Merge branch 'main' into games
24
.gitignore
vendored
@@ -32,3 +32,27 @@ hs_err_pid*
|
|||||||
.DS_Store
|
.DS_Store
|
||||||
._*
|
._*
|
||||||
Thumbs.db
|
Thumbs.db
|
||||||
|
|
||||||
|
.gradle
|
||||||
|
**/build/
|
||||||
|
!src/**/build/
|
||||||
|
|
||||||
|
# Ignore Gradle GUI config
|
||||||
|
gradle-app.setting
|
||||||
|
|
||||||
|
# Avoid ignoring Gradle wrapper jar file (.jar files are usually ignored)
|
||||||
|
!gradle-wrapper.jar
|
||||||
|
|
||||||
|
# Avoid ignore Gradle wrappper properties
|
||||||
|
!gradle-wrapper.properties
|
||||||
|
|
||||||
|
# Cache of project
|
||||||
|
.gradletasknamecache
|
||||||
|
|
||||||
|
# Python mkdocs
|
||||||
|
.venv
|
||||||
|
|
||||||
|
# Byte-compiled / optimized / DLL files
|
||||||
|
__pycache__/
|
||||||
|
*.py[cod]
|
||||||
|
*$py.class
|
||||||
|
|||||||
52
CHANGELOG.md
@@ -7,13 +7,59 @@ und diese Projekt folgt [Semantic Versioning](https://semver.org/spec/v2.0.0.htm
|
|||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
|
||||||
## Added
|
## Added
|
||||||
- Interface `Audio` extrahiert, mit Basisfunktionen von `Sound` und `Music`.
|
- Dokumentation erweitert.
|
||||||
- Klasse `Mixer` steuert mehrere Audio-Objekte gleichzeitig.
|
- Caching-Mechanismen in Klasse `util.Cache` ausgelagert.
|
||||||
|
- `util.io.ImageLoader` und `util.io.FontLoader` verwenden `Cache`.
|
||||||
|
|
||||||
## Changed
|
## Changed
|
||||||
|
- Die Methoden in `Validator` erwarten nun als zweiten Parameter den Namen des Parameters, der geprüft wird.
|
||||||
|
|
||||||
|
## Fixed
|
||||||
|
- `Constants.choice(int...)` und `Constants.choice(double...)` wiederhergestellt.
|
||||||
|
- Timing-Problem beim Aufruf von `AudioListener.playbackStopped()` in `Sound` behoben.
|
||||||
|
|
||||||
|
## Removed
|
||||||
|
- `layers.Shape2DLayer` ist nur noch im Test-Paket verfügbar.
|
||||||
|
|
||||||
|
## Version 0.0.34
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- `Faker`-Klasse zur Erzeugung von Fake-Daten hinzugefügt.
|
||||||
|
- Dokumentation unter [zeichenmaschine.xyz](https://zeichenmaschine.xyz) mit
|
||||||
|
[MkDocs](https://www.mkdocs.org) und [Material for MkDocs](https://squidfunk.github.io/mkdocs-material/).
|
||||||
|
- Neue `image` methoden im `DrawingLayer`.
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
- `FilledShape` und `StrokedShape` durch `Fillable` und `Strokeable` Interfaces ersetzt.
|
||||||
|
- `Shape` erweitert nun `BasisDrawable` als abstrakte Grundlage.
|
||||||
|
- `io` Klassen nutzen nun mehr der `java.nio` Funktionen.
|
||||||
|
- Package-Struktur angepasst.
|
||||||
|
|
||||||
|
## Version 0.0.23
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- System für EventListener.
|
||||||
|
- `AudioListener` und `AnimationListener` als erste Anwendungsfälle.
|
||||||
|
- Pakete für Animationen und Maschinelles-Lernen.
|
||||||
|
- Farbverläufe als Füllung.
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
- `update(double)` und `draw()` werden nun in einem eigenen Thread aufgerufen.
|
||||||
|
- Die Standardwerte in `Constants` wurden mit dem Prefix `DEFAULT_` benannt (vorher `STD_`).
|
||||||
|
- Die Standardwerte sind nun nicht mehr `final` und können vom Nutzer manuell gesetzt werden.
|
||||||
|
|
||||||
|
## Version 0.0.22
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- Interface `Audio` extrahiert, mit Basisfunktionen von `Sound` und `Music`.
|
||||||
|
- Klasse `Mixer` steuert mehrere Audio-Objekte gleichzeitig.
|
||||||
|
- Klasse `tasks.RateLimitedTask`, `tasks.FramerateLimitedTask`, `tasks.FrameSynchronizedTask` und `tasks.DelayedTask`.
|
||||||
|
|
||||||
|
### Changed
|
||||||
- Neue Package-Struktur:
|
- Neue Package-Struktur:
|
||||||
- `schule.ngb.zm.media` für Audio-Klassen (und ggf. zukünftig Video).
|
- `schule.ngb.zm.media` für Audio-Klassen (und ggf. zukünftig Video).
|
||||||
- `schule.ngb.zm.tasks` für alles Rund um Parallelität.
|
- `schule.ngb.zm.util.tasks` für alles Rund um Parallelität.
|
||||||
|
- `Zeichenthread` und `TaskRunner` setzen die Namen der Threads für besseres Debugging.
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
- Beispielprojekte in [eigenes Repository](https://github.com/jneug/zeichenmaschine-examples) verschoben.
|
- Beispielprojekte in [eigenes Repository](https://github.com/jneug/zeichenmaschine-examples) verschoben.
|
||||||
|
|||||||
97
build.gradle
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
plugins {
|
||||||
|
id 'idea'
|
||||||
|
id 'java-library'
|
||||||
|
}
|
||||||
|
|
||||||
|
group 'schule.ngb'
|
||||||
|
version '0.0.34-SNAPSHOT'
|
||||||
|
|
||||||
|
java {
|
||||||
|
withSourcesJar()
|
||||||
|
withJavadocJar()
|
||||||
|
}
|
||||||
|
|
||||||
|
compileJava {
|
||||||
|
options.release = 11
|
||||||
|
}
|
||||||
|
|
||||||
|
repositories {
|
||||||
|
mavenCentral()
|
||||||
|
}
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
runtimeOnly 'com.googlecode.soundlibs:jlayer:1.0.1.4'
|
||||||
|
runtimeOnly 'com.googlecode.soundlibs:tritonus-share:0.3.7.4'
|
||||||
|
runtimeOnly 'com.googlecode.soundlibs:mp3spi:1.9.5.4'
|
||||||
|
|
||||||
|
compileOnlyApi 'colt:colt:1.2.0'
|
||||||
|
//api 'colt:colt:1.2.0'
|
||||||
|
//api 'net.sourceforge.parallelcolt:parallelcolt:0.10.1'
|
||||||
|
|
||||||
|
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.8.1'
|
||||||
|
testImplementation 'org.junit.jupiter:junit-jupiter-params:5.8.1'
|
||||||
|
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.8.1'
|
||||||
|
}
|
||||||
|
|
||||||
|
jar {
|
||||||
|
manifest {
|
||||||
|
attributes 'Class-Path': '.'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tasks.register('jarMP3SPI', Jar) {
|
||||||
|
group "build"
|
||||||
|
description "Build jar with MP3SPI included"
|
||||||
|
|
||||||
|
archiveClassifier = 'mp3spi'
|
||||||
|
duplicatesStrategy = 'exclude'
|
||||||
|
// archivesBaseName = 'zeichenmaschine-mp3spi'
|
||||||
|
from {
|
||||||
|
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
|
||||||
|
}
|
||||||
|
with jar
|
||||||
|
}
|
||||||
|
|
||||||
|
task buildAll {
|
||||||
|
group "build"
|
||||||
|
description "Build all jar packages"
|
||||||
|
|
||||||
|
dependsOn 'jar'
|
||||||
|
dependsOn 'jarMP3SPI'
|
||||||
|
dependsOn 'sourcesJar'
|
||||||
|
dependsOn 'javadocJar'
|
||||||
|
}
|
||||||
|
|
||||||
|
javadoc {
|
||||||
|
options {
|
||||||
|
encoding = "UTF-8"
|
||||||
|
overview = "src/resources/java/overview.html"
|
||||||
|
// title = "Die Zeichenmaschine"
|
||||||
|
|
||||||
|
// options.links 'https://docs.oracle.com/javase/8/docs/api/'
|
||||||
|
// options.links 'https://docs.oracle.com/javaee/7/api'
|
||||||
|
options.links 'https://docs.oracle.com/en/java/javase/11/docs/api'
|
||||||
|
}
|
||||||
|
options.addStringOption("charset", "UTF-8")
|
||||||
|
}
|
||||||
|
|
||||||
|
task mkdocs(type: Exec) {
|
||||||
|
group "documentation"
|
||||||
|
description "Build MKDocs site"
|
||||||
|
|
||||||
|
workingDir "${projectDir}"
|
||||||
|
commandLine ".venv/bin/python", "-m", "mkdocs", "build"
|
||||||
|
}
|
||||||
|
|
||||||
|
task buildDocs {
|
||||||
|
group "documentation"
|
||||||
|
description "Run all documentation tasks"
|
||||||
|
|
||||||
|
dependsOn 'javadoc'
|
||||||
|
dependsOn 'javadocJar'
|
||||||
|
dependsOn 'mkdocs'
|
||||||
|
}
|
||||||
|
|
||||||
|
test {
|
||||||
|
useJUnitPlatform()
|
||||||
|
}
|
||||||
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 159 KiB After Width: | Height: | Size: 159 KiB |
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
634
docs/assets/quickstart/AblaufMoleActive.excalidraw
Normal file
@@ -0,0 +1,634 @@
|
|||||||
|
{
|
||||||
|
"type": "excalidraw",
|
||||||
|
"version": 2,
|
||||||
|
"source": "https://excalidraw.com",
|
||||||
|
"elements": [
|
||||||
|
{
|
||||||
|
"type": "rectangle",
|
||||||
|
"version": 152,
|
||||||
|
"versionNonce": 1288225375,
|
||||||
|
"isDeleted": false,
|
||||||
|
"id": "fxk8rHocjpTteICJMa6n8",
|
||||||
|
"fillStyle": "hachure",
|
||||||
|
"strokeWidth": 1,
|
||||||
|
"strokeStyle": "solid",
|
||||||
|
"roughness": 1,
|
||||||
|
"opacity": 100,
|
||||||
|
"angle": 0,
|
||||||
|
"x": 619.9963325816416,
|
||||||
|
"y": 186.9758066195945,
|
||||||
|
"strokeColor": "#000000",
|
||||||
|
"backgroundColor": "#fab005",
|
||||||
|
"width": 150,
|
||||||
|
"height": 46,
|
||||||
|
"seed": 1339263918,
|
||||||
|
"groupIds": [],
|
||||||
|
"strokeSharpness": "sharp",
|
||||||
|
"boundElements": [
|
||||||
|
{
|
||||||
|
"type": "text",
|
||||||
|
"id": "JmEBjNProPAgJQZUvMGGa"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "eryKwAzIMcBMQP0Ybl1Mm",
|
||||||
|
"type": "arrow"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"updated": 1670307372550,
|
||||||
|
"link": null,
|
||||||
|
"locked": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "rectangle",
|
||||||
|
"version": 264,
|
||||||
|
"versionNonce": 1267158257,
|
||||||
|
"isDeleted": false,
|
||||||
|
"id": "wZLPkORf755_2Vp0J6I0V",
|
||||||
|
"fillStyle": "hachure",
|
||||||
|
"strokeWidth": 1,
|
||||||
|
"strokeStyle": "solid",
|
||||||
|
"roughness": 1,
|
||||||
|
"opacity": 100,
|
||||||
|
"angle": 0,
|
||||||
|
"x": 566.9963325816416,
|
||||||
|
"y": 289.9758066195945,
|
||||||
|
"strokeColor": "#000000",
|
||||||
|
"backgroundColor": "#fab005",
|
||||||
|
"width": 248,
|
||||||
|
"height": 50,
|
||||||
|
"seed": 359801906,
|
||||||
|
"groupIds": [],
|
||||||
|
"strokeSharpness": "sharp",
|
||||||
|
"boundElements": [
|
||||||
|
{
|
||||||
|
"type": "text",
|
||||||
|
"id": "9TujIdwDvtinylO3z50y6"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "eryKwAzIMcBMQP0Ybl1Mm",
|
||||||
|
"type": "arrow"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Zc9GOJ8DsIQYo4WaGvvHy",
|
||||||
|
"type": "arrow"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"updated": 1670307379131,
|
||||||
|
"link": null,
|
||||||
|
"locked": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "rectangle",
|
||||||
|
"version": 376,
|
||||||
|
"versionNonce": 1807861489,
|
||||||
|
"isDeleted": false,
|
||||||
|
"id": "290mWFx31fA5smc5FqPUr",
|
||||||
|
"fillStyle": "hachure",
|
||||||
|
"strokeWidth": 1,
|
||||||
|
"strokeStyle": "solid",
|
||||||
|
"roughness": 1,
|
||||||
|
"opacity": 100,
|
||||||
|
"angle": 0,
|
||||||
|
"x": 607.9963325816416,
|
||||||
|
"y": 392.9758066195945,
|
||||||
|
"strokeColor": "#000000",
|
||||||
|
"backgroundColor": "#228be6",
|
||||||
|
"width": 143,
|
||||||
|
"height": 50,
|
||||||
|
"seed": 1948766318,
|
||||||
|
"groupIds": [],
|
||||||
|
"strokeSharpness": "sharp",
|
||||||
|
"boundElements": [
|
||||||
|
{
|
||||||
|
"type": "text",
|
||||||
|
"id": "_ISR-LCZm2Hu2G57R_uxN"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Zc9GOJ8DsIQYo4WaGvvHy",
|
||||||
|
"type": "arrow"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "hUUqTCXva-vZjnBeM-PR3",
|
||||||
|
"type": "arrow"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"updated": 1670307888001,
|
||||||
|
"link": null,
|
||||||
|
"locked": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "rectangle",
|
||||||
|
"version": 518,
|
||||||
|
"versionNonce": 2136415391,
|
||||||
|
"isDeleted": false,
|
||||||
|
"id": "kbEG_cCZadugfCPxYedhf",
|
||||||
|
"fillStyle": "hachure",
|
||||||
|
"strokeWidth": 1,
|
||||||
|
"strokeStyle": "solid",
|
||||||
|
"roughness": 1,
|
||||||
|
"opacity": 100,
|
||||||
|
"angle": 0,
|
||||||
|
"x": 614.9963325816416,
|
||||||
|
"y": 589.9758066195944,
|
||||||
|
"strokeColor": "#000000",
|
||||||
|
"backgroundColor": "#228be6",
|
||||||
|
"width": 131,
|
||||||
|
"height": 50,
|
||||||
|
"seed": 97599794,
|
||||||
|
"groupIds": [],
|
||||||
|
"strokeSharpness": "sharp",
|
||||||
|
"boundElements": [
|
||||||
|
{
|
||||||
|
"type": "text",
|
||||||
|
"id": "6KjVrNy_dxGXJtntdqrjY"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "hUUqTCXva-vZjnBeM-PR3",
|
||||||
|
"type": "arrow"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "bplSSGA4kyy-Av7nKNK1B",
|
||||||
|
"type": "arrow"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "qukSk_W6enSdwERPEPkhZ",
|
||||||
|
"type": "arrow"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"updated": 1670307888001,
|
||||||
|
"link": null,
|
||||||
|
"locked": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "text",
|
||||||
|
"version": 110,
|
||||||
|
"versionNonce": 1350901746,
|
||||||
|
"isDeleted": false,
|
||||||
|
"id": "JmEBjNProPAgJQZUvMGGa",
|
||||||
|
"fillStyle": "hachure",
|
||||||
|
"strokeWidth": 1,
|
||||||
|
"strokeStyle": "solid",
|
||||||
|
"roughness": 1,
|
||||||
|
"opacity": 100,
|
||||||
|
"angle": 0,
|
||||||
|
"x": 643.9963325816416,
|
||||||
|
"y": 199.9758066195945,
|
||||||
|
"strokeColor": "#000000",
|
||||||
|
"backgroundColor": "transparent",
|
||||||
|
"width": 102,
|
||||||
|
"height": 20,
|
||||||
|
"seed": 1889147762,
|
||||||
|
"groupIds": [],
|
||||||
|
"strokeSharpness": "sharp",
|
||||||
|
"boundElements": [],
|
||||||
|
"updated": 1670164406970,
|
||||||
|
"link": null,
|
||||||
|
"locked": false,
|
||||||
|
"fontSize": 16,
|
||||||
|
"fontFamily": 1,
|
||||||
|
"text": "new Shapes()",
|
||||||
|
"baseline": 14,
|
||||||
|
"textAlign": "center",
|
||||||
|
"verticalAlign": "middle",
|
||||||
|
"containerId": "fxk8rHocjpTteICJMa6n8",
|
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|
|||||||
|
<figure markdown>
|
||||||
|
{ width=128 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
<h1 class="title">Zeichenmaschine.xyz</h1>
|
||||||
|
<h2 class="subtitle">Eine kleine Java-Bibliothek für grafische Programmierung im
|
||||||
|
Informatikunterricht.</h2>
|
||||||
|
|
||||||
|
## Projektidee
|
||||||
|
|
||||||
|
Die **Zeichenmaschine** ist eine für den Informatikunterricht entwickelte
|
||||||
|
Bibliothek, die unter anderem an [Processing](https://processing.org/) angelehnt
|
||||||
|
ist. Die Bibliothek soll einige der üblichen Anfängerschwierigkeiten mit Java
|
||||||
|
vereinfachen und grafische Ausgaben für Schülerinnen und Schüler im Unterricht
|
||||||
|
leichter nutzbar machen.
|
||||||
|
|
||||||
|
!!! warning
|
||||||
|
|
||||||
|
Das Projekt befindet sich noch in der Entwicklungsphase und auch wenn die
|
||||||
|
aktuelle Version schon funktionsfähig ist und einen Großteil der angestrebten
|
||||||
|
Funktionen enthält, ist noch keine stabile Version 1.0 erreicht. Vor allem
|
||||||
|
am Umfang und konsistenten Design der APIs gilt es noch zu arbeiten und es
|
||||||
|
können sich Änderungen ergeben.
|
||||||
|
|
||||||
|
Feedback und Vorschläge zu diesem Prozess (oder auch eine Beteiligung an der
|
||||||
|
Entwicklung) können sehr gerne über [Github](https://github.com/jneug) oder
|
||||||
|
[Mastodon](https://bildung.social/@ngb) an mich kommuniziert werden.
|
||||||
|
|
||||||
|
(Gleiches gilt für diese Webseite zum Projekt.)
|
||||||
|
|
||||||
|
## Dokumentation
|
||||||
|
|
||||||
|
* [Schnellstart](quickstart.md)
|
||||||
|
* [Installation](installation.md)
|
||||||
|
* {{ javadoc_link() }}
|
||||||
|
|
||||||
|
## Über die Zeichenmaschine
|
||||||
|
|
||||||
|
Die _Zeichenmaschine_ ist aus dem Wunsch entstanden, nach einer Einführung in
|
||||||
|
die Grundlagen der Programmiersprache Java mit Processing, einen Übergang zur
|
||||||
|
objektorientierten Modellierung und Programmierung mit BlueJ zu leichter zu
|
||||||
|
ermöglichen. Mit Processing kann zwar auch objektorientiert programmiert werden,
|
||||||
|
aber mit Blick auf die Sekundarstufe II in NRW ist ein Wechsel zu einer
|
||||||
|
generellen Programmierumgebung wie BlueJ wünschenswert.
|
||||||
|
|
||||||
|
Die Motivation von Processing, schnell grafische Ergebnisse der eigenen
|
||||||
|
Programme zu sehen, sollte aber für den Übergang erhalten bleiben. So ist eine
|
||||||
|
kleine Bibliothek mit minimalen Abhängigkeiten entstanden, die an Processing
|
||||||
|
angelehnt einfache Schnittstellen bereitstellte, um Programmen eine grafische
|
||||||
|
Ausgabe zu ermöglichen, ohne viel "Boilerplate" Code schreiben zu müssen.
|
||||||
|
|
||||||
|
Aus diesen Anfängen ist nach und nach eine umfassende Grafikbibliothek
|
||||||
|
entstanden, die als _Zeichenmaschine_ veröffentlicht wurde.
|
||||||
|
|
||||||
|
### Was die Zeichenmaschine nicht ist
|
||||||
|
|
||||||
|
Die Bibliothek hat nicht den Anspruch, ein Konkurrent zu Processing oder
|
||||||
|
anderen, seit Jahren etablierten und ausgereiften, Grafiksystemen zu sein. Vor
|
||||||
|
allem ist die _Zeichenmaschine_ keine vollwertige Game Engine, die auf die
|
||||||
|
Ausführung komplexer Spiele spezialisiert ist. Für diese Zwecke gibt es genügend
|
||||||
|
Alternativen, von deren Nutzung gar nicht abgeraten werden soll.
|
||||||
|
|
||||||
|
## Aufbau der Zeichenmaschine
|
||||||
|
|
||||||
|
!!! info
|
||||||
|
|
||||||
|
In der Zeichenmaschine werden bewusst nur englischsprachige Bezeichner für
|
||||||
|
Klassen, Methoden und Variablen verwendet. Ausnahme sind einzelne Klassen,
|
||||||
|
die im Zusammnehang mit dem Namen der Bibliothek stehen, wie die
|
||||||
|
Hauptklasse `Zeichenmaschine`.
|
||||||
7
docs/home_override/home.html
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
{% extends "base.html" %}
|
||||||
|
|
||||||
|
{% block tabs %}
|
||||||
|
{{ super() }}
|
||||||
|
{% endblock %}
|
||||||
|
{% block content %}{% endblock %}
|
||||||
|
{% block footer %}{% endblock %}
|
||||||
46
docs/installation.md
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
# Installation
|
||||||
|
|
||||||
|
Um ein einfaches Projekt mit der **Zeichenmaschine** aufzusetzen ist nicht mehr
|
||||||
|
nötig, als
|
||||||
|
die [JAR-Datei der aktuellen Version](https://github.com/jneug/zeichenmaschine/release/latest)
|
||||||
|
herunterzuladen und dem *Classpath* des Projekts hinzuzufügen. Beschreibungen
|
||||||
|
für
|
||||||
|
verschiedene Entwicklungsumgebungen sind hier aufgelistet.
|
||||||
|
|
||||||
|
## Integration in Entwicklungsumgebungen
|
||||||
|
|
||||||
|
### BlueJ
|
||||||
|
|
||||||
|
[BlueJ](https://bluej.org) sucht an drei Orten nach Bibliotheken, die für ein
|
||||||
|
Projekt in den Classpath aufgenommen werden:
|
||||||
|
|
||||||
|
- Für ein einzelnes Projekt im Projektordner im Unterordner `+libs`.
|
||||||
|
- Im Reiter "Bibliotheken" der BlueJ-Einstellungen.
|
||||||
|
|
||||||
|
Hier können Programmbibliotheken hinzugefügt werden, die dann allen Projekten
|
||||||
|
zur Verfügung stehen.
|
||||||
|
|
||||||
|
- Für alle Projekte und alle Nutzer dieser BlueJ-Version im
|
||||||
|
Unterordner `userlib` des Programmordners.
|
||||||
|
|
||||||
|
Auf Windows-Systemen ist dieser im Order `lib` des Installationsordners von BlueJ zu finden.
|
||||||
|
|
||||||
|
Auf macos-Systemen muss via Rechtsklick auf die Programmdatei `BlueJ.app` über den Menüpunkt "Paketinhalt zeigen" in den Ordner `Contents/Resources/Java/` navigiert werden.
|
||||||
|
|
||||||
|
### VSCode / VSCodium
|
||||||
|
|
||||||
|
> Coming soon
|
||||||
|
|
||||||
|
### IntelliJ
|
||||||
|
|
||||||
|
> Coming soon
|
||||||
|
|
||||||
|
### Eclipse
|
||||||
|
|
||||||
|
> Coming soon
|
||||||
|
|
||||||
|
### NetBeans
|
||||||
|
|
||||||
|
> Coming soon
|
||||||
|
|
||||||
|
## Unterstützung für MP3
|
||||||
128
docs/macros.py
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
import re
|
||||||
|
from typing import List
|
||||||
|
|
||||||
|
|
||||||
|
def define_env(env):
|
||||||
|
@env.macro
|
||||||
|
def javadoc(clazz: str = None, target: str = None) -> str:
|
||||||
|
if not "javadoc_url" in env.variables:
|
||||||
|
return clazz
|
||||||
|
|
||||||
|
if not clazz:
|
||||||
|
return f"{env.variables['javadoc_url'].rstrip('/')}/index.html"
|
||||||
|
else:
|
||||||
|
if "javadoc_default_package" in env.variables and not clazz.startswith(env.variables['javadoc_default_package']):
|
||||||
|
clazz = f"{env.variables['javadoc_default_package'].rstrip('.')}.{clazz}"
|
||||||
|
javadoc_url = env.variables["javadoc_url"].rstrip("/")
|
||||||
|
|
||||||
|
path = list()
|
||||||
|
name = list()
|
||||||
|
|
||||||
|
for p in clazz.split('.'):
|
||||||
|
if p[0].islower():
|
||||||
|
path.append(p)
|
||||||
|
else:
|
||||||
|
name.append(p)
|
||||||
|
|
||||||
|
path = '/'.join(path) + '/' + '.'.join(name) + ".html"
|
||||||
|
if target:
|
||||||
|
path = f"{path}#{target}"
|
||||||
|
return f"{javadoc_url}/{path}"
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def jd(cl: str = None, t: str = None) -> str:
|
||||||
|
return javadoc(cl, t)
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def javadoc_link(
|
||||||
|
clazz: str = None,
|
||||||
|
target: str = None,
|
||||||
|
strip_package: bool = True,
|
||||||
|
strip_clazz: bool = False,
|
||||||
|
strip_params: bool = True,
|
||||||
|
title: str = None
|
||||||
|
) -> str:
|
||||||
|
name = clazz or "Javadoc"
|
||||||
|
if strip_package:
|
||||||
|
if clazz and clazz.rfind(".") > -1:
|
||||||
|
name = clazz[clazz.rfind(".") + 1 :]
|
||||||
|
if target:
|
||||||
|
# _target = re.sub(r"([^(][^,]*?\.)*?([^)]+)", lambda m: m.group(2), target)
|
||||||
|
_target = target
|
||||||
|
|
||||||
|
if m := re.match(r'^(.+?)\((.*)\)$', _target):
|
||||||
|
if strip_params and m.group(2):
|
||||||
|
params = m.group(2).split(',')
|
||||||
|
for i, param in enumerate(params):
|
||||||
|
dot = param.rfind('.')
|
||||||
|
if dot >= 0:
|
||||||
|
params[i] = param[dot+1:].strip()
|
||||||
|
params = ", ".join(params)
|
||||||
|
_target = f'{m.group(1)}({params})'
|
||||||
|
|
||||||
|
if strip_clazz:
|
||||||
|
name = _target
|
||||||
|
else:
|
||||||
|
name = f"{name}.{_target}"
|
||||||
|
if title:
|
||||||
|
name = title
|
||||||
|
|
||||||
|
return f"[`{name}`]({javadoc(clazz, target)})"
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def jdl(
|
||||||
|
cl: str = None,
|
||||||
|
t: str = None,
|
||||||
|
p: bool = False,
|
||||||
|
c: bool = True,
|
||||||
|
title: str = None
|
||||||
|
) -> str:
|
||||||
|
return javadoc_link(cl, t, strip_package=not p, strip_clazz=not c, strip_params=True, title=title)
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def jdc(
|
||||||
|
cl: str,
|
||||||
|
p: bool = False
|
||||||
|
) -> str:
|
||||||
|
return javadoc_link(cl, strip_package=not p)
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def jdm(
|
||||||
|
cl: str,
|
||||||
|
t: str,
|
||||||
|
p: bool = False,
|
||||||
|
c: bool = False
|
||||||
|
) -> str:
|
||||||
|
return javadoc_link(cl, t, strip_package=not p, strip_clazz=not c)
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def javadoc_signature(
|
||||||
|
clazz: str = None,
|
||||||
|
member: str = None,
|
||||||
|
package: str = None,
|
||||||
|
params: List[str] = list(),
|
||||||
|
) -> str:
|
||||||
|
sig = clazz or ""
|
||||||
|
if clazz and package:
|
||||||
|
sig = f"{package}.{sig}"
|
||||||
|
if member:
|
||||||
|
sig = f"{sig}#{member}"
|
||||||
|
|
||||||
|
pparams = ",".join(params)
|
||||||
|
sig = f"{sig}({pparams})"
|
||||||
|
|
||||||
|
return sig
|
||||||
|
|
||||||
|
@env.macro
|
||||||
|
def jds(
|
||||||
|
cl: str = None,
|
||||||
|
m: str = None,
|
||||||
|
pkg: str = None,
|
||||||
|
params: List[str] = list(),
|
||||||
|
) -> str:
|
||||||
|
javadoc_signature(cl, m, pkg, params)
|
||||||
|
|
||||||
|
|
||||||
|
# schule/ngb/zm/Zeichenmaschine.html#setCursor(java.awt.Image,int,int)
|
||||||
|
# schule/ngb/zm/Zeichenmaschine.html#getLayer(java.lang.Class)
|
||||||
|
# schule/ngb/zm/DrawableLayer.html#add(schule.ngb.zm.Drawable...)
|
||||||
606
docs/quickstart.md
Normal file
@@ -0,0 +1,606 @@
|
|||||||
|
# Schnellstart mit der Zeichenmaschine
|
||||||
|
|
||||||
|
Um die **Zeichenmaschine** in einem Projekt zu nutzen ist nicht mehr nötig, als
|
||||||
|
die [JAR-Datei der aktuellen Version](https://github.com/jneug/zeichenmaschine/release/latest)
|
||||||
|
herunterzuladen und
|
||||||
|
dem [Classpath](https://www.delftstack.com/de/howto/java/java-classpath-/)
|
||||||
|
hinzuzufügen. Eine Beschreibung für verschiedene Entwicklungsumgebungen findet
|
||||||
|
sich im Abschnitt [Installation](installation.md).
|
||||||
|
|
||||||
|
## Die Basisklasse
|
||||||
|
|
||||||
|
Eine _Zeichenmaschine_ wird immer als Unterklasse von {{ javadoc_link("
|
||||||
|
schule.ngb.zm.Zeichenmaschine") }} erstellt.
|
||||||
|
|
||||||
|
```java
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Die gezeigte Klasse ist schon eine lauffähige Zeichenmaschine und kann gestartet
|
||||||
|
werden.
|
||||||
|
|
||||||
|
!!! note "main Methode"
|
||||||
|
|
||||||
|
Bei einigen Entwicklungsumgebungen muss noch eine `main` Methode erstellt
|
||||||
|
werden, um die Zeichenmaschine zu starten:
|
||||||
|
|
||||||
|
```java
|
||||||
|
public static void main(String[] args) {
|
||||||
|
new Shapes();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Es öffnet sich ein Zeichenfenster in einer vordefinierten Größe. Um die
|
||||||
|
Abmessungen und den Titel des Fensters zu ändern, legen wir einen Konstruktor
|
||||||
|
an.
|
||||||
|
|
||||||
|
???+ example "Quelltext"
|
||||||
|
|
||||||
|
```java
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Starten wir das Projekt, wird eine Zeichenfläche in der Größe 800-mal-800 Pixel
|
||||||
|
erstellt und in einem Fenster mit dem Titel „Shapes“ angezeigt.
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
### Formen zeichnen
|
||||||
|
|
||||||
|
Eine Zeichenmaschine hat verschiedene Möglichkeiten, Inhalte in das
|
||||||
|
Zeichenfenster zu zeichnen. Um ein einfaches statisches Bild zu erzeugen,
|
||||||
|
überschreiben wir die {{ jdl("schule.ngb.zm.Zeichenmaschine", "draw()",
|
||||||
|
c=False) }} Methode.
|
||||||
|
|
||||||
|
???+ example "Quelltext"
|
||||||
|
|
||||||
|
```java
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw() {
|
||||||
|
background.setColor(BLUE);
|
||||||
|
|
||||||
|
drawing.setFillColor(255, 223, 34);
|
||||||
|
drawing.noStroke();
|
||||||
|
drawing.circle(400, 400, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Wir sehen einen gelben Kreis (ohne Konturlinie) auf einem blauen Hintergrund.
