This commit is contained in:
Maxim Derksen 2021-06-27 20:32:37 +02:00
commit 83120aef20
30 changed files with 405 additions and 86 deletions

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@ -0,0 +1,51 @@
package main;
import ea.Ticker;
import main.entities.player.Player;
import main.maps.ImageMap;
public class DoorTile extends Tile implements Ticker {
public static final int TOP = 0;
public static final int BOTTOM = 1;
public static final int LEFT = 2;
public static final int RIGHT = 3;
private int side;
private DoorTile connected;
private ImageMap map;
public DoorTile(float x, float y, ImageMap map) {
super(Tile.DOOR, x, y);
this.map = map;
Main.instance.tickerAnmelden(this, 50);
}
@Override
public void tick() {
if (Main.instance.getWorld() != null) {
Player player = Main.instance.getWorld().getPlayer();
float dist = player.dist(posX + 0.5f, posY + 0.5f);
if (dist < 0.5f) {
Main.instance.getWorld().changeMap(this);
}
}
}
public int getSide() {
return side;
}
public void setSide(int side) {
this.side = side;
}
public void setConnectedDoor(DoorTile door) {
connected = door;
}
public ImageMap getMap() {
return map;
}
}

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@ -31,7 +31,7 @@ public class HUD extends Knoten implements Ticker {
@Override
public void tick() {
float localHp = Main.instance.getWorld().getCurrentMap().getPlayer().getHealthPoints();
float localHp = Main.instance.getWorld().getPlayer().getHP();
}
}

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@ -13,7 +13,7 @@ public class Main extends Game {
private HUD hud;
public Main() {
super(World.SCALE * 15, World.SCALE * 11);
super(World.SCALE * 15, World.SCALE * 11, 16);
instance = this;
// Welt initialisieren und Spieler hinzufügen

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@ -11,7 +11,7 @@ import ea.internal.gra.PixelFeld;
public class SheetLoader {
private static Figur[] figures;
private Figur[] figures;
/**
* Macht aus einem Spritesheet Figuren.

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@ -20,37 +20,46 @@ public class Tile extends Knoten {
public static final int STONE_WALL = 3;
public static final int STONE_WALL_BOTTOM = 4;
public static final int STONE_FLOOR = 5;
public static final int VOID = 6;
public static final int DOOR = 7;
private Bild img; // Bild, das gerendert wird
private int id; // Die id dises Tiles
protected float posX, posY; // Position dieses Tiles
/**
* @param id
* @param x - X-Koordinate in units
* @param y - Y-Koordinate in units
* @param x - X-Koordinate in units
* @param y - Y-Koordinate in units
*/
public Tile(int id, float x, float y) {
this.id = id;
posX = x;
posY = y;
// Das Bild laden
try {
BufferedImage buff = ImageIO.read(Tile.class.getResourceAsStream(getPathFromId(id)));
// Gras hat 8 verschiedene Texturen von denen eine zufällig ausgewählt werden
// muss.
if (id == GRASS) {
buff = buff.getSubimage(16 * (int) (Math.random() * 8), 0, 16, 16);
if (id == VOID) {
BufferedImage buff = new BufferedImage(World.SCALE, World.SCALE, BufferedImage.TYPE_INT_RGB);
img = new Bild(x * World.SCALE, y * World.SCALE, buff);
} else {
// Das Bild laden
try {
BufferedImage buff = ImageIO.read(Tile.class.getResourceAsStream(getPathFromId(id)));
// Gras hat 8 verschiedene Texturen von denen eine zufällig ausgewählt werden
// muss.
if (id == GRASS) {
buff = buff.getSubimage(16 * (int) (Math.random() * 8), 0, 16, 16);
}
// if (id == STONE_FLOOR) {
// buff = buff.getSubimage(16 * (int) (Math.random() * 10), 0, 16, 16);
// }
// Skalieren
BufferedImage scaled = new BufferedImage(World.SCALE, World.SCALE, BufferedImage.TYPE_INT_RGB);
scaled.getGraphics().drawImage(buff, 0, 0, World.SCALE, World.SCALE, null);
img = new Bild(x * World.SCALE, y * World.SCALE, scaled);
} catch (IOException e) {
e.printStackTrace();
}
if (id == STONE_FLOOR) {
buff = buff.getSubimage(16 * (int) (Math.random() * 10), 0, 16, 16);
}
// Skalieren
BufferedImage scaled = new BufferedImage(World.SCALE, World.SCALE, BufferedImage.TYPE_INT_RGB);
scaled.getGraphics().drawImage(buff, 0, 0, World.SCALE, World.SCALE, null);
img = new Bild(x * World.SCALE, y * World.SCALE, scaled);
} catch (IOException e) {
e.printStackTrace();
}
// Bild zu EA hinzufügen.
add(img);
@ -72,7 +81,9 @@ public class Tile extends Knoten {
case STONE_WALL_BOTTOM:
return "/res/images/tiles/stone_wall_bottom.png";
case STONE_FLOOR:
return "/res/images/tiles/Stone_floor.png";
return "/res/images/tiles/TestTest.png";
case DOOR:
return "/res/images/tiles/door.png";
}
return null;
}
@ -90,7 +101,7 @@ public class Tile extends Knoten {
public boolean isCollidable() {
// Alle Tiles durch die man nicht laufen soll müssen hier true zurückgeben,
// sonst werden sie bei der Collisiondetection nicht berücksichtigt.
return id == WALL_TOP || id == STONE_WALL ;
return id == WALL_TOP || id == STONE_WALL;
}
/**
@ -120,4 +131,8 @@ public class Tile extends Knoten {
public int getRight() {
return positionX() + getSize();
}
public int getID() {
return id;
}
}

