public class User { String connectionID; String username; String password; int timesPlayed; int winPercentage; int currentStreak; int maxStreak; int lastDayWOTDFinished; int state; int wins; int [] wonInTurn; Game game; public User (String pConnectionID){ connectionID =pConnectionID; game = new Game(); } public Game getGame(){ return game; } public String getConnectionID() { return connectionID; } public int getCurrentStreak() { return currentStreak; } public int getLastDayWOTDFinished() { return lastDayWOTDFinished; } public int getMaxStreak() { return maxStreak; } public int getTimesPlayed() { return timesPlayed; } public int getState() { return state; } public int getWinPercentage() { return winPercentage; } public int[] getWonInTurn() { return wonInTurn; } public String getPassword() { return password; } public String getUsername() { return username; } public void setConnectionID(String connectionID) { this.connectionID = connectionID; } public void setCurrentStreak(int currentStreak) { this.currentStreak = currentStreak; } public void setLastDayWOTDFinished(int lastDayWOTDFinished) { this.lastDayWOTDFinished = lastDayWOTDFinished; } public void setMaxStreak(int maxStreak) { this.maxStreak = maxStreak; } public void setPassword(String password) { this.password = password; } public void setState(int state) { this.state = state; } public void setTimesPlayed(int timesPlayed) { this.timesPlayed = timesPlayed; } public void setUsername(String username) { this.username = username; } public void setWinPercentage(int winPercentage) { this.winPercentage = winPercentage; } public void setWonInTurn(int[] wonInTurn) { this.wonInTurn = wonInTurn; } }