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
### Vorbereitung der Zeichenfläche
|
||||||
|
|
||||||
|
Im Beispiel oben setzen wir die Hintergrundfarbe auf Blau, die Füllfarbe auf
|
||||||
|
Gelb und deaktivieren die Konturlinie. Wenn diese Einstellungen für alle
|
||||||
|
Zeichenobjekte gleich bleiben, können wir sie statt in `draw()` auch in die {{
|
||||||
|
jdl('Zeichenmaschine', 'setup()', c=False) }} Methode schreiben. Diese bereitet
|
||||||
|
die Zeichenfläche vor dem ersten Zeichnen vor.
|
||||||
|
|
||||||
|
???+ example "Quelltext"
|
||||||
|
|
||||||
|
```java
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setup() {
|
||||||
|
background.setColor(BLUE);
|
||||||
|
|
||||||
|
drawing.setFillColor(255, 223, 34);
|
||||||
|
drawing.noStroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw() {
|
||||||
|
for( int i = 0; i < 10; i++ ) {
|
||||||
|
drawing.circle(
|
||||||
|
random(0, canvasWidth),
|
||||||
|
random(0, canvasHeight),
|
||||||
|
random(50, 200)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Im Beispiel setzen wir nun die Grundeinstellungen in der `setup()` Methode. In
|
||||||
|
`draw()` werden zehn gelbe Kreise an Zufallskoordinaten gezeichnet.
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
!!! tip ""
|
||||||
|
|
||||||
|
Mit {{ jdm("Constants", "canvasWidth") }} und
|
||||||
|
{{ jdm("Constants", "canvasHeight") }} kannst du in der Zeichenmaschine
|
||||||
|
auf die aktuelle Größe der Zeichenfläche zugreifen.
|
||||||
|
{{ jdm("Constants", "random(int,int)") }} erzeugt eine Zufallszahl
|
||||||
|
innerhalb der angegebenen Grenzen.
|
||||||
|
|
||||||
|
## Interaktionen mit der Maus: Whack-a-mole
|
||||||
|
|
||||||
|
Mit der Zeichenmaschine lassen sich Interaktionen mit der Maus leicht umsetzen.
|
||||||
|
Wor wollen das Beispielprogramm zu einem
|
||||||
|
[Whac-A-Mole](https://de.wikipedia.org/wiki/Whac-A-Mole) Spiel erweitern.
|
||||||
|
|
||||||
|
Auf der Zeichenfläche wird nur noch ein gelber Kreis an einer zufälligen Stelle
|
||||||
|
angezeigt. Sobald die Spieler:in auf den Kreis klickt, soll dieser an eine neue
|
||||||
|
Position springen.
|
||||||
|
|
||||||
|
Damit wir den Kreis an eine neue Position springen lassen können, müssen wir
|
||||||
|
zufällige `x`- und `y`-Koordinaten generieren. Dazu erstellen wir zunächst zwei
|
||||||
|
_Objektvariablen_ für die Koordinaten, die in der `setup()` Methode mit
|
||||||
|
zufälligen Werte initialisiert werden. Diese benutzen wir, um die `draw
|
||||||
|
()` Methode anzupassen.
|
||||||
|
|
||||||
|
??? example "Quelltext"
|
||||||
|
|
||||||
|
```Java
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
private int moleRadius = 20;
|
||||||
|
|
||||||
|
private int moleX;
|
||||||
|
|
||||||
|
private int moleY;
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setup() {
|
||||||
|
background.setColor(BLUE);
|
||||||
|
|
||||||
|
drawing.setFillColor(255, 223, 34);
|
||||||
|
drawing.noStroke();
|
||||||
|
|
||||||
|
moleX = random(50, canvasWidth - 50);
|
||||||
|
moleY = random(50, canvasHeight - 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw() {
|
||||||
|
drawing.clear();
|
||||||
|
drawing.circle(moleX, moleY, moleRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=600 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
Als Nächstes prüfen wir bei jedem Mausklick, ob die Mauskoordinaten innerhalb
|
||||||
|
des gelben Kreises (des Maulwurfs) liegen. Die Mauskoordinaten sind jederzeit
|
||||||
|
über die Variablen `mouseX` und `mouseY` abrufbar. Um zu prüfen, ob diese
|
||||||
|
Koordinaten innerhalb des Kreises liegen, vergleichen wir den Abstand zwischen
|
||||||
|
Kreismittelpunkt `(moleX, moleY)` und den Mauskoordinaten
|
||||||
|
`(mouseX, mouseY)` mit dem Radius des Kreises (im Bild grün). Ist die Entfernung
|
||||||
|
kleiner als der Radius (blauer Kreis), wurde innerhalb des Kreises geklickt.
|
||||||
|
Sonst außerhalb (roter Kreis).
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
Den Abstand vom Mittelpunkt zur Maus lässt sich mithilfe des Satzes des
|
||||||
|
Pythagoras leicht selber berechnen. Die Zeichenmaschine kann uns diese Arbeit
|
||||||
|
aber auch abnehmen und stellt eine Methode dafür bereit
|
||||||
|
({{ jdm("Constants", "distance(double,double,double,double)") }}).
|
||||||
|
|
||||||
|
Um auf einen Mausklick zu reagieren, ergänzen wir die
|
||||||
|
{{ jdm("Zeichenmaschine", "mouseClicked()") }} Methode:
|
||||||
|
|
||||||
|
```
|
||||||
|
@Override
|
||||||
|
public void mouseClicked() {
|
||||||
|
if( distance(moleX, moleY, mouseX, mouseY) < moleRadius ) {
|
||||||
|
moleX = random(50, canvasWidth - 50);
|
||||||
|
moleY = random(50, canvasHeight - 50);
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
??? example "Quelltext"
|
||||||
|
|
||||||
|
```Java
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
private int moleRadius = 20;
|
||||||
|
|
||||||
|
private int moleX;
|
||||||
|
|
||||||
|
private int moleY;
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setup() {
|
||||||
|
background.setColor(BLUE);
|
||||||
|
|
||||||
|
drawing.setFillColor(255, 223, 34);
|
||||||
|
drawing.noStroke();
|
||||||
|
|
||||||
|
moleX = random(50, canvasWidth - 50);
|
||||||
|
moleY = random(50, canvasHeight - 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw() {
|
||||||
|
drawing.clear();
|
||||||
|
drawing.circle(moleX, moleY, moleRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseClicked() {
|
||||||
|
if( distance(moleX, moleY, mouseX, mouseY) < moleRadius ) {
|
||||||
|
moleX = random(50, canvasWidth - 50);
|
||||||
|
moleY = random(50, canvasHeight - 50);
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
!!! warning ""
|
||||||
|
|
||||||
|
Der Aufruf von {{ jdm("Zeichenmaschine", "redraw()") }} zeichnet
|
||||||
|
die Zeichenfläche neu, indem die `draw()` Methode erneut aufgerufen wird.
|
||||||
|
Du solltest `draw()` niemals direkt aufrufen.
|
||||||
|
|
||||||
|
Nun springt der Kreis an eine andere Stelle, wenn er direkt mit der Maus
|
||||||
|
angeklickt wird.
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
## Ein paar Details zur Zeichenmaschine
|
||||||
|
|
||||||
|
Die _Zeichenmaschine_ wurde stark von der kreativen Programmierumgebung
|
||||||
|
[Processing](https://processing.org) inspiriert. Wenn Du Processing schon
|
||||||
|
kennst, dann werden Dir einige der Konzepte der _Zeichenmaschine_ schon bekannt
|
||||||
|
vorkommen.
|
||||||
|
|
||||||
|
### Farben
|
||||||
|
|
||||||
|
Farben können auf verschiedene Weisen angegeben werden. Unser Beispiel nutzt
|
||||||
|
bisher zwei Arten:
|
||||||
|
|
||||||
|
1. Die einfachste Möglichkeit sind die _Farbkonstanten_
|
||||||
|
wie {{ jdm('Constants', 'BLUE') }} oder {{ jdm('Constants', 'RED') }}. Im
|
||||||
|
Beispiel setzen wir den Hintergrund auf die Farbe `BLUE`.
|
||||||
|
2. Farben werden häufig im RGB-Farbraum definiert. Dazu wird jeweils der Rot-,
|
||||||
|
Grün- und Blauanteil der Farbe als Wert zwischen 0 und 255 angegeben. Im
|
||||||
|
Beispiel setzen wir die Farbe der Kreise auf `255, 223, 34`, also viel Rot
|
||||||
|
und Grün und nur ein wenig Blau.
|
||||||
|
|
||||||
|
### Ebenen
|
||||||
|
|
||||||
|
Die Zeichenfläche besteht aus einzelnen {{ jdl("Layer", title="Ebenen") }}, die
|
||||||
|
auf übereinander liegen. Bis auf die unterste Ebene sind die Ebenen zunächst
|
||||||
|
durchsichtig, wodurch die Zeichnungen unterer Ebenen durchscheinen.
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=600 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
Eine _Zeichenmaschine_ besitzt zu Beginn drei Ebenen:
|
||||||
|
|
||||||
|
1. Die unterste Ebene ist ein {{ jdc("layers.ColorLayer") }}, die nur aus einer
|
||||||
|
Farbe (oder einem Farbverlauf) besteht und keine durchsichtigen Bereiche
|
||||||
|
besitzt. Im Beispiel setzen wir diese Ebene auf die Farbe `BLUE`.
|
||||||
|
2. Die nächste Ebene ist ein {{ jdc("layers.DrawingLayer") }}, auf die wir
|
||||||
|
unsere Formen zeichnen können. Die Ebene ist zunächst komplett durchsichtig.
|
||||||
|
3. Die oberste Ebene ist ein {{ jdc("layers.ShapesLayer") }}, die zur
|
||||||
|
Darstellung von Form-Objekten der Klasse {{ jdc("shapes.Shape") }} genutzt
|
||||||
|
werden kann.
|
||||||
|
|
||||||
|
Du kannst einer Zeichenfläche aber auch beliebige neue oder selbst programmierte
|
||||||
|
Ebenen hinzufügen.
|
||||||
|
|
||||||
|
### Ablauf
|
||||||
|
|
||||||
|
Die _Zeichenmaschine_ ruft nach dem Start die Methoden in einem festen Ablauf
|
||||||
|
auf.
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=500 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
Erstellst Du eine _Zeichenmaschine_ (beziehungsweise ein Objekt einer
|
||||||
|
Unterklasse), dann wird zuerst die {{ jdm('Zeichenmaschine', 'setup()') }}
|
||||||
|
Methode ausgeführt. Danach folgt einmalig die
|
||||||
|
{{ jdm('Zeichenmaschine', 'draw()') }} Methode und dann endet das Hauptprogramm.
|
||||||
|
|
||||||
|
Die Eingaben der Maus werden in einem parallelen Ablauf (einem _Thread_)
|
||||||
|
abgefangen und daraufhin die {{ jdm('Zeichenmaschine', 'mouseClicked()') }}
|
||||||
|
Methode aufgerufen. In unserem Programm prüfen wir, ob mit der Maus
|
||||||
|
innerhalb des Kreises geklickt wurde und rufen dann
|
||||||
|
{{ jdm('Zeichenmaschine', 'redraw()') }} auf, woraufhin ein weiteres Mal
|
||||||
|
`draw()` ausgeführt wird.
|
||||||
|
|
||||||
|
In _Processing_ wird dies der "statische" Modus genannt, weil das Programm nur
|
||||||
|
einmal abläuft und dann stoppt. "Statisch" trifft es nicht ganz, da das Programm
|
||||||
|
ja zum Beispiel durch Mauseingaben auch verändert werden kann. Wichtig ist aber,
|
||||||
|
dass mit `redraw()` die Zeichenfläche manuell neu gezeichnet werden muss, damit
|
||||||
|
sich der Inhalt ändert.
|
||||||
|
|
||||||
|
## Dynamische Programme
|
||||||
|
|
||||||
|
Wir wollen unser kleines Spiel dynamischer machen, indem die Kreise nur drei
|
||||||
|
Sekunden angezeigt werden und dann von selbst an einen neuen Ort springen.
|
||||||
|
Schafft man es, den Kreis in dieser Zeit anzuklicken, bekommt man einen Punkt.
|
||||||
|
|
||||||
|
Als zusätzliche Herausforderung lassen wir jeden Kreis in den drei Sekunden
|
||||||
|
immer kleiner werden.
|
||||||
|
|
||||||
|
### Die Update-Draw-Schleifen
|
||||||
|
|
||||||
|
{ width=200 align=right }
|
||||||
|
|
||||||
|
Bisher hat die _Zeichenmaschine_ einmalig `draw()` aufgerufen und dann nur noch
|
||||||
|
auf Benutzereingaben mit der Maus reagiert. Nun wollen wir das gezeichnete Bild
|
||||||
|
aber laufend anpassen. Der Kreis soll schrumpfen und nach 3 Sekunden
|
||||||
|
verschwinden.
|
||||||
|
|
||||||
|
Dazu ergänzen wir ein {{ jdl('Zeichenmaschine', 'update(double)', c=False) }}
|
||||||
|
Methode in unserem Programm. Nun schaltet die _Zeichenmaschine_ in einen
|
||||||
|
dynamischen Modus und startet die _Update-Draw-Schleife_. Das beduetet, nach
|
||||||
|
Aufruf von `setup()` wird fortlaufend immer wieder zuerst `update()` und dann
|
||||||
|
`draw()` aufgerufen.
|
||||||
|
|
||||||
|
Jeder Aufruf der `draw()` Methode zeichnet nun die Zeichenfläche neu. Jedes
|
||||||
|
Bild, das gezeichnet wird (auch, wenn es genauso aussieht, wie das davor), nennt
|
||||||
|
man ein _Frame_. Von Videospielen kennst Du vielleicht schon den Begriff "
|
||||||
|
_Frames per second_" (Fps, dt. Bilder pro Sekunde). Er bedeutet, wie oft das
|
||||||
|
Spiel neue Frames zeichnet, oder in der _Zeichenmaschine_, wie oft `draw()` pro
|
||||||
|
Sekunde aufgerufen wird. Normalerweise passiert dies genau 60-mal pro Sekunde.
|
||||||
|
|
||||||
|
### Lebenszeit eines Kreises
|
||||||
|
|
||||||
|
Jeder Kreis soll drei Sekunden zu sehen sein. Daher fügen wir eine neue
|
||||||
|
Objektvariable namens `moleTime` ein, die zunächst auf drei steht. Da wir auch
|
||||||
|
Bruchteile von Skeunden abziehen wollen, wählen wir als Datentyp `double`:
|
||||||
|
|
||||||
|
```Java
|
||||||
|
private double moleTime=3.0;
|
||||||
|
```
|
||||||
|
|
||||||
|
Der Parameter `delta`, der `update()` Methode ist der Zeitraum in Sekunden, seit
|
||||||
|
dem letzten Frame. Subtrahieren wir diesen Wert bei jedem Frame von `moleTime`,
|
||||||
|
wird der Wert immer kleiner. Dann müssen wir nur noch prüfen, ob er kleiner Null
|
||||||
|
ist und in dem Fall den Kreis auf eine neue Position springen lassen.
|
||||||
|
|
||||||
|
Die Größe des Kreises passen wir so an, dass der Anteil der vergangenen Zeit die
|
||||||
|
Größe des Kreises bestimmt:
|
||||||
|
|
||||||
|
```Java
|
||||||
|
drawing.circle(moleX,moleY,moleRadius*(moleTime/3.0));
|
||||||
|
```
|
||||||
|
|
||||||
|
??? example "Quelltext"
|
||||||
|
|
||||||
|
```Java
|
||||||
|
import schule.ngb.zm.Zeichenmaschine;
|
||||||
|
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
private int moleRadius = 20;
|
||||||
|
|
||||||
|
private int moleX;
|
||||||
|
|
||||||
|
private int moleY;
|
||||||
|
|
||||||
|
private double moleTime;
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setup() {
|
||||||
|
background.setColor(BLUE);
|
||||||
|
|
||||||
|
drawing.setFillColor(255, 223, 34);
|
||||||
|
drawing.noStroke();
|
||||||
|
|
||||||
|
randomizeMole();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void randomizeMole() {
|
||||||
|
moleX = random(moleRadius*2, canvasWidth - moleRadius*2);
|
||||||
|
moleY = random(moleRadius*2, canvasHeight - moleRadius*2);
|
||||||
|
moleTime = 3.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
moleTime -= delta;
|
||||||
|
|
||||||
|
if( moleTime <= 0 ) {
|
||||||
|
randomizeMole();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw() {
|
||||||
|
drawing.clear();
|
||||||
|
drawing.circle(moleX, moleY, moleRadius * (moleTime / 3.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseClicked() {
|
||||||
|
if( distance(moleX, moleY, mouseX, mouseY) < moleRadius ) {
|
||||||
|
randomizeMole();
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void main( String[] args ) {
|
||||||
|
new Shapes();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
!!! tip ""
|
||||||
|
|
||||||
|
Der Maulwurf muss mittlerweile an drei verschiedenen Stellen im Programm
|
||||||
|
auf eine zufällige Position gesetzt werden (am Anfang, wenn er angeklickt
|
||||||
|
wurde und wenn die drei Sekunden abgelaufen sind). Daher wurde das Versetzen
|
||||||
|
in eine eigene Methode `randomizeMole()` ausgelagert.
|
||||||
|
|
||||||
|
### Punktezähler
|
||||||
|
|
||||||
|
Zum Schluss wollen wir noch bei jedem Treffer mit der Maus die Punkte Zählen und
|
||||||
|
als Text auf die Zeichenfläche schreiben.
|
||||||
|
|
||||||
|
Dazu ergänzen wir eine weitere Objektvariable `score`, die in `mouseClicked()`
|
||||||
|
erhöht wird, falls der Kreis getroffen wurde.
|
||||||
|
|
||||||
|
Um den Punktestand anzuzeigen ergänzen wir in `draw()` einen Aufruf von
|
||||||
|
{{ jdl('layers.DrawingLayer', 'text(java.lang.String,double,double,schule.ngb.zm.Options.Direction)') }}
|
||||||
|
mit dem Inhalt von `score` und den Koordinaten, an denen der Text gezeigt
|
||||||
|
werden soll.
|
||||||
|
Die Zeichenebene zeichnet im Moment alle Formen und Text ausgehend vom Zentrum
|
||||||
|
der Form. Damit der Text 10 Pixel vom Rand entfernt links oben angezeigt wird,
|
||||||
|
können wir der Text Methode (und allen anderen, die etwas zeichnen) eine {{
|
||||||
|
jdl('Options.Direction', title='Richtung') }} übergeben, die festlegt, von
|
||||||
|
welchem Ausgangspunkt (oder _Ankerpunkt_) die Form gezeichnet werden soll.
|
||||||
|
|
||||||
|
```Java
|
||||||
|
drawing.setFillColor(BLACK);
|
||||||
|
drawing.text("Punkte: "+score,10,10,NORTHWEST);
|
||||||
|
```
|
||||||
|
|
||||||
|
<figure markdown>
|
||||||
|
{ width=400 }
|
||||||
|
</figure>
|
||||||
|
|
||||||
|
??? example "Quelltext"
|
||||||
|
|
||||||
|
```Java
|
||||||
|
import schule.ngb.zm.Zeichenmaschine;
|
||||||
|
|
||||||
|
public class Shapes extends Zeichenmaschine {
|
||||||
|
|
||||||
|
private int moleRadius = 20;
|
||||||
|
|
||||||
|
private int moleX;
|
||||||
|
|
||||||
|
private int moleY;
|
||||||
|
|
||||||
|
private double moleTime;
|
||||||
|
|
||||||
|
private int score = 0;
|
||||||
|
|
||||||
|
public Shapes() {
|
||||||
|
super(800, 800, "Shapes");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setup() {
|
||||||
|
background.setColor(BLUE);
|
||||||
|
|
||||||
|
drawing.noStroke();
|
||||||
|
drawing.setFontSize(24);
|
||||||
|
|
||||||
|
randomizeMole();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void randomizeMole() {
|
||||||
|
moleX = random(moleRadius*2, canvasWidth - moleRadius*2);
|
||||||
|
moleY = random(moleRadius*2, canvasHeight - moleRadius*2);
|
||||||
|
moleTime = 3.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
moleTime -= delta;
|
||||||
|
|
||||||
|
if( moleTime <= 0 ) {
|
||||||
|
randomizeMole();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw() {
|
||||||
|
drawing.clear();
|
||||||
|
|
||||||
|
drawing.setFillColor(255, 223, 34);
|
||||||
|
drawing.circle(moleX, moleY, moleRadius * (moleTime / 3.0));
|
||||||
|
|
||||||
|
drawing.setFillColor(BLACK);
|
||||||
|
drawing.text("Punkte: " + score, 10, 10, NORTHWEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseClicked() {
|
||||||
|
if( distance(moleX, moleY, mouseX, mouseY) < moleRadius ) {
|
||||||
|
score += 1;
|
||||||
|
randomizeMole();
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void main( String[] args ) {
|
||||||
|
new Shapes();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Wie es weitergehen kann
|
||||||
|
|
||||||
|
In diesem Schnellstart-Tutorial hast Du die Grundlagen der _Zeichenmaschine_
|
||||||
|
gelernt. Um weiterzumachen, kannst Du versuchen, das Whack-a-mole Spiel um diese
|
||||||
|
Funktionen zu erweitern:
|
||||||
|
|
||||||
|
- Mehrere "Maulwürfe" gleichzeitig.
|
||||||
|
- Unterschiedliche Zeiten pro Maulwurf.
|
||||||
|
|
||||||
|
Wenn Du mehr über die Möglichkeiten lernen möchtest, die Dir die
|
||||||
|
_Zeichenmaschine_ bereitstellt, kannst Du Dir die weiteren Tutorials in dieser
|
||||||
|
Dokumentation ansehen. Ein guter Startpunkt ist das
|
||||||
|
[Aquarium](tutorials/aquarium/aquarium1.md).
|
||||||
|
|
||||||
|
Viele verschiedene Beispiele, ohne detailliertes Tutorial, findest Du in der
|
||||||
|
Kategorie Beispiele und auf GitHub im Repository
|
||||||
|
[jneug/zeichenmaschine-examples](https://github.com/jneug/zeichenmaschine-examples).
|
||||||
19
docs/tutorials/aquarium/aquarium1.md
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
# Tutorial: Aquarium
|
||||||
|
|
||||||
|
In diesem Tutorial wollen wir mithilfe der _Zeichenmaschine_ ein (bonbonbuntes)
|
||||||
|
interaktives Aquarium entwickeln. Dabei werden wir in verschiedenen Ausbaustufen
|
||||||
|
zunächst das System Modellieren und dann implementieren.
|
||||||
|
|
||||||
|
!!! info "Mein bonbonbuntes Aquarium"
|
||||||
|
|
||||||
|
Das Projekt [Mein bonbonbuntes Aquarium](http://blog.schockwellenreiter.de/2021/02/2021021201.html)
|
||||||
|
stammt ursprünglich aus dem Blog [Schockwellenreiter](http://blog.schockwellenreiter.de)
|
||||||
|
von [Jörg Kantel](http://cognitiones.kantel-chaos-team.de/cv.html).
|
||||||
|
|
||||||
|
Das Endprodukt soll folgendes umfassen:
|
||||||
|
|
||||||
|
- Darstellung eines hübschen Aquariums mit Fischen, die hin und her schwimmen.
|
||||||
|
- Zur Darstellung wollen wir wie im Original die Sprites aus dem [Fish Pack von Kenny.nl](https://www.kenney.nl/assets/fish-pack) nutzen.
|
||||||
|
- Das Aquarium soll durch passende Geräusche untermalt werden.
|
||||||
|
- Bei einem Klick in das Aquarium soll ein zufälliger Fisch erscheinen.
|
||||||
|
- Bei einem Druck auf die Leertaste soll ein Hai durch das Aquarium schwimmen und alle Fische auf seinem Weg auffressen.
|
||||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
5
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
distributionBase=GRADLE_USER_HOME
|
||||||
|
distributionPath=wrapper/dists
|
||||||
|
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-bin.zip
|
||||||
|
zipStoreBase=GRADLE_USER_HOME
|
||||||
|
zipStorePath=wrapper/dists
|
||||||
234
gradlew
vendored
Executable file
@@ -0,0 +1,234 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
#
|
||||||
|
# Copyright © 2015-2021 the original authors.
|
||||||
|
#
|
||||||
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
# you may not use this file except in compliance with the License.
|
||||||
|
# You may obtain a copy of the License at
|
||||||
|
#
|
||||||
|
# https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
#
|
||||||
|
# Unless required by applicable law or agreed to in writing, software
|
||||||
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
# See the License for the specific language governing permissions and
|
||||||
|
# limitations under the License.
|
||||||
|
#
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
#
|
||||||
|
# Gradle start up script for POSIX generated by Gradle.
|
||||||
|
#
|
||||||
|
# Important for running:
|
||||||
|
#
|
||||||
|
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||||
|
# noncompliant, but you have some other compliant shell such as ksh or
|
||||||
|
# bash, then to run this script, type that shell name before the whole
|
||||||
|
# command line, like:
|
||||||
|
#
|
||||||
|
# ksh Gradle
|
||||||
|
#
|
||||||
|
# Busybox and similar reduced shells will NOT work, because this script
|
||||||
|
# requires all of these POSIX shell features:
|
||||||
|
# * functions;
|
||||||
|
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||||
|
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||||
|
# * compound commands having a testable exit status, especially «case»;
|
||||||
|
# * various built-in commands including «command», «set», and «ulimit».
|
||||||
|
#
|
||||||
|
# Important for patching:
|
||||||
|
#
|
||||||
|
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||||
|
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||||
|
#
|
||||||
|
# The "traditional" practice of packing multiple parameters into a
|
||||||
|
# space-separated string is a well documented source of bugs and security
|
||||||
|
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||||
|
# options in "$@", and eventually passing that to Java.
|
||||||
|
#
|
||||||
|
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||||
|
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||||
|
# see the in-line comments for details.
|
||||||
|
#
|
||||||
|
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||||
|
# Darwin, MinGW, and NonStop.
|
||||||
|
#
|
||||||
|
# (3) This script is generated from the Groovy template
|
||||||
|
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||||
|
# within the Gradle project.
|
||||||
|
#
|
||||||
|
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||||
|
#
|
||||||
|
##############################################################################
|
||||||
|
|
||||||
|
# Attempt to set APP_HOME
|
||||||
|
|
||||||
|
# Resolve links: $0 may be a link
|
||||||
|
app_path=$0
|
||||||
|
|
||||||
|
# Need this for daisy-chained symlinks.
|
||||||
|
while
|
||||||
|
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||||
|
[ -h "$app_path" ]
|
||||||
|
do
|
||||||
|
ls=$( ls -ld "$app_path" )
|
||||||
|
link=${ls#*' -> '}
|
||||||
|
case $link in #(
|
||||||
|
/*) app_path=$link ;; #(
|
||||||
|
*) app_path=$APP_HOME$link ;;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
|
||||||
|
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
|
||||||
|
|
||||||
|
APP_NAME="Gradle"
|
||||||
|
APP_BASE_NAME=${0##*/}
|
||||||
|
|
||||||
|
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||||
|
|
||||||
|
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||||
|
MAX_FD=maximum
|
||||||
|
|
||||||
|
warn () {
|
||||||
|
echo "$*"
|
||||||
|
} >&2
|
||||||
|
|
||||||
|
die () {
|
||||||
|
echo
|
||||||
|
echo "$*"
|
||||||
|
echo
|
||||||
|
exit 1
|
||||||
|
} >&2
|
||||||
|
|
||||||
|
# OS specific support (must be 'true' or 'false').
|
||||||
|
cygwin=false
|
||||||
|
msys=false
|
||||||
|
darwin=false
|
||||||
|
nonstop=false
|
||||||
|
case "$( uname )" in #(
|
||||||
|
CYGWIN* ) cygwin=true ;; #(
|
||||||
|
Darwin* ) darwin=true ;; #(
|
||||||
|
MSYS* | MINGW* ) msys=true ;; #(
|
||||||
|
NONSTOP* ) nonstop=true ;;
|
||||||
|
esac
|
||||||
|
|
||||||
|
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||||
|
|
||||||
|
|
||||||
|
# Determine the Java command to use to start the JVM.
|
||||||
|
if [ -n "$JAVA_HOME" ] ; then
|
||||||
|
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||||
|
# IBM's JDK on AIX uses strange locations for the executables
|
||||||
|
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||||
|
else
|
||||||
|
JAVACMD=$JAVA_HOME/bin/java
|
||||||
|
fi
|
||||||
|
if [ ! -x "$JAVACMD" ] ; then
|
||||||
|
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||||
|
|
||||||
|
Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
location of your Java installation."
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
JAVACMD=java
|
||||||
|
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||||
|
|
||||||
|
Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
location of your Java installation."
