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2 Commits

Author SHA1 Message Date
Asecave
d5c8e7fa42 collision detection (CLEAN) working 2021-06-22 18:12:12 +02:00
Asecave
71f6f86769 Entity superklasse and normalised coordiantes 2021-06-22 17:39:57 +02:00
8 changed files with 195 additions and 209 deletions

3
.gitignore vendored
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@@ -3,4 +3,5 @@
/Zoelda/bin/
/Zoelda/.settings/
.classpath
.project
.project
*.log

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@@ -0,0 +1,83 @@
package main;
import ea.Ticker;
public abstract class Entity implements Ticker {
protected float posX, posY;
protected float velX, velY;
protected float accelleration = 0.012f;
protected float friction = 0.2f;
protected float width = 1f, height = 1f;
@Override
public void tick() {
posX += velX;
posY += velY;
velX *= (1f - friction);
velY *= (1f - friction);
if (velX < 0.001f && velX > -0.001f) {
velX = 0f;
}
if (velY < 0.001f && velY > -0.001f) {
velY = 0f;
}
update();
}
protected abstract void update();
public void checkTileCollisions(Map map) {
for (int x = (int) (posX - 2); x < posX + 2; x++) {
for (int y = (int) (posY - 2); y < posY + 2; y++) {
if (x >= 0 && x < map.getWidth() && y >= 0 && y < map.getHeight()) {
if (map.getTile(x, y).isCollidable()) {
if (posY + height / 2 > y && posY - height / 2 < y + 1 && posX + width / 2 > x && posX - width / 2 < x + 1) {
float distN = Math.abs((y + 1 + height / 2) - posY);
float distE = Math.abs((x + 1 + width / 2) - posX);
float distS = Math.abs((y - height / 2) - posY);
float distW = Math.abs((x - width / 2) - posX);
if (distN <= distE && distN < distS && distN < distW) {
onBlockCollision(new boolean[] { true, false, false, false }, x, y);
} else if (distE <= distS && distE < distN && distE < distW) {
onBlockCollision(new boolean[] { false, true, false, false }, x, y);
} else if (distS <= distW && distS < distN && distS < distE) {
onBlockCollision(new boolean[] { false, false, true, false }, x, y);
} else if (distW <= distS && distW < distN && distW < distE) {
onBlockCollision(new boolean[] { false, false, false, true }, x, y);
}
}
}
}
}
}
}
public void onBlockCollision(boolean[] sides, int blockX, int blockY) {
if (sides[0]) {
if (velY < 0) {
velY = 0;
}
posY = blockY + 1 + height / 2;
}
if (sides[1]) {
if (velX < 0) {
velX = 0;
}
posX = blockX + 1 + width / 2;
}
if (sides[2]) {
if (velY > 0) {
velY = 0;
}
posY = blockY - height / 2;
}
if (sides[3]) {
if (velX > 0) {
velX = 0;
}
posX = blockX - width / 2;
}
}
}

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@@ -0,0 +1,49 @@
package main;
import ea.ActionFigur;
import ea.Figur;
public class LivingEntity extends Entity {
protected boolean side;
protected ActionFigur actionFigur;
protected float spriteOffsetX, spriteOffsetY;
public LivingEntity(Figur figur, String name) {
actionFigur = new ActionFigur(figur, name);
}
@Override
protected void update() {
if (velX < 0) {
side = true;
} else if (velX > 0) {
side = false;
}
int offsetX = (int) ((width * Tile.getSize()) / 2 - (actionFigur.getBreite()) / 2);
int offsetY = (int) ((height * Tile.getSize()) / 2 - (actionFigur.getHoehe()) / 2);
actionFigur.positionSetzen(posX * Tile.getSize() + offsetX + spriteOffsetX * Tile.getSize(),
posY * Tile.getSize() + offsetY + spriteOffsetY * Tile.getSize());
}
protected void moveLeft() {
velX -= accelleration;
}
protected void moveRight() {
velX += accelleration;
}
protected void moveUp() {
velY -= accelleration;
}
protected void moveDown() {
velY += accelleration;
}
protected void zustandSetzen(String name) {
actionFigur.spiegelXSetzen(side);
actionFigur.zustandSetzen(name);
}
}

