added class AnimatedEntity between LivingEntity and Entity

This commit is contained in:
Asecave 2021-06-30 17:06:29 +02:00
parent c035253790
commit e643ec092d
7 changed files with 90 additions and 75 deletions

View File

@ -27,8 +27,8 @@ public class Main extends Game {
wurzel.add(world);
hud = new HUD();
wurzel.add(hud);
sounds = new Sounds();
sounds.playSound(2);
// sounds = new Sounds();
// sounds.playSound(2);
}
@Override

View File

@ -0,0 +1,74 @@
package main.entities;
import java.awt.Color;
import java.awt.Graphics2D;
import ea.ActionFigur;
import ea.BoundingRechteck;
import ea.Figur;
import ea.internal.gra.PixelFeld;
import main.Main;
import main.worlds.World;
public abstract class AnimatedEntity extends Entity {
public ActionFigur actionFigur; // Sprite des Entities
protected float spriteScale = 1f; // Skalierung des Sprites
protected float spriteOffsetX, spriteOffsetY; // Offset des Sprites. Hier kann man die relative render-Position
// nachjustieren.
protected boolean side;
private static Figur noTexture = new Figur();
static {
PixelFeld[] img = new PixelFeld[1];
img[0] = new PixelFeld(16, 16, 1);
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
img[0].farbeSetzen(x, y, Color.MAGENTA);
}
}
noTexture.animationSetzen(img);
}
public AnimatedEntity() {
actionFigur = new ActionFigur(noTexture, "undefined") {
// DEBUG: render boxes
@Override
public void zeichnen(Graphics2D g, BoundingRechteck r) {
g.setColor(Color.GREEN);
g.drawRect((int) actionFigur.positionX(), (int) actionFigur.positionY(),
(int) actionFigur.getBreite(), (int) actionFigur.getHoehe());
g.drawRect((int) ((posX - width / 2) * World.SCALE), (int) ((posY - height / 2) * World.SCALE),
(int) (width * World.SCALE), (int) (height * World.SCALE));
super.zeichnen(g, r);
}
};
}
@Override
protected void update() {
checkTileCollision(Main.instance.getWorld().getCurrentMap());
checkEntityCollision(Main.instance.getWorld().getCurrentMap());
// Packt das Sprite an die richtige Stelle
actionFigur.faktorSetzen((int) (spriteScale * World.SCALE_FACTOR));
float offsetX = width / 2 + spriteOffsetX - width / 2;
float offsetY = height / 2 + spriteOffsetY - height / 2;
actionFigur.positionSetzen((posX + offsetX) * World.SCALE - actionFigur.getBreite() / 2,
(posY + offsetY) * World.SCALE - actionFigur.getHoehe() / 2);
}
/**
* Spiegelt die figur autmatisch, wenn n<EFBFBD>tig.
*/
protected void zustandSetzen(String name) {
actionFigur.spiegelXSetzen(side);
if (!actionFigur.aktuellesVerhalten().equals(name)) {
actionFigur.zustandSetzen(name);
actionFigur.aktuelleFigur().animationsBildSetzen(0);
}
}
}