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Increase the maximum file descriptors if we can.
|
||||||
|
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||||
|
case $MAX_FD in #(
|
||||||
|
max*)
|
||||||
|
MAX_FD=$( ulimit -H -n ) ||
|
||||||
|
warn "Could not query maximum file descriptor limit"
|
||||||
|
esac
|
||||||
|
case $MAX_FD in #(
|
||||||
|
'' | soft) :;; #(
|
||||||
|
*)
|
||||||
|
ulimit -n "$MAX_FD" ||
|
||||||
|
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||||
|
esac
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Collect all arguments for the java command, stacking in reverse order:
|
||||||
|
# * args from the command line
|
||||||
|
# * the main class name
|
||||||
|
# * -classpath
|
||||||
|
# * -D...appname settings
|
||||||
|
# * --module-path (only if needed)
|
||||||
|
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||||
|
|
||||||
|
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||||
|
if "$cygwin" || "$msys" ; then
|
||||||
|
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||||
|
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||||
|
|
||||||
|
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||||
|
|
||||||
|
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||||
|
for arg do
|
||||||
|
if
|
||||||
|
case $arg in #(
|
||||||
|
-*) false ;; # don't mess with options #(
|
||||||
|
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||||
|
[ -e "$t" ] ;; #(
|
||||||
|
*) false ;;
|
||||||
|
esac
|
||||||
|
then
|
||||||
|
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||||
|
fi
|
||||||
|
# Roll the args list around exactly as many times as the number of
|
||||||
|
# args, so each arg winds up back in the position where it started, but
|
||||||
|
# possibly modified.
|
||||||
|
#
|
||||||
|
# NB: a `for` loop captures its iteration list before it begins, so
|
||||||
|
# changing the positional parameters here affects neither the number of
|
||||||
|
# iterations, nor the values presented in `arg`.
|
||||||
|
shift # remove old arg
|
||||||
|
set -- "$@" "$arg" # push replacement arg
|
||||||
|
done
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Collect all arguments for the java command;
|
||||||
|
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||||
|
# shell script including quotes and variable substitutions, so put them in
|
||||||
|
# double quotes to make sure that they get re-expanded; and
|
||||||
|
# * put everything else in single quotes, so that it's not re-expanded.
|
||||||
|
|
||||||
|
set -- \
|
||||||
|
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||||
|
-classpath "$CLASSPATH" \
|
||||||
|
org.gradle.wrapper.GradleWrapperMain \
|
||||||
|
"$@"
|
||||||
|
|
||||||
|
# Use "xargs" to parse quoted args.
|
||||||
|
#
|
||||||
|
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||||
|
#
|
||||||
|
# In Bash we could simply go:
|
||||||
|
#
|
||||||
|
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||||
|
# set -- "${ARGS[@]}" "$@"
|
||||||
|
#
|
||||||
|
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||||
|
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||||
|
# character that might be a shell metacharacter, then use eval to reverse
|
||||||
|
# that process (while maintaining the separation between arguments), and wrap
|
||||||
|
# the whole thing up as a single "set" statement.
|
||||||
|
#
|
||||||
|
# This will of course break if any of these variables contains a newline or
|
||||||
|
# an unmatched quote.
|
||||||
|
#
|
||||||
|
|
||||||
|
eval "set -- $(
|
||||||
|
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||||
|
xargs -n1 |
|
||||||
|
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||||
|
tr '\n' ' '
|
||||||
|
)" '"$@"'
|
||||||
|
|
||||||
|
exec "$JAVACMD" "$@"
|
||||||
89
gradlew.bat
vendored
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
@rem
|
||||||
|
@rem Copyright 2015 the original author or authors.
|
||||||
|
@rem
|
||||||
|
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
@rem you may not use this file except in compliance with the License.
|
||||||
|
@rem You may obtain a copy of the License at
|
||||||
|
@rem
|
||||||
|
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
@rem
|
||||||
|
@rem Unless required by applicable law or agreed to in writing, software
|
||||||
|
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
@rem See the License for the specific language governing permissions and
|
||||||
|
@rem limitations under the License.
|
||||||
|
@rem
|
||||||
|
|
||||||
|
@if "%DEBUG%" == "" @echo off
|
||||||
|
@rem ##########################################################################
|
||||||
|
@rem
|
||||||
|
@rem Gradle startup script for Windows
|
||||||
|
@rem
|
||||||
|
@rem ##########################################################################
|
||||||
|
|
||||||
|
@rem Set local scope for the variables with windows NT shell
|
||||||
|
if "%OS%"=="Windows_NT" setlocal
|
||||||
|
|
||||||
|
set DIRNAME=%~dp0
|
||||||
|
if "%DIRNAME%" == "" set DIRNAME=.
|
||||||
|
set APP_BASE_NAME=%~n0
|
||||||
|
set APP_HOME=%DIRNAME%
|
||||||
|
|
||||||
|
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||||
|
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||||
|
|
||||||
|
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||||
|
|
||||||
|
@rem Find java.exe
|
||||||
|
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||||
|
|
||||||
|
set JAVA_EXE=java.exe
|
||||||
|
%JAVA_EXE% -version >NUL 2>&1
|
||||||
|
if "%ERRORLEVEL%" == "0" goto execute
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||||
|
echo.
|
||||||
|
echo Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
echo location of your Java installation.
|
||||||
|
|
||||||
|
goto fail
|
||||||
|
|
||||||
|
:findJavaFromJavaHome
|
||||||
|
set JAVA_HOME=%JAVA_HOME:"=%
|
||||||
|
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||||
|
|
||||||
|
if exist "%JAVA_EXE%" goto execute
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||||
|
echo.
|
||||||
|
echo Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
echo location of your Java installation.
|
||||||
|
|
||||||
|
goto fail
|
||||||
|
|
||||||
|
:execute
|
||||||
|
@rem Setup the command line
|
||||||
|
|
||||||
|
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||||
|
|
||||||
|
|
||||||
|
@rem Execute Gradle
|
||||||
|
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||||
|
|
||||||
|
:end
|
||||||
|
@rem End local scope for the variables with windows NT shell
|
||||||
|
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||||
|
|
||||||
|
:fail
|
||||||
|
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||||
|
rem the _cmd.exe /c_ return code!
|
||||||
|
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||||
|
exit /b 1
|
||||||
|
|
||||||
|
:mainEnd
|
||||||
|
if "%OS%"=="Windows_NT" endlocal
|
||||||
|
|
||||||
|
:omega
|
||||||
83
mkdocs.yml
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
site_name: Zeichenmaschine.xyz
|
||||||
|
site_description: Eine kleine Java-Bibliothek für grafische Programmierung im Informatikunterricht.
|
||||||
|
site_author: J. Neugebauer
|
||||||
|
repo_url: https://github.com/jneug/zeichenmaschine
|
||||||
|
repo_name: jneug/zeichenmaschine
|
||||||
|
|
||||||
|
site_dir: build/docs/site
|
||||||
|
|
||||||
|
theme:
|
||||||
|
name: material
|
||||||
|
custom_dir: docs/home_override/
|
||||||
|
language: de
|
||||||
|
logo: assets/icon_64.png
|
||||||
|
favicon: assets/icon_32.png
|
||||||
|
features:
|
||||||
|
- content.code.annotate
|
||||||
|
- navigation.top
|
||||||
|
- navigation.tracking
|
||||||
|
- search.suggest
|
||||||
|
font: false
|
||||||
|
palette:
|
||||||
|
- media: "(prefers-color-scheme: light)"
|
||||||
|
scheme: default
|
||||||
|
primary: blue
|
||||||
|
accent: deep orange
|
||||||
|
toggle:
|
||||||
|
icon: material/weather-sunny
|
||||||
|
name: Dunkles Design aktivieren
|
||||||
|
- media: "(prefers-color-scheme: dark)"
|
||||||
|
scheme: slate
|
||||||
|
primary: blue
|
||||||
|
accent: deep orange
|
||||||
|
toggle:
|
||||||
|
icon: material/weather-night
|
||||||
|
name: Helles Design aktivieren
|
||||||
|
extra_css:
|
||||||
|
- assets/zmstyles.css
|
||||||
|
|
||||||
|
nav:
|
||||||
|
- Einführung: einfuehrung.md
|
||||||
|
- Schnellstart: schnellstart.md
|
||||||
|
- Installation: installation.md
|
||||||
|
- Tutorials:
|
||||||
|
- Aquarium: tutorials/aquarium/aquarium1.md
|
||||||
|
- Beispiele:
|
||||||
|
- Mondrian: beispiele/mondrian.md
|
||||||
|
|
||||||
|
markdown_extensions:
|
||||||
|
- admonition
|
||||||
|
- attr_list
|
||||||
|
- def_list
|
||||||
|
- footnotes
|
||||||
|
- md_in_html
|
||||||
|
- toc:
|
||||||
|
permalink: true
|
||||||
|
- pymdownx.magiclink
|
||||||
|
- pymdownx.betterem:
|
||||||
|
smart_enable: all
|
||||||
|
- pymdownx.caret
|
||||||
|
- pymdownx.smartsymbols
|
||||||
|
- pymdownx.emoji:
|
||||||
|
emoji_index: !!python/name:materialx.emoji.twemoji
|
||||||
|
emoji_generator: !!python/name:materialx.emoji.to_svg
|
||||||
|
- pymdownx.highlight:
|
||||||
|
anchor_linenums: true
|
||||||
|
- pymdownx.inlinehilite
|
||||||
|
- pymdownx.snippets
|
||||||
|
- pymdownx.details
|
||||||
|
- pymdownx.superfences:
|
||||||
|
custom_fences:
|
||||||
|
- name: mermaid
|
||||||
|
class: mermaid
|
||||||
|
format: !!python/name:pymdownx.superfences.fence_code_format
|
||||||
|
plugins:
|
||||||
|
- search:
|
||||||
|
lang: de
|
||||||
|
separator: '[\s\-\.]'
|
||||||
|
- macros:
|
||||||
|
module_name: docs/macros
|
||||||
|
|
||||||
|
extra:
|
||||||
|
javadoc_url: https://zeichenmaschine.xyz/docs/
|
||||||
|
javadoc_default_package: schule.ngb.zm
|
||||||
25
requirements.txt
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
certifi==2022.9.24
|
||||||
|
charset-normalizer==2.1.1
|
||||||
|
click==8.1.3
|
||||||
|
ghp-import==2.1.0
|
||||||
|
idna==3.4
|
||||||
|
Jinja2==3.1.2
|
||||||
|
Markdown==3.3.7
|
||||||
|
MarkupSafe==2.1.1
|
||||||
|
mergedeep==1.3.4
|
||||||
|
mkdocs==1.4.1
|
||||||
|
mkdocs-macros-plugin==0.7.0
|
||||||
|
mkdocs-material==8.5.6
|
||||||
|
mkdocs-material-extensions==1.0.3
|
||||||
|
packaging==21.3
|
||||||
|
Pygments==2.13.0
|
||||||
|
pymdown-extensions==9.6
|
||||||
|
pyparsing==3.0.9
|
||||||
|
python-dateutil==2.8.2
|
||||||
|
PyYAML==6.0
|
||||||
|
pyyaml_env_tag==0.1
|
||||||
|
requests==2.28.1
|
||||||
|
six==1.16.0
|
||||||
|
termcolor==2.0.1
|
||||||
|
urllib3==1.26.12
|
||||||
|
watchdog==2.1.9
|
||||||
2
settings.gradle
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
rootProject.name = 'zeichenmaschine'
|
||||||
|
|
||||||
194
src/main/java/schule/ngb/zm/BasicDrawable.java
Normal file
@@ -0,0 +1,194 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.awt.MultipleGradientPaint;
|
||||||
|
import java.awt.Paint;
|
||||||
|
import java.awt.Stroke;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Basisimplementierung der {@link Strokeable} und {@link Fillable} APIs.
|
||||||
|
*
|
||||||
|
* Die Klasse bietet eine Grundlage zur Implementierung eigener Zeichenobjekte,
|
||||||
|
* die eine Füllung und eine Konturlinie haben können.
|
||||||
|
*/
|
||||||
|
public abstract class BasicDrawable extends Constants implements Strokeable, Fillable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob das Objekt gezeichnet werden soll.
|
||||||
|
*/
|
||||||
|
protected boolean visible = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Aktuelle Farbe der Konturlinie oder {@code null}, wenn das Objekt ohne
|
||||||
|
* Kontur dargestellt werden soll.
|
||||||
|
*/
|
||||||
|
protected schule.ngb.zm.Color strokeColor = DEFAULT_STROKECOLOR;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Dicke der Konturlinie. Wird nicht kleiner als 0.
|
||||||
|
*/
|
||||||
|
protected double strokeWeight = DEFAULT_STROKEWEIGHT;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Art der Konturlinie.
|
||||||
|
*/
|
||||||
|
protected Options.StrokeType strokeType = SOLID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cache für den aktuellen {@code Stroke} der Kontur. Wird nach Änderung
|
||||||
|
* einer der Kontureigenschaften auf {@code null} gesetzt und beim nächsten
|
||||||
|
* Zeichnen neu erstellt.
|
||||||
|
*/
|
||||||
|
protected Stroke stroke = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die aktuelle Füllfarbe der Form oder {@code null}, wenn das Objekt nicht
|
||||||
|
* gefüllt werden soll.
|
||||||
|
*/
|
||||||
|
protected Color fillColor = DEFAULT_FILLCOLOR;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der aktuelle Farbverlauf des Objektes oder {@code null}, wenn es keinen
|
||||||
|
* Farbverlauf besitzt.
|
||||||
|
*/
|
||||||
|
protected MultipleGradientPaint fill = null;
|
||||||
|
|
||||||
|
|
||||||
|
// Implementierung Drawable Interface
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob das Objekt angezeigt bzw. gezeichnet werden soll.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn das Objekt angezeigt werden soll,
|
||||||
|
* {@code false} sonst.
|
||||||
|
*/
|
||||||
|
public boolean isVisible() {
|
||||||
|
return visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Versteckt das Objekt.
|
||||||
|
*/
|
||||||
|
public void hide() {
|
||||||
|
visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zeigt das Objekt an.
|
||||||
|
*/
|
||||||
|
public void show() {
|
||||||
|
visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Versteckt da Objekt, wenn es derzeit angezeigt wird und zeigt es
|
||||||
|
* andernfalls an.
|
||||||
|
*/
|
||||||
|
public void toggle() {
|
||||||
|
visible = !visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void draw( Graphics2D graphics );
|
||||||
|
|
||||||
|
|
||||||
|
// Implementierung Fillable Interface
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFill( Paint fill ) {
|
||||||
|
if( fill == null ) {
|
||||||
|
this.fill = null;
|
||||||
|
} else if( fill instanceof Color ) {
|
||||||
|
this.fillColor = ((Color) fill);
|
||||||
|
this.fill = null;
|
||||||
|
} else if( fill instanceof MultipleGradientPaint ) {
|
||||||
|
this.fillColor = null;
|
||||||
|
this.fill = (MultipleGradientPaint) fill;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Paint getFill() {
|
||||||
|
if( fill != null ) {
|
||||||
|
return fill;
|
||||||
|
} else if( fillColor != null && fillColor.getAlpha() > 0 ) {
|
||||||
|
return fillColor;
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFillColor() {
|
||||||
|
return fillColor != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasGradient() {
|
||||||
|
return fill != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Color getFillColor() {
|
||||||
|
return fillColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFillColor( Color color ) {
|
||||||
|
fillColor = color;
|
||||||
|
fill = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MultipleGradientPaint getGradient() {
|
||||||
|
return fill;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Implementierung Strokeable Interface
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStroke( Stroke stroke ) {
|
||||||
|
this.stroke = stroke;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Stroke getStroke() {
|
||||||
|
if( stroke == null ) {
|
||||||
|
stroke = Strokeable.createStroke(strokeType, strokeWeight);
|
||||||
|
}
|
||||||
|
return stroke;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Color getStrokeColor() {
|
||||||
|
return strokeColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeColor( Color color ) {
|
||||||
|
strokeColor = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getStrokeWeight() {
|
||||||
|
return strokeWeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeWeight( double weight ) {
|
||||||
|
strokeWeight = weight;
|
||||||
|
this.stroke = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Options.StrokeType getStrokeType() {
|
||||||
|
return strokeType;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeType( Options.StrokeType type ) {
|
||||||
|
strokeType = type;
|
||||||
|
this.stroke = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,17 +1,25 @@
|
|||||||
package schule.ngb.zm;
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.awt.geom.AffineTransform;
|
||||||
|
import java.awt.geom.Rectangle2D;
|
||||||
|
import java.awt.image.ColorModel;
|
||||||
|
import java.io.BufferedReader;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.io.InputStreamReader;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Repräsentiert eine Farbe in der Zeichenmaschine.
|
* Repräsentiert eine Farbe in der Zeichenmaschine.
|
||||||
* <p>
|
* <p>
|
||||||
* Farben bestehen entweder aus einem Grauwert (zwischen <code>0</code> und
|
* Farben bestehen entweder aus einem Grauwert (zwischen 0 und 255) oder einem
|
||||||
* <code>255</code>) oder einem Rot-, Grün- und Blauanteil (jeweils zwischen
|
* Rot-, Grün- und Blauanteil (jeweils zwischen 0 und 255).
|
||||||
* <code>0</code> und <code>255</code>).
|
|
||||||
* <p>
|
* <p>
|
||||||
* Eine Farbe hat außerdem einen Transparenzwert zwischen <code>0</code>
|
* Eine Farbe hat außerdem einen Transparenzwert zwischen 0 (unsichtbar) und 255
|
||||||
* (unsichtbar) und <code>255</code> (deckend).
|
* (deckend).
|
||||||
*/
|
*/
|
||||||
public class Color {
|
@SuppressWarnings( "unused" )
|
||||||
|
public class Color implements Paint {
|
||||||
|
|
||||||
|
|
||||||
//@formatter:off
|
//@formatter:off
|
||||||
@@ -44,38 +52,67 @@ public class Color {
|
|||||||
* Die Farbe Zeichenmaschinen-Rot.
|
* Die Farbe Zeichenmaschinen-Rot.
|
||||||
*/
|
*/
|
||||||
public static final Color RED = new Color(240, 80, 37);
|
public static final Color RED = new Color(240, 80, 37);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Farbe Rot.
|
||||||
|
*/
|
||||||
|
public static final Color PURE_RED = new Color(255, 0, 0);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Grün.
|
* Die Farbe Zeichenmaschinen-Grün.
|
||||||
*/
|
*/
|
||||||
public static final Color GREEN = new Color(98, 199, 119);
|
public static final Color GREEN = new Color(98, 199, 119);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Farbe Grün.
|
||||||
|
*/
|
||||||
|
public static final Color PURE_GREEN = new Color(0, 255, 0);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Blau.
|
* Die Farbe Zeichenmaschinen-Blau.
|
||||||
*/
|
*/
|
||||||
public static final Color BLUE = new Color(49, 197, 244);
|
public static final Color BLUE = new Color(43, 128, 243); // 49, 197, 244
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Farbe Blau.
|
||||||
|
*/
|
||||||
|
public static final Color PURE_BLUE = new Color(0, 0, 255);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Gelb.
|
* Die Farbe Zeichenmaschinen-Gelb.
|
||||||
*/
|
*/
|
||||||
public static final Color YELLOW = new Color(248, 239, 34);
|
public static final Color YELLOW = new Color(248, 239, 34);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Farbe Gelb.
|
||||||
|
*/
|
||||||
|
public static final Color PURE_YELLOW = new Color(255, 255, 0);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Orange.
|
* Die Farbe Zeichenmaschinen-Orange.
|
||||||
*/
|
*/
|
||||||
public static final Color ORANGE = new Color(248, 158, 80);
|
public static final Color ORANGE = new Color(248, 158, 80);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Türkis.
|
* Die Farbe Zeichenmaschinen-Türkis.
|
||||||
*/
|
*/
|
||||||
public static final Color CYAN = new Color(java.awt.Color.CYAN);
|
public static final Color CYAN = new Color(java.awt.Color.CYAN);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Magenta.
|
* Die Farbe Zeichenmaschinen-Magenta.
|
||||||
*/
|
*/
|
||||||
public static final Color MAGENTA = new Color(java.awt.Color.MAGENTA);
|
public static final Color MAGENTA = new Color(java.awt.Color.MAGENTA);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Rosa.
|
* Die Farbe Zeichenmaschinen-Rosa.
|
||||||
*/
|
*/
|
||||||
public static final Color PINK = new Color(240, 99, 164);
|
public static final Color PINK = new Color(240, 99, 164);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Lila.
|
* Die Farbe Zeichenmaschinen-Lila.
|
||||||
*/
|
*/
|
||||||
public static final Color PURPLE = new Color(101, 0, 191);
|
public static final Color PURPLE = new Color(101, 0, 191);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Zeichenmaschinen-Braun.
|
* Die Farbe Zeichenmaschinen-Braun.
|
||||||
*/
|
*/
|
||||||
@@ -85,6 +122,7 @@ public class Color {
|
|||||||
* Die Farbe Helmholtz-Grün.
|
* Die Farbe Helmholtz-Grün.
|
||||||
*/
|
*/
|
||||||
public static final Color HGGREEN = new Color(0, 165, 81);
|
public static final Color HGGREEN = new Color(0, 165, 81);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Die Farbe Helmholtz-Rot.
|
* Die Farbe Helmholtz-Rot.
|
||||||
*/
|
*/
|
||||||
@@ -104,72 +142,68 @@ public class Color {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erstellt eine graue Farbe entsprechend des Grauwertes <var>gray</var>.
|
* Erstellt eine graue Farbe entsprechend dem Grauwert {@code gray}.
|
||||||
*
|
*
|
||||||
* @param gray Ein Grauwert zwischen <code>0</code> und <code>255</code>.
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
*/
|
*/
|
||||||
public Color( int gray ) {
|
public Color( int gray ) {
|
||||||
this(gray, gray, gray, 255);
|
this(gray, gray, gray, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erstellt eine graue Farbe entsprechend des Grauwertes <var>gray</var> und
|
* Erstellt eine graue Farbe entsprechend dem Grauwert {@code gray} und dem
|
||||||
* des Transparentwertes <var>alpha</var>.
|
* Transparenzwert {@code alpha}.
|
||||||
*
|
*
|
||||||
* @param gray Ein Grauwert zwischen <code>0</code> und <code>255</code>.
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
*/
|
*/
|
||||||
public Color( int gray, int alpha ) {
|
public Color( int gray, int alpha ) {
|
||||||
this(gray, gray, gray, alpha);
|
this(gray, gray, gray, alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erstellt eine Farbe. Die Parameter <var>red</var>, <var>green</var> und
|
* Erstellt eine Farbe. Die Parameter {@code red}, {@code green} und
|
||||||
* <var>blue</var> geben die Rot-, Grün- und Blauanteile der Farbe. Die Werte
|
* {@code blue} geben die Rot-, Grün- und Blauanteile der Farbe. Die Werte
|
||||||
* liegen zwischen <code>0</code> und <code>255</code>.
|
* liegen zwischen 0 und 255.
|
||||||
*
|
*
|
||||||
* @param red Rotwert zwischen <code>0</code> und <code>255</code>.
|
* @param red Rotwert zwischen 0 und 255.
|
||||||
* @param green Grünwert zwischen <code>0</code> und <code>255</code>.
|
* @param green Grünwert zwischen 0 und 255.
|
||||||
* @param blue Blauwert zwischen <code>0</code> und <code>255</code>.
|
* @param blue Blauwert zwischen 0 und 255.
|
||||||
* @return Ein passendes Farbobjekt.
|
|
||||||
*/
|
*/
|
||||||
public Color( int red, int green, int blue ) {
|
public Color( int red, int green, int blue ) {
|
||||||
this(red, green, blue, 255);
|
this(red, green, blue, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erstellt eine Farbe. Die Parameter <var>red</var>, <var>green</var> und
|
* Erstellt eine Farbe. Die Parameter {@code red}, {@code green} und
|
||||||
* <var>blue</var> geben die Rot-, Grün- und Blauanteile der Farbe. Die Werte
|
* {@code blue} geben die Rot-, Grün- und Blauanteile der Farbe. Die Werte
|
||||||
* liegen zwischen <code>0</code> und <code>255</code>.
|
* liegen zwischen 0 und 255. {@code alpha} gibt den den Transparentwert an
|
||||||
* <var>alpha</var> gibt den den Transparentwert an (auch zwischen
|
* (auch zwischen 0 und 255), wobei 0 komplett durchsichtig ist und 255
|
||||||
* code>0</code> und <code>255</code>), wobei
|
* komplett deckend.
|
||||||
* <code>0</code> komplett durchsichtig ist und <code>255</code> komplett
|
|
||||||
* deckend.
|
|
||||||
*
|
*
|
||||||
* @param red Rotwert zwischen <code>0</code> und <code>255</code>.
|
* @param red Rotwert zwischen 0 und 255.
|
||||||
* @param green Grünwert zwischen <code>0</code> und <code>255</code>.
|
* @param green Grünwert zwischen 0 und 255.
|
||||||
* @param blue Blauwert zwischen <code>0</code> und <code>255</code>.
|
* @param blue Blauwert zwischen 0 und 255.
|
||||||
* @param alpha Transparentwert zwischen <code>0</code> und <code>255</code>.
|
* @param alpha Transparentwert zwischen 0 und 255.
|
||||||
* @return Ein passendes Farbobjekt.
|
|
||||||
*/
|
*/
|
||||||
public Color( int red, int green, int blue, int alpha ) {
|
public Color( int red, int green, int blue, int alpha ) {
|
||||||
rgba = (alpha << 24) | (red << 16) | (green << 8) | blue;
|
rgba = ((alpha & 0xFF) << 24) | ((red & 0xFF) << 16) | ((green & 0xFF) << 8) | (blue & 0xFF);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erstellt eine Farbe als Kopie von <var>color</var>.
|
* Erstellt eine Farbe als Kopie von {@code color}.
|
||||||
*
|
*
|
||||||
* @param color
|
* @param color Eine Farbe.
|
||||||
*/
|
*/
|
||||||
public Color( Color color ) {
|
public Color( Color color ) {
|
||||||
this(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
|
this(color.getRGBA(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erstellt eine Farbe als Kopie von <var>color</var> und ersetzt den
|
* Erstellt eine Farbe als Kopie von {@code color} und ersetzt den
|
||||||
* Transparentwert durch <var>alpha</var>.
|
* Transparentwert durch {@code alpha}.
|
||||||
*
|
*
|
||||||
* @param color
|
* @param color Eine Farbe.
|
||||||
* @param alpha
|
* @param alpha Der neue Transparenzwert.
|
||||||
*/
|
*/
|
||||||
public Color( Color color, int alpha ) {
|
public Color( Color color, int alpha ) {
|
||||||
this(color.getRed(), color.getGreen(), color.getBlue(), alpha);
|
this(color.getRed(), color.getGreen(), color.getBlue(), alpha);
|
||||||
@@ -186,10 +220,11 @@ public class Color {
|
|||||||
/**
|
/**
|
||||||
* Interner Konstruktor für die Initialisierung einer Farbe mit einem
|
* Interner Konstruktor für die Initialisierung einer Farbe mit einem
|
||||||
* RGBA-Wert.
|
* RGBA-Wert.
|
||||||
*
|
* <p>
|
||||||
* Da der Konstruktor {@link #Color(int)} schon besetzt ist, muss hier der
|
* Da der Konstruktor {@link #Color(int)} schon besetzt ist, muss hier der
|
||||||
* Parameter {@code isRGBA} auf {@code true} gesetzt werden, damit {@code rgba}
|
* Parameter {@code isRGBA} auf {@code true} gesetzt werden, damit
|
||||||
* korrekt interpretiert wird.
|
* {@code rgba} korrekt interpretiert wird.
|
||||||
|
*
|
||||||
* @param rgba RGBA-wert der Farbe.
|
* @param rgba RGBA-wert der Farbe.
|
||||||
* @param isRGBA Sollte immer {@code true} sein.
|
* @param isRGBA Sollte immer {@code true} sein.
|
||||||
*/
|
*/
|
||||||
@@ -203,46 +238,97 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine Farbe aus einem kodierten RGBA Integer-Wert.
|
* Erzeugt eine Farbe aus einem kodierten RGBA Integer-Wert.
|
||||||
|
* <p>
|
||||||
|
* Der 32-bit Integer enthält (von rechts) in Bit 1 bis 8 den Rotwert, in
|
||||||
|
* Bit 9 bis 16 Grünwert, in Bit 17 bis 24 den Blauwert und in Bit 25 bis 32
|
||||||
|
* den Transparenzwert der Farbe.
|
||||||
*
|
*
|
||||||
* @param rgba
|
* @param rgba Eine RGBA-Farbe.
|
||||||
* @return
|
* @return Ein Farbobjekt.
|
||||||
*/
|
*/
|
||||||
public static Color getRGBColor( int rgba ) {
|
public static Color getRGBColor( int rgba ) {
|
||||||
Color c = new Color(rgba, true);
|
return new Color(rgba, true);
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Color getHSBColor(double h, double s, double b) {
|
|
||||||
return new Color(java.awt.Color.getHSBColor((float)h, (float)s, (float)b));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Color getHSLColor(double h, double s, double l) {
|
|
||||||
int rgb = Color.HSLtoRGB(new float[]{(float)h, (float)s, (float)l});
|
|
||||||
return Color.getRGBColor(rgb);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Color parseString( String pColor ) {
|
|
||||||
pColor = pColor.toLowerCase().strip();
|
|
||||||
if( pColor.contains("red") || pColor.contains("rot") ) {
|
|
||||||
return Color.RED.copy();
|
|
||||||
} else if( pColor.contains("blue") || pColor.contains("blau") ) {
|
|
||||||
return Color.BLUE.copy();
|
|
||||||
} else if( pColor.contains("green") || pColor.contains("grün") || pColor.contains("gruen") ) {
|
|
||||||
return Color.GREEN.copy();
|
|
||||||
} else if( pColor.contains("yellow") || pColor.contains("gelb") ) {
|
|
||||||
return Color.YELLOW.copy();
|
|
||||||
} else {
|
|
||||||
return new Color();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine Farbe aus einem hexadezimalen Code. Der Hexcode kann
|
* Erzeugt eine Farbe aus Werten im
|
||||||
* sechs- oder achtstellig sein (wenn ein Transparentwert vorhanden ist).
|
* <a href="https://de.wikipedia.org/wiki/HSV-Farbraum">HSB-Farbraum</a>.
|
||||||
* Dem Code kann ein <code>#</code> Zeichen vorangestellt sein.
|
* <p>
|
||||||
|
* {code h} beschreibt den Farbwert (engl. <em>hue</em>), {@code s} die
|
||||||
|
* Sättigung (engl. <em>saturation</em>) und {@code b} die absolute
|
||||||
|
* Helligkeit (engl. <em>brightness</em>) der Farbe. Alle Werte werden
|
||||||
|
* zwischen 0.0 und 1.0 angegeben.
|
||||||
*
|
*
|
||||||
* @param hexcode
|
* @param h Der Farbwert.
|
||||||
* @return
|
* @param s Die Sättigung.
|
||||||
|
* @param b Die absolute Helligkeit.
|
||||||
|
* @return Ein Farbobjekt.
|
||||||
|
* @see java.awt.Color#getHSBColor(float, float, float)
|
||||||
|
*/
|
||||||
|
public static Color getHSBColor( double h, double s, double b ) {
|
||||||
|
return new Color(java.awt.Color.getHSBColor((float) h, (float) s, (float) b));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine Farbe aus Werten im
|
||||||
|
* <a href="https://de.wikipedia.org/wiki/HSV-Farbraum">HSL-Farbraum</a>.
|
||||||
|
* <p>
|
||||||
|
* {code h} beschreibt den Farbwert (engl. <em>hue</em>), {@code s} die
|
||||||
|
* Sättigung (engl. <em>saturation</em>) und {@code l} die relative
|
||||||
|
* Helligkeit (engl. <em>lightness</em>) der Farbe. Alle Werte werden
|
||||||
|
* zwischen 0.0 und 1.0 angegeben.
|
||||||
|
*
|
||||||
|
* @param h Der Farbwert.
|
||||||
|
* @param s Die Sättigung.
|
||||||
|
* @param l Die relative Helligkeit.
|
||||||
|
* @return Ein Farbobjekt.
|
||||||
|
*/
|
||||||
|
public static Color getHSLColor( double h, double s, double l ) {
|
||||||
|
int rgb = Color.HSLtoRGB(new float[]{(float) h, (float) s, (float) l});
|
||||||
|
return Color.getRGBColor(rgb);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt aus einem Farbnamen ein Farbobjekt.
|
||||||
|
* <p>
|
||||||
|
* Die gültigen Farbnamen können unter <a
|
||||||
|
* href="https://htmlcolors.com/color-names">https://htmlcolors.com/color-names</a>
|
||||||
|
* nachgeschlagen werden.
|
||||||
|
*
|
||||||
|
* @param color Der Name einer Farbe.
|
||||||
|
* @return Ein Farbobjekt.
|
||||||
|
*/
|
||||||
|
public static Color parseString( String color ) {
|
||||||
|
color = color.toLowerCase().strip();
|
||||||
|
|
||||||
|
// Parse colornames file and return first match
|
||||||
|
try( InputStream in = Color.class.getResourceAsStream("colornames.csv"); BufferedReader reader = new BufferedReader(new InputStreamReader(in)) ) {
|
||||||
|
String line;
|
||||||
|
while( (line = reader.readLine()) != null ) {
|
||||||
|
String[] parts = line.split(",");
|
||||||
|
if( parts.length == 2 ) {
|
||||||
|
if( parts[0].equals(color) ) {
|
||||||
|
return Color.parseHexcode(parts[1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
// LOG?
|
||||||
|
}
|
||||||
|
return new Color();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine Farbe aus einem hexadezimalen Code. Der Hexcode kann drei-,
|
||||||
|
* sechs- oder achtstellig sein (wenn ein Transparentwert vorhanden ist).
|
||||||
|
* Dem Code kann ein {@code #} Zeichen vorangestellt sein, muss es aber
|
||||||
|
* nicht.
|
||||||
|
* <p>
|
||||||
|
* Bei einem dreistelligen Code wird jedes zeichen doppelt interpretiert.
|
||||||
|
* Das beduetet {@code #ABC} ist gleichbedeutend mit {@code #AABBCC}.
|
||||||
|
*
|
||||||
|
* @param hexcode Eine Farbe als Hexcode.
|
||||||
|
* @return Ein Farbobjekt.