View File

@@ -7,27 +7,26 @@ public class Malin extends Game {
private World world;
private Player player;
public static final int WIDTH = 1440;
public static final int HEIGHT = 1056;
public Malin() {
super(WIDTH, HEIGHT);
player = new Player(this);
world = new World(player);
wurzel.add(world);
Manager manager = new Manager();
manager.anmelden(player, 20);
}
@Override
public void tasteReagieren(int code) {
}
public World getWorld() {
return world;
}

View File

@@ -32,7 +32,11 @@ public class Map extends Knoten {
return null;
}
// public int[][] getCollisionMap(){
//
// }
public int getWidth() {
return map.length;
}
public int getHeight() {
return map[0].length;
}
}

View File

@@ -1,202 +1,69 @@
package main;
import ea.ActionFigur;
import ea.Rechteck;
import ea.Taste;
import ea.Ticker;
public class Player extends ActionFigur implements Ticker {
public class Player extends LivingEntity {
private Malin main;
private static PlayerSheetLoader loader = new PlayerSheetLoader();
private boolean side;
private float velX, velY;
private int oldPosX, oldPosY;
private float accelleration = 0.15f;
private float friction = 0.2f;
private Rechteck hitBox = new Rechteck(0, 0, 0, 0);
public Player(Malin main) {
super(loader.getPlayer(0), "idle_left");
this.main = main;
neuerZustand(loader.getPlayer(1), "idle_right");
neuerZustand(loader.getPlayer(2), "walk_left");
neuerZustand(loader.getPlayer(3), "walk_right");
neuerZustand(loader.getPlayer(4), "strike_left");
neuerZustand(loader.getPlayer(5), "strike_right");
neuerZustand(loader.getPlayer(6), "swipe_left");
neuerZustand(loader.getPlayer(7), "swipe_right");
neuerZustand(loader.getPlayer(8), "die");
width = 0.7f;
height = 0.8f;
spriteOffsetY = -0.14f;
posX = 4f;
posY = 4f;
loader.getPlayer(0).animationsGeschwindigkeitSetzen(200);
loader.getPlayer(1).animationsGeschwindigkeitSetzen(200);
loader.getPlayer(2).animationsGeschwindigkeitSetzen(50);
loader.getPlayer(3).animationsGeschwindigkeitSetzen(50);
loader.getPlayer(1).animationsGeschwindigkeitSetzen(50);
positionSetzen(Tile.getSize() * 2, Tile.getSize() * 2);
actionFigur.neuerZustand(loader.getPlayer(0), "idle");
actionFigur.neuerZustand(loader.getPlayer(1), "walk");
actionFigur.neuerZustand(loader.getPlayer(2), "strike");
actionFigur.neuerZustand(loader.getPlayer(3), "swipe");
actionFigur.neuerZustand(loader.getPlayer(4), "die");
}
@Override
public void tick() {
if (!((aktuellesVerhalten() == "strike_left" || aktuellesVerhalten() == "strike_right")
&& aktuelleFigur().aktuellesBild() < aktuelleFigur().animation().length - 1)) {
if (main.tasteGedrueckt(Taste.W)) {
velY -= World.SCALE * accelleration;
}
if (main.tasteGedrueckt(Taste.S)) {
velY += World.SCALE * accelleration;
}
if (main.tasteGedrueckt(Taste.A)) {
velX -= World.SCALE * accelleration;
side = false;
}
if (main.tasteGedrueckt(Taste.D)) {
velX += World.SCALE * accelleration;
side = true;
}
setX(getX() + velX);
setY(getY() + velY);
velX *= (1f - friction);
velY *= (1f - friction);
if (velX < 0.2f && velX > -0.2f) {
velX = 0f;
}
if (velY < 0.2f && velY > -0.2f) {
velY = 0f;
}
hitBox.positionSetzen(positionX() + 103, positionY() + 35);
hitBox.breiteSetzen(50);
hitBox.hoeheSetzen(80);
final int xOffset = hitBox.positionX() - positionX();
final int yOffset = hitBox.positionY() - positionY();
int tileX, tileY;
Tile t;
// collision left
if (hitBox.positionX() - oldPosX < 0) {
