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15 Commits

Author SHA1 Message Date
Max
865b5e0c52 animationspeed of rick edited 2021-07-01 11:39:33 +02:00
Max
d28a29df45 Spider anzahl fixed 2021-07-01 11:02:17 +02:00
Max
b85a36bf14 Merge branch 'master' of https://git.ngb.schule/Tim/Zoelda 2021-07-01 11:00:34 +02:00
Max
66d36c4ea2 Rick added 2021-07-01 11:00:27 +02:00
Tim
d46d25115e Merge branch 'master' of https://git.ngb.schule/Tim/Zoelda 2021-07-01 10:58:44 +02:00
Tim
5f0b827fab better coin alignment 2021-07-01 10:58:42 +02:00
Tim
ca40e4c01a Coin collect animation 2021-07-01 10:47:37 +02:00
Max
21790ecd7a Create rick_sprite_sheet.png 2021-07-01 10:40:17 +02:00
Max
da5c5571b2 Rickroll added 2021-07-01 10:37:24 +02:00
Tim
af51d3776e door colors on maps 2021-07-01 10:23:46 +02:00
e818037d75 Coin Counter added 2021-07-01 08:41:45 +02:00
Malin.sieckmann
3e99a2ebc2 door textures finally added! WOOP WOOP 2021-06-30 19:05:06 +02:00
Malin.sieckmann
dc9a08c9ee Added DoorTiles Textures 2021-06-30 19:05:05 +02:00
Asecave
58a41725eb Snakes drop coins now 2021-06-30 19:01:57 +02:00
Asecave
d440ad8f67 Coins can be collected 2021-06-30 18:03:47 +02:00
35 changed files with 254 additions and 58 deletions

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@@ -28,8 +28,10 @@ public class DoorTile extends Tile implements Ticker {
float dist = player.dist(posX + 0.5f, posY + 0.5f);
if (dist < 0.5f) {
if (!waitForLeave) {
if (connected != null) {
Main.instance.getWorld().changeMap(this);
}
}
} else {
waitForLeave = false;
}

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@@ -1,6 +1,6 @@
package main.HUD;
import java.awt.Graphics2D;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
@@ -8,26 +8,44 @@ import javax.imageio.ImageIO;
import ea.Knoten;
import ea.Ticker;
import main.Main;
import main.entities.player.PlayerInventory;
import main.worlds.World;
public class Inventory extends Knoten implements Ticker {
private static final int SCALE = 50;
private BufferedImage inventory;
private BufferedImage inventoryFrame;
private BufferedImage coinCounterIcon;
private PlayerInventory inventory;
public Inventory() {
inventory = Main.instance.getWorld().getPlayer().getInventory();
try {
inventory = ImageIO.read(HUD.class.getResourceAsStream("/res/images/inventory.png"));
inventoryFrame = ImageIO.read(HUD.class.getResourceAsStream("/res/images/inventory.png"));
coinCounterIcon = ImageIO.read(HUD.class.getResourceAsStream("/res/images/coins.png"));
} catch (IOException e) {
e.printStackTrace();
}
coinCounterIcon = coinCounterIcon.getSubimage(0, 20, 7, 4);
}
public void style(Graphics2D g) {
Font currentFont = g.getFont();
Font newFont = currentFont.deriveFont(Font.BOLD, 20);
g.setFont(newFont);
}
public void zeichnen(Graphics2D g) {
g.drawImage(inventory, 0, 0, SCALE * 2, SCALE * 2, null);
style(g);
g.drawImage(inventoryFrame, 0, 0, SCALE * 2, SCALE * 2, null);
g.drawString(String.valueOf(inventory.getCoins()), SCALE + 10, 145);
g.drawImage(coinCounterIcon, 0, 125, coinCounterIcon.getWidth() * World.SCALE_FACTOR,
coinCounterIcon.getHeight() * World.SCALE_FACTOR, null);
}
// wird alle 50ms ausgeführt:
// wird alle 50ms ausgef<EFBFBD>hrt:
public void tick() {
}
}