|
||||||
*/
|
*/
|
||||||
public static Color parseHexcode( String hexcode ) {
|
public static Color parseHexcode( String hexcode ) {
|
||||||
if( hexcode.startsWith("#") ) {
|
if( hexcode.startsWith("#") ) {
|
||||||
@@ -259,8 +345,6 @@ public class Color {
|
|||||||
} else if( hexcode.length() == 8 ) {
|
} else if( hexcode.length() == 8 ) {
|
||||||
alpha = Integer.valueOf(hexcode.substring(6, 8), 16);
|
alpha = Integer.valueOf(hexcode.substring(6, 8), 16);
|
||||||
hexcode = hexcode.substring(0, 6);
|
hexcode = hexcode.substring(0, 6);
|
||||||
} else {
|
|
||||||
hexcode = hexcode;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Color.getRGBColor((alpha << 24) | Integer.valueOf(hexcode, 16));
|
return Color.getRGBColor((alpha << 24) | Integer.valueOf(hexcode, 16));
|
||||||
@@ -281,7 +365,7 @@ public class Color {
|
|||||||
if( color1 == null && color2 == null ) {
|
if( color1 == null && color2 == null ) {
|
||||||
throw new IllegalArgumentException("Color.interpolate() needs at least one color to be not null.");
|
throw new IllegalArgumentException("Color.interpolate() needs at least one color to be not null.");
|
||||||
}
|
}
|
||||||
if( t < 0.0 || color2 == null ) {
|
if( (color1 != null && t < 0.0) || color2 == null ) {
|
||||||
return color1.copy();
|
return color1.copy();
|
||||||
}
|
}
|
||||||
if( t > 1.0 || color1 == null ) {
|
if( t > 1.0 || color1 == null ) {
|
||||||
@@ -307,12 +391,12 @@ public class Color {
|
|||||||
if( c == 0 ) {
|
if( c == 0 ) {
|
||||||
h_ = 0;
|
h_ = 0;
|
||||||
} else if( max == r ) {
|
} else if( max == r ) {
|
||||||
h_ = (float) (g - b) / c;
|
h_ = (g - b) / c;
|
||||||
if( h_ < 0 ) h_ += 6.f;
|
if( h_ < 0 ) h_ += 6.f;
|
||||||
} else if( max == g ) {
|
} else if( max == g ) {
|
||||||
h_ = (float) (b - r) / c + 2.f;
|
h_ = (b - r) / c + 2.f;
|
||||||
} else if( max == b ) {
|
} else if( max == b ) {
|
||||||
h_ = (float) (r - g) / c + 4.f;
|
h_ = (r - g) / c + 4.f;
|
||||||
}
|
}
|
||||||
float h = 60.f * h_;
|
float h = 60.f * h_;
|
||||||
|
|
||||||
@@ -331,6 +415,14 @@ public class Color {
|
|||||||
return hsl;
|
return hsl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Konvertiert die Komponenten einer Farbe aus dem HSL-Farbraum in den
|
||||||
|
* RGB-Farbraum.
|
||||||
|
*
|
||||||
|
* @param hsl Die HSL-Komponenten als float-Array.
|
||||||
|
* @return Der RGBA-Farbwert.
|
||||||
|
* @see #HSLtoRGB(float[], int)
|
||||||
|
*/
|
||||||
public static int HSLtoRGB( float[] hsl ) {
|
public static int HSLtoRGB( float[] hsl ) {
|
||||||
return HSLtoRGB(hsl, 255);
|
return HSLtoRGB(hsl, 255);
|
||||||
}
|
}
|
||||||
@@ -338,10 +430,11 @@ public class Color {
|
|||||||
/**
|
/**
|
||||||
* Konvertiert eine Farbe mit Komponenten im HSL-Farbraum in den
|
* Konvertiert eine Farbe mit Komponenten im HSL-Farbraum in den
|
||||||
* RGB-Farbraum.
|
* RGB-Farbraum.
|
||||||
|
* <p>
|
||||||
|
* Die Farbkomponenten werden als float-Array übergeben. Im Index 0 steht
|
||||||
|
* der H-Wert im Bereich 0 bis 360, Index 1 und 2 enthalten den S- und
|
||||||
|
* L-Wert im Bereich von 0 bis 1.
|
||||||
*
|
*
|
||||||
* Die Farbkomponenten werden als Float-Array übergeben. Im Index 0 steht
|
|
||||||
* der h-Wert im Bereich 0 bis 360, Index 1 und 2 enthalten den s- und
|
|
||||||
* l-Wert im Bereich von 0 bis 1.
|
|
||||||
* @param hsl Die Farbkomponenten im HSL-Farbraum.
|
* @param hsl Die Farbkomponenten im HSL-Farbraum.
|
||||||
* @param alpha Ein Transparenzwert im Bereich 0 bis 255.
|
* @param alpha Ein Transparenzwert im Bereich 0 bis 255.
|
||||||
* @return Der RGBA-Wert der Farbe.
|
* @return Der RGBA-Wert der Farbe.
|
||||||
@@ -394,6 +487,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine Kopie dieser Farbe.
|
* Erzeugt eine Kopie dieser Farbe.
|
||||||
|
*
|
||||||
* @return Ein neues Farbobjekt.
|
* @return Ein neues Farbobjekt.
|
||||||
*/
|
*/
|
||||||
public Color copy() {
|
public Color copy() {
|
||||||
@@ -402,10 +496,11 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gibt den RGBA-Wert dieser Farbe zurück.
|
* Gibt den RGBA-Wert dieser Farbe zurück.
|
||||||
*
|
* <p>
|
||||||
* Eine Farbe wird als 32-Bit Integer gespeichert. Bits 24-31 enthalten
|
* Eine Farbe wird als 32-Bit Integer gespeichert. Bits 24-31 enthalten den
|
||||||
* den Transparenzwert, 16-23 den Rotwert, 8-15 den Grünwert und 0-7 den
|
* Transparenzwert, 16-23 den Rotwert, 8-15 den Grünwert und 0-7 den
|
||||||
* Blauwert der Farbe.
|
* Blauwert der Farbe.
|
||||||
|
*
|
||||||
* @return Der RGBA-Wert der Farbe.
|
* @return Der RGBA-Wert der Farbe.
|
||||||
* @see #getRed()
|
* @see #getRed()
|
||||||
* @see #getGreen()
|
* @see #getGreen()
|
||||||
@@ -418,6 +513,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gibt den Rotwert dieser Farbe zurück.
|
* Gibt den Rotwert dieser Farbe zurück.
|
||||||
|
*
|
||||||
* @return Der Rotwert der Farbe zwischen 0 und 255.
|
* @return Der Rotwert der Farbe zwischen 0 und 255.
|
||||||
*/
|
*/
|
||||||
public int getRed() {
|
public int getRed() {
|
||||||
@@ -426,6 +522,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gibt den Grünwert dieser Farbe zurück.
|
* Gibt den Grünwert dieser Farbe zurück.
|
||||||
|
*
|
||||||
* @return Der Grünwert der Farbe zwischen 0 und 255.
|
* @return Der Grünwert der Farbe zwischen 0 und 255.
|
||||||
*/
|
*/
|
||||||
public int getGreen() {
|
public int getGreen() {
|
||||||
@@ -434,6 +531,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gibt den Blauwert dieser Farbe zurück.
|
* Gibt den Blauwert dieser Farbe zurück.
|
||||||
|
*
|
||||||
* @return Der Blauwert der Farbe zwischen 0 und 255.
|
* @return Der Blauwert der Farbe zwischen 0 und 255.
|
||||||
*/
|
*/
|
||||||
public int getBlue() {
|
public int getBlue() {
|
||||||
@@ -442,6 +540,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gibt den Transparenzwert dieser Farbe zurück.
|
* Gibt den Transparenzwert dieser Farbe zurück.
|
||||||
|
*
|
||||||
* @return Der Transparenzwert der Farbe zwischen 0 und 255.
|
* @return Der Transparenzwert der Farbe zwischen 0 und 255.
|
||||||
*/
|
*/
|
||||||
public int getAlpha() {
|
public int getAlpha() {
|
||||||
@@ -450,9 +549,10 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt ein {@link java.awt.Color}-Objekt aus dieser Farbe.
|
* Erzeugt ein {@link java.awt.Color}-Objekt aus dieser Farbe.
|
||||||
|
* <p>
|
||||||
|
* Das erzeugte Farbobjekt hat dieselben Rot-, Grün-, Blau- und
|
||||||
|
* Transparenzwerte wie diese Farbe.
|
||||||
*
|
*
|
||||||
* Das erzeugte Farbobjekt hat dieselben Rot-, Grün-, Blau-
|
|
||||||
* und Transparenzwerte wie diese Farbe.
|
|
||||||
* @return Ein Java-Farbobjekt.
|
* @return Ein Java-Farbobjekt.
|
||||||
*/
|
*/
|
||||||
public java.awt.Color getJavaColor() {
|
public java.awt.Color getJavaColor() {
|
||||||
@@ -460,21 +560,48 @@ public class Color {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
public PaintContext createContext( ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints ) {
|
||||||
|
return getJavaColor().createContext(cm, deviceBounds, userBounds, xform, hints);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getTransparency() {
|
||||||
|
int alpha = getAlpha();
|
||||||
|
if( alpha == 0xff ) {
|
||||||
|
return Transparency.OPAQUE;
|
||||||
|
} else if( alpha == 0 ) {
|
||||||
|
return Transparency.BITMASK;
|
||||||
|
} else {
|
||||||
|
return Transparency.TRANSLUCENT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prüft, ob ein anderes Objekt zu diesem gleich ist.
|
* Prüft, ob ein anderes Objekt zu diesem gleich ist.
|
||||||
|
* <p>
|
||||||
|
* Die Methode gibt genau dann {@code true} zurück, wenn das andere Objekt
|
||||||
|
* nicht {@code null} ist, vom Typ {@code Color} ist und es dieselben Rot-,
|
||||||
|
* Grün-, Blau- und Transparenzwerte hat.
|
||||||
*
|
*
|
||||||
* Die Methode gibt genau dann {@code true} zurück, wenn das andere
|
|
||||||
* Objekt nicht {@code null} ist, vom Typ {@code Color} ist und es
|
|
||||||
* dieselben Rot-, Grün-, Blau- und Transparenzwerte hat.
|
|
||||||
* @param obj Das zu vergleichende Objekt.
|
* @param obj Das zu vergleichende Objekt.
|
||||||
* @return {@code true}, wenn die Objekte gleich sind, sonst {@code false}.
|
* @return {@code true}, wenn die Objekte gleich sind, sonst {@code false}.
|
||||||
*/
|
*/
|
||||||
|
@Override
|
||||||
public boolean equals( Object obj ) {
|
public boolean equals( Object obj ) {
|
||||||
return obj instanceof Color && ((Color)obj).getRGBA() == this.rgba;
|
if( obj == null ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if( obj instanceof Color ) {
|
||||||
|
return ((Color) obj).getRGBA() == this.rgba;
|
||||||
|
} else if( obj instanceof java.awt.Color ) {
|
||||||
|
return ((java.awt.Color) obj).getRGB() == this.rgba;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt einen Text-String, der diese Farbe beschreibt.
|
* Erzeugt einen Text-String, der diese Farbe beschreibt.
|
||||||
|
*
|
||||||
* @return Eine Textversion der Farbe.
|
* @return Eine Textversion der Farbe.
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
@@ -484,6 +611,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Berechnet einen Hashcode für dieses Farbobjekt.
|
* Berechnet einen Hashcode für dieses Farbobjekt.
|
||||||
|
*
|
||||||
* @return Ein Hashcode für diese Rabe.
|
* @return Ein Hashcode für diese Rabe.
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
@@ -492,7 +620,8 @@ public class Color {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine um 30% hellere Version dieser Farbe.
|
* Erzeugt eine um 30% hellere Version dieser Farbe.
|
||||||
|
*
|
||||||
* @return Ein Farbobjekt mit einer helleren Farbe.
|
* @return Ein Farbobjekt mit einer helleren Farbe.
|
||||||
*/
|
*/
|
||||||
public Color brighter() {
|
public Color brighter() {
|
||||||
@@ -501,6 +630,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine um {@code percent} hellere Version dieser Farbe.
|
* Erzeugt eine um {@code percent} hellere Version dieser Farbe.
|
||||||
|
*
|
||||||
* @param percent Eine Prozentzahl zwischen 0 und 100.
|
* @param percent Eine Prozentzahl zwischen 0 und 100.
|
||||||
* @return Ein Farbobjekt mit einer helleren Farbe.
|
* @return Ein Farbobjekt mit einer helleren Farbe.
|
||||||
*/
|
*/
|
||||||
@@ -512,6 +642,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine um 30% dunklere Version dieser Farbe.
|
* Erzeugt eine um 30% dunklere Version dieser Farbe.
|
||||||
|
*
|
||||||
* @return Ein Farbobjekt mit einer dunkleren Farbe.
|
* @return Ein Farbobjekt mit einer dunkleren Farbe.
|
||||||
*/
|
*/
|
||||||
public Color darker() {
|
public Color darker() {
|
||||||
@@ -520,6 +651,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine um {@code percent} dunklere Version dieser Farbe.
|
* Erzeugt eine um {@code percent} dunklere Version dieser Farbe.
|
||||||
|
*
|
||||||
* @param percent Eine Prozentzahl zwischen 0 und 100.
|
* @param percent Eine Prozentzahl zwischen 0 und 100.
|
||||||
* @return Ein Farbobjekt mit einer dunkleren Farbe.
|
* @return Ein Farbobjekt mit einer dunkleren Farbe.
|
||||||
*/
|
*/
|
||||||
@@ -530,11 +662,12 @@ public class Color {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Color greyscale() {
|
public Color greyscale() {
|
||||||
return new Color((int)(getRed()*.299 + getGreen()*.587 + getBlue()*0.114));
|
return new Color((int) (getRed() * .299 + getGreen() * .587 + getBlue() * 0.114));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt eine zu dieser invertierte Farbe.
|
* Erzeugt eine zu dieser invertierte Farbe.
|
||||||
|
*
|
||||||
* @return Ein Farbobjekt mit der invertierten Farbe.
|
* @return Ein Farbobjekt mit der invertierten Farbe.
|
||||||
*/
|
*/
|
||||||
public Color inverted() {
|
public Color inverted() {
|
||||||
@@ -544,6 +677,7 @@ public class Color {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt die Komplementärfarbe zu dieser.
|
* Erzeugt die Komplementärfarbe zu dieser.
|
||||||
|
*
|
||||||
* @return Ein Farbobjekt mit der Komplementärfarbe.
|
* @return Ein Farbobjekt mit der Komplementärfarbe.
|
||||||
*/
|
*/
|
||||||
public Color complement() {
|
public Color complement() {
|
||||||
@@ -556,11 +690,12 @@ public class Color {
|
|||||||
* Wählt entweder {@link #WHITE weiß} oder {@link #BLACK schwarz} aus, je
|
* Wählt entweder {@link #WHITE weiß} oder {@link #BLACK schwarz} aus, je
|
||||||
* nachdem, welche der Farben besser als Textfarbe mit dieser Farbe als
|
* nachdem, welche der Farben besser als Textfarbe mit dieser Farbe als
|
||||||
* Hintergrund funktioniert (besser lesbar ist).
|
* Hintergrund funktioniert (besser lesbar ist).
|
||||||
|
*
|
||||||
* @return Schwarz oder weiß.
|
* @return Schwarz oder weiß.
|
||||||
*/
|
*/
|
||||||
public Color textcolor() {
|
public Color textcolor() {
|
||||||
// Basiert auf https://stackoverflow.com/questions/946544/good-text-foreground-color-for-a-given-background-color
|
// Basiert auf https://stackoverflow.com/questions/946544/good-text-foreground-color-for-a-given-background-color
|
||||||
if( (getRed()*.299 + getGreen()*.587 + getBlue()*0.114) < 186 ) {
|
if( (getRed() * .299 + getGreen() * .587 + getBlue() * 0.114) < 186 ) {
|
||||||
return WHITE;
|
return WHITE;
|
||||||
} else {
|
} else {
|
||||||
return BLACK;
|
return BLACK;
|
||||||
2298
src/main/java/schule/ngb/zm/Constants.java
Normal file
46
src/main/java/schule/ngb/zm/Drawable.java
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* {@code Drawable} Objekte können auf eine Zeichenfläche gezeichnet werden. In
|
||||||
|
* der Regel werden sie einmal pro Frame gezeichnet.
|
||||||
|
*/
|
||||||
|
public interface Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt an, ob das Objekt derzeit sichtbar ist (also gezeichnet werden
|
||||||
|
* muss).
|
||||||
|
* <p>
|
||||||
|
* Wie mit dieser Information umgegangen wird, ist nicht weiter festgelegt.
|
||||||
|
* In der Regel sollte eine aufrufende Instanz zunächst prüfen, ob das
|
||||||
|
* Objekt aktiv ist, und nur dann{@link #draw(Graphics2D)} aufrufen. Für
|
||||||
|
* implementierende Klassen ist es aber gegebenenfalls auch sinnvoll, bei
|
||||||
|
* Inaktivität den Aufruf von {@code draw(Graphics2D)} schnell abzubrechen:
|
||||||
|
* <pre><code>
|
||||||
|
* void draw( Graphics2D graphics ) {
|
||||||
|
* if( !isVisible() ) {
|
||||||
|
* return;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* // Objekt zeichnen..
|
||||||
|
* }
|
||||||
|
* </code></pre>
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn das Objekt sichtbar ist.
|
||||||
|
*/
|
||||||
|
boolean isVisible();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wird aufgerufen, um das Objekt auf die Zeichenfläche <var>graphics</var>
|
||||||
|
* zu zeichnen.
|
||||||
|
* <p>
|
||||||
|
* Das Objekt muss dafür Sorge tragen, dass der Zustand der Zeichenfläche
|
||||||
|
* (Transformationsmatrix, Farbe, ...) erhalten bleibt. Das Objekt sollte
|
||||||
|
* also etwaige Änderungen am Ende des Aufrufs wieder rückgängig machen.
|
||||||
|
*
|
||||||
|
* @param graphics Die Zeichenfläche.
|
||||||
|
*/
|
||||||
|
void draw( Graphics2D graphics );
|
||||||
|
|
||||||
|
}
|
||||||
279
src/main/java/schule/ngb/zm/Fillable.java
Normal file
@@ -0,0 +1,279 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* {@link Drawable} Klassen, die mit einer Füllung versehen werden können.
|
||||||
|
* <p>
|
||||||
|
* Das {@code Fillable} Interface dient hauptsächlich zur Vereinheitlichung der
|
||||||
|
* API für Füllungen. Durch Implementation wird sichergestellt, dass alle
|
||||||
|
* Objekte, die eine Füllung haben können, dieselben Methoden zur Verfügung
|
||||||
|
* stellen. Wenn eine {@link Shape} eine
|
||||||
|
* {@link Fillable#setFillColor(Color, int)} Methode hat, dann sollte auch eine
|
||||||
|
* {@link schule.ngb.zm.layers.TurtleLayer.Turtle} dieselbe Methode anbieten. Im
|
||||||
|
* Einzelfall kann es sinnvoll sein, weitere Methoden für Füllungen zur
|
||||||
|
* Verfügung zu stellen. Allerdings sollte davon nach Möglichkeit zugunsten
|
||||||
|
* einer einheitlichen API abgesehen werden.
|
||||||
|
* <p>
|
||||||
|
* Das Äquivalent für Konturlinien stellt {@link Strokeable} dar.
|
||||||
|
* <p>
|
||||||
|
* Im einfachsten Fall reicht es {@link #setFill(Paint)} und {@link #getFill()}
|
||||||
|
* zu implementieren. Die anderen Methoden besitzen Standardimplementierungen,
|
||||||
|
* die sich auf die beiden Methoden beziehen. Allerdings ist es in vielen Fällen
|
||||||
|
* sinnvoll, einige der Methoden gezielt zu überschreiben, um sie an spezifische
|
||||||
|
* Situationen anzupassen.
|
||||||
|
*/
|
||||||
|
public interface Fillable extends Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung direkt auf das angegebene {@code Paint}-Objekt.
|
||||||
|
*
|
||||||
|
* @param fill Die neue Füllung.
|
||||||
|
*/
|
||||||
|
void setFill( Paint fill );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die aktuell gesetzte Füllung zurück.
|
||||||
|
* <p>
|
||||||
|
* Die Art der Füllung kann anhand der Abfragen {@link #hasFillColor()} und
|
||||||
|
* {@link #hasGradient()} ermittelt werden.
|
||||||
|
*
|
||||||
|
* @return Die aktuelle Füllung.
|
||||||
|
*/
|
||||||
|
Paint getFill();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt an, ob aktuell eine sichtbare Füllung konfiguriert ist.
|
||||||
|
* <p>
|
||||||
|
* Eine Füllung gilt als sichtbar, wenn eine nciht transparente Füllfarbe
|
||||||
|
* oder ein Farbverlauf eingestellt ist.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn die Füllung sichtbar ist, {@code false} sonst.
|
||||||
|
*/
|
||||||
|
default boolean hasFill() {
|
||||||
|
return (hasFillColor() && getFillColor().getAlpha() > 0) || hasGradient();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt an, ob eine Füllfarbe konfiguriert ist.
|
||||||
|
* <p>
|
||||||
|
* Im Gegensatz zu {@link #hasFill()} prüft die Methode <em>nicht</em>, ob
|
||||||
|
* die Füllfarbe transparent ist.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn eine Füllfarbe gesetzt ist.
|
||||||
|
*/
|
||||||
|
default boolean hasFillColor() {
|
||||||
|
Paint fill = getFill();
|
||||||
|
return fill instanceof Color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt an, ob ein Farbverlauf konfiguriert ist.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn ein Farbverlauf gesetzt ist.
|
||||||
|
*/
|
||||||
|
default boolean hasGradient() {
|
||||||
|
Paint fill = getFill();
|
||||||
|
return fill instanceof MultipleGradientPaint;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die aktuelle Füllfarbe der Form zurück.
|
||||||
|
*
|
||||||
|
* @return Die aktuelle Füllfarbe oder {@code null}.
|
||||||
|
*/
|
||||||
|
default Color getFillColor() {
|
||||||
|
if( hasFillColor() ) {
|
||||||
|
return (Color) getFill();
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf die angegebene Farbe.
|
||||||
|
*
|
||||||
|
* @param color Die neue Füllfarbe oder {@code null}.
|
||||||
|
* @see Color
|
||||||
|
*/
|
||||||
|
default void setFillColor( Color color ) {
|
||||||
|
setFill(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf die angegebene Farbe und setzt die Transparenz
|
||||||
|
* auf den angegebenen Wert. 0 is komplett durchsichtig und 255 komplett
|
||||||
|
* deckend.
|
||||||
|
*
|
||||||
|
* @param color Die neue Füllfarbe oder {@code null}.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(Color, int)
|
||||||
|
*/
|
||||||
|
default void setFillColor( Color color, int alpha ) {
|
||||||
|
setFillColor(new Color(color, alpha));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf einen Grauwert mit der angegebenen Intensität. 0
|
||||||
|
* entspricht schwarz, 255 entspricht weiß.
|
||||||
|
*
|
||||||
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int)
|
||||||
|
*/
|
||||||
|
default void setFillColor( int gray ) {
|
||||||
|
setFillColor(gray, gray, gray, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf einen Grauwert mit der angegebenen Intensität und
|
||||||
|
* dem angegebenen Transparenzwert. Der Grauwert 0 entspricht schwarz, 255
|
||||||
|
* entspricht weiß.
|
||||||
|
*
|
||||||
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int, int)
|
||||||
|
*/
|
||||||
|
default void setFillColor( int gray, int alpha ) {
|
||||||
|
setFillColor(gray, gray, gray, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf die Farbe mit den angegebenen Rot-, Grün- und
|
||||||
|
* Blauanteilen.
|
||||||
|
*
|
||||||
|
* @param red Der Rotanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param green Der Grünanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param blue Der Blauanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int, int, int)
|
||||||
|
* @see <a
|
||||||
|
* href="https://de.wikipedia.org/wiki/RGB-Farbraum">https://de.wikipedia.org/wiki/RGB-Farbraum</a>
|
||||||
|
*/
|
||||||
|
default void setFillColor( int red, int green, int blue ) {
|
||||||
|
setFillColor(red, green, blue, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf die Farbe mit den angegebenen Rot-, Grün- und
|
||||||
|
* Blauanteilen und dem angegebenen Transparenzwert.
|
||||||
|
*
|
||||||
|
* @param red Der Rotanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param green Der Grünanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param blue Der Blauanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 25
|
||||||
|
* @see Color#Color(int, int, int, int)
|
||||||
|
* @see <a
|
||||||
|
* href="https://de.wikipedia.org/wiki/RGB-Farbraum">https://de.wikipedia.org/wiki/RGB-Farbraum</a>
|
||||||
|
*/
|
||||||
|
default void setFillColor( int red, int green, int blue, int alpha ) {
|
||||||
|
setFillColor(new Color(red, green, blue, alpha));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt die Füllung der Form.
|
||||||
|
*/
|
||||||
|
default void noFill() {
|
||||||
|
setFillColor(null);
|
||||||
|
noGradient();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllfarbe auf den Standardwert zurück.
|
||||||
|
*
|
||||||
|
* @see schule.ngb.zm.Constants#DEFAULT_FILLCOLOR
|
||||||
|
*/
|
||||||
|
default void resetFill() {
|
||||||
|
setFillColor(Constants.DEFAULT_FILLCOLOR);
|
||||||
|
noGradient();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt den aktuellen Farbverlauf der Form zurück.
|
||||||
|
*
|
||||||
|
* @return Der aktuelle Farbverlauf oder {@code null}.
|
||||||
|
*/
|
||||||
|
default MultipleGradientPaint getGradient() {
|
||||||
|
if( hasGradient() ) {
|
||||||
|
return (MultipleGradientPaint) getFill();
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung auf einen linearen Farbverlauf, der am Punkt
|
||||||
|
* ({@code fromX}, {@code fromY}) mit der Farbe {@code from} startet und am
|
||||||
|
* Punkt (({@code toX}, {@code toY}) mit der Farbe {@code to} endet.
|
||||||
|
*
|
||||||
|
* @param fromX x-Koordinate des Startpunktes.
|
||||||
|
* @param fromY y-Koordinate des Startpunktes.
|
||||||
|
* @param from Farbe am Startpunkt.
|
||||||
|
* @param toX x-Koordinate des Endpunktes.
|
||||||
|
* @param toY y-Koordinate des Endpunktes.
|
||||||
|
* @param to Farbe am Endpunkt.
|
||||||
|
*/
|
||||||
|
default void setGradient( double fromX, double fromY, Color from, double toX, double toY, Color to ) {
|
||||||
|
setFill(new LinearGradientPaint(
|
||||||
|
(float) fromX, (float) fromY,
|
||||||
|
(float) toX, (float) toY,
|
||||||
|
new float[]{0f, 1f},
|
||||||
|
new java.awt.Color[]{from.getJavaColor(), to.getJavaColor()}
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung auf einen linearen Farbverlauf, der in die angegebene
|
||||||
|
* Richtung verläuft.
|
||||||
|
*
|
||||||
|
* @param from Farbe am Startpunkt.
|
||||||
|
* @param to Farbe am Endpunkt.
|
||||||
|
* @param dir Richtung des Farbverlaufs.
|
||||||
|
*/
|
||||||
|
default void setGradient( Color from, Color to, Options.Direction dir ) {
|
||||||
|
int whalf = (Constants.canvasWidth / 2);
|
||||||
|
int hhalf = (Constants.canvasHeight / 2);
|
||||||
|
setGradient(whalf - dir.x * whalf, hhalf - dir.y * hhalf, from, whalf + dir.x * whalf, hhalf + dir.y * hhalf, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung auf einen kreisförmigen (radialen) Farbverlauf, mit dem
|
||||||
|
* Zentrum im Punkt ({@code centerX}, {@code centerY}) und dem angegebenen
|
||||||
|
* Radius. Der Verlauf starte im Zentrum mit der Farbe {@code from} und
|
||||||
|
* endet am Rand des durch den Radius beschriebenen Kreises mit der Farbe
|
||||||
|
* {@code to}.
|
||||||
|
*
|
||||||
|
* @param centerX x-Koordinate des Kreismittelpunktes.
|
||||||
|
* @param centerY y-Koordinate des Kreismittelpunktes.
|
||||||
|
* @param radius Radius des Kreises.
|
||||||
|
* @param from Farbe im Zentrum des Kreises.
|
||||||
|
* @param to Farbe am Rand des Kreises.
|
||||||
|
*/
|
||||||
|
default void setGradient( double centerX, double centerY, double radius, Color from, Color to ) {
|
||||||
|
setFill(new RadialGradientPaint(
|
||||||
|
(float) centerX, (float) centerY, (float) radius,
|
||||||
|
new float[]{0f, 1f},
|
||||||
|
new java.awt.Color[]{from.getJavaColor(), to.getJavaColor()}));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung auf einen kreisförmigen (radialen) Farbverlauf, der im
|
||||||
|
* Zentrum beginnt.
|
||||||
|
*
|
||||||
|
* @param from Farbe im Zentrum.
|
||||||
|
* @param to Farbe am Rand.
|
||||||
|
*/
|
||||||
|
default void setGradient( Color from, Color to ) {
|
||||||
|
int whalf = (Constants.canvasWidth / 2);
|
||||||
|
int hhalf = (Constants.canvasHeight / 2);
|
||||||
|
setGradient(whalf, hhalf, Math.min(whalf, hhalf), from, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt den Farbverlauf von der Form.
|
||||||
|
*/
|
||||||
|
default void noGradient() {
|
||||||
|
setFill(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
228
src/main/java/schule/ngb/zm/Layer.java
Normal file
@@ -0,0 +1,228 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import java.awt.AlphaComposite;
|
||||||
|
import java.awt.Color;
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.awt.RenderingHints;
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Basisklasse für Ebenen der {@link Zeichenleinwand}.
|
||||||
|
* <p>
|
||||||
|
* Die {@code Zeichenleinwand} besteht aus einer Reihe von Ebenen, die
|
||||||
|
* übereinandergelegt und von "unten" nach "oben" gezeichnet werden. Die Inhalte
|
||||||
|
* der oberen Ebenen können also Inhalte der darunterliegenden verdecken.
|
||||||
|
* <p>
|
||||||
|
* Ebenen sind ein zentraler Bestandteil bei der Implementierung einer
|
||||||
|
* {@link Zeichenmaschine}. Sie erben von {@code Constants}, da neue Ebenentypen
|
||||||
|
* von Nutzern implementiert werden können.
|
||||||
|
*/
|
||||||
|
public abstract class Layer extends Constants implements Drawable, Updatable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interner Puffer für die Ebene, der einmal pro Frame auf die
|
||||||
|
* Zeichenleinwand übertragen wird.
|
||||||
|
*/
|
||||||
|
protected BufferedImage buffer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der Grafikkontext der Ebene, der zum Zeichnen der Inhalte verwendet
|
||||||
|
* wird.
|
||||||
|
*/
|
||||||
|
protected Graphics2D drawing;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob die Ebene derzeit sichtbar ist.
|
||||||
|
*/
|
||||||
|
protected boolean visible = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob die Ebene aktiv ist, also {@link #update(double) Updates} empfangen
|
||||||
|
* soll.
|
||||||
|
*/
|
||||||
|
protected boolean active = true;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Ebene mit den Standardmaßen.
|
||||||
|
*/
|
||||||
|
public Layer() {
|
||||||
|
this(DEFAULT_WIDTH, DEFAULT_HEIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Ebene mit den angegebenen Maßen.
|
||||||
|
*
|
||||||
|
* @param width Die Breite der Ebene.
|
||||||
|
* @param height Die Höhe der Ebene.
|
||||||
|
*/
|
||||||
|
public Layer( int width, int height ) {
|
||||||
|
createCanvas(width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Die Breite der Ebene.
|
||||||
|
*/
|
||||||
|
public int getWidth() {
|
||||||
|
return buffer.getWidth();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Die Höhe der Ebene.
|
||||||
|
*/
|
||||||
|
public int getHeight() {
|
||||||
|
return buffer.getHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ändert die Größe der Ebene auf die angegebenen Maße.
|
||||||
|
*
|
||||||
|
* @param width Die neue Breite.
|
||||||
|
* @param height Die neue Höhe.
|
||||||
|
*/
|
||||||
|
public void setSize( int width, int height ) {
|
||||||
|
if( buffer != null ) {
|
||||||
|
if( buffer.getWidth() != width || buffer.getHeight() != height ) {
|
||||||
|
recreateCanvas(width, height);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
createCanvas(width, height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: prevent access to graphics context?
|
||||||
|
public Graphics2D getGraphics() {
|
||||||
|
return this.drawing;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die Ressourcen der Ebene frei.
|
||||||
|
*/
|
||||||
|
public void dispose() {
|
||||||
|
drawing.dispose();
|
||||||
|
drawing = null;
|
||||||
|
buffer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt einen neuen Puffer für die Ebene und konfiguriert diesen.
|
||||||
|
*
|
||||||
|
* @param width Breite des neuen Puffers.
|
||||||
|
* @param height Höhe des neuen Puffers.
