Hp added
getHealthpoints method+ lönk's hp
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@@ -12,7 +12,7 @@ public class LivingEntity extends Entity {
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protected ActionFigur actionFigur; // Sprite des Entities
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protected float spriteScale = 1f; // Skalierung des Sprites
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protected float spriteOffsetX, spriteOffsetY; // Offset des Sprites. Hier kann man die relative render-Position nachjustieren.
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protected float hp; //hp des Entitys
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/**
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* @param figur - erstes (standart) Sprite
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* @param name - name des Zustands
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@@ -70,4 +70,8 @@ public class LivingEntity extends Entity {
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actionFigur.spiegelXSetzen(side);
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actionFigur.zustandSetzen(name);
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}
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protected float getHealthPoints() {
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return hp;
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}
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}
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@@ -18,7 +18,8 @@ public class Player extends LivingEntity {
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spriteScale = 0.8f;
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posX = 4f;
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posY = 4f;
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hp = 10f;
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// unterschiedliche Animationsgeschwindigkeiten
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// für idle
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loader.getPlayer(0).animationsGeschwindigkeitSetzen(200);
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