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@@ -23,9 +23,12 @@ public class Tile extends Knoten {
public static final int STONE_WALL_BOTTOM = 4;
public static final int STONE_FLOOR = 5;
public static final int STONE_FLOOR_SHADOW_LEFT = 6;
public static final int DOOR_LEFT_BOTTOM = 7;
public static final int DOOR_LEFT_TOP = 8;
public static final int DOOR_LEFT = 7;
public static final int DOOR_RIGHT_LEFT_TOP = 8;
public static final int DISCO = 9;
public static final int DOOR_RIGHT = 10;
public static final int DOOR_TOP = 11;
public static final int DOOR_BOTTOM = 12;
private Bild img; // Bild, das gerendert wird
private int id; // Die id dises Tiles//
@@ -51,17 +54,17 @@ public class Tile extends Knoten {
if (id != VOID) {
img = images[id].clone();
img.positionSetzen(posX * World.SCALE, posY * World.SCALE);
// Bild zu EA hinzufügen.
// Bild zu EA hinzuf<EFBFBD>gen.
add(img);
}
}
private static void loadImages() {
images = new Bild[9];
images = new Bild[13];
for (int i = 0; i < images.length; i++) {
try {
BufferedImage buff = ImageIO.read(Tile.class.getResourceAsStream(getPathFromId(i)));
// Gras hat 8 verschiedene Texturen von denen eine zufällig ausgewählt werden
// Gras hat 8 verschiedene Texturen von denen eine zufaellig ausgewaehlt werden
// muss.
if (i == GRASS) {
buff = buff.getSubimage(16 * (int) (Math.random() * 8), 0, 16, 16);
@@ -77,7 +80,7 @@ public class Tile extends Knoten {
}
/**
* @return den Pfad der zu der Id gehört.
* @return den Pfad der zu der Id gehoert.
*/
private static String getPathFromId(int id) {
switch (id) {
@@ -88,25 +91,31 @@ public class Tile extends Knoten {
case WALL_BOTTOM:
return "/res/images/tiles/wall_bottom.png";
case STONE_WALL:
return "/res/images/tiles/test.png";
return "/res/images/tiles/stone_wall.png";
case STONE_WALL_BOTTOM:
return "/res/images/tiles/stone_wall_bottom.png";
case STONE_FLOOR:
return "/res/images/tiles/TestTest.png";
return "/res/images/tiles/stone_floor.png";
case STONE_FLOOR_SHADOW_LEFT:
return "/res/images/tiles/stone_floor_shadow_left.png";
case DOOR_LEFT_BOTTOM:
return "/res/images/tiles/door_left_bottom.png";
case DOOR_LEFT_TOP:
return "/res/images/tiles/door_left_top.png";
case DOOR_LEFT:
return "/res/images/tiles/door_left.png";
case DOOR_RIGHT_LEFT_TOP:
return "/res/images/tiles/door_right_left_top.png";
case DISCO:
return "/res/images/tiles/disco_sprite_sheet.png";
case DOOR_RIGHT:
return "/res/images/tiles/door_right.png";
case DOOR_TOP:
return "/res/images/tiles/door_top.png";
case DOOR_BOTTOM:
return "/res/images/tiles/door_bottom.png";
}
return null;
}
/**
* @return die Größe der Textur
* @return die Groesse der Textur
*/
private static int getSize() {
return 16;
@@ -116,34 +125,34 @@ public class Tile extends Knoten {
* @return ob man durch das Tile durchgehen kann
*/
public boolean isCollidable() {
// Alle Tiles durch die man nicht laufen soll müssen hier true zurückgeben,
// sonst werden sie bei der Collisiondetection nicht berücksichtigt.
// Alle Tiles durch die man nicht laufen soll muessen hier true zurueckgeben,
// sonst werden sie bei der Collisiondetection nicht ber<EFBFBD>cksichtigt.
return id == WALL_TOP || id == STONE_WALL;
}
/**
* Kleine Hifsmethode un die koordinate der Top-Kante rurückzugenben.
* Kleine Hifsmethode um die Koordinate der Top-Kante zurueckzugenben.
*/
public int getTop() {
return positionY();
}
/**
* Kleine Hifsmethode un die koordinate der Bottom-Kante rurückzugenben.
* Kleine Hifsmethode um die Koordinate der Bottom-Kante zurueckzugenben.
*/
public int getBottom() {
return positionY() + getSize();
}
/**
* Kleine Hifsmethode un die koordinate der Left-Kante rurückzugenben.
* Kleine Hifsmethode um die Koordinate der Left-Kante zurueckzugenben.
*/
public int getLeft() {
return positionX();
}
/**
* Kleine Hifsmethode un die koordinate der Right-Kante rurückzugenben.
* Kleine Hifsmethode um die Koordinate der Right-Kante zurueckzugenben.
*/
public int getRight() {
return positionX() + getSize();

