import schule.ngb.zm.Zeichenmaschine; import schule.ngb.zm.shapes.Picture; public class HehomonGame extends Zeichenmaschine { public static void main( String[] args ) { new HehomonGame(); } private Hehomon attacker, defender; private Hitpoints hpAttacker, hpDefender; public HehomonGame() { super(1024, 768, "ZM: Hehomon"); //setFullscreen(true); } @Override public void setup() { attacker = new Alligung(); defender = new Salamanyte(); hpAttacker = new Hitpoints(200, 400, attacker); hpDefender = new Hitpoints(width-100, 400, defender); shapes.add(new Picture(200, 100, "images/"+attacker.getBild())); shapes.add(new Picture(width-200, 100, "images/"+defender.getBild())); shapes.add(hpAttacker, hpDefender); } @Override public void update( double delta ) { } @Override public void draw() { } @Override public void keyPressed() { attacker.nimmSchaden(random(0, 10)); defender.nimmSchaden(random(0, 10)); } }