tileX = hitBox.positionX() / Tile.getSize();
tileY = hitBox.positionY() / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velX = 0;
int x = t.getRight() - xOffset;
oldPosX = x;
positionSetzen(x, positionY());
protected void update() {
System.out.println(posX);
if (!((actionFigur.aktuellesVerhalten().equals("strike"))
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
if (!((actionFigur.aktuellesVerhalten().equals("swipe"))
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
if (main.tasteGedrueckt(Taste.A)) {
moveLeft();
}
tileX = hitBox.positionX() / Tile.getSize();
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velX = 0;
int x = t.getRight() - xOffset;
oldPosX = x;
positionSetzen(x, positionY());
if (main.tasteGedrueckt(Taste.D)) {
moveRight();
}
}
// collision right
if (hitBox.positionX() - oldPosX > 0) {
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
tileY = hitBox.positionY() / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velX = 0;
int x = t.getLeft() - xOffset - (int) hitBox.getBreite();
oldPosX = x;
positionSetzen(x, positionY());
if (main.tasteGedrueckt(Taste.W)) {
moveUp();
}
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velX = 0;
int x = t.getLeft() - xOffset - (int) hitBox.getBreite();
oldPosX = x;
positionSetzen(x, positionY());
if (main.tasteGedrueckt(Taste.S)) {
moveDown();
}
}
// collision top
if (hitBox.positionY() - oldPosY < 0) {
tileX = hitBox.positionX() / Tile.getSize();
tileY = hitBox.positionY() / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velY = 0;
int y = t.getBottom() - yOffset;
oldPosY = y;
positionSetzen(positionX(), y);
}
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
tileY = hitBox.positionY() / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velY = 0;
int y = t.getBottom() - yOffset;
oldPosY = y;
positionSetzen(positionX(), y);
}
}
// collision bottom
if (hitBox.positionY() - oldPosY > 0) {
tileX = hitBox.positionX() / Tile.getSize();
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velY = 0;
int y = t.getTop() - (int) hitBox.getHoehe() - yOffset;
oldPosY = y;
positionSetzen(positionX(), y);
}
tileX = (int) (hitBox.positionX() + hitBox.getBreite()) / Tile.getSize();
tileY = (int) (hitBox.positionY() + hitBox.getHoehe()) / Tile.getSize();
t = main.getWorld().getCurrentMap().getTile(tileX, tileY);
if (t != null && t.isCollidable()) {
velY = 0;
int y = t.getTop() - (int) hitBox.getHoehe() - yOffset;
oldPosY = y;
positionSetzen(positionX(), y);
}
}
oldPosX = hitBox.positionX();
oldPosY = hitBox.positionY();
if (!((aktuellesVerhalten() == "swipe_left" || aktuellesVerhalten() == "swipe_right")
&& aktuelleFigur().aktuellesBild() < aktuelleFigur().animation().length - 1)) {
if (velX == 0 && velY == 0) {
if (side) {
zustandSetzen("idle_right");
} else {
zustandSetzen("idle_left");
}
zustandSetzen("idle");
} else {
if (side) {
zustandSetzen("walk_right");
} else {
zustandSetzen("walk_left");
}
zustandSetzen("walk");
}
if (main.tasteGedrueckt(Taste.LEERTASTE)) {
if (side) {
zustandSetzen("swipe_right");
} else {
zustandSetzen("swipe_left");
}
zustandSetzen("swipe");
}
if (main.tasteGedrueckt(Taste.Q)) {
if (side) {
zustandSetzen("strike_right");
} else {
zustandSetzen("strike_left");
}
zustandSetzen("strike");
}
}
checkTileCollisions(main.getWorld().getCurrentMap());
super.update();
} else {
velX = 0;
velY = 0;
}
}
}