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@ -1,28 +1,58 @@
package main;
import java.util.ArrayList;
import ea.Knoten;
import main.entities.player.Player;
import main.maps.ImageMap;
import main.maps.Map;
import main.maps.TutorialMap;
/**
* Hier werden alle Maps gespeichert.
*/
public class World extends Knoten {
public static final int SCALE_FACTOR = 4; // Der Basis Zoomfaktor
public static final int SCALE_FACTOR = 6; // Der Basis Zoomfaktor
public static final int SCALE = SCALE_FACTOR * Tile.getSize(); // Eine Gameunit ist so viele pixel lang
private Map currentMap; // Die Map die aktuell angezeigt werden soll.
private ArrayList<ImageMap> dungeon;
private Player player;
public World() {
// Map initialisieren
currentMap = new TutorialMap();
// Map zu EA hinzufügen
dungeon = new ArrayList<>(50);
ImageMap start = new ImageMap("/res/images/maps/map1.png");
dungeon.add(start);
currentMap = start;
start.generate(dungeon);
player = new Player();
currentMap.getEntities().add(player);
currentMap.add(player.actionFigur);
Main.instance.manager.anmelden(player, 20);
add(currentMap);
}
public Map getCurrentMap() {
return currentMap;
}
public Player getPlayer() {
return player;
}
public void changeMap(DoorTile door) {
entfernen(currentMap);
currentMap = door.getMap();
currentMap.add(player.actionFigur);
add(currentMap);
player.setPos(7, 5);
}
}

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@ -112,11 +112,22 @@ public abstract class Entity implements Ticker {
return (float) Math.sqrt((e.posX - posX) * (e.posX - posX) + (e.posY - posY) * (e.posY - posY));
}
/**
* @return die entifernung zu dieser Koordinate
*/
public float dist(float x, float y) {
return (float) Math.sqrt((x - posX) * (x - posX) + (y - posY) * (y - posY));
}
/**
* Generiert einen vektor von diesm Entity zu einem anderen
*/
public Vektor vectorToEntity(Entity e) {
return new Vektor(e.posX - posX, e.posY - posY);
Vektor v = new Vektor(e.posX - posX, e.posY - posY);;
if (v.x == 0 && v.y == 0) {
return new Vektor(0.0000001f, 0.0000001f);
}
return v;
}
protected boolean lineOfSightClear(Entity e) {
@ -171,6 +182,19 @@ public abstract class Entity implements Ticker {
this.velY = velY;
}
public void setPosX(float x) {
posX = x;
}
public void setPosY(float y) {
posY = y;
}
public void setPos(float x, float y) {
posX = x;
posY = y;
}
public void deleteEntity() {
deleteEntity = true;
}

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@ -64,15 +64,20 @@ public abstract class LivingEntity extends Entity {
*/
protected void zustandSetzen(String name) {
actionFigur.spiegelXSetzen(mirrored ? !side : side);
actionFigur.zustandSetzen(name);
if (!actionFigur.aktuellesVerhalten().equals(name)) {
actionFigur.zustandSetzen(name);
actionFigur.aktuelleFigur().animationsBildSetzen(0);
}
}
public float getHealthPoints() {
public float getHP() {
return hp;
}
public void takeDamage(float damage, Entity e) {
actionFigur.zustandSetzen(getDamageAnimationName());
zustandSetzen(getDamageAnimationName());
actionFigur.aktuelleFigur().animationsBildSetzen(0);
hp -= damage;
}

