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@@ -1,5 +1,6 @@
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package main.entities;
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import ea.Farbe;
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import ea.Taste;
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import main.Main;
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import main.SheetLoader;
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@@ -10,18 +10,18 @@ import main.Tile;
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public class Snake extends LivingEntity {
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private static SheetLoader loader = new SheetLoader("/res/images/snake_spritesheet_calciumtrice.png", 32, 32, new int[] { 10, 10, 10, 10, 10 });
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public Snake() {
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super(loader.getFigur(0), "idle");
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posX = 9f;
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posY = 9f;
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accelleration = 0.008f;
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accelleration = 0.006f;
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spriteOffsetY = -0.6f;
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width = 0.65f;
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height = 0.8f;
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mirrored = true;
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actionFigur.neuerZustand(loader.getFigur(1), "lost_sight");
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actionFigur.neuerZustand(loader.getFigur(2), "walk");
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actionFigur.neuerZustand(loader.getFigur(3), "attack");
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@@ -49,7 +49,8 @@ public class Snake extends LivingEntity {
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if (actionFigur.aktuellesVerhalten().equals("walk")) {
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zustandSetzen("lost_sight");
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}
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if (actionFigur.aktuellesVerhalten().equals("lost_sight") && actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
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if (actionFigur.aktuellesVerhalten().equals("lost_sight")
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&& actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
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actionFigur.aktuelleFigur().animationsBildSetzen(0);
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zustandSetzen("idle");
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}
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@@ -57,7 +58,7 @@ public class Snake extends LivingEntity {
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this.checkTileCollisions(Main.instance.getWorld().getCurrentMap());
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super.update();
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}
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private boolean lineOfSightClear(Entity e) {
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Vektor direct = new Vektor(e.posX - posX, e.posY - posY).normiert();
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direct = direct.teilen(4f);
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@@ -69,7 +70,7 @@ public class Snake extends LivingEntity {
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loc = loc.summe(direct);
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lastDist = dist;
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dist = Math.abs(e.posX - loc.x) + Math.abs(e.posY - loc.y);
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Tile t = Main.instance.getWorld().getCurrentMap().getTile((int) loc.x, (int) loc.y);
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Tile t = Main.instance.getWorld().getCurrentMap().getTile((int) loc.x, (int) loc.y);
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if (t != null && t.isCollidable()) {
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clear = false;
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break;
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