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@@ -1,27 +1,57 @@
package main.entities;
import main.Main;
import main.SheetLoader;
import main.entities.player.Player;
public class Coin extends AnimatedEntity {
private static SheetLoader loader = new SheetLoader("/res/images/coins.png");
private boolean moveToCounterAnimation;
private float animationDestX = 0.2f;
private float animationDestY = 2.0f;
public Coin() {
loader.generateFigures(8, 8, new int[] { 8, 8, 1 });
loader.getFigur(0).animationsGeschwindigkeitSetzen(100);
loader.getFigur(1).animationsGeschwindigkeitSetzen(100);
loader.getFigur(2).animationsGeschwindigkeitSetzen(100);
actionFigur.neuerZustand(loader.getFigur(0), "gold");
actionFigur.neuerZustand(loader.getFigur(1), "silver");
actionFigur.neuerZustand(loader.getFigur(2), "bronze");
zustandSetzen("gold");
zustandSetzen("bronze");
posX = 4f;
posY = 4f;
width = 0.375f;
height = 0.25f;
spriteOffsetY = -0.1f;
enablePushBack = false;
}
@Override
protected void update() {
super.update();
if (moveToCounterAnimation) {
float distX = animationDestX - posX;
float distY = animationDestY - posY;
posX += distX / 10f;
posY += distY / 10f;
if (distX < 0.05f && distX > -0.05f && distY < 0.05f && distY > -0.05f) {
deleteEntity();
Main.instance.getWorld().getPlayer().getInventory().addCoins(1);
}
}
}
@Override
public void onEntityCollision(Entity e) {
if (e instanceof Player && !moveToCounterAnimation) {
moveToCounterAnimation = true;
enableTileCollisions = false;
}
}
}

