Snake following player
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@@ -4,9 +4,9 @@ import ea.Knoten;
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import main.entities.Entity;
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import main.entities.Player;
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import main.entities.Snake;
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import main.maps.Corridor;
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import main.entities.Spider;
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import main.maps.Map;
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import main.maps.TestMap;
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/**
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* Hier werden alle Maps gespeichert.
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@@ -21,8 +21,8 @@ public class World extends Knoten {
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public World() {
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// Map initialisieren
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currentMap = new Corridor();
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// Map zu EA hinzuf<EFBFBD>gen
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currentMap = new TestMap();
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// Map zu EA hinzufügen
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add(currentMap);
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// und Entities auch
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@@ -1,10 +1,6 @@
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package main.entities;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import ea.ActionFigur;
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import ea.BoundingRechteck;
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import ea.Figur;
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import main.World;
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@@ -18,6 +14,7 @@ public class LivingEntity extends Entity {
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protected float spriteScale = 1f; // Skalierung des Sprites
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protected float spriteOffsetX, spriteOffsetY; // Offset des Sprites. Hier kann man die relative render-Position nachjustieren.
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protected float hp = 1f; //hp des Entitys
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protected boolean mirrored;
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/**
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* @param figur - erstes (standart) Sprite
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* @param name - name des Zustands
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@@ -26,13 +23,13 @@ public class LivingEntity extends Entity {
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actionFigur = new ActionFigur(figur, name) {
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// DEBUG: render boxes
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@Override
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public void zeichnen(Graphics2D g, BoundingRechteck r) {
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g.setColor(Color.GREEN);
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g.drawRect((int) actionFigur.positionX(), (int) actionFigur.positionY(), (int) actionFigur.getBreite(), (int) actionFigur.getHoehe());
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g.drawRect((int) ((posX - width / 2) * World.SCALE), (int) ((posY - height / 2) * World.SCALE), (int) (width * World.SCALE), (int) (height * World.SCALE));
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super.zeichnen(g, r);
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}
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// @Override
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// public void zeichnen(Graphics2D g, BoundingRechteck r) {
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// g.setColor(Color.GREEN);
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// g.drawRect((int) actionFigur.positionX(), (int) actionFigur.positionY(), (int) actionFigur.getBreite(), (int) actionFigur.getHoehe());
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// g.drawRect((int) ((posX - width / 2) * World.SCALE), (int) ((posY - height / 2) * World.SCALE), (int) (width * World.SCALE), (int) (height * World.SCALE));
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// super.zeichnen(g, r);
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// }
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};
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}
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@@ -56,7 +53,7 @@ public class LivingEntity extends Entity {
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* Spiegelt die figur autmatisch, wenn nötig.
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*/
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protected void zustandSetzen(String name) {
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actionFigur.spiegelXSetzen(side);
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actionFigur.spiegelXSetzen(mirrored ? !side : side);
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actionFigur.zustandSetzen(name);
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}
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@@ -5,6 +5,7 @@ import java.util.ArrayList;
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import ea.Vektor;
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import main.Main;
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import main.SheetLoader;
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import main.Tile;
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public class Snake extends LivingEntity {
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@@ -16,6 +17,15 @@ public class Snake extends LivingEntity {
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posX = 9f;
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posY = 9f;
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accelleration = 0.008f;
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spriteOffsetY = -0.6f;
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width = 0.65f;
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height = 0.8f;
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mirrored = true;
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actionFigur.neuerZustand(loader.getFigur(1), "lost_sight");
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actionFigur.neuerZustand(loader.getFigur(2), "walk");
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actionFigur.neuerZustand(loader.getFigur(3), "attack");
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actionFigur.neuerZustand(loader.getFigur(4), "die");
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}
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@Override
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@@ -29,13 +39,42 @@ public class Snake extends LivingEntity {
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}
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}
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}
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if (nearestPlayer != null) {
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if (nearestPlayer != null && lineOfSightClear(nearestPlayer)) {
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Vektor toPlayer = new Vektor(nearestPlayer.posX - posX, nearestPlayer.posY - posY);
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toPlayer = toPlayer.normiert();
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velX += toPlayer.x * accelleration;
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velY += toPlayer.y * accelleration;
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zustandSetzen("walk");
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} else {
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if (actionFigur.aktuellesVerhalten().equals("walk")) {
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zustandSetzen("lost_sight");
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}
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if (actionFigur.aktuellesVerhalten().equals("lost_sight") && actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
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actionFigur.aktuelleFigur().animationsBildSetzen(0);
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zustandSetzen("idle");
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}
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}
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this.checkTileCollisions(Main.instance.getWorld().getCurrentMap());
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super.update();
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}
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private boolean lineOfSightClear(Entity e) {
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Vektor direct = new Vektor(e.posX - posX, e.posY - posY).normiert();
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direct = direct.teilen(4f);
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Vektor loc = new Vektor(posX, posY);
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float lastDist;
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float dist = Float.MAX_VALUE;
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boolean clear = true;
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do {
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loc = loc.summe(direct);
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lastDist = dist;
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dist = Math.abs(e.posX - loc.x) + Math.abs(e.posY - loc.y);
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Tile t = Main.instance.getWorld().getCurrentMap().getTile((int) loc.x, (int) loc.y);
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if (t != null && t.isCollidable()) {
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clear = false;
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break;
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}
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} while (dist < lastDist);
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return clear;
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}
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}
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