|
||||||
|
*/
|
||||||
|
private void createCanvas( int width, int height ) {
|
||||||
|
buffer = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
|
||||||
|
drawing = buffer.createGraphics();
|
||||||
|
|
||||||
|
// add antialiasing
|
||||||
|
RenderingHints hints = new RenderingHints(
|
||||||
|
RenderingHints.KEY_ANTIALIASING,
|
||||||
|
RenderingHints.VALUE_ANTIALIAS_ON
|
||||||
|
);
|
||||||
|
hints.put(
|
||||||
|
RenderingHints.KEY_TEXT_ANTIALIASING,
|
||||||
|
RenderingHints.VALUE_TEXT_ANTIALIAS_ON
|
||||||
|
);
|
||||||
|
hints.put(
|
||||||
|
RenderingHints.KEY_RENDERING,
|
||||||
|
RenderingHints.VALUE_RENDER_QUALITY
|
||||||
|
);
|
||||||
|
drawing.addRenderingHints(hints);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt einen neuen Puffer für die Ebene mit der angegebenen Größe und
|
||||||
|
* kopiert den Inhalt des alten Puffers in den Neuen.
|
||||||
|
*
|
||||||
|
* @param width Breite des neuen Puffers.
|
||||||
|
* @param height Höhe des neuen Puffers.
|
||||||
|
*/
|
||||||
|
private void recreateCanvas( int width, int height ) {
|
||||||
|
BufferedImage oldCanvas = buffer;
|
||||||
|
createCanvas(width, height);
|
||||||
|
drawing.drawImage(oldCanvas, 0, 0, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Leert die Ebene und löscht alles bisher gezeichnete. Alle Pixel der Ebene
|
||||||
|
* werden transparent, damit unterliegende Ebenen durchscheinen können.
|
||||||
|
*/
|
||||||
|
public void clear() {
|
||||||
|
// https://stackoverflow.com/questions/31149206/set-pixels-of-bufferedimage-as-transparent
|
||||||
|
Color current = drawing.getColor();
|
||||||
|
drawing.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR));
|
||||||
|
drawing.setColor(new Color(255, 255, 255, 255));
|
||||||
|
drawing.fillRect(0, 0, buffer.getWidth(), buffer.getHeight());
|
||||||
|
drawing.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER));
|
||||||
|
drawing.setColor(current);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zeichnet den Puffer auf den Grafikkontext.
|
||||||
|
*
|
||||||
|
* @param graphics Der Grafikkontext, auf den gezeichnet wird.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void draw( Graphics2D graphics ) {
|
||||||
|
if( visible ) {
|
||||||
|
graphics.drawImage(buffer, 0, 0, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isVisible() {
|
||||||
|
return visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Versteckt die Ebene.
|
||||||
|
*/
|
||||||
|
public void hide() {
|
||||||
|
visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zeigt die Ebene an, falls sie versteckt war.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public void show() {
|
||||||
|
visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Versteckt oder zeigt die Ebene, je nachdem, welchen Zustand sie derzeit
|
||||||
|
* hat.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public void toggle() {
|
||||||
|
visible = !visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isActive() {
|
||||||
|
return active;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob die angegebenen Koordinaten innerhalb der Ebene liegen, oder
|
||||||
|
* nicht.
|
||||||
|
* <p>
|
||||||
|
* Eine Koordinate liegt in der Ebene, wenn die {@code x}- und
|
||||||
|
* {@code y}-Koordinaten größer oder gleich Null und kleiner als die Breite
|
||||||
|
* bzw. Höhe der Ebene sind.
|
||||||
|
*
|
||||||
|
* @param x Die x-Koordinate.
|
||||||
|
* @param y Die y-Koordinate.
|
||||||
|
* @return {@code true}, wenn die Koordinaten innerhalb der Ebene liegen,
|
||||||
|
* {@code false}, wenn sie außerhalb liegen.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public boolean isInBounds( int x, int y ) {
|
||||||
|
return (x >= 0 && y >= 0 && x < getWidth() && y < getHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
334
src/main/java/schule/ngb/zm/Options.java
Normal file
@@ -0,0 +1,334 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import java.awt.geom.Arc2D;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Diese Klasse sammelt Enumerationen, die verschiedene Eigenschaften der zu
|
||||||
|
* zeichnenden Formen darstellen.
|
||||||
|
*/
|
||||||
|
public final class Options {
|
||||||
|
|
||||||
|
private Options() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Linienstile für Konturlinien.
|
||||||
|
*/
|
||||||
|
public enum StrokeType {
|
||||||
|
/**
|
||||||
|
* Durchgezogene Linien.
|
||||||
|
*/
|
||||||
|
SOLID,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Getrichelte Linien.
|
||||||
|
*/
|
||||||
|
DASHED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gepunktete Linien.
|
||||||
|
*/
|
||||||
|
DOTTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stile für Pfeilspitzen.
|
||||||
|
*/
|
||||||
|
public enum ArrowHead {
|
||||||
|
/**
|
||||||
|
* Einfache Pfeilspitze aus zwei Linien.
|
||||||
|
*/
|
||||||
|
LINES,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gefülltes Dreieck.
|
||||||
|
*/
|
||||||
|
FILLED
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Arten von Bögen.
|
||||||
|
* <p>
|
||||||
|
* Die Werte legen fest, wie Bögen geschlossen werden sollen, wenn sie
|
||||||
|
* beispielsweise gefüllt werden.
|
||||||
|
* <p>
|
||||||
|
* Wrapper für die AWT-Konstanten in {@link Arc2D}.
|
||||||
|
*/
|
||||||
|
public enum PathType {
|
||||||
|
/**
|
||||||
|
* Offener Pfad, bei dem die Pfadenden direkt miteinander verbunden
|
||||||
|
* werden ohne eine Linie zu ziehen.
|
||||||
|
*/
|
||||||
|
OPEN(Arc2D.OPEN),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Geschlossener Pfad, bei dem die Pfadenden direkt miteinander
|
||||||
|
* verbunden werden, indem eine Linie gezogen wird.
|
||||||
|
*/
|
||||||
|
CLOSED(Arc2D.CHORD),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Geschlossener Pfad, bei dem Linien von den Pfadenden zum Mittelpunkt
|
||||||
|
* des Kreises, der den Kreisbogen festlegt, gezogen werden.
|
||||||
|
*/
|
||||||
|
PIE(Arc2D.PIE);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der entsprechende Wert der Konstanten in {@link Arc2D}
|
||||||
|
*/
|
||||||
|
public final int awt_type;
|
||||||
|
|
||||||
|
PathType( int type ) {
|
||||||
|
awt_type = type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zustände in denen sich die Zeichenmaschine befinden kann.
|
||||||
|
*/
|
||||||
|
public enum AppState {
|
||||||
|
/**
|
||||||
|
* Die Zeichenmaschine befindet sich in der Initialisierung. Die
|
||||||
|
* Laufzeitumgebung wird konfiguriert und alle nötigen Komonenten
|
||||||
|
* ({@link Zeichenfenster}, {@link Zeichenleinwand}, ...) werden
|
||||||
|
* erstellt.
|
||||||
|
*/
|
||||||
|
INITIALIZING,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Initialisierung der Zeichenmaschine ist beendet, aber der
|
||||||
|
* {@link schule.ngb.zm.Zeichenmaschine.Zeichenthread Zeichenthread}
|
||||||
|
* wurde noch nicht gestartet.
|
||||||
|
*/
|
||||||
|
INITIALIZED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Zeichenmaschine wurde gestartet und der
|
||||||
|
* {@link schule.ngb.zm.Zeichenmaschine.Zeichenthread Zeichenthread}
|
||||||
|
* arbeitet.
|
||||||
|
*/
|
||||||
|
RUNNING,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der {@link schule.ngb.zm.Zeichenmaschine.Zeichenthread Zeichenthread}
|
||||||
|
* wurde pausiert.
|
||||||
|
*/
|
||||||
|
PAUSED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der {@link schule.ngb.zm.Zeichenmaschine.Zeichenthread Zeichenthread}
|
||||||
|
* wurde gestoppt, die Zeichenmaschine ist aber noch nicht vollständig
|
||||||
|
* heruntergefahren und hat noch nicht alle Ressourcen freigegeben.
|
||||||
|
*/
|
||||||
|
STOPPED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der {@link schule.ngb.zm.Zeichenmaschine.Zeichenthread Zeichenthread}
|
||||||
|
* ist beendet.
|
||||||
|
*/
|
||||||
|
TERMINATED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Zeichenmaschine ist dabei, vollständig herunterzufahren und alle
|
||||||
|
* Ressourcen freizugeben.
|
||||||
|
*/
|
||||||
|
QUITING,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der {@link schule.ngb.zm.Zeichenmaschine.Zeichenthread Zeichenthread}
|
||||||
|
* wartet gerade auf den nächsten Frame.
|
||||||
|
*/
|
||||||
|
IDLE,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Zeichenmaschine führt gerade
|
||||||
|
* {@link Zeichenmaschine#update(double)} aus.
|
||||||
|
*/
|
||||||
|
UPDATING,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Zeichenmaschine führt gerade {@link Zeichenmaschine#draw()} aus.
|
||||||
|
*/
|
||||||
|
DRAWING,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Ausführung der Zeichenmaschine wurde mit
|
||||||
|
* {@link Zeichenmaschine#delay(int)} verzögert und wartet auf
|
||||||
|
* Fortsetzung.
|
||||||
|
*/
|
||||||
|
DELAYED,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Zeichenmaschine sendet gereade gesammelte Events und führt Tasks
|
||||||
|
* aus.
|
||||||
|
*/
|
||||||
|
DISPATCHING
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Richtungen für die Ausrichtung von Formen. Richtungen sind durch
|
||||||
|
* Einheitsvektoren bzw. deren Kombination im Koordinatensystem der
|
||||||
|
* Zeichenfläche repräsentiert, wodurch mit ihnen gerechnet werden kann. Die
|
||||||
|
* Richtung {@link #DOWN} ist beispielsweise gleich {@code (1, 0)}.
|
||||||
|
* <p>
|
||||||
|
* Jede Richtung ist zusätzlich als Himmelsrichtung definiert. {@link #EAST}
|
||||||
|
* ist äquivalent zu {@link #RIGHT} als {@code (0, 1)} definiert. Auch wenn
|
||||||
|
* beide Werte dieselbe Richtung beschreiben sind sie nicht "gleich"
|
||||||
|
* ({@code EAST != RIGHT}). Um verschiedene Richtungen zuverlässig zu
|
||||||
|
* vergleichen, sollte daher {@link #equals(Direction)} verwendet werden.
|
||||||
|
* <p>
|
||||||
|
* Für zusammengesetzten Richtungen wie {@link #NORTHEAST} bzw
|
||||||
|
* {@link #UPRIGHT} lassen sich mit {@link #in(Direction)} und
|
||||||
|
* {@link #contains(Direction)} Beziehungen zu den anderen Richtungen
|
||||||
|
* prüfen. Beispielsweise ist {@code NORTHEAST.contains(NORTH)} wahr.
|
||||||
|
*/
|
||||||
|
public enum Direction {
|
||||||
|
CENTER(0, 0),
|
||||||
|
|
||||||
|
NORTH(0, -1),
|
||||||
|
EAST(1, 0),
|
||||||
|
SOUTH(0, 1),
|
||||||
|
WEST(-1, 0),
|
||||||
|
|
||||||
|
NORTHEAST(1, -1),
|
||||||
|
SOUTHEAST(1, 1),
|
||||||
|
SOUTHWEST(-1, 1),
|
||||||
|
NORTHWEST(-1, -1),
|
||||||
|
|
||||||
|
MIDDLE(CENTER),
|
||||||
|
UP(NORTH),
|
||||||
|
RIGHT(EAST),
|
||||||
|
DOWN(SOUTH),
|
||||||
|
LEFT(WEST),
|
||||||
|
|
||||||
|
UPLEFT(NORTHWEST),
|
||||||
|
DOWNLEFT(SOUTHWEST),
|
||||||
|
DOWNRIGHT(SOUTHEAST),
|
||||||
|
UPRIGHT(NORTHEAST);
|
||||||
|
|
||||||
|
public final byte x, y;
|
||||||
|
|
||||||
|
Direction( int x, int y ) {
|
||||||
|
this.x = (byte) x;
|
||||||
|
this.y = (byte) y;
|
||||||
|
}
|
||||||
|
|
||||||
|
Direction( Direction original ) {
|
||||||
|
this.x = original.x;
|
||||||
|
this.y = original.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob die angegebene Richtung gleich dieser ist. Dabei werden die
|
||||||
|
* Komponenten des Richtungsvektors geprüft. Daher sind für die Methode
|
||||||
|
* beispielsweise {@link #NORTH} und {@link #UP} gleich.
|
||||||
|
*
|
||||||
|
* @param dir Eine andere Richtung.
|
||||||
|
* @return {@code true}, wenn die Richtungen dieselben Komponenten
|
||||||
|
* haben, {@code false} sonst.
|
||||||
|
*/
|
||||||
|
public boolean equals( Direction dir ) {
|
||||||
|
return this.x == dir.x && this.y == dir.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob diese Richtung Tile der angegebenen Richtung ist.
|
||||||
|
* <p>
|
||||||
|
* Beispielsweise ist {@link #NORTH} Teil von {@link #NORTHWEST}, aber
|
||||||
|
* nicht von {@link #SOUTHWEST}. Dabei wird doe Art der Richtung nicht
|
||||||
|
* beachtet. {@link #UP} ist daher auch Teil von {@link #NORTHWEST}.
|
||||||
|
*
|
||||||
|
* <pre>
|
||||||
|
* NORTH.in(NORTHWEST) // true
|
||||||
|
* NORTH.in(SOUTHWEST) // false
|
||||||
|
* UP.in(NORTHWEST) // true
|
||||||
|
* </pre>
|
||||||
|
*
|
||||||
|
* @param dir Eine andere Richtung.
|
||||||
|
* @return {@code true}, wenn diese Richtungen Teil der anderen ist,
|
||||||
|
* {@code false} sonst.
|
||||||
|
*/
|
||||||
|
public boolean in( Direction dir ) {
|
||||||
|
return (this.x == dir.x && this.y == 0) || (this.y == dir.y && this.x == 0) || (this.x == dir.x && this.y == dir.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob die angegebene Richtung Teil dieser Richtung ist.
|
||||||
|
* <p>
|
||||||
|
* Beispielsweise ist {@link #NORTH} Teil von {@link #NORTHWEST}, aber
|
||||||
|
* nicht von {@link #SOUTHWEST}. Dabei wird die Art der Richtung nicht
|
||||||
|
* beachtet. {@link #UP} ist daher auch Teil von {@link #NORTHWEST}.
|
||||||
|
*
|
||||||
|
* <pre>
|
||||||
|
* NORTHWEST.contains(NORTH) // true
|
||||||
|
* SOUTHWEST.in(NORTH) // false
|
||||||
|
* NORTHWEST.in(UP) // true
|
||||||
|
* </pre>
|
||||||
|
*
|
||||||
|
* @param dir Eine andere Richtung.
|
||||||
|
* @return {@code true}, wenn diese Richtungen Teil der anderen ist,
|
||||||
|
* {@code false} sonst.
|
||||||
|
*/
|
||||||
|
public boolean contains( Direction dir ) {
|
||||||
|
return dir.in(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Diese Richtung als Vektor-Objekt.
|
||||||
|
*/
|
||||||
|
public Vector asVector() {
|
||||||
|
return new Vector(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liefert die entgegengesetzte Richtung zu dieser.
|
||||||
|
* <p>
|
||||||
|
* Es wird die Art der Richtung berücksichtigt. Das bedeutet, das
|
||||||
|
* Inverse von {@link #UP} ist {@link #DOWN}, während das Inverse von
|
||||||
|
* {@link #NORTH} zu {@link #SOUTH} wird.
|
||||||
|
*
|
||||||
|
* @return Die entgegengesetzte Richtung zu dieser.
|
||||||
|
*/
|
||||||
|
public Direction inverse() {
|
||||||
|
switch( this ) {
|
||||||
|
case UP:
|
||||||
|
return DOWN;
|
||||||
|
case DOWN:
|
||||||
|
return UP;
|
||||||
|
case LEFT:
|
||||||
|
return RIGHT;
|
||||||
|
case RIGHT:
|
||||||
|
return LEFT;
|
||||||
|
case UPLEFT:
|
||||||
|
return DOWNRIGHT;
|
||||||
|
case UPRIGHT:
|
||||||
|
return DOWNLEFT;
|
||||||
|
case DOWNLEFT:
|
||||||
|
return UPRIGHT;
|
||||||
|
case DOWNRIGHT:
|
||||||
|
return UPLEFT;
|
||||||
|
case MIDDLE:
|
||||||
|
return MIDDLE;
|
||||||
|
case NORTH:
|
||||||
|
return SOUTH;
|
||||||
|
case SOUTH:
|
||||||
|
return NORTH;
|
||||||
|
case EAST:
|
||||||
|
return WEST;
|
||||||
|
case WEST:
|
||||||
|
return EAST;
|
||||||
|
case SOUTHWEST:
|
||||||
|
return NORTHEAST;
|
||||||
|
case SOUTHEAST:
|
||||||
|
return NORTHWEST;
|
||||||
|
case NORTHEAST:
|
||||||
|
return SOUTHWEST;
|
||||||
|
case NORTHWEST:
|
||||||
|
return SOUTHEAST;
|
||||||
|
default:
|
||||||
|
return CENTER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,18 +1,24 @@
|
|||||||
package schule.ngb.zm;
|
package schule.ngb.zm;
|
||||||
|
|
||||||
import java.awt.Graphics;
|
import schule.ngb.zm.layers.DrawableLayer;
|
||||||
import java.util.LinkedList;
|
|
||||||
|
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
public class Spielemaschine extends Zeichenmaschine {
|
public class Spielemaschine extends Zeichenmaschine {
|
||||||
|
|
||||||
private LinkedList<Drawable> drawables;
|
private LinkedList<Drawable> drawables;
|
||||||
|
|
||||||
private LinkedList<Updatable> updatables;
|
private LinkedList<Updatable> updatables;
|
||||||
|
|
||||||
private GraphicsLayer mainLayer;
|
private GameLayer mainLayer;
|
||||||
|
|
||||||
public Spielemaschine( String title ) {
|
public Spielemaschine( String title ) {
|
||||||
this(STD_WIDTH, STD_HEIGHT, title);
|
this(DEFAULT_WIDTH, DEFAULT_HEIGHT, title);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -22,7 +28,7 @@ public class Spielemaschine extends Zeichenmaschine {
|
|||||||
drawables = new LinkedList<>();
|
drawables = new LinkedList<>();
|
||||||
updatables = new LinkedList<>();
|
updatables = new LinkedList<>();
|
||||||
|
|
||||||
mainLayer = new GraphicsLayer();
|
mainLayer = new GameLayer();
|
||||||
canvas.addLayer(mainLayer);
|
canvas.addLayer(mainLayer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,9 +85,10 @@ public class Spielemaschine extends Zeichenmaschine {
|
|||||||
@Override
|
@Override
|
||||||
public final void update( double delta ) {
|
public final void update( double delta ) {
|
||||||
synchronized( updatables ) {
|
synchronized( updatables ) {
|
||||||
for( Updatable updatable : updatables ) {
|
List<Updatable> it = List.copyOf(updatables);
|
||||||
if( updatable.isActive() ) {
|
for( Updatable u: it ) {
|
||||||
updatable.update(delta);
|
if( u.isActive() ) {
|
||||||
|
u.update(delta);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -91,14 +98,27 @@ public class Spielemaschine extends Zeichenmaschine {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public final void draw() {
|
public final void draw() {
|
||||||
mainLayer.clear();
|
|
||||||
synchronized( drawables ) {
|
}
|
||||||
for( Drawable drawable : drawables ) {
|
|
||||||
if( drawable.isVisible() ) {
|
private class GameLayer extends Layer {
|
||||||
drawable.draw(mainLayer.getGraphics());
|
|
||||||
|
public Graphics2D getGraphics() {
|
||||||
|
return drawing;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw( Graphics2D graphics ) {
|
||||||
|
clear();
|
||||||
|
List<Drawable> it = List.copyOf(drawables);
|
||||||
|
for( Drawable d: it ) {
|
||||||
|
if( d.isVisible() ) {
|
||||||
|
d.draw(drawing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
super.draw(graphics);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
231
src/main/java/schule/ngb/zm/Strokeable.java
Normal file
@@ -0,0 +1,231 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.awt.BasicStroke;
|
||||||
|
import java.awt.Stroke;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* {@link Drawable} Klassen, die mit einer Konturlinie versehen werden können.
|
||||||
|
* <p>
|
||||||
|
* Das {@code Strokeable} Interface dient hauptsächlich zur Vereinheitlichung
|
||||||
|
* der API für Konturlinien. Durch Implementation wird sichergestellt, dass alle
|
||||||
|
* Objekte, die eine Konturlinie haben können, dieselben Methoden zur Verfügung
|
||||||
|
* stellen. Wenn eine {@link Shape} eine
|
||||||
|
* {@link Strokeable#setStrokeColor(Color, int)} Methode hat, dann sollte auch
|
||||||
|
* eine {@link schule.ngb.zm.layers.TurtleLayer.Turtle} dieselbe Methode
|
||||||
|
* anbieten. Im Einzelfall kann es sinnvoll sein, weitere Methoden für
|
||||||
|
* Konturlinien zur verfügung zu stellen. Allerdings sollte davon nach
|
||||||
|
* Möglichkeit zugunsten einer einheitlichen API abgesehen werden.
|
||||||
|
* <p>
|
||||||
|
* Das Äquivalent für Füllungen stellt {@link Fillable} dar.
|
||||||
|
*/
|
||||||
|
public interface Strokeable extends Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt den {@code Stroke} für die Konturlinie direkt.
|
||||||
|
*
|
||||||
|
* @param stroke Ein {@code Stroke}-Objekt.
|
||||||
|
*/
|
||||||
|
void setStroke( Stroke stroke );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt ein {@code Stroke}-Objekt mit den aktuell gesetzten Eigenschaften
|
||||||
|
* zurück.
|
||||||
|
*
|
||||||
|
* @return Ein {@code Stroke} mit den passenden Kontureigenschaften.
|
||||||
|
*/
|
||||||
|
Stroke getStroke();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt an, ob die aktuell gesetzten Eigenschaften eine sichtbare
|
||||||
|
* Konturlinie erzeugen.
|
||||||
|
* <p>
|
||||||
|
* Die Konturlinie gilt als sichtbar, wenn sie eine nicht transparente Farbe
|
||||||
|
* und eine Dicke größer 0 besitzt.
|
||||||
|
* <p>
|
||||||
|
* Das bedeutet, falls die Methode {@code false} zurückgibt, dann kann
|
||||||
|
* {@link #getStroke()} trotzdem ein gültiges {@link Stroke}-Objekt
|
||||||
|
* zurückgeben, beispielsweise wenn keine Farbe gesetzt wurde.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn die Konturlinie sichtbar ist, {@code false}
|
||||||
|
* sonst.
|
||||||
|
*/
|
||||||
|
default boolean hasStroke() {
|
||||||
|
Color strokeColor = getStrokeColor();
|
||||||
|
double strokeWeight = getStrokeWeight();
|
||||||
|
return strokeColor != null && strokeColor.getAlpha() > 0 && strokeWeight > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die aktuelle Farbe der Konturlinie zurück.
|
||||||
|
*
|
||||||
|
* @return Die Konturfarbe oder {@code null}.
|
||||||
|
*/
|
||||||
|
Color getStrokeColor();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf die angegebene Farbe.
|
||||||
|
*
|
||||||
|
* @param color Die neue Farbe der Konturlinie.
|
||||||
|
* @see Color
|
||||||
|
*/
|
||||||
|
void setStrokeColor( Color color );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf die angegebene Farbe und setzt die
|
||||||
|
* Transparenz auf den angegebenen Wert. 0 is komplett durchsichtig und 255
|
||||||
|
* komplett deckend.
|
||||||
|
*
|
||||||
|
* @param color Die neue Farbe der Konturlinie oder {@code null}.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(Color, int)
|
||||||
|
*/
|
||||||
|
default void setStrokeColor( Color color, int alpha ) {
|
||||||
|
setStrokeColor(new Color(color, alpha));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf einen Grauwert mit der angegebenen
|
||||||
|
* Intensität. 0 entspricht schwarz, 255 entspricht weiß.
|
||||||
|
*
|
||||||
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int)
|
||||||
|
*/
|
||||||
|
default void setStrokeColor( int gray ) {
|
||||||
|
setStrokeColor(gray, gray, gray, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf einen Grauwert mit der angegebenen
|
||||||
|
* Intensität und dem angegebenen Transparenzwert. Der Grauwert 0 entspricht
|
||||||
|
* schwarz, 255 entspricht weiß.
|
||||||
|
*
|
||||||
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int, int)
|
||||||
|
*/
|
||||||
|
default void setStrokeColor( int gray, int alpha ) {
|
||||||
|
setStrokeColor(gray, gray, gray, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf die Farbe mit den angegebenen Rot-,
|
||||||
|
* Grün- und Blauanteilen.
|
||||||
|
*
|
||||||
|
* @param red Der Rotanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param green Der Grünanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param blue Der Blauanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int, int, int)
|
||||||
|
* @see <a
|
||||||
|
* href="https://de.wikipedia.org/wiki/RGB-Farbraum">https://de.wikipedia.org/wiki/RGB-Farbraum</a>
|
||||||
|
*/
|
||||||
|
default void setStrokeColor( int red, int green, int blue ) {
|
||||||
|
setStrokeColor(red, green, blue, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf die Farbe mit den angegebenen Rot-,
|
||||||
|
* Grün- und Blauanteilen und dem angegebenen Transparenzwert.
|
||||||
|
*
|
||||||
|
* @param red Der Rotanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param green Der Grünanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param blue Der Blauanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 25
|
||||||
|
* @see Color#Color(int, int, int, int)
|
||||||
|
* @see <a
|
||||||
|
* href="https://de.wikipedia.org/wiki/RGB-Farbraum">https://de.wikipedia.org/wiki/RGB-Farbraum</a>
|
||||||
|
*/
|
||||||
|
default void setStrokeColor( int red, int green, int blue, int alpha ) {
|
||||||
|
setStrokeColor(new Color(red, green, blue, alpha));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt die Kontur der Form.
|
||||||
|
*/
|
||||||
|
default void noStroke() {
|
||||||
|
setStrokeColor(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Konturlinie auf die Standardwerte zurück.
|
||||||
|
*
|
||||||
|
* @see schule.ngb.zm.Constants#DEFAULT_STROKECOLOR
|
||||||
|
* @see schule.ngb.zm.Constants#DEFAULT_STROKEWEIGHT
|
||||||
|
* @see schule.ngb.zm.Constants#SOLID
|
||||||
|
*/
|
||||||
|
default void resetStroke() {
|
||||||
|
setStrokeColor(Constants.DEFAULT_STROKECOLOR);
|
||||||
|
setStrokeWeight(Constants.DEFAULT_STROKEWEIGHT);
|
||||||
|
setStrokeType(Constants.SOLID);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die Dicke der Konturlinie zurück.
|
||||||
|
*
|
||||||
|
* @return Die aktuelle Dicke der Linie.
|
||||||
|
*/
|
||||||
|
double getStrokeWeight();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Dicke der Konturlinie. Die Dicke muss größer 0 sein. Wird 0
|
||||||
|
* übergeben, dann wird keine Kontur mehr angezeigt.
|
||||||
|
*
|
||||||
|
* @param weight Die Dicke der Konturlinie.
|
||||||
|
*/
|
||||||
|
default void setStrokeWeight( double weight ) {
|
||||||
|
setStroke(createStroke(getStrokeType(), weight));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die Art der Konturlinie zurück.
|
||||||
|
*
|
||||||
|
* @return Die aktuelle Art der Konturlinie.
|
||||||
|
* @see Options.StrokeType
|
||||||
|
*/
|
||||||
|
Options.StrokeType getStrokeType();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt den Typ der Kontur. Erlaubte Werte sind {@link Constants#DASHED},
|
||||||
|
* {@link Constants#DOTTED} und {@link Constants#SOLID}.
|
||||||
|
*
|
||||||
|
* @param type Eine der möglichen Konturarten.
|
||||||
|
* @see Options.StrokeType
|
||||||
|
*/
|
||||||
|
default void setStrokeType( Options.StrokeType type ) {
|
||||||
|
setStroke(createStroke(type, getStrokeWeight()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hilfsmethode, um ein {@link Stroke} Objekt mit den aktuellen
|
||||||
|
* Kontureigenschaften zu erstellen. Der aktuelle {@code Stroke} wird
|
||||||
|
* zwischengespeichert.
|
||||||
|
*
|
||||||
|
* @param strokeType
|
||||||
|
* @param strokeWeight
|
||||||
|
* @return Ein {@code Stroke} mit den passenden Kontureigenschaften.
|
||||||
|
*/
|
||||||
|
static Stroke createStroke( Options.StrokeType strokeType, double strokeWeight ) {
|
||||||
|
switch( strokeType ) {
|
||||||
|
case DOTTED:
|
||||||
|
return new BasicStroke(
|
||||||
|
(float) strokeWeight,
|
||||||
|
BasicStroke.CAP_ROUND,
|
||||||
|
BasicStroke.JOIN_ROUND,
|
||||||
|
10.0f, new float[]{1.0f, 5.0f}, 0.0f);
|
||||||
|
case DASHED:
|
||||||
|
return new BasicStroke(
|
||||||
|
(float) strokeWeight,
|
||||||
|
BasicStroke.CAP_ROUND,
|
||||||
|
BasicStroke.JOIN_ROUND,
|
||||||
|
10.0f, new float[]{5.0f}, 0.0f);
|
||||||
|
case SOLID:
|
||||||
|
default:
|
||||||
|
return new BasicStroke(
|
||||||
|
(float) strokeWeight,
|
||||||
|
BasicStroke.CAP_ROUND,
|
||||||
|
BasicStroke.JOIN_ROUND);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
44
src/main/java/schule/ngb/zm/Updatable.java
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* {@code Updatable} Objekte können in regelmäßigen Intervallen (meist einmal
|
||||||
|
* pro Frame) ihren Zustand aktualisieren. Diese Änderung kann abhängig vom
|
||||||
|
* Zeitintervall (in Sekunden) zum letzten Aufruf passieren.
|
||||||
|
*/
|
||||||
|
public interface Updatable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt an, ob das Objekt gerade auf Aktualisierungen reagiert.
|
||||||
|
* <p>
|
||||||
|
* Wie mit dieser Information umgegangen wird, ist nicht weiter festgelegt.
|
||||||
|
* In der Regel sollte eine aufrufende Instanz zunächst prüfen, ob das
|
||||||
|
* Objekt aktiv ist, und nur dann{@link #update(double)} aufrufen. Für
|
||||||
|
* implementierende Klassen ist es aber gegebenenfalls auch sinnvoll, bei
|
||||||
|
* Inaktivität den Aufruf von {@code update(double)} schnell abzubrechen:
|
||||||
|
* <pre><code>
|
||||||
|
* void update( double delta ) {
|
||||||
|
* if( !isActive() ) {
|
||||||
|
* return;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* // Aktualisierung ausführen..
|
||||||
|
* }
|
||||||
|
* </code></pre>
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn das Objekt aktiv ist, {@code false}
|
||||||
|
* andernfalls.
|
||||||
|
*/
|
||||||
|
boolean isActive();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Änderung des Zustandes des Objekts abhängig vom Zeitintervall
|
||||||
|
* {@code delta} in Sekunden.
|
||||||
|
* <p>
|
||||||
|
* Die kann, muss aber nicht, die Rückgabe von {@link #isActive()}
|
||||||
|
* berücksichtigen.
|
||||||
|
*
|
||||||
|
* @param delta Zeitintervall seit dem letzten Aufruf (in Sekunden).
|
||||||
|
*/
|
||||||
|
void update( double delta );
|
||||||
|
|
||||||
|
}
|
||||||
@@ -23,6 +23,7 @@ import java.awt.geom.Point2D;
|
|||||||
* Der Vektor der Zeichenmaschine erweitert die Klasse {@link Point2D} und lässt
|
* Der Vektor der Zeichenmaschine erweitert die Klasse {@link Point2D} und lässt
|
||||||
* sich dadurch einfach mit den Klassen des {@link java.awt} Pakets benutzen.
|
* sich dadurch einfach mit den Klassen des {@link java.awt} Pakets benutzen.