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@ -1,12 +1,14 @@
package main.entities;
import ea.Vektor;
import main.Main;
import main.SheetLoader;
import main.entities.player.Player;
public class Snake extends LivingEntity {
private static SheetLoader loader = new SheetLoader("/res/images/snake_spritesheet_calciumtrice.png", 32, 32, new int[] { 10, 10, 10, 10, 13, 8 });
private static SheetLoader loader = new SheetLoader("/res/images/snake_spritesheet_calciumtrice.png", 32, 32,
new int[] { 10, 10, 10, 10, 13, 8 });
public Snake() {
super(loader.getFigur(0), "idle");
@ -26,13 +28,35 @@ public class Snake extends LivingEntity {
actionFigur.neuerZustand(loader.getFigur(5), getDamageAnimationName());
loader.getFigur(3).animationsGeschwindigkeitSetzen(80);
loader.getFigur(5).animationsGeschwindigkeitSetzen(40);
loader.getFigur(5).animationsGeschwindigkeitSetzen(60);
}
@Override
protected void update() {
Player player = Main.instance.getWorld().getCurrentMap().getPlayer();
Player player = Main.instance.getWorld().getPlayer();
if (!actionFigur.aktuellesVerhalten().equals(getDamageAnimationName())) {
if (lineOfSightClear(player)) {
if (dist(player) < 1f) {
zustandSetzen("attack");
} else {
Vektor toPlayer = vectorToEntity(player).normiert();
velX += toPlayer.x * accelleration;
velY += toPlayer.y * accelleration;
zustandSetzen("walk");
}
} else {
if (!actionFigur.aktuellesVerhalten().equals("idle")) {
zustandSetzen("lost_sight");
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
zustandSetzen("idle");
}
}
}
} else {
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
zustandSetzen("walk");
}
}
this.checkTileCollisions(Main.instance.getWorld().getCurrentMap());
super.update();
}

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@ -1,5 +1,6 @@
package main.entities;
import ea.Vektor;
import main.Main;
import main.SheetLoader;
import main.entities.player.Player;
@ -17,6 +18,7 @@ public class Spider extends LivingEntity {
spriteScale = 0.8f;
posX = 4f;
posY = 4f;
mirrored = true;
actionFigur.neuerZustand(loader.getFigur(1), "lost_sight");
actionFigur.neuerZustand(loader.getFigur(2), "walk");
@ -30,10 +32,31 @@ public class Spider extends LivingEntity {
protected void update() {
Player player = Main.instance.getWorld().getCurrentMap().getPlayer();
if (!actionFigur.aktuellesVerhalten().equals(getDamageAnimationName())) {
if (lineOfSightClear(player)) {
if (dist(player) < 1f) {
zustandSetzen("attack");
} else {
Vektor toPlayer = vectorToEntity(player).normiert();
velX += toPlayer.x * accelleration;
velY += toPlayer.y * accelleration;
zustandSetzen("walk");
}
} else {
if (!actionFigur.aktuellesVerhalten().equals("idle")) {
zustandSetzen("lost_sight");
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
zustandSetzen("idle");
}
}
}
} else {
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
zustandSetzen("walk");
}
}
this.checkTileCollisions(Main.instance.getWorld().getCurrentMap());
super.update();
}
@Override

