Adding a new Brickwall
- implemented in corridor - 3D texture
This commit is contained in:
@@ -18,6 +18,7 @@ public class Tile extends Knoten {
|
|||||||
public static final int WALL_TOP = 1;
|
public static final int WALL_TOP = 1;
|
||||||
public static final int WALL_BOTTOM = 2;
|
public static final int WALL_BOTTOM = 2;
|
||||||
public static final int STONE_WALL = 3;
|
public static final int STONE_WALL = 3;
|
||||||
|
public static final int STONE_WALL_BOTTOM = 4;
|
||||||
|
|
||||||
private Bild img; // Bild, das gerendert wird
|
private Bild img; // Bild, das gerendert wird
|
||||||
private int id; // Die id dises Tiles
|
private int id; // Die id dises Tiles
|
||||||
@@ -63,6 +64,8 @@ public class Tile extends Knoten {
|
|||||||
return "/res/images/tiles/wall_bottom.png";
|
return "/res/images/tiles/wall_bottom.png";
|
||||||
case STONE_WALL:
|
case STONE_WALL:
|
||||||
return "/res/images/tiles/stone_wall.png";
|
return "/res/images/tiles/stone_wall.png";
|
||||||
|
case STONE_WALL_BOTTOM:
|
||||||
|
return "/res/images/tiles/stone_wall_bottom.png";
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import main.entities.Entity;
|
|||||||
import main.entities.Player;
|
import main.entities.Player;
|
||||||
import main.entities.Snake;
|
import main.entities.Snake;
|
||||||
import main.entities.Spider;
|
import main.entities.Spider;
|
||||||
|
import main.maps.Corridor;
|
||||||
import main.maps.Map;
|
import main.maps.Map;
|
||||||
import main.maps.TestMap;
|
import main.maps.TestMap;
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,11 @@ public class Corridor extends Map {
|
|||||||
if((y == 0 || x == 0 || y == 9 || x == 4) && x != 2 ) {
|
if((y == 0 || x == 0 || y == 9 || x == 4) && x != 2 ) {
|
||||||
map[x][y] = new Tile(3, x, y);
|
map[x][y] = new Tile(3, x, y);
|
||||||
add(map[x][y]);
|
add(map[x][y]);
|
||||||
} else {
|
} else if(y == 1 && (x != 0 || x != 4)&& x != 2 ) {
|
||||||
|
map[x][y] = new Tile(4, x, y);
|
||||||
|
add(map[x][y]);
|
||||||
|
}
|
||||||
|
else {
|
||||||
map[x][y] = new Tile(0, x, y);
|
map[x][y] = new Tile(0, x, y);
|
||||||
add(map[x][y]);
|
add(map[x][y]);
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 481 B |
BIN
Zoelda/src/res/images/tiles/stone_wall_bottom.png
Normal file
BIN
Zoelda/src/res/images/tiles/stone_wall_bottom.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 342 B |
Reference in New Issue
Block a user