Inventory HUD Implementation
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@ -1,17 +1,19 @@
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package main;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import javax.imageio.ImageIO;
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import ea.BoundingRechteck;
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import ea.Knoten;
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import ea.Ticker;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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public class HUD extends Knoten implements Ticker {
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private BufferedImage volles_Herz;
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private BufferedImage halbes_Herz;
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private BufferedImage leeres_Herz;
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private BufferedImage inventory;
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private BufferedImage hauptBild;
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private BufferedImage[] HPLeiste;
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private final static int SCALE = 50;
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@ -22,6 +24,7 @@ public class HUD extends Knoten implements Ticker {
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Main.instance.manager.anmelden(this, 50);
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try {
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hauptBild = ImageIO.read(HUD.class.getResourceAsStream("/res/images/icons.png"));
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inventory = ImageIO.read(HUD.class.getResourceAsStream("/res/images/inventory.png"));
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} catch (IOException e) {
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e.printStackTrace();
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}
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@ -49,7 +52,6 @@ public class HUD extends Knoten implements Ticker {
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float localeHP;
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for (int i = 0; i < HPLeiste.length; i++) {
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localeHP = Main.instance.getWorld().getPlayer().getHP();
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;
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localeHP -= ((float) i) * (1f / HPLeiste.length);
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if (localeHP <= 0f) {
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HPLeiste[i] = leeres_Herz;
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@ -65,8 +67,9 @@ public class HUD extends Knoten implements Ticker {
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@Override
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public void zeichnen(Graphics2D g, BoundingRechteck r) {
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for (int i = 0; i < HPLeiste.length; i++) {
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g.drawImage(HPLeiste[i], i * SCALE, 0, SCALE, SCALE, null);
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g.drawImage(HPLeiste[i], (i+2) * SCALE, 0, SCALE, SCALE, null);
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}
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g.drawImage(inventory,0,0,SCALE*2,SCALE*2,null);
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}
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}
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@ -1,18 +1,18 @@
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package main;
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import java.util.ArrayList;
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import ea.Knoten;
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import main.entities.player.Player;
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import main.maps.ImageMap;
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import main.maps.Map;
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import java.util.ArrayList;
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/**
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* Hier werden alle Maps gespeichert.
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*/
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public class World extends Knoten {
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public static final int SCALE_FACTOR = 6; // Der Basis Zoomfaktor
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public static final int SCALE_FACTOR = 4; // Der Basis Zoomfaktor
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public static final int SCALE = SCALE_FACTOR * Tile.getSize(); // Eine Gameunit ist so viele pixel lang
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private Map currentMap; // Die Map die aktuell angezeigt werden soll.
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Before Width: | Height: | Size: 116 B After Width: | Height: | Size: 116 B |
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