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@ -11,8 +11,10 @@ import main.entities.LivingEntity;
public class Player extends LivingEntity {
private static SheetLoader loader = new SheetLoader("/res/images/player_sprite_sheet.png", 64, 32, new int[] { 5, 8, 7, 6, 2, 5, 4, 7 });
private static SheetLoader loader = new SheetLoader("/res/images/player_sprite_sheet.png", 64, 32,
new int[] { 5, 8, 7, 6, 2, 5, 4, 7 });
private boolean onlyAttackOnceTrigger;
private float range = 1.2f; // die reichweite der Attacke
public Player() {
super(loader.getFigur(0), "idle");
@ -22,8 +24,8 @@ public class Player extends LivingEntity {
height = 0.8f;
spriteOffsetY = -0.14f;
spriteScale = 0.8f;
posX = 4f;
posY = 4f;
posX = 7.5f;
posY = 5.5f;
// unterschiedliche Animationsgeschwindigkeiten
// für idle
@ -46,8 +48,8 @@ public class Player extends LivingEntity {
if (!((actionFigur.aktuellesVerhalten().equals("strike"))
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
// Bei diser soll man sich nicht bewegen können aber weiter rutschen
if (!((actionFigur.aktuellesVerhalten().equals("swipe"))
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
if (!((actionFigur.aktuellesVerhalten().equals("swipe")) && actionFigur.aktuelleFigur()
.aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
// wasd movement
if (Main.instance.tasteGedrueckt(Taste.A)) {
@ -95,18 +97,21 @@ public class Player extends LivingEntity {
// auf Kollisionen prüfen
checkTileCollisions(Main.instance.getWorld().getCurrentMap());
if (!onlyAttackOnceTrigger && actionFigur.aktuellesVerhalten().equals("swipe") && actionFigur.aktuelleFigur().aktuellesBild() == 1) {
if (!onlyAttackOnceTrigger && actionFigur.aktuellesVerhalten().equals("swipe")
&& actionFigur.aktuelleFigur().aktuellesBild() == 1) {
onlyAttackOnceTrigger = true;
ArrayList<Entity> entities = Main.instance.getWorld().getCurrentMap().getEntities();
for (Entity e : entities) {
if (e instanceof LivingEntity && e != this && e.dist(this) <= 1f) {
if (e instanceof LivingEntity && e != this && e.dist(this) <= range) {
LivingEntity le = (LivingEntity) e;
Vektor toE = vectorToEntity(le);
toE = toE.normiert();
if ((toE.x > 0 && !side) || (toE.x <= 0 && side)) {
le.setVelX(le.getVelX() + toE.x * 0.05f);
le.setVelY(le.getVelY() + toE.y * 0.05f);
le.takeDamage(0.4f, this);
if (le.getHP() > 0) {
Vektor toE = vectorToEntity(le);
toE = toE.normiert();
if ((toE.x > 0 && !side) || (toE.x <= 0 && side)) {
le.setVelX(le.getVelX() + toE.x * 0.1f);
le.setVelY(le.getVelY() + toE.y * 0.1f);
le.takeDamage(0.1f, this);
}
}
}
}

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@ -7,7 +7,7 @@ public class Item {
* @return
*/
public String getIconPath(){
TODO:
// TODO:
return "";
}
}

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@ -2,31 +2,37 @@ package main.maps;
import main.Tile;
import main.entities.Snake;
public class Corridor extends Map {
public Corridor() {
super(5, 10);
super(15, 11);
for (int x = 0; x < map.length; x++) {
for (int y = 0; y < map[0].length; y++) {
//Wand
if((y == 0 || x == 0 || y == 9 || x == 4) && x != 2 ) {
map[x][y] = new Tile(3, x, y);
add(map[x][y]);
}
//3D-Wand
else if(y == 1 && (x != 0 || x != 4)&& x != 2 ) {
map[x][y] = new Tile(4, x, y);
// Wand
if ((y == 0 || x == 5 || y == 10 || x == 9) && x != 7 && x >= 5 && x <= 9) {
map[x][y] = new Tile(Tile.STONE_WALL, x, y);
add(map[x][y]);
}
//Steinboden
else {
map[x][y] = new Tile(5, x, y);
// 3D-Wand
else if (y == 1 && (x != 0 || x != 4) && x != 7 && x >= 6 && x <= 8) {
map[x][y] = new Tile(Tile.STONE_WALL_BOTTOM, x, y);
add(map[x][y]);
}
// Steinboden
else if (x >= 6 && x <= 8) {
if (x == 7 && (y == 0 || y == map[0].length - 1)) {
} else {
map[x][y] = new Tile(Tile.STONE_FLOOR, x, y);
add(map[x][y]);
}
} else {
map[x][y] = new Tile(Tile.VOID, x, y);
add(map[x][y]);
}
}
}
registerEntities();
}
}

