|
||||
}
|
||||
zustandSetzen("swipe");
|
||||
}
|
||||
if (main.tasteGedrueckt(Taste.Q)) {
|
||||
if (side) {
|
||||
zustandSetzen("strike_right");
|
||||
zustandSetzen("strike");
|
||||
}
|
||||
}
|
||||
super.update();
|
||||
} else {
|
||||
zustandSetzen("strike_left");
|
||||
}
|
||||
}
|
||||
}
|
||||
velX = 0;
|
||||
velY = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,29 +19,21 @@ public class PlayerSheetLoader {
|
||||
try {
|
||||
BufferedImage sheet = ImageIO.read(Tile.class.getResourceAsStream("/res/images/player_sprite_sheet.png"));
|
||||
|
||||
PixelFeld[][] sprites = new PixelFeld[9][];
|
||||
PixelFeld[][] sprites = new PixelFeld[5][];
|
||||
sprites[0] = new PixelFeld[5];
|
||||
sprites[1] = new PixelFeld[5];
|
||||
sprites[2] = new PixelFeld[8];
|
||||
sprites[3] = new PixelFeld[8];
|
||||
sprites[1] = new PixelFeld[8];
|
||||
sprites[2] = new PixelFeld[7];
|
||||
sprites[3] = new PixelFeld[6];
|
||||
sprites[4] = new PixelFeld[7];
|
||||
sprites[5] = new PixelFeld[7];
|
||||
sprites[6] = new PixelFeld[6];
|
||||
sprites[7] = new PixelFeld[6];
|
||||
sprites[8] = new PixelFeld[7];
|
||||
|
||||
loadSprites(sprites[0], 0, 64, 32, sheet, true);
|
||||
loadSprites(sprites[1], 0, 64, 32, sheet, false);
|
||||
loadSprites(sprites[2], 1, 64, 32, sheet, true);
|
||||
loadSprites(sprites[3], 1, 64, 32, sheet, false);
|
||||
loadSprites(sprites[4], 2, 64, 32, sheet, true);
|
||||
loadSprites(sprites[5], 2, 64, 32, sheet, false);
|
||||
loadSprites(sprites[6], 3, 64, 32, sheet, true);
|
||||
loadSprites(sprites[7], 3, 64, 32, sheet, false);
|
||||
loadSprites(sprites[8], 7, 64, 32, sheet, false);
|
||||
loadSprites(sprites[0], 0, 64, 32, sheet);
|
||||
loadSprites(sprites[1], 1, 64, 32, sheet);
|
||||
loadSprites(sprites[2], 2, 64, 32, sheet);
|
||||
loadSprites(sprites[3], 3, 64, 32, sheet);
|
||||
loadSprites(sprites[4], 4, 64, 32, sheet);
|
||||
|
||||
Figur fig;
|
||||
player = new Figur[9];
|
||||
player = new Figur[5];
|
||||
for (int i = 0; i < player.length; i++) {
|
||||
fig = new Figur();
|
||||
fig.animationSetzen(sprites[i]);
|
||||
@@ -57,7 +49,7 @@ public class PlayerSheetLoader {
|
||||
return player[y];
|
||||
}
|
||||
|
||||
private void loadSprites(PixelFeld[] sprites, int row, int w, int h, BufferedImage sheet, boolean reverse) {
|
||||
private void loadSprites(PixelFeld[] sprites, int row, int w, int h, BufferedImage sheet) {
|
||||
for (int s = 0; s < sprites.length; s++) {
|
||||
sprites[s] = new PixelFeld(w * (int) (World.SCALE / SCALE_DIV), h * (int) (World.SCALE / SCALE_DIV), 1);
|
||||
for (int x = 0; x < w; x++) {
|
||||
@@ -72,15 +64,6 @@ public class PlayerSheetLoader {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (reverse) {
|
||||
PixelFeld copy = new PixelFeld(sprites[s].breite(), sprites[s].hoehe(), 1);
|
||||
for (int x = 0; x < sprites[s].breite(); x++) {
|
||||
for (int y = 0; y < sprites[s].hoehe(); y++) {
|
||||
copy.farbeSetzen(sprites[s].breite() - x - 1, y, sprites[s].getPic()[x][y]);
|
||||
}
|
||||
}
|
||||
sprites[s] = copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import ea.Knoten;
|
||||
|
||||
public class World extends Knoten {
|
||||
|
||||
public static final int SCALE = 3;
|
||||
public static final int SCALE = 6;
|
||||
|
||||
private Map currentMap;
|
||||
|
||||
@@ -12,7 +12,7 @@ public class World extends Knoten {
|
||||
|
||||
currentMap = new Map();
|
||||
add(currentMap);
|
||||
add(player);
|
||||
add(player.actionFigur);
|
||||
}
|
||||
|
||||
public Map getCurrentMap() {
|
||||
|
||||
Reference in New Issue
Block a user