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
public class Vector extends Point2D.Double {
|
public class Vector extends Point2D.Double {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -127,7 +128,7 @@ public class Vector extends Point2D.Double {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Erzeugt einen neuen Vektor mit derselben Richtun wie der angegebene
|
* Erzeugt einen neuen Vektor mit derselben Richtung wie der angegebene
|
||||||
* Vektor und der Länge 1.
|
* Vektor und der Länge 1.
|
||||||
*
|
*
|
||||||
* @param vector Der original Vektor.
|
* @param vector Der original Vektor.
|
||||||
@@ -197,6 +198,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @param y Der neue y-Wert.
|
* @param y Der neue y-Wert.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector set( double x, double y ) {
|
public Vector set( double x, double y ) {
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
@@ -210,6 +212,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @param vector Ein Vektor.
|
* @param vector Ein Vektor.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector set( Vector vector ) {
|
public Vector set( Vector vector ) {
|
||||||
x = vector.x;
|
x = vector.x;
|
||||||
y = vector.y;
|
y = vector.y;
|
||||||
@@ -223,6 +226,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @param pPunkt Ein Punkt.
|
* @param pPunkt Ein Punkt.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector set( Point2D pPunkt ) {
|
public Vector set( Point2D pPunkt ) {
|
||||||
x = pPunkt.getX();
|
x = pPunkt.getX();
|
||||||
x = pPunkt.getY();
|
x = pPunkt.getY();
|
||||||
@@ -271,6 +275,7 @@ public class Vector extends Point2D.Double {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Legt die Länge des Vektors fest.
|
* Legt die Länge des Vektors fest.
|
||||||
|
*
|
||||||
* @param length Die neue Länge des Vektors.
|
* @param length Die neue Länge des Vektors.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
@@ -294,9 +299,9 @@ public class Vector extends Point2D.Double {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector normalize() {
|
public Vector normalize() {
|
||||||
double len = length();
|
double len = length();
|
||||||
if( len != 0 && len != 1 ) {
|
if( len != 0 && len != 1 ) {
|
||||||
@@ -308,9 +313,11 @@ public class Vector extends Point2D.Double {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Addiert den Vektor {@code vector} zu diesem.
|
* Addiert den Vektor {@code vector} zu diesem.
|
||||||
|
*
|
||||||
* @param vector Ein anderer Vektor.
|
* @param vector Ein anderer Vektor.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector add( Vector vector ) {
|
public Vector add( Vector vector ) {
|
||||||
x += vector.x;
|
x += vector.x;
|
||||||
y += vector.y;
|
y += vector.y;
|
||||||
@@ -319,10 +326,12 @@ public class Vector extends Point2D.Double {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Addiert die angegebenen Werte zur x- und y-Komponente des Vektors.
|
* Addiert die angegebenen Werte zur x- und y-Komponente des Vektors.
|
||||||
|
*
|
||||||
* @param x Summand x-Komponente.
|
* @param x Summand x-Komponente.
|
||||||
* @param y Summand y-Komponente.
|
* @param y Summand y-Komponente.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector add( double x, double y ) {
|
public Vector add( double x, double y ) {
|
||||||
this.x += x;
|
this.x += x;
|
||||||
this.y += y;
|
this.y += y;
|
||||||
@@ -342,24 +351,28 @@ public class Vector extends Point2D.Double {
|
|||||||
return vec;
|
return vec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector sub( Vector vector ) {
|
public Vector sub( Vector vector ) {
|
||||||
x -= vector.x;
|
x -= vector.x;
|
||||||
y -= vector.y;
|
y -= vector.y;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector sub( double x, double y ) {
|
public Vector sub( double x, double y ) {
|
||||||
this.x -= x;
|
this.x -= x;
|
||||||
this.y -= y;
|
this.y -= y;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector scale( double scalar ) {
|
public Vector scale( double scalar ) {
|
||||||
x *= scalar;
|
x *= scalar;
|
||||||
y *= scalar;
|
y *= scalar;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector div( double scalar ) {
|
public Vector div( double scalar ) {
|
||||||
if( scalar == 0.0 ) {
|
if( scalar == 0.0 ) {
|
||||||
throw new IllegalArgumentException("Can't divide by zero.");
|
throw new IllegalArgumentException("Can't divide by zero.");
|
||||||
@@ -409,8 +422,8 @@ public class Vector extends Point2D.Double {
|
|||||||
* dem quadrierten Abstand durchführen, wenn auch die gewünschte Entfernung
|
* dem quadrierten Abstand durchführen, wenn auch die gewünschte Entfernung
|
||||||
* quadriert wird.
|
* quadriert wird.
|
||||||
*
|
*
|
||||||
* @param vector
|
* @param vector Ein anderer Vektor.
|
||||||
* @return
|
* @return Das Quadrat der Entfernung zum anderen Vektor.
|
||||||
*/
|
*/
|
||||||
public double distanceSq( Vector vector ) {
|
public double distanceSq( Vector vector ) {
|
||||||
return super.distanceSq(vector);
|
return super.distanceSq(vector);
|
||||||
@@ -487,6 +500,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
* @see #setLength(double)
|
* @see #setLength(double)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector limit( double max ) {
|
public Vector limit( double max ) {
|
||||||
if( lengthSq() > max * max ) {
|
if( lengthSq() > max * max ) {
|
||||||
setLength(max);
|
setLength(max);
|
||||||
@@ -503,6 +517,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
* @see #setLength(double)
|
* @see #setLength(double)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector limit( double min, double max ) {
|
public Vector limit( double min, double max ) {
|
||||||
if( min > max ) {
|
if( min > max ) {
|
||||||
double t = min;
|
double t = min;
|
||||||
@@ -556,6 +571,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
* @see #rotate(double)
|
* @see #rotate(double)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector rotateRad( double rad ) {
|
public Vector rotateRad( double rad ) {
|
||||||
double temp = x;
|
double temp = x;
|
||||||
x = x * Math.cos(rad) - y * Math.sin(rad);
|
x = x * Math.cos(rad) - y * Math.sin(rad);
|
||||||
@@ -587,6 +603,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @param t Ein Wert zwischen 0 und 1.
|
* @param t Ein Wert zwischen 0 und 1.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector morph( Vector vector, double t ) {
|
public Vector morph( Vector vector, double t ) {
|
||||||
double tt = Math.min(Math.max(t, 0.0), 1.0);
|
double tt = Math.min(Math.max(t, 0.0), 1.0);
|
||||||
x = x + (vector.x - x) * tt;
|
x = x + (vector.x - x) * tt;
|
||||||
@@ -631,6 +648,7 @@ public class Vector extends Point2D.Double {
|
|||||||
* @param t Ein Wert zwischen 0 und 1.
|
* @param t Ein Wert zwischen 0 und 1.
|
||||||
* @return Dieser Vektor selbst (method chaining)
|
* @return Dieser Vektor selbst (method chaining)
|
||||||
*/
|
*/
|
||||||
|
@SuppressWarnings( "UnusedReturnValue" )
|
||||||
public Vector interpolate( Vector vector, double t ) {
|
public Vector interpolate( Vector vector, double t ) {
|
||||||
x = x + (vector.x - x) * t;
|
x = x + (vector.x - x) * t;
|
||||||
y = y + (vector.y - y) * t;
|
y = y + (vector.y - y) * t;
|
||||||
371
src/main/java/schule/ngb/zm/Zeichenfenster.java
Normal file
@@ -0,0 +1,371 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
import schule.ngb.zm.util.Validator;
|
||||||
|
import schule.ngb.zm.util.io.ImageLoader;
|
||||||
|
|
||||||
|
import javax.imageio.ImageIO;
|
||||||
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
|
import java.awt.event.KeyAdapter;
|
||||||
|
import java.awt.event.KeyEvent;
|
||||||
|
import java.awt.event.KeyListener;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.net.URL;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ein Zeichenfenster ist das Programmfenster für die Zeichenmaschine.
|
||||||
|
* <p>
|
||||||
|
* Das Zeichenfenster implementiert hilfreiche Funktionen, um ein
|
||||||
|
* Programmfenster mit einer Zeichenleinwand als zentrales Element zu erstellen.
|
||||||
|
* Ein Zeichenfenster kann auch ohne eine Zeichenmaschine verwendet werden, um
|
||||||
|
* eigene Programmabläufe zu implementieren.
|
||||||
|
*/
|
||||||
|
public class Zeichenfenster extends JFrame {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt das Look and Feel auf den Standard des Systems.
|
||||||
|
* <p>
|
||||||
|
* Sollte einmalig vor erstellen des erstyen Programmfensters aufgerufen
|
||||||
|
* werden.
|
||||||
|
*/
|
||||||
|
public static final void setLookAndFeel() {
|
||||||
|
try {
|
||||||
|
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
|
||||||
|
} catch( Exception ex ) {
|
||||||
|
LOG.error(ex, "Couldn't set the look and feel: %s", ex.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ermittelt ein {@link GraphicsDevice Anzeigegerät}, auf dem ein neues
|
||||||
|
* Zeichenfenster angezeigt werden soll. In der Regel ist dies der
|
||||||
|
* Bildschirm, auf dem sich derzeit der Mauszeiger befindet. Kann kein
|
||||||
|
* solcher Bildschirm ermittelt werden, wird das
|
||||||
|
* {@link GraphicsEnvironment#getDefaultScreenDevice() Standardgerät}
|
||||||
|
* zurückgegeben.
|
||||||
|
*
|
||||||
|
* @return Das Anzeigegerät, auf dem ein neues Fenster angezeigt werden
|
||||||
|
* sollte.
|
||||||
|
*/
|
||||||
|
public static final GraphicsDevice getGraphicsDevice() {
|
||||||
|
// Wir suchen den Bildschirm, der derzeit den Mauszeiger enthält, um
|
||||||
|
// das Zeichenfenster dort zu zentrieren.
|
||||||
|
// TODO: (ngb) Wenn wir in BlueJ sind, sollte das Fenster neben dem Editor öffnen.
|
||||||
|
java.awt.Point mouseLoc = MouseInfo.getPointerInfo().getLocation();
|
||||||
|
GraphicsEnvironment environment = GraphicsEnvironment.getLocalGraphicsEnvironment();
|
||||||
|
GraphicsDevice[] devices = environment.getScreenDevices();
|
||||||
|
GraphicsDevice displayDevice = null;
|
||||||
|
for( GraphicsDevice gd : devices ) {
|
||||||
|
if( gd.getDefaultConfiguration().getBounds().contains(mouseLoc) ) {
|
||||||
|
displayDevice = gd;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Keinen passenden Bildschirm gefunden. Wir nutzen den Standard.
|
||||||
|
if( displayDevice == null ) {
|
||||||
|
displayDevice = environment.getDefaultScreenDevice();
|
||||||
|
}
|
||||||
|
return displayDevice;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Das Anzeigegerät, auf dem die Zeichenmaschine gestartet wurde (muss nicht
|
||||||
|
* gleich dem Aktuellen sein, wenn das Fenster verschoben wurde).
|
||||||
|
*/
|
||||||
|
private final GraphicsDevice displayDevice;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Bevorzugte Abmessungen der Zeichenleinwand. Für das Zeichenfenster hat es
|
||||||
|
* Priorität die Leinwand auf dieser Größe zu halten. Gegebenenfalls unter
|
||||||
|
* Missachtung anderer Größenvorgaben. Allerdings kann das Fenster keine
|
||||||
|
* Garantie für die Größe der Leinwand übernehmen.
|
||||||
|
*/
|
||||||
|
private int canvasPreferredWidth, canvasPreferredHeight;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Speichert, ob die Zeichenmaschine mit {@link #setFullscreen(boolean)} in
|
||||||
|
* den Vollbildmodus versetzt wurde.
|
||||||
|
*/
|
||||||
|
private boolean fullscreen = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* {@code KeyListener}, um den Vollbild-Modus mit der Escape-Taste zu
|
||||||
|
* verlassen. Wird von {@link #setFullscreen(boolean)} automatisch
|
||||||
|
* hinzugefügt und entfernt.
|
||||||
|
*/
|
||||||
|
private final KeyListener fullscreenExitListener = new KeyAdapter() {
|
||||||
|
@Override
|
||||||
|
public void keyPressed( KeyEvent e ) {
|
||||||
|
if( e.getKeyCode() == KeyEvent.VK_ESCAPE ) {
|
||||||
|
// canvas.removeKeyListener(this);
|
||||||
|
setFullscreen(false);
|
||||||
|
e.consume();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Die Zeichenleinwand dieses Fensters.
|
||||||
|
private final Zeichenleinwand canvas;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt ein neues Zeichenfenster mit dem angegebenen Titel und einer
|
||||||
|
* {@link Zeichenleinwand} in der angegebenen Größe.
|
||||||
|
*
|
||||||
|
* @param width Die Breite der Zeichenleinwand.
|
||||||
|
* @param height Die Höhe der Zeichenleinwand.
|
||||||
|
* @param title Der Titel des Fensters.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public Zeichenfenster( int width, int height, String title ) {
|
||||||
|
this(new Zeichenleinwand(width, height), title, getGraphicsDevice());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt ein neues Zeichenfenster mit dem angegebenen Titel und einer
|
||||||
|
* {@link Zeichenleinwand} in der angegebenen Größe auf dem angegebenen
|
||||||
|
* Anzeigegerät.
|
||||||
|
*
|
||||||
|
* @param width Die Breite der Zeichenleinwand.
|
||||||
|
* @param height Die Höhe der Zeichenleinwand.
|
||||||
|
* @param title Der Titel des Fensters.
|
||||||
|
* @param displayDevice Das Anzeigegerät für das Fenster.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public Zeichenfenster( int width, int height, String title, GraphicsDevice displayDevice ) {
|
||||||
|
this(new Zeichenleinwand(width, height), title, displayDevice);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt ein neues Zeichenfenster mit dem angegebenen Titel und der
|
||||||
|
* angegebene {@link Zeichenleinwand}.
|
||||||
|
*
|
||||||
|
* @param canvas Die Zeichenleinwand.
|
||||||
|
* @param title Der Titel des Fensters.
|
||||||
|
*/
|
||||||
|
public Zeichenfenster( Zeichenleinwand canvas, String title ) {
|
||||||
|
this(canvas, title, getGraphicsDevice());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt ein neues Zeichenfenster mit dem angegebenen Titel und der
|
||||||
|
* angegebene {@link Zeichenleinwand} auf dem angegebenen Anzeigegerät.
|
||||||
|
*
|
||||||
|
* @param canvas Die Zeichenleinwand.
|
||||||
|
* @param title Der Titel des Fensters.
|
||||||
|
* @param displayDevice Das Anzeigegerät für das Fenster.
|
||||||
|
*/
|
||||||
|
public Zeichenfenster( Zeichenleinwand canvas, String title, GraphicsDevice displayDevice ) {
|
||||||
|
super(Validator.requireNotNull(displayDevice, "displayDevice").getDefaultConfiguration());
|
||||||
|
this.displayDevice = displayDevice;
|
||||||
|
|
||||||
|
Validator.requireNotNull(canvas, "Every Zeichenfenster needs a Zeichenleinwand, but got <null>.");
|
||||||
|
|
||||||
|
this.canvasPreferredWidth = canvas.getWidth();
|
||||||
|
this.canvasPreferredHeight = canvas.getHeight();
|
||||||
|
this.add(canvas, BorderLayout.CENTER);
|
||||||
|
this.canvas = canvas;
|
||||||
|
|
||||||
|
// Konfiguration des Frames
|
||||||
|
this.setTitle(title == null ? "Zeichenfenster " + Constants.APP_VERSION : title);
|
||||||
|
// Kann vom Aufrufenden überschrieben werden
|
||||||
|
this.setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);
|
||||||
|
|
||||||
|
// Das Icon des Fensters ändern
|
||||||
|
try {
|
||||||
|
if( Zeichenmaschine.MACOS ) {
|
||||||
|
InputStream iconStream = this.getClass().getResourceAsStream("icon_512.png");
|
||||||
|
if( iconStream != null ) {
|
||||||
|
Image icon = ImageIO.read(iconStream);
|
||||||
|
// Dock Icon in macOS setzen
|
||||||
|
Taskbar taskbar = Taskbar.getTaskbar();
|
||||||
|
taskbar.setIconImage(icon);
|
||||||
|
} else {
|
||||||
|
LOG.warn("Could not load dock-icon");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
ArrayList<Image> icons = new ArrayList<>(4);
|
||||||
|
for( int size : new int[]{32, 64, 128, 512} ) {
|
||||||
|
URL icnUrl = Zeichenmaschine.class.getResource("icon_" + size + ".png");
|
||||||
|
if( icnUrl != null ) {
|
||||||
|
icons.add(ImageIO.read(icnUrl));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( icons.isEmpty() ) {
|
||||||
|
LOG.warn("Could not load dock-icon");
|
||||||
|
} else {
|
||||||
|
this.setIconImages(icons);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch( IllegalArgumentException | IOException e ) {
|
||||||
|
LOG.warn("Could not load image icons: %s", e.getMessage());
|
||||||
|
} catch( SecurityException | UnsupportedOperationException macex ) {
|
||||||
|
// Dock Icon in macOS konnte nicht gesetzt werden :(
|
||||||
|
LOG.warn("Could not set dock icon: %s", macex.getMessage());
|
||||||
|
}
|
||||||
|
// Fenster zusammenbauen, auf dem Bildschirm positionieren ...
|
||||||
|
this.pack();
|
||||||
|
this.setResizable(false);
|
||||||
|
this.setFocusable(true);
|
||||||
|
this.setLocationByPlatform(true);
|
||||||
|
// this.centerFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liefert das Anzeigegerät, auf dem dieses Fenster erstellt wurde.
|
||||||
|
* <p>
|
||||||
|
* Das Anzeigegerät muss nicht unbedingt gleich dem sein, auf dem sich das
|
||||||
|
* Fenster derzeit befindet, wenn das Fenster verschoben wurde.
|
||||||
|
*
|
||||||
|
* @return Das Anzeigegerät.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public GraphicsDevice getDisplayDevice() {
|
||||||
|
return displayDevice;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liefert die Abmessungen des Anzeigegeräts, auf dem das Fenster gestartet
|
||||||
|
* wurde.
|
||||||
|
*
|
||||||
|
* @return Die Abmessungen des Anzeigegeräts.
|
||||||
|
*/
|
||||||
|
public Rectangle getScreenBounds() {
|
||||||
|
// return GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds();
|
||||||
|
return displayDevice.getDefaultConfiguration().getBounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liefert die Zeichenleinwand dieses Fensters.
|
||||||
|
*
|
||||||
|
* @return Die Zeichenleinwand.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public Zeichenleinwand getCanvas() {
|
||||||
|
return canvas;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liefert die Abmessungen der Zeichenleinwand zurück.
|
||||||
|
*
|
||||||
|
* @return Die Abmessungen der Zeichenleinwand.
|
||||||
|
*/
|
||||||
|
public Rectangle getCanvasBounds() {
|
||||||
|
return canvas.getBounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zentriert das Zeichenfenster auf dem aktuellen Bildschirm.
|
||||||
|
*/
|
||||||
|
public final void centerFrame() {
|
||||||
|
java.awt.Rectangle screenBounds = getScreenBounds();
|
||||||
|
java.awt.Rectangle frameBounds = getBounds();
|
||||||
|
this.setLocation(
|
||||||
|
(int) (screenBounds.x + (screenBounds.width - frameBounds.width) / 2.0),
|
||||||
|
(int) (screenBounds.y + (screenBounds.height - frameBounds.height) / 2.0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Größe der Zeichenleinwand auf die angegebenen Werte.
|
||||||
|
*
|
||||||
|
* @param newWidth Neue Breite der Zeichenleinwand.
|
||||||
|
* @param newHeight Neue Höhe der Zeichenleinwand.
|
||||||
|
*/
|
||||||
|
public void setCanvasSize( int newWidth, int newHeight ) {
|
||||||
|
// TODO: (ngb) Put constrains on max/min frame/canvas size
|
||||||
|
if( fullscreen ) {
|
||||||
|
canvasPreferredWidth = newWidth;
|
||||||
|
canvasPreferredHeight = newHeight;
|
||||||
|
setFullscreen(false);
|
||||||
|
} else {
|
||||||
|
canvas.setSize(newWidth, newHeight);
|
||||||
|
canvasPreferredWidth = canvas.getWidth();
|
||||||
|
canvasPreferredHeight = canvas.getHeight();
|
||||||
|
this.pack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Aktiviert oder deaktiviert den Vollbildmodus für die Zeichenmaschine.
|
||||||
|
* <p>
|
||||||
|
* Der Vollbildmodus wird abhängig von {@code pEnable} entweder aktiviert
|
||||||
|
* oder deaktiviert. Wird die Zeichenmaschine in den Vollbildmodus versetzt,
|
||||||
|
* dann wird automatisch ein {@link KeyListener} aktiviert, der bei
|
||||||
|
* Betätigung der ESCAPE-Taste den Vollbildmodus verlässt. Wird der
|
||||||
|
* Vollbildmodus verlassen, wird die zuletzt gesetzte Fenstergröße
|
||||||
|
* wiederhergestellt.
|
||||||
|
*
|
||||||
|
* @param pEnable Wenn {@code true}, wird der Vollbildmodus aktiviert,
|
||||||
|
* ansonsten deaktiviert.
|
||||||
|
*/
|
||||||
|
public final void setFullscreen( boolean pEnable ) {
|
||||||
|
// See https://docs.oracle.com/javase/tutorial/extra/fullscreen/index.html
|
||||||
|
if( displayDevice.isFullScreenSupported() ) {
|
||||||
|
// Temporarily stop rendering
|
||||||
|
while( canvas.isRendering() ) {
|
||||||
|
try {
|
||||||
|
canvas.suspendRendering();
|
||||||
|
} catch( InterruptedException ex ) {
|
||||||
|
LOG.info(ex, "setFullsceen(true) was interrupted and canceled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( pEnable && !fullscreen ) {
|
||||||
|
// Activate fullscreen
|
||||||
|
dispose();
|
||||||
|
setUndecorated(true);
|
||||||
|
setResizable(false);
|
||||||
|
displayDevice.setFullScreenWindow(this);
|
||||||
|
|
||||||
|
// Register ESC to exit fullscreen
|
||||||
|
canvas.addKeyListener(fullscreenExitListener);
|
||||||
|
|
||||||
|
// Reset canvas size to its new bounds to recreate buffer and drawing surface
|
||||||
|
java.awt.Rectangle canvasBounds = getCanvasBounds();
|
||||||
|
canvas.setSize(canvasBounds.width, canvasBounds.height);
|
||||||
|
//canvas.requestFocus();
|
||||||
|
canvas.requestFocus();
|
||||||
|
|
||||||
|
fullscreen = true;
|
||||||
|
} else if( !pEnable && fullscreen ) {
|
||||||
|
displayDevice.setFullScreenWindow(null);
|
||||||
|
dispose();
|
||||||
|
setUndecorated(false);
|
||||||
|
setResizable(false);
|
||||||
|
|
||||||
|
canvas.removeKeyListener(fullscreenExitListener);
|
||||||
|
canvas.setSize(canvasPreferredWidth, canvasPreferredHeight);
|
||||||
|
|
||||||
|
setVisible(true);
|
||||||
|
pack();
|
||||||
|
|
||||||
|
//canvas.requestFocus();
|
||||||
|
canvas.requestFocus();
|
||||||
|
|
||||||
|
fullscreen = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resume rendering
|
||||||
|
canvas.resumeRendering();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob sich dieses Zeichenfenster im Vollbild befindet.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn das Fenster im Vollbild ist, {@code false}
|
||||||
|
* sonst.
|
||||||
|
*/
|
||||||
|
public boolean isFullscreen() {
|
||||||
|
Window win = displayDevice.getFullScreenWindow();
|
||||||
|
return fullscreen && win.equals(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final Log LOG = Log.getLogger(Zeichenfenster.class);
|
||||||
|
|
||||||
|
}
|
||||||
355
src/main/java/schule/ngb/zm/Zeichenleinwand.java
Normal file
@@ -0,0 +1,355 @@
|
|||||||
|
package schule.ngb.zm;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
|
||||||
|
import java.awt.Canvas;
|
||||||
|
import java.awt.Graphics;
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.awt.Toolkit;
|
||||||
|
import java.awt.image.BufferStrategy;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eine Leinwand ist die Hauptkomponente einer Zeichenmaschine. Sie besteht aus
|
||||||
|
* mehreren Ebenen, auf denen auf verschiedene Arten gezeichnet werden kann. Die
|
||||||
|
* Ebenen lassen sich beliebig übereinander legen, ausblenden oder wieder
|
||||||
|
* löschen.
|
||||||
|
* <p>
|
||||||
|
* Jede Ebene besitzt eine Zeichenfläche, auf der ihre Zeichnung liegt. Diese
|
||||||
|
* Zeichenflächen werden pro Frame einmal von "unten" nach "oben" auf diese
|
||||||
|
* Leinwand gezeichnet.
|
||||||
|
*/
|
||||||
|
public class Zeichenleinwand extends Canvas {
|
||||||
|
|
||||||
|
// Lokales Lock für Rendervorgänge.
|
||||||
|
private final Object[] renderLock = new Object[0];
|
||||||
|
|
||||||
|
// Liste der hinzugefügten Ebenen.
|
||||||
|
private final List<Layer> layers;
|
||||||
|
|
||||||
|
// Status der Zeichenleinwand.
|
||||||
|
private boolean rendering = false, suspended = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Zeichenleinwand mit einer festen Größe.
|
||||||
|
*
|
||||||
|
* @param width Breite der Zeichenleinwand.
|
||||||
|
* @param height Höhe der Zeichenleinwand.
|
||||||
|
*/
|
||||||
|
public Zeichenleinwand( int width, int height ) {
|
||||||
|
super.setSize(width, height);
|
||||||
|
this.setPreferredSize(getSize());
|
||||||
|
this.setMinimumSize(getSize());
|
||||||
|
this.setBackground(Constants.DEFAULT_BACKGROUND.getJavaColor());
|
||||||
|
|
||||||
|
layers = Collections.synchronizedList(new LinkedList<>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob die Leinwand ihren Inhalt gerade zeichnet.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn die Inhalte gerade gezeichnet werden.
|
||||||
|
*/
|
||||||
|
public boolean isRendering() {
|
||||||
|
return rendering;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Pausiert das Zeichnen der Leinwand kurzzeitig.
|
||||||
|
* <p>
|
||||||
|
* Falls die Leinwand gerade beim Zeichnen ist
|
||||||
|
* ({@code isRendering() == true}, blockt die Methode den aufrufenden Thread
|
||||||
|
* so lange, bis das Rendern beendet ist. Danach wird die Ebene nicht mehr
|
||||||
|
* neu gezeichnet, bis {@link #resumeRendering()} aufgerufen wird.
|
||||||
|
* <p>
|
||||||
|
* Das Zeichnen sollte nur dann unterbrochen werden, wenn sich der Kontext
|
||||||
|
* der Canvas-Komponente in seinem Elterncontainer ändert, um Fehler bei
|
||||||
|
* einer fehlenden Container-Hierarchie zu vermeiden.
|
||||||
|
*
|
||||||
|
* @throws InterruptedException Falls der Thread beim Warten unterbrochen
|
||||||
|
* wird.
|
||||||
|
*/
|
||||||
|
public void suspendRendering() throws InterruptedException {
|
||||||
|
synchronized( renderLock ) {
|
||||||
|
if( isRendering() ) {
|
||||||
|
renderLock.wait();
|
||||||
|
}
|
||||||
|
|
||||||
|
suspended = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt das Zeichnen der Leinwand fort, falls es zuvor mit
|
||||||
|
* {@link #suspendRendering()} ausgesetzt wurde.
|
||||||
|
*/
|
||||||
|
public void resumeRendering() {
|
||||||
|
suspended = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ändert die Größe der Zeichenleinwand auf die angegebene Größe in Pixeln.
|
||||||
|
* <p>
|
||||||
|
* Bei einer Größenänderung wird auch die Größe aller bisher hinzugefügter
|
||||||
|
* {@link Layer Ebenen} angepasst, sodass sie die gesamte Leinwand füllen.
|
||||||
|
*
|
||||||
|
* @param width Neue Width der Leinwand in Pixeln.
|
||||||
|
* @param height Neue Höhe der Leinwand in Pixeln.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void setSize( int width, int height ) {
|
||||||
|
super.setSize(width, height);
|
||||||
|
this.setPreferredSize(getSize());
|
||||||
|
this.setMinimumSize(getSize());
|
||||||
|
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : layers ) {
|
||||||
|
layer.setSize(width, height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fügt der Zeichenleinwand eine Ebene hinzu, die oberhalb aller bisherigen
|
||||||
|
* Ebenen eingefügt wird.
|
||||||
|
*
|
||||||
|
* @param layer Die neue Ebene.
|
||||||
|
*/
|
||||||
|
public void addLayer( Layer layer ) {
|
||||||
|
if( layer != null ) {
|
||||||
|
layer.setSize(getWidth(), getHeight());
|
||||||
|
layers.add(layer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fügt der Zeichenleinwand eine Ebene an einem bestimmten Index hinzu. Wenn
|
||||||
|
* der Index noch nicht existiert (also größer als die
|
||||||
|
* {@link #getLayerCount() Anzahl der Ebenen} ist), dann wird die neue Ebene
|
||||||
|
* als letzte eingefügt. Die aufrufende Methode kann also nicht sicher sein,
|
||||||
|
* dass die neue Ebene am Ende wirklich am Index {@code i} steht.
|
||||||
|
*
|
||||||
|
* @param i Index der Ebene beginnend mit 0.
|
||||||
|
* @param layer Die neue Ebene.
|
||||||
|
*/
|
||||||
|
public void addLayer( int i, Layer layer ) {
|
||||||
|
if( layer != null ) {
|
||||||
|
layer.setSize(getWidth(), getHeight());
|
||||||
|
if( i > layers.size() ) {
|
||||||
|
layers.add(layer);
|
||||||
|
} else {
|
||||||
|
layers.add(i, layer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt die Anzahl der {@link Layer Ebenen} in dieser Leinwand zurück.
|
||||||
|
*
|
||||||
|
* @return Die Anzahl der Ebenen.
|
||||||
|
*/
|
||||||
|
public int getLayerCount() {
|
||||||
|
return layers.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt eine Kopie der Liste der bisher hinzugefügten Ebenen zurück.
|
||||||
|
*
|
||||||
|
* @return Liste der Ebenen.
|
||||||
|
*/
|
||||||
|
public List<Layer> getLayers() {
|
||||||
|
return List.copyOf(layers);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Holt die Ebene am Index {@code i} (beginnend bei 0).
|
||||||
|
*
|
||||||
|
* @param i Index der Ebene (beginnend bei 0).
|
||||||
|
* @return Die Ebene am Index {@code i} oder {@code null}.
|
||||||
|
* @throws IndexOutOfBoundsException Falls der Index nicht existiert.
|
||||||
|
*/
|
||||||
|
public Layer getLayer( int i ) {
|
||||||
|
if( layers.size() > i ) {
|
||||||
|
return layers.get(i);
|
||||||
|
} else {
|
||||||
|
throw new IndexOutOfBoundsException("No layer at index " + i + " (max: " + (layers.size() - 1) + ").");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sucht die erste Ebene des angegebenen Typs aus der Liste der Ebenen.
|
||||||
|
* Existiert keine solche Ebene, wird {@code null} zurückgegeben.
|
||||||
|
*
|
||||||
|
* @param type Klasse der Ebenen, die abgefragt werden.
|
||||||
|
* @param <L> Typ der Ebenen, die abgefragt werden.
|
||||||
|
* @return Erste Ebene vom angegeben Typ.
|
||||||
|
*/
|
||||||
|
public <L extends Layer> L getLayer( Class<L> type ) {
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : layers ) {
|
||||||
|
if( layer.getClass().equals(type) ) {
|
||||||
|
return type.cast(layer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sucht alle Ebenen von einem bestimmten Typ aus der Liste der Ebenen und
|
||||||
|
* gibt diese als Liste zurück. Die Reihenfolge in der Liste entspricht der
|
||||||
|
* Reihenfolge der Ebenen in der Leinwand (von unten nach oben).
|
||||||
|
*
|
||||||
|
* @param type Klasse der Ebenen, die abgefragt werden.
|
||||||
|
* @param <L> Typ der Ebenen, die abgefragt werden.
|
||||||
|
* @return Eine Liste mit den vorhandenen Ebenen des abgefragten Typs.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public <L extends Layer> List<L> getLayers( Class<L> type ) {
|
||||||
|
ArrayList<L> result = new ArrayList<>(layers.size());
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : layers ) {
|
||||||
|
if( layer.getClass().equals(type) ) {
|
||||||
|
result.add(type.cast(layer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt die angegebene Ebene von dieser Zeichenleinwand.