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@ -0,0 +1,152 @@
package main.maps;
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import main.DoorTile;
import main.Tile;
public class ImageMap extends Map {
private static PixelTile[] pixels = { new PixelTile(Tile.STONE_WALL, new Color(100, 100, 100)),
new PixelTile(Tile.STONE_FLOOR, new Color(127, 127, 127)), new PixelTile(Tile.VOID, new Color(0, 0, 0)),
new PixelTile(Tile.DOOR, new Color(255, 0, 0)) };
public DoorTile topDoor;
public DoorTile leftDoor;
public DoorTile rightDoor;
public DoorTile bottomDoor;
public ImageMap(String path) {
super(15, 11);
try {
BufferedImage img = ImageIO.read(ImageMap.class.getResourceAsStream(path));
if (img.getWidth() != 15 || img.getHeight() != 11) {
System.err.println("Odd map size! Use 15x11");
}
for (int x = 0; x < img.getWidth(); x++) {
for (int y = 0; y < img.getHeight(); y++) {
int id = Tile.VOID;
int rgb = img.getRGB(x, y);
for (PixelTile t : pixels) {
if (t.c == rgb) {
id = t.id;
break;
}
}
if (id == Tile.DOOR) {
DoorTile door = new DoorTile(x, y, this);
map[x][y] = door;
if (x == 7) {
if (y < 5) {
topDoor = door;
door.setSide(DoorTile.TOP);
} else {
bottomDoor = door;
door.setSide(DoorTile.BOTTOM);
}
}
if (y == 5) {
if (x < 7) {
leftDoor = door;
door.setSide(DoorTile.LEFT);
} else {
rightDoor = door;
door.setSide(DoorTile.RIGHT);
}
}
} else {
map[x][y] = new Tile(id, x, y);
}
add(map[x][y]);
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
private static class PixelTile {
public final int c;
public final int id;
public PixelTile(int id, Color c) {
this.c = c.getRGB();
this.id = id;
}
}
public void generate(ArrayList<ImageMap> dungeon) {
if (topDoor != null) {
ImageMap map;
do {
map = nextMap();
} while (!connectDoors(topDoor, map));
dungeon.add(map);
}
if (bottomDoor != null) {
ImageMap map;
do {
map = nextMap();
} while (!connectDoors(bottomDoor, map));
dungeon.add(map);
}
if (leftDoor != null) {
ImageMap map;
do {
map = nextMap();
} while (!connectDoors(leftDoor, map));
dungeon.add(map);
}
if (rightDoor != null) {
ImageMap map;
do {
map = nextMap();
} while (!connectDoors(rightDoor, map));
dungeon.add(map);
}
}
private ImageMap nextMap() {
return new ImageMap("/res/images/maps/map" + ((int) (Math.random() * 7) + 1) + ".png");
}
private boolean connectDoors(DoorTile door, ImageMap otherMap) {
switch (door.getSide()) {
case DoorTile.TOP:
if (otherMap.bottomDoor == null) {
return false;
}
door.setConnectedDoor(otherMap.bottomDoor);
otherMap.bottomDoor.setConnectedDoor(door);
return true;
case DoorTile.BOTTOM:
if (otherMap.topDoor == null) {
return false;
}
door.setConnectedDoor(otherMap.topDoor);
otherMap.topDoor.setConnectedDoor(door);
return true;
case DoorTile.LEFT:
if (otherMap.rightDoor == null) {
return false;
}
door.setConnectedDoor(otherMap.rightDoor);
otherMap.rightDoor.setConnectedDoor(door);
return true;
case DoorTile.RIGHT:
if (otherMap.leftDoor == null) {
return false;
}
door.setConnectedDoor(otherMap.leftDoor);
otherMap.leftDoor.setConnectedDoor(door);
return true;
}
return true;
}
}

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@ -8,7 +8,6 @@ import main.Main;
import main.Tile;
import main.entities.Entity;
import main.entities.LivingEntity;
import main.entities.player.Player;
/**
* Auf der Map sind alle Entities, sowie die Tiles gespiechert.
@ -17,7 +16,7 @@ public abstract class Map extends Knoten implements Ticker {
protected Tile[][] map; // Die Tiles der map in einem 2D Array.
private ArrayList<Entity> entities;
private Player player;
public Map(int width, int height) {
map = new Tile[width][height];
@ -64,14 +63,6 @@ public abstract class Map extends Knoten implements Ticker {
return entities;
}
public Player getPlayer() {
return player;
}
public void setPlayer(Player player) {
this.player = player;
}
public void registerEntities() {
for (Entity e : getEntities()) {
Main.instance.manager.anmelden(e, 20);

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@ -3,7 +3,6 @@ package main.maps;
import main.Tile;
import main.entities.Snake;
import main.entities.Spider;
import main.entities.player.Player;
public class TutorialMap extends Map {
@ -28,10 +27,6 @@ public class TutorialMap extends Map {
}
}
}
Player player = new Player();
add(player.actionFigur);
getEntities().add(player);
// und Spinnen auch
Spider spider = new Spider();
@ -42,8 +37,6 @@ public class TutorialMap extends Map {
Snake snake = new Snake();
add(snake.actionFigur);
getEntities().add(snake);
setPlayer(player);
// Alle Entities als ticker registrieren (triggert dann die update methoden)
registerEntities();

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