Iniital commit

This commit is contained in:
Jonas Neugebauer
2021-06-10 08:52:17 +02:00
commit 562738007c
66 changed files with 141285 additions and 0 deletions

92
Lunk.java Normal file
View File

@@ -0,0 +1,92 @@
import ea.*;
/**
* Spielfigur des Hauptcharacters.
*
* Im Prototypen besitzt die Figur verschiedene Zustände und Aktionen, die
* ausgeführt werden können. Ansonsten gibt es noch keine Spiellogik.
*/
public class Lunk extends ActionFigur {
private int hitpoints;
private int attack;
private int defense;
public Lunk() {
super(new Figur(0, 0, "images/adventurer_idle_right.eaf"), "idle_right");
neuerZustand(new Figur(0, 0, "images/adventurer_run_right.eaf"), "run_right");
neuerZustand(new Figur(0, 0, "images/adventurer_die_right.eaf"), "die_right");
neuerZustand(new Figur(0, 0, "images/adventurer_idle_left.eaf"), "idle_left");
neuerZustand(new Figur(0, 0, "images/adventurer_run_left.eaf"), "run_left");
neuerZustand(new Figur(0, 0, "images/adventurer_die_left.eaf"), "die_left");
neueAktion(new Figur(0, 0, "images/adventurer_slashup_right.eaf"), "slashup_right");
neueAktion(new Figur(0, 0, "images/adventurer_slashdown_right.eaf"), "slashdown_right");
neueAktion(new Figur(0, 0, "images/adventurer_slash_right.eaf"), "slash_right");
neueAktion(new Figur(0, 0, "images/adventurer_jump_right.eaf"), "jump_right");
neueAktion(new Figur(0, 0, "images/adventurer_hit_right.eaf"), "hit_right");
neueAktion(new Figur(0, 0, "images/adventurer_slashup_left.eaf"), "slashup_left");
neueAktion(new Figur(0, 0, "images/adventurer_slashdown_left.eaf"), "slashdown_left");
neueAktion(new Figur(0, 0, "images/adventurer_slash_left.eaf"), "slash_left");
neueAktion(new Figur(0, 0, "images/adventurer_jump_left.eaf"), "jump_left");
neueAktion(new Figur(0, 0, "images/adventurer_hit_left.eaf"), "hit_left");
hitpoints = 1000;
attack = 100;
defense = 10;
}
public void setzePosition( float newX, float newY ) {
Figur aktFig = aktuelleFigur();
verschieben(new Vektor(
newX - aktFig.getX(),
newY - aktFig.getY()
));
}
@Override
public boolean bewegen( Vektor v ) {
this.verschieben(v);
return true;
}
@Override
public float getX() {
return aktuelleFigur().getX();
}
@Override
public float getY() {
return aktuelleFigur().getY();
}
public int getDefense() {
return defense;
}
public int getAttack() {
return attack;
}
public void setAttack(int attack) {
this.attack = attack;
}
public void setDefense(int defense) {
this.defense = defense;
}
public int getHitpoints() {
return hitpoints;
}
public void addHitpoints( int pHp ) {
hitpoints += pHp;
}
}