Befehl Info und Exit

Info und Exit implementiert sowie eine neue Methode checkWord() in Game erstellt
This commit is contained in:
Maxim Derksen
2022-03-24 11:33:46 +01:00
parent 2c14b051df
commit 9ecd839df1
2 changed files with 49 additions and 12 deletions

View File

@@ -53,7 +53,6 @@ public class WordleServer extends Server {
u.setConnectionID(connectionID);
if (pMessage.length() < 4) {
send(pClientIP, pClientPort, "-ERR Command not valid in this state");
} else {
String m = pMessage.substring(0, 4);
System.out.println("Message: " + m + " State: " + u.getState());
@@ -65,11 +64,11 @@ public class WordleServer extends Server {
case 1:
// Anmeldephase
if (m.equalsIgnoreCase("USER")) {
m = pMessage.substring(5, pMessage.length() - 1);
m = pMessage.substring(5, pMessage.length());
u.setUsername(m);
send(pClientIP, pClientPort, "+OK");
} else if (m.equalsIgnoreCase("PASS")) {
m = pMessage.substring(5, pMessage.length() - 1);
m = pMessage.substring(5, pMessage.length());
u.setPassword(m);
if (u.getPassword() != null && u.getUsername() != null) {
if (query.checkLogin(u.getUsername(), u.getPassword())) {
@@ -104,7 +103,6 @@ public class WordleServer extends Server {
if (m.length() == 5) {
if (query.checkWord(m)) {
String a = "+OK " + u.getGame().giveGuess(m);
System.out.println(u.getGame().getGameStatus());
switch (u.getGame().getGameStatus()) {
case (1):
a += " game continues";
@@ -126,14 +124,27 @@ public class WordleServer extends Server {
send(pClientIP, pClientPort, "-ERR wrong format");
}
} else if (m.equalsIgnoreCase("INFO")) {
int n = Integer.parseInt("0" + pMessage.substring(4, pMessage.length()).replaceAll(" ", ""));
if (n != 0) {
} else {
String substring = "0";
if (m.length() > 4) {
substring += pMessage.substring(5, pMessage.length()).replaceAll(" ", "");
}
int n = Integer.parseInt("0" + substring);
String[] guesses = u.getGame().getGuesses();
if (6 >= n && n >= 1) {
String guess = guesses[n];
send(pClientIP, pClientPort, "+OK " + guess + " " + u.getGame().checkGuess(guess));
} else if (n == 0) {
String a = "+OK ";
for (int i = 0; i < 6; i++) {
if (guesses[i] == null) {
a += guesses[i] + " " + u.getGame().checkGuess(guesses[i]);
}
}
send(pClientIP, pClientPort, a);
}
} else if (m.equalsIgnoreCase("EXIT")) {
u.getGame().stopGame();
u.setState(3);
} else {
send(pClientIP, pClientPort, "-ERR Command not valid in this state");
}