import ea.*; /** * Spielfigur des Hauptcharacters. * * Im Prototypen besitzt die Figur verschiedene Zustände und Aktionen, die * ausgeführt werden können. Ansonsten gibt es noch keine Spiellogik. */ public class Lunk extends ActionFigur { private int hitpoints; private int attack; private int defense; public Lunk() { super(new Figur(0, 0, "images/adventurer_idle_right.eaf"), "idle_right"); neuerZustand(new Figur(0, 0, "images/adventurer_run_right.eaf"), "run_right"); neuerZustand(new Figur(0, 0, "images/adventurer_die_right.eaf"), "die_right"); neuerZustand(new Figur(0, 0, "images/adventurer_idle_left.eaf"), "idle_left"); neuerZustand(new Figur(0, 0, "images/adventurer_run_left.eaf"), "run_left"); neuerZustand(new Figur(0, 0, "images/adventurer_die_left.eaf"), "die_left"); neueAktion(new Figur(0, 0, "images/adventurer_slashup_right.eaf"), "slashup_right"); neueAktion(new Figur(0, 0, "images/adventurer_slashdown_right.eaf"), "slashdown_right"); neueAktion(new Figur(0, 0, "images/adventurer_slash_right.eaf"), "slash_right"); neueAktion(new Figur(0, 0, "images/adventurer_jump_right.eaf"), "jump_right"); neueAktion(new Figur(0, 0, "images/adventurer_hit_right.eaf"), "hit_right"); neueAktion(new Figur(0, 0, "images/adventurer_slashup_left.eaf"), "slashup_left"); neueAktion(new Figur(0, 0, "images/adventurer_slashdown_left.eaf"), "slashdown_left"); neueAktion(new Figur(0, 0, "images/adventurer_slash_left.eaf"), "slash_left"); neueAktion(new Figur(0, 0, "images/adventurer_jump_left.eaf"), "jump_left"); neueAktion(new Figur(0, 0, "images/adventurer_hit_left.eaf"), "hit_left"); hitpoints = 1000; attack = 100; defense = 10; } public void setzePosition( float newX, float newY ) { Figur aktFig = aktuelleFigur(); verschieben(new Vektor( newX - aktFig.getX(), newY - aktFig.getY() )); } @Override public boolean bewegen( Vektor v ) { this.verschieben(v); return true; } @Override public float getX() { return aktuelleFigur().getX(); } @Override public float getY() { return aktuelleFigur().getY(); } public int getDefense() { return defense; } public int getAttack() { return attack; } public void setAttack(int attack) { this.attack = attack; } public void setDefense(int defense) { this.defense = defense; } public int getHitpoints() { return hitpoints; } public void addHitpoints( int pHp ) { hitpoints += pHp; } }