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@@ -18,6 +18,8 @@ public abstract class Entity implements Ticker {
protected float friction = 0.2f; // Entschleunigung des entities in gameunits pro frame.
protected float width = 1f, height = 1f; // Breite und Höhe der Hitbox.
private boolean deleteEntity; // Wenn true wird dieses Entity von der map gelöscht
protected boolean enablePushBack = true; // Ob das Entity von anderen Entities weggedrückt werden kann.
protected boolean enableTileCollisions = true; // Ob das Entity von Wänden abprallen soll
// Das ist die Ticker-Methode von ea; wird jeden frame ausgeführt (frameloop)
@Override
@@ -50,6 +52,9 @@ public abstract class Entity implements Ticker {
* Checkt collision mit tiles von der map. Fertig, clean, nie wieder ändern.
*/
public void checkTileCollision(Map map) {
if (!enableTileCollisions) {
return;
}
for (int x = (int) (posX - 2); x < posX + 2; x++) {
for (int y = (int) (posY - 2); y < posY + 2; y++) {
if (x >= 0 && x < map.getWidth() && y >= 0 && y < map.getHeight()) {
@@ -85,14 +90,28 @@ public abstract class Entity implements Ticker {
float dist = dist(e);
float sizes = esize / 2 + size / 2;
if (dist < sizes) {
if (enablePushBack && e.enablePushBack) {
float overlap = dist - sizes;
posX += (overlap * (e.posX - posX));
posY += (overlap * (e.posY - posY));
float xDist = e.posX - posX;
float yDist = e.posY - posY;
if (xDist == 0f) {
xDist = (float) (Math.random() - 0.5f) * 0.01f;
}
if (yDist == 0f) {
yDist = (float) (Math.random() - 0.5f) * 0.01f;
}
posX += (overlap * xDist);
posY += (overlap * yDist);
}
onEntityCollision(e);
}
}
}
}
public void onEntityCollision(Entity e) {
}
/**
* Gehört mit zur collision detection. Hier werden kollisionen aufgelöst.
*/
@@ -144,7 +163,7 @@ public abstract class Entity implements Ticker {
Vektor v = new Vektor(e.posX - posX, e.posY - posY);
;
if (v.x == 0 && v.y == 0) {
return new Vektor(0.0000001f, 0.0000001f);
return new Vektor(0.001f, 0.001f);
}
return v;
}
@@ -218,6 +237,14 @@ public abstract class Entity implements Ticker {
posY = y;
}
public float getPosX() {
return posX;
}
public float getPosY() {
return posY;
}
public void deleteEntity() {
deleteEntity = true;
}

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@@ -21,8 +21,9 @@ public abstract class LivingEntity extends AnimatedEntity {
actionFigur.zustandSetzen(getDeathAnimationName());
velX = 0;
velY = 0;
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1) {
if (actionFigur.aktuelleFigur().aktuellesBild() == actionFigur.aktuelleFigur().animation().length - 1 && !isReadyToDelete()) {
deleteEntity();
onDeath();
}
}
super.update();
@@ -40,4 +41,7 @@ public abstract class LivingEntity extends AnimatedEntity {
public abstract String getDeathAnimationName();
public abstract String getDamageAnimationName();
protected void onDeath() {
}
}

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@@ -0,0 +1,36 @@
package main.entities;
import main.SheetLoader;
public class Rick extends LivingEntity{
private static SheetLoader loader = new SheetLoader("/res/images/rick_sprite_sheet.png");
public Rick() {
loader.generateFigures(24, 24, new int[] {4});
width = 0.7f;
height = 0.8f;
spriteOffsetY = -0.14f;
spriteScale = 0.8f;
posX = 4f;
posY = 4f;
mirrored = true;
loader.getFigur(0).animationsGeschwindigkeitSetzen(265);
actionFigur.neuerZustand(loader.getFigur(0), "dancin");
zustandSetzen("dancin");
}
@Override
public String getDeathAnimationName() {
// TODO Auto-generated method stub
return null;
}
@Override
public String getDamageAnimationName() {
// TODO Auto-generated method stub
return null;
}
}

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@@ -80,4 +80,16 @@ public class Snake extends LivingEntity {
public String getDamageAnimationName() {
return "damage";
}
@Override
protected void onDeath() {
int count = (int) (Math.random() * 3);
for (int i = 0; i < count; i++) {
Coin c = new Coin();
float x = posX + (float) Math.random() * width - width / 2;
float y = posY + (float) Math.random() * height - height / 2;
c.setPos(x, y);
Main.instance.getWorld().getCurrentMap().addAnimatedEntity(c);
}
}
}