|
||||||
|
*
|
||||||
|
* @param pLayer Die Ebene, die entfernt werden soll.
|
||||||
|
* @return {@code true}, wenn die Liste vorhanden war und entfernt wurde,
|
||||||
|
* {@code false} sonst.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public boolean removeLayer( Layer pLayer ) {
|
||||||
|
return layers.remove(pLayer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt alle angegebenen Ebenen von dieser Zeichenleinwand.
|
||||||
|
*
|
||||||
|
* @param removeLayers Die Ebenen, die entfernt werden sollen.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public void removeLayers( Layer... removeLayers ) {
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : removeLayers ) {
|
||||||
|
layers.remove(layer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt alle vorhandenen Ebenen von dieser Zeichenleinwand.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public void clearLayers() {
|
||||||
|
layers.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Aktualisiert alle {@link Layer Ebenen}, die dieser Zeichenleinwand
|
||||||
|
* hinzugefügt wurden.
|
||||||
|
*
|
||||||
|
* @param delta Die Zeit seit dem letzten Aufruf in Sekunden.
|
||||||
|
* @see Layer#update(double)
|
||||||
|
*/
|
||||||
|
public void updateLayers( double delta ) {
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : List.copyOf(layers) ) {
|
||||||
|
layer.update(delta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine passende {@link BufferStrategy} für diese Ebene.
|
||||||
|
*/
|
||||||
|
public void allocateBuffer() {
|
||||||
|
this.createBufferStrategy(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Löscht alle Ebenen der Zeichenebene und gibt deren Ressourcen frei.
|
||||||
|
*/
|
||||||
|
public void dispose() {
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : layers ) {
|
||||||
|
layer.dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint( Graphics g ) {
|
||||||
|
render();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zeichnet den Inhalt aller {@link Layer Ebenen} in den Grafikkontext.
|
||||||
|
*
|
||||||
|
* @param graphics Der Grafikkontext.
|
||||||
|
*/
|
||||||
|
public void draw( Graphics graphics ) {
|
||||||
|
Graphics2D g2d = (Graphics2D) graphics.create();
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : layers ) {
|
||||||
|
layer.draw(g2d);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
g2d.dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zeigt den aktuellen Inhalt der Zeichenleinwand an.
|
||||||
|
*/
|
||||||
|
public void render() {
|
||||||
|
if( !suspended && isDisplayable() ) {
|
||||||
|
if( getBufferStrategy() == null ) {
|
||||||
|
allocateBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
synchronized( renderLock ) {
|
||||||
|
rendering = true;
|
||||||
|
BufferStrategy strategy = this.getBufferStrategy();
|
||||||
|
if( strategy != null ) {
|
||||||
|
do {
|
||||||
|
do {
|
||||||
|
Graphics2D g2d = (Graphics2D) strategy.getDrawGraphics();
|
||||||
|
g2d.clearRect(0, 0, getWidth(), getHeight());
|
||||||
|
|
||||||
|
synchronized( layers ) {
|
||||||
|
for( Layer layer : List.copyOf(layers) ) {
|
||||||
|
layer.draw(g2d);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
g2d.dispose();
|
||||||
|
} while( strategy.contentsRestored() );
|
||||||
|
|
||||||
|
// Display the buffer
|
||||||
|
if( !strategy.contentsLost() ) {
|
||||||
|
strategy.show();
|
||||||
|
|
||||||
|
Toolkit.getDefaultToolkit().sync();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Repeat the rendering if the drawing buffer was lost
|
||||||
|
} while( strategy.contentsLost() );
|
||||||
|
}
|
||||||
|
rendering = false;
|
||||||
|
renderLock.notifyAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final Log LOG = Log.getLogger(Zeichenleinwand.class);
|
||||||
|
|
||||||
|
}
|
||||||
145
src/main/java/schule/ngb/zm/anim/Animation.java
Normal file
@@ -0,0 +1,145 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.Updatable;
|
||||||
|
import schule.ngb.zm.util.Validator;
|
||||||
|
import schule.ngb.zm.util.events.EventDispatcher;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public abstract class Animation<T> extends Constants implements Updatable {
|
||||||
|
|
||||||
|
protected int runtime;
|
||||||
|
|
||||||
|
protected int elapsedTime = 0;
|
||||||
|
|
||||||
|
protected boolean running = false, finished = false;
|
||||||
|
|
||||||
|
protected DoubleUnaryOperator easing;
|
||||||
|
|
||||||
|
public Animation() {
|
||||||
|
this.runtime = Constants.DEFAULT_ANIM_RUNTIME;
|
||||||
|
this.easing = Constants.DEFAULT_EASING;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Animation( DoubleUnaryOperator easing ) {
|
||||||
|
this.runtime = Constants.DEFAULT_ANIM_RUNTIME;
|
||||||
|
this.easing = Validator.requireNotNull(easing, "easing");
|
||||||
|
}
|
||||||
|
|
||||||
|
public Animation( int runtime ) {
|
||||||
|
this.runtime = runtime;
|
||||||
|
this.easing = Constants.DEFAULT_EASING;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Animation( int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
this.runtime = runtime;
|
||||||
|
this.easing = Validator.requireNotNull(easing, "easing");
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRuntime() {
|
||||||
|
return runtime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRuntime( int pRuntime ) {
|
||||||
|
this.runtime = pRuntime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DoubleUnaryOperator getEasing() {
|
||||||
|
return easing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setEasing( DoubleUnaryOperator pEasing ) {
|
||||||
|
this.easing = pEasing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract T getAnimationTarget();
|
||||||
|
|
||||||
|
public final void start() {
|
||||||
|
this.initialize();
|
||||||
|
elapsedTime = 0;
|
||||||
|
running = true;
|
||||||
|
finished = false;
|
||||||
|
animate(easing.applyAsDouble(0.0));
|
||||||
|
initializeEventDispatcher().dispatchEvent("start", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public final void stop() {
|
||||||
|
running = false;
|
||||||
|
// Make sure the last animation frame was interpolated correctly
|
||||||
|
animate(easing.applyAsDouble((double) elapsedTime / (double) runtime));
|
||||||
|
this.finish();
|
||||||
|
finished = true;
|
||||||
|
initializeEventDispatcher().dispatchEvent("stop", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void initialize() {
|
||||||
|
// Intentionally left blank
|
||||||
|
}
|
||||||
|
|
||||||
|
public void finish() {
|
||||||
|
// Intentionally left blank
|
||||||
|
}
|
||||||
|
|
||||||
|
public final void await() {
|
||||||
|
while( !finished ) {
|
||||||
|
Thread.yield();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isActive() {
|
||||||
|
return running;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
elapsedTime += (int) (delta * 1000);
|
||||||
|
if( elapsedTime > runtime )
|
||||||
|
elapsedTime = runtime;
|
||||||
|
|
||||||
|
double t = (double) elapsedTime / (double) runtime;
|
||||||
|
if( t >= 1.0 ) {
|
||||||
|
running = false;
|
||||||
|
stop();
|
||||||
|
} else {
|
||||||
|
animate(easing.applyAsDouble(t));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt den Fortschritt der Animation auf den angegebenen Wert.
|
||||||
|
* <p>
|
||||||
|
* {@code e} liegt in der Regel zwischen 0 und 1. Je nach verwendeten
|
||||||
|
* {@link Easing} Funktion kann der Wert aber in Ausnahmefällen unter 0 oder
|
||||||
|
* über 1 liegen. Die {@code step()} Methode muss dem nicht Rechnung tragen
|
||||||
|
* und kann wenn sinnvoll den {@code e} Wert auf [0, 1] limitieren:
|
||||||
|
* <pre><code>
|
||||||
|
* e = Constants.limit(e, 0, 1);
|
||||||
|
* </code></pre>
|
||||||
|
*
|
||||||
|
* @param e Fortschritt der Animation nachdem die Easingfunktion angewandt
|
||||||
|
* wurde.
|
||||||
|
*/
|
||||||
|
public abstract void animate( double e );
|
||||||
|
|
||||||
|
EventDispatcher<Animation, AnimationListener> eventDispatcher;
|
||||||
|
|
||||||
|
private EventDispatcher<Animation, AnimationListener> initializeEventDispatcher() {
|
||||||
|
if( eventDispatcher == null ) {
|
||||||
|
eventDispatcher = new EventDispatcher<>();
|
||||||
|
eventDispatcher.registerEventType("start", ( a, l ) -> l.animationStarted(a));
|
||||||
|
eventDispatcher.registerEventType("stop", ( a, l ) -> l.animationStopped(a));
|
||||||
|
}
|
||||||
|
return eventDispatcher;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addListener( AnimationListener listener ) {
|
||||||
|
initializeEventDispatcher().addListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeListener( AnimationListener listener ) {
|
||||||
|
initializeEventDispatcher().removeListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
36
src/main/java/schule/ngb/zm/anim/AnimationFacade.java
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.Validator;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class AnimationFacade<S> extends Animation<S> {
|
||||||
|
|
||||||
|
private Animation<S> anim;
|
||||||
|
|
||||||
|
public AnimationFacade( Animation<S> anim, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
this.anim = Validator.requireNotNull(anim, "anim");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public S getAnimationTarget() {
|
||||||
|
return anim.getAnimationTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
anim.animate(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void initialize() {
|
||||||
|
anim.initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void finish() {
|
||||||
|
anim.finish();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
115
src/main/java/schule/ngb/zm/anim/AnimationGroup.java
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import java.util.Collection;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class AnimationGroup<T> extends Animation<T> {
|
||||||
|
|
||||||
|
List<Animation<T>> anims;
|
||||||
|
|
||||||
|
private boolean overrideEasing = false;
|
||||||
|
|
||||||
|
private int overrideRuntime = -1;
|
||||||
|
|
||||||
|
private int lag = 0;
|
||||||
|
|
||||||
|
private int active = 0;
|
||||||
|
|
||||||
|
public AnimationGroup( Collection<Animation<T>> anims ) {
|
||||||
|
this(0, -1, null, anims);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimationGroup( int lag, Collection<Animation<T>> anims ) {
|
||||||
|
this(lag, -1, null, anims);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimationGroup( DoubleUnaryOperator easing, Collection<Animation<T>> anims ) {
|
||||||
|
this(0, -1, easing, anims);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimationGroup( int lag, DoubleUnaryOperator easing, Collection<Animation<T>> anims ) {
|
||||||
|
this(lag, -1, easing, anims);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimationGroup( int lag, int runtime, DoubleUnaryOperator easing, Collection<Animation<T>> anims ) {
|
||||||
|
super();
|
||||||
|
|
||||||
|
this.anims = List.copyOf(anims);
|
||||||
|
this.lag = lag;
|
||||||
|
|
||||||
|
if( easing != null ) {
|
||||||
|
this.easing = easing;
|
||||||
|
overrideEasing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( runtime > 0 ) {
|
||||||
|
this.runtime = anims.size() * lag + runtime;
|
||||||
|
this.overrideRuntime = runtime;
|
||||||
|
} else {
|
||||||
|
this.runtime = 0;
|
||||||
|
for( int i = 0; i < this.anims.size(); i++ ) {
|
||||||
|
if( i * lag + this.anims.get(i).getRuntime() > this.runtime ) {
|
||||||
|
this.runtime = i * lag + this.anims.get(i).getRuntime();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public T getAnimationTarget() {
|
||||||
|
for( Animation<T> anim : anims ) {
|
||||||
|
if( anim.isActive() ) {
|
||||||
|
return anim.getAnimationTarget();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return anims.get(anims.size() - 1).getAnimationTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
elapsedTime += (int) (delta * 1000);
|
||||||
|
// Animation is done. Stop all Animations.
|
||||||
|
if( elapsedTime > runtime ) {
|
||||||
|
for( int i = 0; i < anims.size(); i++ ) {
|
||||||
|
if( anims.get(i).isActive() ) {
|
||||||
|
anims.get(i).elapsedTime = anims.get(i).runtime;
|
||||||
|
anims.get(i).stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
running = false;
|
||||||
|
this.stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
while( active < anims.size() && elapsedTime >= active * lag ) {
|
||||||
|
anims.get(active).start();
|
||||||
|
active += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
for( int i = 0; i < active; i++ ) {
|
||||||
|
double t = 0.0;
|
||||||
|
if( overrideRuntime > 0 ) {
|
||||||
|
t = (double) (elapsedTime - i*lag) / (double) overrideRuntime;
|
||||||
|
} else {
|
||||||
|
t = (double) (elapsedTime - i*lag) / (double) anims.get(i).getRuntime();
|
||||||
|
}
|
||||||
|
|
||||||
|
if( t >= 1.0 ) {
|
||||||
|
anims.get(i).elapsedTime = anims.get(i).runtime;
|
||||||
|
anims.get(i).stop();
|
||||||
|
} else {
|
||||||
|
double e = overrideEasing ?
|
||||||
|
easing.applyAsDouble(t) :
|
||||||
|
anims.get(i).easing.applyAsDouble(t);
|
||||||
|
|
||||||
|
anims.get(i).animate(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
src/main/java/schule/ngb/zm/anim/AnimationListener.java
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.events.Listener;
|
||||||
|
|
||||||
|
public interface AnimationListener extends Listener<Animation> {
|
||||||
|
|
||||||
|
void animationStarted( Animation anim );
|
||||||
|
|
||||||
|
void animationStopped( Animation anim );
|
||||||
|
|
||||||
|
}
|
||||||
234
src/main/java/schule/ngb/zm/anim/Animations.java
Normal file
@@ -0,0 +1,234 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.Vector;
|
||||||
|
import schule.ngb.zm.util.tasks.FramerateLimitedTask;
|
||||||
|
import schule.ngb.zm.util.tasks.TaskRunner;
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
import schule.ngb.zm.util.Validator;
|
||||||
|
|
||||||
|
import java.lang.reflect.InvocationTargetException;
|
||||||
|
import java.lang.reflect.Method;
|
||||||
|
import java.util.concurrent.ExecutionException;
|
||||||
|
import java.util.concurrent.Future;
|
||||||
|
import java.util.function.*;
|
||||||
|
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class Animations {
|
||||||
|
|
||||||
|
public static final <T> Future<T> animateProperty( String propName, T target, double to, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
double from;
|
||||||
|
try {
|
||||||
|
from = callGetter(target, propName, double.class);
|
||||||
|
} catch( InvocationTargetException | NoSuchMethodException |
|
||||||
|
IllegalAccessException ex ) {
|
||||||
|
throw new RuntimeException("Can't access property getter for animation.", ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
Method propSetter;
|
||||||
|
try {
|
||||||
|
propSetter = findSetter(target, propName, double.class);
|
||||||
|
} catch( NoSuchMethodException ex ) {
|
||||||
|
throw new RuntimeException("Can't find property setter for animation.", ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
return animateProperty(target, from, to, runtime, easing, ( d ) -> {
|
||||||
|
try {
|
||||||
|
propSetter.invoke(target, d);
|
||||||
|
} catch( IllegalAccessException | InvocationTargetException e ) {
|
||||||
|
throw new RuntimeException("Can't access property setter for animation.", e);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T> Future<T> animateProperty( String propName, T target, Color to, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
Color from;
|
||||||
|
try {
|
||||||
|
from = callGetter(target, propName, Color.class);
|
||||||
|
} catch( InvocationTargetException | NoSuchMethodException |
|
||||||
|
IllegalAccessException ex ) {
|
||||||
|
throw new RuntimeException("Can't access property getter for animation.", ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
Method propSetter;
|
||||||
|
try {
|
||||||
|
propSetter = findSetter(target, propName, Color.class);
|
||||||
|
} catch( NoSuchMethodException ex ) {
|
||||||
|
throw new RuntimeException("Can't find property setter for animation.", ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
return animateProperty(target, from, to, runtime, easing, ( d ) -> {
|
||||||
|
try {
|
||||||
|
propSetter.invoke(target, d);
|
||||||
|
} catch( IllegalAccessException | InvocationTargetException e ) {
|
||||||
|
throw new RuntimeException("Can't access property setter for animation.", e);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T> Future<T> animateProperty( String propName, T target, Vector to, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
Vector from;
|
||||||
|
try {
|
||||||
|
from = callGetter(target, propName, Vector.class);
|
||||||
|
} catch( InvocationTargetException | NoSuchMethodException |
|
||||||
|
IllegalAccessException ex ) {
|
||||||
|
throw new RuntimeException("Can't access property getter for animation.", ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
Method propSetter;
|
||||||
|
try {
|
||||||
|
propSetter = findSetter(target, propName, Vector.class);
|
||||||
|
} catch( NoSuchMethodException ex ) {
|
||||||
|
throw new RuntimeException("Can't find property setter for animation.", ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
return animateProperty(target, from, to, runtime, easing, ( d ) -> {
|
||||||
|
try {
|
||||||
|
propSetter.invoke(target, d);
|
||||||
|
} catch( IllegalAccessException | InvocationTargetException e ) {
|
||||||
|
throw new RuntimeException("Can't access property setter for animation.", e);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings( "unchecked" )
|
||||||
|
private static <T, R> R callGetter( T target, String propName, Class<R> propType ) throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
|
||||||
|
String getterName = makeMethodName("get", propName);
|
||||||
|
Method getter = target.getClass().getMethod(getterName);
|
||||||
|
if( getter.getReturnType().equals(propType) ) {
|
||||||
|
return (R) getter.invoke(target);
|
||||||
|
} else {
|
||||||
|
throw new NoSuchMethodException(String.format("No getter for property <%s> found.", propName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static <T, R> Method findSetter( T target, String propName, Class<R> propType ) throws NoSuchMethodException {
|
||||||
|
String setterName = makeMethodName("set", propName);
|
||||||
|
Method setter = target.getClass().getMethod(setterName, propType);
|
||||||
|
if( setter.getReturnType().equals(void.class) && setter.getParameterCount() == 1 ) {
|
||||||
|
return setter;
|
||||||
|
} else {
|
||||||
|
throw new NoSuchMethodException(String.format("No setter for property <%s> found.", propName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String makeMethodName( String prefix, String propName ) {
|
||||||
|
String firstChar = propName.substring(0, 1).toUpperCase();
|
||||||
|
String tail = "";
|
||||||
|
if( propName.length() > 1 ) {
|
||||||
|
tail = propName.substring(1);
|
||||||
|
}
|
||||||
|
return prefix + firstChar + tail;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T> Future<T> animateProperty( T target, final double from, final double to, int runtime, DoubleUnaryOperator easing, DoubleConsumer propSetter ) {
|
||||||
|
Validator.requireNotNull(target, "target");
|
||||||
|
Validator.requireNotNull(propSetter, "propSetter");
|
||||||
|
return play(target, runtime, easing, ( e ) -> propSetter.accept(Constants.interpolate(from, to, e)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T> Future<T> animateProperty( T target, final Color from, final Color to, int runtime, DoubleUnaryOperator easing, Consumer<Color> propSetter ) {
|
||||||
|
return play(target, runtime, easing, ( e ) -> propSetter.accept(Color.interpolate(from, to, e)));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static final <T> Future<T> animateProperty( T target, final Vector from, final Vector to, int runtime, DoubleUnaryOperator easing, Consumer<Vector> propSetter ) {
|
||||||
|
return play(target, runtime, easing, ( e ) -> propSetter.accept(Vector.interpolate(from, to, e)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T, R> Future<T> animateProperty( T target, R from, R to, int runtime, DoubleUnaryOperator easing, DoubleFunction<R> interpolator, Consumer<R> propSetter ) {
|
||||||
|
return play(target, runtime, easing, interpolator, ( t, r ) -> propSetter.accept(r));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static final <T, R> Future<T> play( T target, int runtime, DoubleUnaryOperator easing, DoubleFunction<R> interpolator, BiConsumer<T, R> applicator ) {
|
||||||
|
return play(target, runtime, easing, ( e ) -> applicator.accept(target, interpolator.apply(e)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T> Future<T> play( T target, int runtime, DoubleUnaryOperator easing, DoubleConsumer stepper ) {
|
||||||
|
return TaskRunner.run(new FramerateLimitedTask() {
|
||||||
|
double t = 0.0;
|
||||||
|
|
||||||
|
final long starttime = System.currentTimeMillis();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
// One animation step for t in [0,1]
|
||||||
|
stepper.accept(easing.applyAsDouble(t));
|
||||||
|
t = (double) (System.currentTimeMillis() - starttime) / (double) runtime;
|
||||||
|
running = (t <= 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void finish() {
|
||||||
|
stepper.accept(easing.applyAsDouble(1.0));
|
||||||
|
}
|
||||||
|
}, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final <T> T playAndWait( T target, int runtime, DoubleUnaryOperator easing, DoubleConsumer stepper ) {
|
||||||
|
Future<T> future = play(target, runtime, easing, stepper);
|
||||||
|
while( !future.isDone() ) {
|
||||||
|
try {
|
||||||
|
return future.get();
|
||||||
|
} catch( InterruptedException iex ) {
|
||||||
|
// Keep waiting
|
||||||
|
} catch( ExecutionException eex ) {
|
||||||
|
LOG.error(eex.getCause(), "Animation task terminated with exception");
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public static final <T, R> Future<T> animate( T target, int runtime, Animator<T, R> animator ) {
|
||||||
|
return animate(
|
||||||
|
target, runtime,
|
||||||
|
animator::easing,
|
||||||
|
animator::interpolator,
|
||||||
|
animator::applicator
|
||||||
|
);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
public static <T> Future<Animation<T>> play( Animation<T> animation ) {
|
||||||
|
// TODO: (ngb) Don't start when running
|
||||||
|
return TaskRunner.run(new FramerateLimitedTask() {
|
||||||
|
@Override
|
||||||
|
protected void initialize() {
|
||||||
|
animation.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
animation.update(delta);
|
||||||
|
running = animation.isActive();
|
||||||
|
}
|
||||||
|
}, animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static <T> Animation<T> playAndWait( Animation<T> animation ) {
|
||||||
|
Future<Animation<T>> future = play(animation);
|
||||||
|
animation.await();
|
||||||
|
return animation;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static <T> Future<Animation<T>> play( Animation<T> animation, DoubleUnaryOperator easing ) {
|
||||||
|
final AnimationFacade<T> facade = new AnimationFacade<>(animation, animation.getRuntime(), easing);
|
||||||
|
return TaskRunner.run(new FramerateLimitedTask() {
|
||||||
|
@Override
|
||||||
|
protected void initialize() {
|
||||||
|
facade.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
facade.update(delta);
|
||||||
|
running = facade.isActive();
|
||||||
|
}
|
||||||
|
}, animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final Log LOG = Log.getLogger(Animations.class);
|
||||||
|
|
||||||
|
}
|
||||||
39
src/main/java/schule/ngb/zm/anim/CircleAnimation.java
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.Vector;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class CircleAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private double centerx, centery, radius, startangle;
|
||||||
|
|
||||||
|
public CircleAnimation( Shape target, double cx, double cy, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
object = target;
|
||||||
|
centerx = cx;
|
||||||
|
centery = cy;
|
||||||
|
Vector vec = new Vector(target.getX(), target.getY()).sub(cx, cy);
|
||||||
|
startangle = vec.heading();
|
||||||
|
radius = vec.length();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
double angle = startangle + Constants.radians(Constants.interpolate(0, 360, e));
|
||||||
|
double x = centerx + radius * Constants.cos(angle);
|
||||||
|
double y = centery + radius * Constants.sin(angle);
|
||||||
|
object.moveTo(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
74
src/main/java/schule/ngb/zm/anim/ContinousAnimation.java
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class ContinousAnimation<T> extends Animation<T> {
|
||||||
|
|
||||||
|
private final Animation<T> baseAnimation;
|
||||||
|
|
||||||
|
private int lag = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Speichert eine Approximation der aktuellen Steigung der Easing-Funktion,
|
||||||
|
* um im Fall {@code easeInOnly == true} nach dem ersten Durchlauf die
|
||||||
|
* passende Geschwindigkeit beizubehalten.
|
||||||
|
*/
|
||||||
|
private double m = 1.0, lastEase = 0.0;
|
||||||
|
|
||||||
|
private boolean easeInOnly = false;
|
||||||
|
|
||||||
|
public ContinousAnimation( Animation<T> baseAnimation ) {
|
||||||
|
this(baseAnimation, 0, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ContinousAnimation( Animation<T> baseAnimation, int lag ) {
|
||||||
|
this(baseAnimation, lag, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ContinousAnimation( Animation<T> baseAnimation, boolean easeInOnly ) {
|
||||||
|
this(baseAnimation, 0, easeInOnly);
|
||||||
|
}
|
||||||
|
|
||||||
|
private ContinousAnimation( Animation<T> baseAnimation, int lag, boolean easeInOnly ) {
|
||||||
|
super(baseAnimation.getRuntime(), baseAnimation.getEasing());
|
||||||
|
this.baseAnimation = baseAnimation;
|
||||||
|
this.lag = lag;
|
||||||
|
this.easeInOnly = easeInOnly;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public T getAnimationTarget() {
|
||||||
|
return baseAnimation.getAnimationTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
elapsedTime += (int) (delta * 1000);
|
||||||
|
if( elapsedTime >= runtime + lag ) {
|
||||||
|
elapsedTime %= (runtime + lag);
|
||||||
|
|
||||||
|
if( easeInOnly && easing != null ) {
|
||||||
|
easing = null;
|
||||||
|
// runtime = (int)((1.0/m)*(runtime + lag));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
double t = (double) elapsedTime / (double) runtime;
|
||||||
|
if( t >= 1.0 ) {
|
||||||
|
t = 1.0;
|
||||||
|
}
|
||||||
|
if( easing != null ) {
|
||||||
|
double e = easing.applyAsDouble(t);
|
||||||
|
animate(e);
|
||||||
|
m = (e-lastEase)/(delta*1000/(asDouble(runtime)));
|
||||||
|
lastEase = e;
|
||||||
|
} else {
|
||||||
|
animate(t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
baseAnimation.animate(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
320
src/main/java/schule/ngb/zm/anim/Easing.java
Normal file
@@ -0,0 +1,320 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see <a href="https://easings.net/de">Cheat Sheet für Easing-Funktionen</a>
|
||||||
|
*/
|
||||||
|
public class Easing {
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator DEFAULT_EASING = Easing::smooth;
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator thereAndBack() {
|
||||||
|
return Easing::thereAndBack;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator thereAndBack( final DoubleUnaryOperator baseEasing ) {
|
||||||
|
return ( t ) -> thereAndBack(t, baseEasing);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double thereAndBack( double t ) {
|
||||||
|
return thereAndBack(t, DEFAULT_EASING);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double thereAndBack( double t, DoubleUnaryOperator baseEasing ) {
|
||||||
|
if( t < 0.5 ) {
|
||||||
|
return baseEasing.applyAsDouble(2 * t);
|
||||||
|
} else {
|
||||||
|
return baseEasing.applyAsDouble(2 - 2 * t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator halfAndHalf( final DoubleUnaryOperator firstEasing, final DoubleUnaryOperator secondEasing ) {
|
||||||
|
return ( t ) -> halfAndHalf(t, firstEasing, secondEasing);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator halfAndHalf( final DoubleUnaryOperator firstEasing, final DoubleUnaryOperator secondEasing, final double split ) {
|
||||||
|
return ( t ) -> halfAndHalf(t, firstEasing, secondEasing, split);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double halfAndHalf( double t, DoubleUnaryOperator firstEasing, DoubleUnaryOperator secondEasing ) {
|
||||||
|
return halfAndHalf(t, firstEasing, secondEasing, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double halfAndHalf( double t, DoubleUnaryOperator firstEasing, DoubleUnaryOperator secondEasing, double split ) {
|
||||||
|
if( t < split ) {
|
||||||
|
return firstEasing.applyAsDouble(2 * t);
|
||||||
|
} else {
|
||||||
|
return secondEasing.applyAsDouble(1 - 2 * t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Functions taken from easings.net
|
||||||
|
*/
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator linear() {
|
||||||
|
return Easing::linear;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double linear( double t ) {
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator quadIn() {
|
||||||
|
return Easing::quadIn;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double quadIn( double t ) {
|
||||||
|
return t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator quadOut() {
|
||||||
|
return Easing::quadOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double quadOut( double t ) {
|
||||||
|
return 1 - (1 - t) * (1 - t);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator quadInOut() {
|
||||||
|
return Easing::quadInOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double quadInOut( double t ) {
|
||||||
|
return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator cubicIn() {
|
||||||
|
return Easing::cubicIn;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double cubicIn( double t ) {
|
||||||
|
return t * t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator cubicOut() {
|
||||||
|
return Easing::cubicOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double cubicOut( double t ) {
|
||||||
|
return 1 - Math.pow(1 - t, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator cubicInOut() {
|
||||||
|
return Easing::cubicInOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double cubicInOut( double t ) {
|
||||||
|
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator sineIn() {
|
||||||
|
return Easing::sineIn;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double sineIn( double t ) {
|
||||||
|
return 1 - Math.cos((t * Math.PI) / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator sineOut() {
|
||||||
|
return Easing::sineOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double sineOut( double t ) {
|
||||||
|
return Math.sin((t * Math.PI) / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator sineInOut() {
|
||||||
|
return Easing::sineInOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double sineInOut( double t ) {
|
||||||
|
return -(Math.cos(Math.PI * t) - 1) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator elasticIn() {
|
||||||
|
return Easing::elasticIn;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double elasticIn( double t ) {
|
||||||
|
double c4 = (2 * Math.PI) / 3;
|
||||||
|
|
||||||
|
return t == 0
|
||||||
|
? 0
|
||||||
|
: t == 1
|
||||||
|
? 1
|
||||||
|
: -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * c4);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator elasticOut() {
|
||||||
|
return Easing::elasticOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double elasticOut( double t ) {
|
||||||
|
double c4 = (2 * Math.PI) / 3;
|
||||||
|
|
||||||
|
return t == 0
|
||||||
|
? 0
|
||||||
|
: t == 1
|
||||||
|
? 1
|
||||||
|
: Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator elasticInOut() {
|
||||||
|
return Easing::elasticInOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double elasticInOut( double t ) {
|
||||||
|
double c5 = (2 * Math.PI) / 4.5;
|
||||||
|
|
||||||
|
return t == 0
|
||||||
|
? 0
|
||||||
|
: t == 1
|
||||||
|
? 1
|
||||||
|
: t < 0.5
|
||||||
|
? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2
|
||||||
|
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator bounceIn() {
|
||||||
|
return Easing::bounceIn;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double bounceIn( double t ) {
|
||||||
|
return 1 - bounceOut(1 - t);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator bounceOut() {
|
||||||
|
return Easing::bounceOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double bounceOut( double t ) {
|
||||||
|
double n1 = 7.5625;
|
||||||
|
double d1 = 2.75;
|
||||||
|
|
||||||
|
if( t < 1.0 / d1 ) {
|
||||||
|
return n1 * t * t;
|
||||||
|
} else if( t < 2.0 / d1 ) {
|
||||||
|
return n1 * (t -= 1.5 / d1) * t + 0.75;
|
||||||
|
} else if( t < 2.5 / d1 ) {
|
||||||
|
return n1 * (t -= 2.25 / d1) * t + 0.9375;
|
||||||
|
} else {
|
||||||
|
return n1 * (t -= 2.625 / d1) * t + 0.984375;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator bounceInOut() {
|
||||||
|
return Easing::bounceInOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double bounceInOut( double t ) {
|
||||||
|
return t < 0.5
|
||||||
|
? (1 - bounceOut(1 - 2 * t)) / 2
|
||||||
|
: (1 + bounceOut(2 * t - 1)) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator backIn() {
|
||||||
|
return Easing::backIn;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double backIn( double t ) {
|
||||||
|
double c1 = 1.70158;
|
||||||
|
double c3 = c1 + 1;
|
||||||
|
|
||||||
|
return c3 * t * t * t - c1 * t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator backOut() {
|
||||||
|
return Easing::backOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double backOut( double t ) {
|
||||||
|
double c1 = 1.70158;
|
||||||
|
double c3 = c1 + 1;
|
||||||
|
|
||||||
|
return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator backInOut() {
|
||||||
|
return Easing::backInOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double backInOut( double t ) {
|
||||||
|
double c1 = 1.70158;
|
||||||
|
double c2 = c1 * 1.525;
|
||||||
|
|
||||||
|
return t < 0.5
|
||||||
|
? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
|
||||||
|
: (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Functions from manim community
|
||||||
|
*/
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator smooth() {
|
||||||
|
return Easing::smooth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double smooth( double t ) {
|
||||||
|
double error = sigmoid(-INFLECTION / 2.0);
|
||||||
|
return Math.min(
|
||||||
|
Math.max(
|
||||||
|
(sigmoid(INFLECTION * (t - 0.5)) - error) / (1 - 2 * error),
|
||||||
|
0
|
||||||
|
),
|
||||||
|
1.0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double rushIn( double t ) {
|
||||||
|
return 2 * smooth(t / 2.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double rushOut( double t ) {
|
||||||
|
return 2 * smooth(t / 2.0 + 0.5) - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double doubleSmooth( double t ) {
|
||||||
|
if( t < 0.5 )
|
||||||
|
return 0.5 * smooth(2 * t);
|
||||||
|
else
|
||||||
|
return 0.5 * (1 + smooth(2 * t - 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double hobbit( double t ) {
|
||||||
|
double new_t = t < 0.5 ? 2 * t : 2 * (1 - t);
|
||||||
|
return smooth(new_t);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator wiggle() {
|
||||||
|
return Easing::wiggle;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final DoubleUnaryOperator wiggle( final int wiggles ) {
|
||||||
|
return (t) -> Easing.wiggle(t, wiggles);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double wiggle( double t ) {
|
||||||
|
return wiggle(t, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final double wiggle( double t, int wiggles ) {
|
||||||
|
return hobbit(t) * Math.sin(wiggles * Math.PI * t);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double INFLECTION = 10.0;
|
||||||
|
|
||||||
|
public static final double sigmoid( double x ) {
|
||||||
|
return 1.0 / (1 + Math.exp(-x));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private Easing() {
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
44
src/main/java/schule/ngb/zm/anim/FadeAnimation.java
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class FadeAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
public static final int FADE_IN = 255;
|
||||||
|
|
||||||
|
public static final int FADE_OUT = 0;
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private Color fill, stroke;
|
||||||
|
|
||||||
|
private int fillAlpha, strokeAlpha, tAlpha;
|
||||||
|
|
||||||
|
public FadeAnimation( Shape object, int alpha, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
|
||||||
|
this.object = object;
|
||||||
|
fill = object.getFillColor();
|
||||||
|
fillAlpha = fill.getAlpha();
|
||||||
|
stroke = object.getStrokeColor();
|
||||||
|
strokeAlpha = stroke.getAlpha();
|
||||||
|
tAlpha = alpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
object.setFillColor(new Color(fill, (int) Constants.interpolate(fillAlpha, tAlpha, e)));
|
||||||
|
object.setStrokeColor(new Color(stroke, (int) Constants.interpolate(strokeAlpha, tAlpha, e)));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
33
src/main/java/schule/ngb/zm/anim/FillAnimation.java
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class FillAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private Color oFill, tFill;
|
||||||
|
|
||||||
|
public FillAnimation( Shape object, Color newFill, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
|
||||||
|
this.object = object;
|
||||||
|
oFill = object.getFillColor();
|
||||||
|
tFill = newFill;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
object.setFillColor(Color.interpolate(oFill, tFill, e));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
53
src/main/java/schule/ngb/zm/anim/MorphAnimation.java
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.shapes.Circle;
|
||||||
|
import schule.ngb.zm.shapes.Ellipse;
|
||||||
|
import schule.ngb.zm.shapes.Rectangle;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class MorphAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object, original, target;
|
||||||
|
|
||||||
|
public MorphAnimation( Shape object, Shape target, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
|
||||||
|
this.original = object.copy();
|
||||||
|
this.object = object;
|
||||||
|
this.target = target;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
object.setX(Constants.interpolate(original.getX(), target.getX(), e));
|
||||||
|
object.setY(Constants.interpolate(original.getY(), target.getY(), e));
|
||||||
|
object.setFillColor(Color.interpolate(original.getFillColor(), target.getFillColor(), e));
|
||||||
|
object.setStrokeColor(Color.interpolate(original.getStrokeColor(), target.getStrokeColor(), e));
|
||||||
|
object.rotateTo(Constants.interpolate(original.getRotation(), target.getRotation(), e));
|
||||||
|
object.scale(Constants.interpolate(original.getScale(), target.getScale(), e));
|
||||||
|
object.setStrokeWeight(Constants.interpolate(original.getStrokeWeight(), target.getStrokeWeight(), e));
|
||||||
|
|
||||||
|
if( object instanceof Rectangle ) {
|
||||||
|
Rectangle r = (Rectangle)object;
|
||||||
|
r.setWidth(Constants.interpolate(original.getWidth(), target.getWidth(), e));
|
||||||
|
r.setHeight(Constants.interpolate(original.getHeight(), target.getHeight(), e));
|
||||||
|
} else if( object instanceof Circle ) {
|
||||||
|
Circle r = (Circle)object;
|
||||||
|
r.setRadius(Constants.interpolate(original.getWidth()*.5, target.getWidth()*.5, e));
|
||||||
|
} else if( object instanceof Ellipse ) {
|
||||||
|
Ellipse r = (Ellipse)object;
|
||||||
|
r.setWidth(Constants.interpolate(original.getWidth(), target.getWidth(), e));
|
||||||
|
r.setHeight(Constants.interpolate(original.getHeight(), target.getHeight(), e));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
39
src/main/java/schule/ngb/zm/anim/MoveAnimation.java
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.shapes.Circle;
|
||||||
|
import schule.ngb.zm.shapes.Ellipse;
|
||||||
|
import schule.ngb.zm.shapes.Rectangle;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class MoveAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private double oX, oY, tX, tY;
|
||||||
|
|
||||||
|
public MoveAnimation( Shape object, double x, double y, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
|
||||||
|
this.object = object;
|
||||||
|
oX = object.getX();
|
||||||
|
oY = object.getY();
|
||||||
|
tX = x;
|
||||||
|
tY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
object.setX(Constants.interpolate(oX, tX, e));
|
||||||
|
object.setY(Constants.interpolate(oY, tY, e));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
32
src/main/java/schule/ngb/zm/anim/RotateAnimation.java
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class RotateAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private double oA, tA;
|
||||||
|
|
||||||
|
public RotateAnimation( Shape object, double angle, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
|
||||||
|
this.object = object;
|
||||||
|
oA = object.getRotation();
|
||||||
|
tA = angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
object.rotateTo(Constants.interpolate(oA, tA, e));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
32
src/main/java/schule/ngb/zm/anim/StrokeAnimation.java
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class StrokeAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private Color oFill, tFill;
|
||||||
|
|
||||||
|
public StrokeAnimation( Shape object, Color newStroke, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
|
||||||
|
this.object = object;
|
||||||
|
oFill = object.getFillColor();
|
||||||
|
tFill = newStroke;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
object.setStrokeColor(Color.interpolate(oFill, tFill, e));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
37
src/main/java/schule/ngb/zm/anim/WaveAnimation.java
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
package schule.ngb.zm.anim;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.Options;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
public class WaveAnimation extends Animation<Shape> {
|
||||||
|
|
||||||
|
private Shape object;
|
||||||
|
|
||||||
|
private double strength, sinOffset, previousDelta = 0.0;
|
||||||
|
|
||||||
|
private Options.Direction dir;
|
||||||
|
|
||||||
|
public WaveAnimation( Shape target, double strength, Options.Direction dir, double sinOffset, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
super(runtime, easing);
|
||||||
|
this.object = target;
|
||||||
|
this.dir = dir;
|
||||||
|
this.strength = strength;
|
||||||
|
this.sinOffset = sinOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Shape getAnimationTarget() {
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void animate( double e ) {
|
||||||
|
double delta = this.strength * Constants.sin(Constants.interpolate(0.0, Constants.TWO_PI, e) + sinOffset);
|
||||||
|
object.move((delta - previousDelta) * dir.x, (delta - previousDelta) * dir.y);
|
||||||
|
previousDelta = delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
12
src/main/java/schule/ngb/zm/anim/package-info.java
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
/**
|
||||||
|
* Dieses Paket enthält Klassen zur Animation von
|
||||||
|
* {@link schule.ngb.zm.shapes.Shape} Objekten auf einem
|
||||||
|
* {@link schule.ngb.zm.layers.ShapesLayer}.
