forked from IF-LK-2020/wordle
78 lines
1.2 KiB
Java
78 lines
1.2 KiB
Java
public class Game {
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// Instanzvariablen - ersetzen Sie das folgende Beispiel mit Ihren Variablen
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WordleServer wordleServer;
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User user;
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static DatabaseConnector databaseConnector;// Datenbankverbindung aufstellen
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private String ip;
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private int port;
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private String wordle;
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private String[] words;
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private int count;
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private int phase;
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public Game(WordleServer wordleServer, String pClientIP, int pClientPort) {
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this.wordleServer = wordleServer;
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this.ip = pClientIP;
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this.port = pClientPort;
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user = new User();
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send("+OK Hello there");
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}
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public void processMessage(String msg) {
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if (msg.equals("quit")) {
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send("+OK bye");
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wordleServer.closeConnection(ip, port);
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}
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switch (phase) {
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case 0:
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login();
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break;
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case 1:
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play();
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break;
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case 2:
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end();
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break;
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}
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}
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private void login() {
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}
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private void play() {
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}
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private void end() {
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}
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private void send(String msg) {
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wordleServer.send(ip, port, msg);
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}
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public String getIp() {
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return ip;
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}
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public void setIp(String ip) {
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this.ip = ip;
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}
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public int getPort() {
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return port;
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}
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public void setPort(int port) {
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this.port = port;
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}
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}
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