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@@ -19,29 +19,21 @@ public class PlayerSheetLoader {
try {
BufferedImage sheet = ImageIO.read(Tile.class.getResourceAsStream("/res/images/player_sprite_sheet.png"));
PixelFeld[][] sprites = new PixelFeld[9][];
PixelFeld[][] sprites = new PixelFeld[5][];
sprites[0] = new PixelFeld[5];
sprites[1] = new PixelFeld[5];
sprites[2] = new PixelFeld[8];
sprites[3] = new PixelFeld[8];
sprites[1] = new PixelFeld[8];
sprites[2] = new PixelFeld[7];
sprites[3] = new PixelFeld[6];
sprites[4] = new PixelFeld[7];
sprites[5] = new PixelFeld[7];
sprites[6] = new PixelFeld[6];
sprites[7] = new PixelFeld[6];
sprites[8] = new PixelFeld[7];
loadSprites(sprites[0], 0, 64, 32, sheet, true);
loadSprites(sprites[1], 0, 64, 32, sheet, false);
loadSprites(sprites[2], 1, 64, 32, sheet, true);
loadSprites(sprites[3], 1, 64, 32, sheet, false);
loadSprites(sprites[4], 2, 64, 32, sheet, true);
loadSprites(sprites[5], 2, 64, 32, sheet, false);
loadSprites(sprites[6], 3, 64, 32, sheet, true);
loadSprites(sprites[7], 3, 64, 32, sheet, false);
loadSprites(sprites[8], 7, 64, 32, sheet, false);
loadSprites(sprites[0], 0, 64, 32, sheet);
loadSprites(sprites[1], 1, 64, 32, sheet);
loadSprites(sprites[2], 2, 64, 32, sheet);
loadSprites(sprites[3], 3, 64, 32, sheet);
loadSprites(sprites[4], 4, 64, 32, sheet);
Figur fig;
player = new Figur[9];
player = new Figur[5];
for (int i = 0; i < player.length; i++) {
fig = new Figur();
fig.animationSetzen(sprites[i]);
@@ -57,7 +49,7 @@ public class PlayerSheetLoader {
return player[y];
}
private void loadSprites(PixelFeld[] sprites, int row, int w, int h, BufferedImage sheet, boolean reverse) {
private void loadSprites(PixelFeld[] sprites, int row, int w, int h, BufferedImage sheet) {
for (int s = 0; s < sprites.length; s++) {
sprites[s] = new PixelFeld(w * (int) (World.SCALE / SCALE_DIV), h * (int) (World.SCALE / SCALE_DIV), 1);
for (int x = 0; x < w; x++) {
@@ -72,15 +64,6 @@ public class PlayerSheetLoader {
}
}
}
if (reverse) {
PixelFeld copy = new PixelFeld(sprites[s].breite(), sprites[s].hoehe(), 1);
for (int x = 0; x < sprites[s].breite(); x++) {
for (int y = 0; y < sprites[s].hoehe(); y++) {
copy.farbeSetzen(sprites[s].breite() - x - 1, y, sprites[s].getPic()[x][y]);
}
}
sprites[s] = copy;
}
}
}
}

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@@ -4,7 +4,7 @@ import ea.Knoten;
public class World extends Knoten {
public static final int SCALE = 3;
public static final int SCALE = 6;
private Map currentMap;
@@ -12,7 +12,7 @@ public class World extends Knoten {
currentMap = new Map();
add(currentMap);
add(player);
add(player.actionFigur);
}
public Map getCurrentMap() {