Edit Corridor
modified stone floor (lighting), centered corridor
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@@ -40,9 +40,9 @@ public class Tile extends Knoten {
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if (id == GRASS) {
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if (id == GRASS) {
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buff = buff.getSubimage(16 * (int) (Math.random() * 8), 0, 16, 16);
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buff = buff.getSubimage(16 * (int) (Math.random() * 8), 0, 16, 16);
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}
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}
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if (id == STONE_FLOOR) {
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//if (id == STONE_FLOOR) {
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buff = buff.getSubimage(16 * (int) (Math.random() * 10), 0, 16, 16);
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// buff = buff.getSubimage(16 * (int) (Math.random() * 10), 0, 16, 16);
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}
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//}
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// Skalieren
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// Skalieren
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BufferedImage scaled = new BufferedImage(World.SCALE, World.SCALE, BufferedImage.TYPE_INT_RGB);
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BufferedImage scaled = new BufferedImage(World.SCALE, World.SCALE, BufferedImage.TYPE_INT_RGB);
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scaled.getGraphics().drawImage(buff, 0, 0, World.SCALE, World.SCALE, null);
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scaled.getGraphics().drawImage(buff, 0, 0, World.SCALE, World.SCALE, null);
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@@ -72,7 +72,7 @@ public class Tile extends Knoten {
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case STONE_WALL_BOTTOM:
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case STONE_WALL_BOTTOM:
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return "/res/images/tiles/stone_wall_bottom.png";
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return "/res/images/tiles/stone_wall_bottom.png";
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case STONE_FLOOR:
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case STONE_FLOOR:
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return "/res/images/tiles/Stone_floor.png";
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return "/res/images/tiles/TestTest.png";
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}
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}
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return null;
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return null;
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}
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}
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@@ -7,22 +7,22 @@ import main.entities.Snake;
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public class Corridor extends Map {
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public class Corridor extends Map {
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public Corridor() {
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public Corridor() {
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super(5, 10);
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super(15, 11);
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for (int x = 0; x < map.length; x++) {
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for (int x = 0; x < map.length; x++) {
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for (int y = 0; y < map[0].length; y++) {
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for (int y = 0; y < map[0].length; y++) {
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//Wand
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//Wand
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if((y == 0 || x == 0 || y == 9 || x == 4) && x != 2 ) {
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if((y == 0 || x == 5 || y == 10 || x == 9) && x != 7 && x >= 5 && x <= 9) {
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map[x][y] = new Tile(3, x, y);
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map[x][y] = new Tile(3, x, y);
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add(map[x][y]);
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add(map[x][y]);
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}
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}
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//3D-Wand
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//3D-Wand
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else if(y == 1 && (x != 0 || x != 4)&& x != 2 ) {
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else if(y == 1 && (x != 0 || x != 4)&& x != 7 && x >= 6 && x <= 8 ) {
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map[x][y] = new Tile(4, x, y);
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map[x][y] = new Tile(4, x, y);
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add(map[x][y]);
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add(map[x][y]);
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}
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}
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//Steinboden
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//Steinboden
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else {
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else if (x >= 6 && x <= 8 ) {
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map[x][y] = new Tile(5, x, y);
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map[x][y] = new Tile(5, x, y);
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add(map[x][y]);
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add(map[x][y]);
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}
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}
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BIN
Zoelda/src/res/images/tiles/TestTest.png
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Zoelda/src/res/images/tiles/TestTest.png
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