forked from IF-LK-2020/wordle
phase constants
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@ -1,5 +1,9 @@
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public class Game {
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// Instanzvariablen - ersetzen Sie das folgende Beispiel mit Ihren Variablen
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private static final int LOGIN_PHASE = 0;
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private static final int GAME_PHASE = 1;
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private static final int END_PHASE = 2;
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WordleServer wordleServer;
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User user;
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static DatabaseConnector databaseConnector;// Datenbankverbindung aufstellen
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@ -31,7 +35,6 @@ public class Game {
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this.port = pClientPort;
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send("+OK Hello there");
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}
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public void processMessage(String msg) {
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@ -45,13 +48,13 @@ public class Game {
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}
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switch (phase) {
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case 0:
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case LOGIN_PHASE:
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loginPhase(msg);
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break;
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case 1:
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case GAME_PHASE:
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gamePhase(msg);
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break;
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case 2:
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case END_PHASE:
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endPhase(msg);
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break;
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}
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