Spider added (beta)
World.java changes + spider added
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@@ -10,7 +10,6 @@ import main.entities.Player;
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public class Malin extends Game {
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private World world;
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private Player player;
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public static final int WIDTH = 1440; // Fensterbreite
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public static final int HEIGHT = 1056; // Fensterhöhe
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@@ -18,17 +17,10 @@ public class Malin extends Game {
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public Malin() {
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super(WIDTH, HEIGHT);
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// Lönk
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player = new Player(this);
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// Welt initialisieren und Spieler hinzufügen
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world = new World(player);
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world = new World(this);
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// die Welt zu EA hinzufügen
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wurzel.add(world);
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Manager manager = new Manager();
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// Den Spieler als ticker registrieren (triggert dann die update methoden)
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manager.anmelden(player, 20);
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}
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@Override
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@@ -1,7 +1,9 @@
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package main;
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import ea.Knoten;
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import ea.Manager;
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import main.entities.Player;
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import main.entities.Spider;
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import main.maps.Map;
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import main.maps.TestMap;
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@@ -15,14 +17,20 @@ public class World extends Knoten {
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private Map currentMap; // Die Map die aktuell angezeigt werden soll.
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public World(Player player) {
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public World(Malin main) {
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Player player = new Player(main);
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// Map initialisieren
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currentMap = new TestMap();
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// Map zu EA hinzufügen
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add(currentMap);
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// und Spieler auch
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add(player.actionFigur);
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//und Spinnen auch
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add(new Spider(main).actionFigur);
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Manager manager = new Manager();
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// Den Spieler als ticker registrieren (triggert dann die update methoden)
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manager.anmelden(player, 20);
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}
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public Map getCurrentMap() {
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@@ -1,8 +1,8 @@
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package main;
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package main.entities;
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import ea.ActionFigur;
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import ea.Figur;
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import main.entities.Entity;
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import main.World;
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/*
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* Alles was zustände hat und sich Bewegen kann, ist ein LivingEntity.
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@@ -10,7 +10,7 @@ import main.entities.Entity;
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public class LivingEntity extends Entity {
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protected boolean side; // true = gespiegelt, false = nicht
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protected ActionFigur actionFigur; // Sprite des Entities
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public ActionFigur actionFigur; // Sprite des Entities
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protected float spriteScale = 1f; // Skalierung des Sprites
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protected float spriteOffsetX, spriteOffsetY; // Offset des Sprites. Hier kann man die relative render-Position nachjustieren.
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protected float hp; //hp des Entitys
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@@ -1,7 +1,6 @@
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package main.entities;
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import ea.Taste;
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import main.LivingEntity;
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import main.Malin;
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import main.SheetLoader;
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39
Zoelda/src/main/entities/Spider.java
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39
Zoelda/src/main/entities/Spider.java
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@@ -0,0 +1,39 @@
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package main.entities;
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import ea.Figur;
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import main.Malin;
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import main.SheetLoader;
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public class Spider extends LivingEntity {
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private Malin main; // Referenz auf die main Klasse. Wird später für den Keyboardinput verwendet
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private static SheetLoader loader = new SheetLoader("/res/images/spider_sprite_sheet.png", 64, 32, new int[] {5, 8, 7, 6, 2, 5, 4, 7});
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public Spider(Malin main) {
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super(loader.getFigur(5), "walk");
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this.main = main;
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width = 0.7f;
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height = 0.8f;
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spriteOffsetY = -0.14f;
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spriteScale = 0.8f;
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posX = 4f;
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posY = 4f;
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hp = 10f;
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}
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protected void update() {
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// auf Kollisionen prüfen
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checkTileCollisions(main.getWorld().getCurrentMap());
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// LivingEntity auch updaten lassen
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super.update();
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velX = 0;
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velY = 0;
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}
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}
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BIN
Zoelda/src/res/images/spider_sprite_sheet.png
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BIN
Zoelda/src/res/images/spider_sprite_sheet.png
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Binary file not shown.
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After Width: | Height: | Size: 26 KiB |
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