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@@ -14,6 +14,7 @@ public class Player extends LivingEntity {
private static SheetLoader loader = new SheetLoader("/res/images/player_sprite_sheet.png");
private boolean onlyAttackOnceTrigger;
private float range = 1.2f; // die reichweite der Attacke
private PlayerInventory inventory;
public Player() {
loader.generateFigures(64, 32, new int[] { 5, 8, 7, 6, 2, 5, 4, 7 });
@@ -27,18 +28,21 @@ public class Player extends LivingEntity {
posY = 5.5f;
// unterschiedliche Animationsgeschwindigkeiten
// für idle
// f<EFBFBD>r idle
loader.getFigur(0).animationsGeschwindigkeitSetzen(200);
// fürs laufen
// f<EFBFBD>rs laufen
loader.getFigur(1).animationsGeschwindigkeitSetzen(50);
// Zustände werden hinzugefügt
// Zust<EFBFBD>nde werden hinzugef<EFBFBD>gt
actionFigur.neuerZustand(loader.getFigur(0), "idle");
actionFigur.neuerZustand(loader.getFigur(1), "walk");
actionFigur.neuerZustand(loader.getFigur(2), "strike");
actionFigur.neuerZustand(loader.getFigur(3), "swipe");
actionFigur.neuerZustand(loader.getFigur(6), getDamageAnimationName());
actionFigur.neuerZustand(loader.getFigur(7), getDeathAnimationName());
//Spieler Inventar
inventory = new PlayerInventory(5);
}
@Override
@@ -46,7 +50,7 @@ public class Player extends LivingEntity {
// Bei dieser animation bleibt man sofort stehen.
if (!((actionFigur.aktuellesVerhalten().equals("strike"))
&& actionFigur.aktuelleFigur().aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
// Bei diser soll man sich nicht bewegen können aber weiter rutschen
// Bei diser soll man sich nicht bewegen k<EFBFBD>nnen aber weiter rutschen
if (!((actionFigur.aktuellesVerhalten().equals("swipe")) && actionFigur.aktuelleFigur()
.aktuellesBild() < actionFigur.aktuelleFigur().animation().length - 1)) {
@@ -113,6 +117,10 @@ public class Player extends LivingEntity {
}
}
public PlayerInventory getInventory() {
return inventory;
}
@Override
public String getDeathAnimationName() {
return "die";

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@@ -11,12 +11,16 @@ import main.Tile;
public class ImageMap extends Map {
// Erstellung der abzulesenden Tiles (einem Tile wird eine farbe zugewiesen)
// Erstellung der abzulesenden Tiles (einem Tile wird eine Farbe zugewiesen)
private static PixelTile[] pixels = { new PixelTile(Tile.STONE_WALL, new Color(100, 100, 100)),
new PixelTile(Tile.STONE_FLOOR, new Color(127, 127, 127)), new PixelTile(Tile.VOID, new Color(0, 0, 0)),
new PixelTile(Tile.DOOR_LEFT_TOP, new Color(255, 150, 0)),
new PixelTile(Tile.DOOR_LEFT_BOTTOM, new Color(69, 150, 0)),
private static PixelTile[] pixels = {
new PixelTile(Tile.STONE_WALL, new Color(100, 100, 100)),
new PixelTile(Tile.STONE_FLOOR, new Color(127, 127, 127)),
new PixelTile(Tile.VOID, new Color(0, 0, 0)),
new PixelTile(Tile.DOOR_LEFT, new Color(255, 150, 0)),
new PixelTile(Tile.DOOR_RIGHT, new Color(69, 150, 0)),
new PixelTile(Tile.DOOR_BOTTOM, new Color(150, 150, 0)),
new PixelTile(Tile.DOOR_TOP, new Color(0, 147, 150)),
new PixelTile(Tile.STONE_WALL_BOTTOM, new Color(145, 145, 145)),
new PixelTile(Tile.STONE_FLOOR_SHADOW_LEFT, new Color(251, 251, 129)) };
@@ -38,7 +42,7 @@ public class ImageMap extends Map {
break;
}
}
if (id == Tile.DOOR_LEFT_BOTTOM) {
if (id == Tile.DOOR_LEFT) {
DoorTile door = new DoorTile(id, x, y, this);
leftDoor = door;
door.setSide(DoorTile.LEFT);
@@ -46,6 +50,30 @@ public class ImageMap extends Map {
add(tiles[x][y]);
continue;
}
if (id == Tile.DOOR_RIGHT ) {
DoorTile door = new DoorTile(id, x, y, this);
rightDoor = door;
door.setSide(DoorTile.RIGHT);
tiles[x][y] = door;
add(tiles[x][y]);
continue;
}
if (id == Tile.DOOR_TOP) {
DoorTile door = new DoorTile(id, x, y, this);
topDoor = door;
door.setSide(DoorTile.TOP);
tiles[x][y] = door;
add(tiles[x][y]);
continue;
}
if (id == Tile.DOOR_BOTTOM) {
DoorTile door = new DoorTile(id, x, y, this);
bottomDoor = door;
door.setSide(DoorTile.BOTTOM);
tiles[x][y] = door;
add(tiles[x][y]);
continue;
}
tiles[x][y] = new Tile(id, x, y);
add(tiles[x][y]);