View File

@ -1,63 +1,20 @@
package main.entities;
import java.awt.Color;
import ea.ActionFigur;
import ea.Figur;
import ea.internal.gra.PixelFeld;
import main.Main;
import main.worlds.World;
/*
* Alles was zustände hat und sich Bewegen kann, ist ein LivingEntity.
*/
public abstract class LivingEntity extends Entity {
public abstract class LivingEntity extends AnimatedEntity {
protected boolean side; // true = gespiegelt, false = nicht
public ActionFigur actionFigur; // Sprite des Entities
protected float spriteScale = 1f; // Skalierung des Sprites
protected float spriteOffsetX, spriteOffsetY; // Offset des Sprites. Hier kann man die relative render-Position nachjustieren.
protected boolean mirrored; // true = gespiegelt, false = nicht
protected float hp = 1f; //hp des Entitys
protected boolean mirrored;
private static Figur noTexture = new Figur();
static {
PixelFeld[] img = new PixelFeld[1];
img[0] = new PixelFeld(16, 16, 1);
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
img[0].farbeSetzen(x, y, Color.MAGENTA);
}
}
noTexture.animationSetzen(img);
}
/**
* @param figur - erstes (standart) Sprite
* @param name - name des Zustands
*/
public LivingEntity() {
actionFigur = new ActionFigur(noTexture, "undefined") {
// DEBUG: render boxes
// @Override
// public void zeichnen(Graphics2D g, BoundingRechteck r) {
// g.setColor(Color.GREEN);
// g.drawRect((int) actionFigur.positionX(), (int) actionFigur.positionY(), (int) actionFigur.getBreite(), (int) actionFigur.getHoehe());
// g.drawRect((int) ((posX - width / 2) * World.SCALE), (int) ((posY - height / 2) * World.SCALE), (int) (width * World.SCALE), (int) (height * World.SCALE));
// super.zeichnen(g, r);
// }
};
}
@Override
protected void update() {
// Prüft zu welcher seite man guckt
if (velX < 0) {
side = true;
side = !mirrored;
} else if (velX > 0) {
side = false;
side = mirrored;
}
if (hp <= 0) {
@ -68,29 +25,9 @@ public abstract class LivingEntity extends Entity {
deleteEntity();
}
}
checkTileCollision(Main.instance.getWorld().getCurrentMap());
checkEntityCollision(Main.instance.getWorld().getCurrentMap());
// Packt das Sprite an die richtige Stelle
actionFigur.faktorSetzen((int) (spriteScale * World.SCALE_FACTOR));
float offsetX = width / 2 + spriteOffsetX - width / 2;
float offsetY = height / 2 + spriteOffsetY - height / 2;
actionFigur.positionSetzen((posX + offsetX) * World.SCALE - actionFigur.getBreite() / 2, (posY + offsetY) * World.SCALE - actionFigur.getHoehe() / 2);
super.update();
}
/**
* Spiegelt die figur autmatisch, wenn nötig.
*/
protected void zustandSetzen(String name) {
actionFigur.spiegelXSetzen(mirrored ? !side : side);
if (!actionFigur.aktuellesVerhalten().equals(name)) {
actionFigur.zustandSetzen(name);
actionFigur.aktuelleFigur().animationsBildSetzen(0);
}
}
public float getHP() {
return hp;
}

View File

@ -7,6 +7,7 @@ import ea.Ticker;
import main.DoorTile;
import main.Main;
import main.Tile;
import main.entities.AnimatedEntity;
import main.entities.Entity;
import main.entities.LivingEntity;
import main.entities.player.Player;
@ -69,7 +70,7 @@ public abstract class Map extends Knoten implements Ticker {
return entities;
}
public void addLivingEntity(LivingEntity e) {
public void addAnimatedEntity(AnimatedEntity e) {
entities.add(e);
add(e.actionFigur);
}

View File

@ -28,8 +28,8 @@ public class TutorialMap extends Map {
}
}
addLivingEntity(new Spider());
addLivingEntity(new Snake());
addAnimatedEntity(new Spider());
addAnimatedEntity(new Snake());
}
@Override

View File

@ -1,5 +1,6 @@
package main.worlds;
import main.entities.Coin;
import main.entities.Snake;
import main.maps.Map;
@ -14,8 +15,10 @@ public class TestWorld extends World {
for (int i = 0; i < 5; i++) {
Snake s = new Snake();
s.setPosX((float) (Math.random() * 5 + 2));
getCurrentMap().addLivingEntity(s);
getCurrentMap().addAnimatedEntity(s);
}
getCurrentMap().addAnimatedEntity(new Coin());
}
}

View File

@ -61,7 +61,7 @@ public abstract class World extends Knoten {
}
public void start() {
currentMap.addLivingEntity(player);
currentMap.addAnimatedEntity(player);
currentMap.start();
}
}