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@@ -9,7 +9,6 @@ import main.Main;
import main.Tile;
import main.entities.AnimatedEntity;
import main.entities.Entity;
import main.entities.LivingEntity;
import main.entities.player.Player;
/**
@@ -19,6 +18,7 @@ public abstract class Map extends Knoten implements Ticker {
protected Tile[][] tiles; // Die Tiles der map in einem 2D Array.
private ArrayList<Entity> entities;
private boolean started;
public DoorTile topDoor;
public DoorTile leftDoor;
@@ -49,8 +49,8 @@ public abstract class Map extends Knoten implements Ticker {
for (int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
if (e.isReadyToDelete()) {
if (e instanceof LivingEntity) {
entfernen(((LivingEntity) e).actionFigur);
if (e instanceof AnimatedEntity) {
entfernen(((AnimatedEntity) e).actionFigur);
}
Main.instance.manager.abmelden(e);
entities.remove(e);
@@ -73,6 +73,9 @@ public abstract class Map extends Knoten implements Ticker {
public void addAnimatedEntity(AnimatedEntity e) {
entities.add(e);
add(e.actionFigur);
if (started) {
Main.instance.manager.anmelden(e, 20);
}
}
public abstract Map clone();
@@ -123,6 +126,7 @@ public abstract class Map extends Knoten implements Ticker {
Main.instance.manager.anmelden(e, 20);
}
}
started = true;
}
public void stop() {
@@ -143,6 +147,7 @@ public abstract class Map extends Knoten implements Ticker {
Main.instance.manager.abmelden(e);
}
}
started = false;
}
public void connectDoors(DoorTile door, DoorTile door2) {

View File

@@ -1,7 +1,9 @@
package main.worlds;
import main.entities.Coin;
import main.entities.Rick;
import main.entities.Snake;
import main.entities.Spider;
import main.maps.Map;
public class TestWorld extends World {
@@ -10,15 +12,30 @@ public class TestWorld extends World {
super(4);
Map m2 = maps[3].clone();
getCurrentMap().connectDoors(getCurrentMap().leftDoor, m2.leftDoor);
getCurrentMap().connectDoors(getCurrentMap().bottomDoor, m2.topDoor);
for (int i = 0; i < 5; i++) {
for (int i = 0; i < 15; i++) {
Coin c = new Coin();
c.setPosX(i * 0.5f + 4);
getCurrentMap().addAnimatedEntity(c);
}
for (int i = 0; i < 2; i++) {
Snake s = new Snake();
s.setPosX((float) (Math.random() * 5 + 2));
getCurrentMap().addAnimatedEntity(s);
}
getCurrentMap().addAnimatedEntity(new Coin());
for (int i = 0; i < 3; i++) {
Spider spooda = new Spider();
spooda.setPosX((float) (Math.random() * 5 + 2));
getCurrentMap().addAnimatedEntity(spooda);
}
for (int i = 0; i < 1; i++) {
Rick astley = new Rick();
astley.setPosX((float) (Math.random() * 5 + 2));
getCurrentMap().addAnimatedEntity(astley);
}
}
}

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Width:  |  Height:  |  Size: 230 B