|
||||||
|
* <p>
|
||||||
|
* Mit den Animationsklassen lassen sich neben {@code Shape} Objekten aber auch
|
||||||
|
* andere Objekte animieren.
|
||||||
|
* <p>
|
||||||
|
* Das Paket setzt auf den funktionalen Programmierschnittstellen von Java auf
|
||||||
|
* und kann als Einführung in das Paradigma dienen.
|
||||||
|
*/
|
||||||
|
package schule.ngb.zm.anim;
|
||||||
224
src/main/java/schule/ngb/zm/layers/ColorLayer.java
Normal file
@@ -0,0 +1,224 @@
|
|||||||
|
package schule.ngb.zm.layers;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Color;
|
||||||
|
import schule.ngb.zm.Layer;
|
||||||
|
import schule.ngb.zm.Options;
|
||||||
|
|
||||||
|
import java.awt.GradientPaint;
|
||||||
|
import java.awt.Paint;
|
||||||
|
import java.awt.RadialGradientPaint;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eine Ebene, die nur aus einer Farbe (oder einem Farbverlauf) besteht.
|
||||||
|
* <p>
|
||||||
|
* Ein {@code ColorLayer} ist eine der drei Standardebenen der
|
||||||
|
* {@link schule.ngb.zm.Zeichenmaschine}.
|
||||||
|
* <p>
|
||||||
|
* Die Farbe der Ebene kann beliebig gesetzt werden und kann gut als
|
||||||
|
* Hintergrundfarbe für eine Szene dienen, oder als halbtransparente
|
||||||
|
* "Abdeckung", wenn ein {@code ColorLayer} über den anderen Ebenen eingefügt
|
||||||
|
* wird.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class ColorLayer extends Layer {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Farbe der Ebene.
|
||||||
|
*/
|
||||||
|
private Color color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Verlauf der Ebene, falls verwendet.
|
||||||
|
*/
|
||||||
|
private Paint background;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Farbebene mit der angegebenen Farbe.
|
||||||
|
*
|
||||||
|
* @param color Die Hintergrundfarbe.
|
||||||
|
*/
|
||||||
|
public ColorLayer( Color color ) {
|
||||||
|
this.color = color;
|
||||||
|
this.background = color.getJavaColor();
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Farbebene mit der angegebenen Größe und Farbe.
|
||||||
|
*
|
||||||
|
* @param width Breite der Ebene.
|
||||||
|
* @param height Höhe der Ebene.
|
||||||
|
* @param color Die Hintergrundfarbe.
|
||||||
|
*/
|
||||||
|
public ColorLayer( int width, int height, Color color ) {
|
||||||
|
super(width, height);
|
||||||
|
this.color = color;
|
||||||
|
this.background = color.getJavaColor();
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setSize( int width, int height ) {
|
||||||
|
super.setSize(width, height);
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Die aktuelle Hintergrundfarbe der Ebene.
|
||||||
|
*/
|
||||||
|
public Color getColor() {
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Ebene auf die angegebene Farbe.
|
||||||
|
*
|
||||||
|
* @param color Die neue Hintergrundfarbe.
|
||||||
|
*/
|
||||||
|
public void setColor( Color color ) {
|
||||||
|
this.color = color;
|
||||||
|
this.background = color.getJavaColor();
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Ebene auf einen Grauwert mit der angegebenen
|
||||||
|
* Intensität. 0 entspricht schwarz, 255 entspricht weiß.
|
||||||
|
*
|
||||||
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int)
|
||||||
|
*/
|
||||||
|
public void setColor( int gray ) {
|
||||||
|
setColor(gray, gray, gray, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Ebene auf einen Grauwert mit der angegebenen
|
||||||
|
* Intensität und dem angegebenen Transparenzwert. Der Grauwert 0 entspricht
|
||||||
|
* schwarz, 255 entspricht weiß.
|
||||||
|
*
|
||||||
|
* @param gray Ein Grauwert zwischen 0 und 255.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int, int)
|
||||||
|
*/
|
||||||
|
public void setColor( int gray, int alpha ) {
|
||||||
|
setColor(gray, gray, gray, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Ebene auf die Farbe mit den angegebenen Rot-, Grün-
|
||||||
|
* und Blauanteilen.
|
||||||
|
*
|
||||||
|
* @param red Der Rotanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param green Der Grünanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param blue Der Blauanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @see Color#Color(int, int, int)
|
||||||
|
* @see <a
|
||||||
|
* href="https://de.wikipedia.org/wiki/RGB-Farbraum">https://de.wikipedia.org/wiki/RGB-Farbraum</a>
|
||||||
|
*/
|
||||||
|
public void setColor( int red, int green, int blue ) {
|
||||||
|
setColor(red, green, blue, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Farbe der Ebene auf die Farbe mit den angegebenen Rot-, Grün-
|
||||||
|
* und Blauanteilen und dem angegebenen Transparenzwert.
|
||||||
|
*
|
||||||
|
* @param red Der Rotanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param green Der Grünanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param blue Der Blauanteil der Farbe zwischen 0 und 255.
|
||||||
|
* @param alpha Ein Transparenzwert zwischen 0 und 25
|
||||||
|
* @see Color#Color(int, int, int, int)
|
||||||
|
* @see <a
|
||||||
|
* href="https://de.wikipedia.org/wiki/RGB-Farbraum">https://de.wikipedia.org/wiki/RGB-Farbraum</a>
|
||||||
|
*/
|
||||||
|
public void setColor( int red, int green, int blue, int alpha ) {
|
||||||
|
setColor(new Color(red, green, blue, alpha));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung der Ebene auf einen linearen Farbverlauf, der in die
|
||||||
|
* angegebene Richtung verläuft.
|
||||||
|
*
|
||||||
|
* @param from Farbe am Startpunkt.
|
||||||
|
* @param to Farbe am Endpunkt.
|
||||||
|
* @param dir Richtung des Farbverlaufs.
|
||||||
|
*/
|
||||||
|
public void setGradient( Color from, Color to, Options.Direction dir ) {
|
||||||
|
double halfW = getWidth() * .5;
|
||||||
|
double halfH = getHeight() * .5;
|
||||||
|
|
||||||
|
Options.Direction inv = dir.inverse();
|
||||||
|
int fromX = (int) (halfW + inv.x * halfW);
|
||||||
|
int fromY = (int) (halfH + inv.y * halfH);
|
||||||
|
|
||||||
|
int toX = (int) (halfW + dir.x * halfW);
|
||||||
|
int toY = (int) (halfH + dir.y * halfH);
|
||||||
|
|
||||||
|
setGradient(fromX, fromY, from, toX, toY, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung der Ebene auf einen linearen Farbverlauf, der am Punkt
|
||||||
|
* ({@code fromX}, {@code fromY}) mit der Farbe {@code from} startet und am
|
||||||
|
* Punkt (({@code toX}, {@code toY}) mit der Farbe {@code to} endet.
|
||||||
|
*
|
||||||
|
* @param fromX x-Koordinate des Startpunktes.
|
||||||
|
* @param fromY y-Koordinate des Startpunktes.
|
||||||
|
* @param from Farbe am Startpunkt.
|
||||||
|
* @param toX x-Koordinate des Endpunktes.
|
||||||
|
* @param toY y-Koordinate des Endpunktes.
|
||||||
|
* @param to Farbe am Endpunkt.
|
||||||
|
*/
|
||||||
|
public void setGradient( double fromX, double fromY, Color from, double toX, double toY, Color to ) {
|
||||||
|
this.color = from;
|
||||||
|
background = new GradientPaint(
|
||||||
|
(float) fromX, (float) fromY, from.getJavaColor(),
|
||||||
|
(float) toX, (float) toY, to.getJavaColor()
|
||||||
|
);
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung der Ebene auf einen kreisförmigen (radialen)
|
||||||
|
* Farbverlauf, der im Zentrum beginnt.
|
||||||
|
*
|
||||||
|
* @param from Farbe im Zentrum.
|
||||||
|
* @param to Farbe am Rand.
|
||||||
|
*/
|
||||||
|
public void setGradient( Color from, Color to ) {
|
||||||
|
setGradient(getWidth() * .5, getHeight() * .5, Math.min(getWidth() * .5, getHeight() * .5), from, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Füllung der Ebene auf einen kreisförmigen (radialen)
|
||||||
|
* Farbverlauf, mit dem Zentrum im Punkt ({@code centerX}, {@code centerY})
|
||||||
|
* und dem angegebenen Radius. Der Verlauf starte im Zentrum mit der Farbe
|
||||||
|
* {@code from} und endet am Rand des durch den Radius beschriebenen Kreises
|
||||||
|
* mit der Farbe {@code to}.
|
||||||
|
*
|
||||||
|
* @param centerX x-Koordinate des Kreismittelpunktes.
|
||||||
|
* @param centerY y-Koordinate des Kreismittelpunktes.
|
||||||
|
* @param radius Radius des Kreises.
|
||||||
|
* @param from Farbe im Zentrum des Kreises.
|
||||||
|
* @param to Farbe am Rand des Kreises.
|
||||||
|
*/
|
||||||
|
public void setGradient( double centerX, double centerY, double radius, Color from, Color to ) {
|
||||||
|
this.color = from;
|
||||||
|
background = new RadialGradientPaint(
|
||||||
|
(float) centerX, (float) centerY, (float) radius,
|
||||||
|
new float[]{0f, 1f},
|
||||||
|
new java.awt.Color[]{from.getJavaColor(), to.getJavaColor()});
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zeichnet den Hintergrund der Ebene mit der gesetzten Füllung neu.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void clear() {
|
||||||
|
drawing.setPaint(background);
|
||||||
|
drawing.fillRect(0, 0, getWidth(), getHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
106
src/main/java/schule/ngb/zm/layers/DrawableLayer.java
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
package schule.ngb.zm.layers;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Drawable;
|
||||||
|
import schule.ngb.zm.Layer;
|
||||||
|
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ein Layer um {@link Drawable} Objekte zu zeichnen.
|
||||||
|
* <p>
|
||||||
|
* Objekte, die das {@code Drawable} Interface implementieren, können der Ebene
|
||||||
|
* hinzugefügt werden. Die Ebene sorgt dafür, dass alle {@code Drawable}s einmal
|
||||||
|
* pro Frame über ihre {@link Drawable#draw(Graphics2D)} Methode gezeichnet.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class DrawableLayer extends Layer {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liste der {@link Drawable}s.
|
||||||
|
*/
|
||||||
|
protected final List<Drawable> drawables;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob die Ebene bei jedem Aufruf von {@link #draw(Graphics2D)} geleert
|
||||||
|
* werden soll.
|
||||||
|
*/
|
||||||
|
protected boolean clearBeforeDraw = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine Ebene in der Standardgröße.
|
||||||
|
*/
|
||||||
|
public DrawableLayer() {
|
||||||
|
drawables = new LinkedList<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine Ebene mit der angegebenen Größe.
|
||||||
|
*
|
||||||
|
* @param width Die Breite der Ebene.
|
||||||
|
* @param height Die Höhe der Ebene.
|
||||||
|
*/
|
||||||
|
public DrawableLayer( int width, int height ) {
|
||||||
|
super(width, height);
|
||||||
|
drawables = new LinkedList<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fügt alle angegebenen {@code Drawable}s der Ebene hinzu.
|
||||||
|
*
|
||||||
|
* @param drawables Die {@code Drawable} Objekte.
|
||||||
|
*/
|
||||||
|
public void add( Drawable... drawables ) {
|
||||||
|
synchronized( this.drawables ) {
|
||||||
|
Collections.addAll(this.drawables, drawables);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt eine Liste aller {@code Drawable} Objekte dieser Ebene zurück.
|
||||||
|
*
|
||||||
|
* @return Die Liste der {@code Drawable} Objekte.
|
||||||
|
*/
|
||||||
|
public java.util.List<Drawable> getDrawables() {
|
||||||
|
return drawables;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob die Ebene bei jedem Frame automatisch gelöscht wird.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn die Ebene vorm Zeichnen gelöscht wird,
|
||||||
|
* {@code false} sonst.
|
||||||
|
*/
|
||||||
|
public boolean isClearBeforeDraw() {
|
||||||
|
return clearBeforeDraw;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stellt ein, ob die Ebene vorm Zeichnen gelöscht werden soll.
|
||||||
|
*
|
||||||
|
* @param pClearBeforeDraw Ob die Ebene vorm Zeichnen gelöscht werden
|
||||||
|
* soll.
|
||||||
|
*/
|
||||||
|
public void setClearBeforeDraw( boolean pClearBeforeDraw ) {
|
||||||
|
this.clearBeforeDraw = pClearBeforeDraw;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw( Graphics2D graphics ) {
|
||||||
|
if( clearBeforeDraw ) {
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Drawable> it = List.copyOf(drawables);
|
||||||
|
for( Drawable d : it ) {
|
||||||
|
if( d.isVisible() ) {
|
||||||
|
d.draw(drawing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
super.draw(graphics);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
1474
src/main/java/schule/ngb/zm/layers/DrawingLayer.java
Normal file
139
src/main/java/schule/ngb/zm/layers/ImageLayer.java
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
package schule.ngb.zm.layers;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Layer;
|
||||||
|
import schule.ngb.zm.util.io.ImageLoader;
|
||||||
|
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.awt.Image;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eine Ebene, die ein statisches Bild anzeigt.
|
||||||
|
* <p>
|
||||||
|
* Die Ebene wird mit einem Bild initialisiert und zeigt dieses Bild als
|
||||||
|
* einzigen Inhalt an. Optional kann die Position des Bildes verändert werden,
|
||||||
|
* sodass es nicht im Ursprung der Ebene gezeichnet wird.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class ImageLayer extends Layer {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Das Bild, das angezeigt wird.
|
||||||
|
*/
|
||||||
|
protected Image image;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* x-Koordinate der oberen linken Ecke auf der Ebene.
|
||||||
|
*/
|
||||||
|
protected double x = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* y-Koordinate der oberen linken Ecke auf der Ebene.
|
||||||
|
*/
|
||||||
|
protected double y = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interner Schalter, ob die Ebene neu gezeichnet werden muss.
|
||||||
|
*/
|
||||||
|
protected boolean redraw = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine Bildebene in der Standardgröße aus der angegebenen
|
||||||
|
* Bildquelle.
|
||||||
|
*
|
||||||
|
* @param source Eine Bildquelle.
|
||||||
|
* @see ImageLoader#loadImage(String)
|
||||||
|
*/
|
||||||
|
public ImageLayer( String source ) {
|
||||||
|
image = ImageLoader.loadImage(source);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine Bildebene in der Standardgröße aus dem angegebenen Bild.
|
||||||
|
*
|
||||||
|
* @param image Ein Bild-Objekt.
|
||||||
|
*/
|
||||||
|
public ImageLayer( Image image ) {
|
||||||
|
this.image = image;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine Bildebene in der angegebenen Größe aus dem angegebenen
|
||||||
|
* Bild.
|
||||||
|
*
|
||||||
|
* @param width Breite der Bildebene.
|
||||||
|
* @param height Höhe der Bildebene.
|
||||||
|
* @param image Ein Bild-Objekt.
|
||||||
|
*/
|
||||||
|
public ImageLayer( int width, int height, Image image ) {
|
||||||
|
super(width, height);
|
||||||
|
this.image = image;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt das Bild der Ebene auf das angegebene Bild-Objekt.
|
||||||
|
*
|
||||||
|
* @param image Ein Bild-Objekt.
|
||||||
|
*/
|
||||||
|
public void setImage( Image image ) {
|
||||||
|
this.image = image;
|
||||||
|
redraw = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Die x-Koordinate des Bildes in der Ebene.
|
||||||
|
*/
|
||||||
|
public double getX() {
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die {@code x}-Koordinate des BIldes in der Ebene auf den
|
||||||
|
* angegebenen Wert.
|
||||||
|
*
|
||||||
|
* @param pX Die x-Koordinate des Bildes.
|
||||||
|
*/
|
||||||
|
public void setX( double pX ) {
|
||||||
|
this.x = pX;
|
||||||
|
redraw = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Die y-Koordinate des Bildes in der Ebene.
|
||||||
|
*/
|
||||||
|
public double getY() {
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die {@code y}-Koordinate des BIldes in der Ebene auf den
|
||||||
|
* angegebenen Wert.
|
||||||
|
*
|
||||||
|
* @param pY Die y-Koordinate des Bildes.
|
||||||
|
*/
|
||||||
|
public void setY( double pY ) {
|
||||||
|
this.y = pY;
|
||||||
|
redraw = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Löscht die Ebene und zeichnet das Bild neu.
|
||||||
|
* <p>
|
||||||
|
* In der Regel muss die Ebene nicht gelöscht werden, da sie automatisch neu
|
||||||
|
* gezeichnet wird, sobald sich das zugrundeliegende Bild ändert.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void clear() {
|
||||||
|
super.clear();
|
||||||
|
redraw = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw( Graphics2D graphics ) {
|
||||||
|
if( redraw && visible ) {
|
||||||
|
drawing.drawImage(image, (int) x, (int) y, null);
|
||||||
|
redraw = false;
|
||||||
|
}
|
||||||
|
super.draw(graphics);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
171
src/main/java/schule/ngb/zm/layers/ShapesLayer.java
Normal file
@@ -0,0 +1,171 @@
|
|||||||
|
package schule.ngb.zm.layers;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Layer;
|
||||||
|
import schule.ngb.zm.anim.Animation;
|
||||||
|
import schule.ngb.zm.anim.AnimationFacade;
|
||||||
|
import schule.ngb.zm.anim.Easing;
|
||||||
|
import schule.ngb.zm.shapes.Shape;
|
||||||
|
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
import java.util.*;
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eine Ebene um {@link Shape} Objekte zu zeichnen.
|
||||||
|
* <p>
|
||||||
|
* Ein {@code ShapesLayer} ist eine der drei Standardebenen der
|
||||||
|
* {@link schule.ngb.zm.Zeichenmaschine}.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class ShapesLayer extends Layer {
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
protected boolean clearBeforeDraw = true;
|
||||||
|
|
||||||
|
private final List<Shape> shapes;
|
||||||
|
|
||||||
|
private final List<Animation<? extends Shape>> animations;
|
||||||
|
|
||||||
|
public ShapesLayer() {
|
||||||
|
super();
|
||||||
|
shapes = new LinkedList<>();
|
||||||
|
animations = new LinkedList<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShapesLayer( int width, int height ) {
|
||||||
|
super(width, height);
|
||||||
|
shapes = new LinkedList<>();
|
||||||
|
animations = new LinkedList<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Shape getShape( int index ) {
|
||||||
|
return shapes.get(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public <ST extends Shape> ST getShape( Class<ST> shapeClass ) {
|
||||||
|
for( Shape s : shapes ) {
|
||||||
|
if( shapeClass.isInstance(s) ) {
|
||||||
|
return shapeClass.cast(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Shape> getShapes() {
|
||||||
|
return shapes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public <ST extends Shape> List<ST> getShapes( Class<ST> shapeClass ) {
|
||||||
|
List<ST> result = new LinkedList<>();
|
||||||
|
for( Shape s : shapes ) {
|
||||||
|
if( shapeClass.isInstance(s) ) {
|
||||||
|
result.add(shapeClass.cast(s));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void add( Shape... shapes ) {
|
||||||
|
synchronized( this.shapes ) {
|
||||||
|
Collections.addAll(this.shapes, shapes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void add( Collection<Shape> shapes ) {
|
||||||
|
synchronized( this.shapes ) {
|
||||||
|
this.shapes.addAll(shapes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void remove( Shape... shapes ) {
|
||||||
|
synchronized( this.shapes ) {
|
||||||
|
for( Shape s : shapes ) {
|
||||||
|
this.shapes.remove(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void remove( Collection<Shape> shapes ) {
|
||||||
|
synchronized( this.shapes ) {
|
||||||
|
this.shapes.removeAll(shapes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeAll() {
|
||||||
|
synchronized( shapes ) {
|
||||||
|
shapes.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showAll() {
|
||||||
|
synchronized( shapes ) {
|
||||||
|
for( Shape s : shapes ) {
|
||||||
|
s.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hideAll() {
|
||||||
|
synchronized( shapes ) {
|
||||||
|
for( Shape s : shapes ) {
|
||||||
|
s.hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public <S extends Shape> void play( Animation<S> anim ) {
|
||||||
|
this.animations.add(anim);
|
||||||
|
anim.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
@SafeVarargs
|
||||||
|
public final void play( Animation<? extends Shape>... anims ) {
|
||||||
|
for( Animation<? extends Shape> anim : anims ) {
|
||||||
|
this.animations.add(anim);
|
||||||
|
anim.start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public <S extends Shape> void play( Animation<S> anim, int runtime ) {
|
||||||
|
play(anim, runtime, Easing.DEFAULT_EASING);
|
||||||
|
}
|
||||||
|
|
||||||
|
public <S extends Shape> void play( Animation<S> anim, int runtime, DoubleUnaryOperator easing ) {
|
||||||
|
AnimationFacade<S> facade = new AnimationFacade<>(anim, runtime, easing);
|
||||||
|
play(facade);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update( double delta ) {
|
||||||
|
Iterator<Animation<? extends Shape>> it = animations.iterator();
|
||||||
|
while( it.hasNext() ) {
|
||||||
|
Animation<? extends Shape> anim = it.next();
|
||||||
|
anim.update(delta);
|
||||||
|
|
||||||
|
if( !anim.isActive() ) {
|
||||||
|
it.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw( Graphics2D graphics ) {
|
||||||
|
if( clearBeforeDraw ) {
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
synchronized( shapes ) {
|
||||||
|
List<Shape> it = List.copyOf(shapes);
|
||||||
|
for( Shape s : it ) {
|
||||||
|
if( s.isVisible() ) {
|
||||||
|
s.draw(drawing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
super.draw(graphics);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,18 +1,25 @@
|
|||||||
package schule.ngb.zm.turtle;
|
package schule.ngb.zm.layers;
|
||||||
|
|
||||||
|
import schule.ngb.zm.*;
|
||||||
import schule.ngb.zm.Color;
|
import schule.ngb.zm.Color;
|
||||||
import schule.ngb.zm.Layer;
|
import schule.ngb.zm.Fillable;
|
||||||
import schule.ngb.zm.Options;
|
import schule.ngb.zm.Strokeable;
|
||||||
import schule.ngb.zm.Vector;
|
|
||||||
import schule.ngb.zm.shapes.FilledShape;
|
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.awt.geom.AffineTransform;
|
import java.awt.geom.AffineTransform;
|
||||||
import java.awt.geom.Path2D;
|
import java.awt.geom.Path2D;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
import java.util.Stack;
|
import java.util.Stack;
|
||||||
|
|
||||||
public class TurtleLayer extends Layer {
|
/**
|
||||||
|
* Eine Ebene, auf der eine Turtle gesteuert werden kann, die Grafiken plottet.
|
||||||
|
* <p>
|
||||||
|
* Die Turtle verhält sich ähnlich zu ihren Entsprechungen in Logo oder
|
||||||
|
* TigerJython.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class TurtleLayer extends Layer implements Strokeable, Fillable {
|
||||||
|
|
||||||
// Rotating by the clock
|
// Rotating by the clock
|
||||||
public static final int H1 = 30;
|
public static final int H1 = 30;
|
||||||
@@ -39,7 +46,7 @@ public class TurtleLayer extends Layer {
|
|||||||
|
|
||||||
public static final int H12 = 360;
|
public static final int H12 = 360;
|
||||||
|
|
||||||
private static Stack<Color> turtleColors;
|
private final static Stack<Color> turtleColors;
|
||||||
|
|
||||||
static {
|
static {
|
||||||
turtleColors = new Stack<>();
|
turtleColors = new Stack<>();
|
||||||
@@ -51,9 +58,9 @@ public class TurtleLayer extends Layer {
|
|||||||
turtleColors.add(Color.BLUE);
|
turtleColors.add(Color.BLUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Turtle mainTurtle = null;
|
private final Turtle mainTurtle;
|
||||||
|
|
||||||
private ArrayList<Turtle> turtles = new ArrayList<Turtle>(6);
|
private final List<Turtle> turtles = new ArrayList<>(6);
|
||||||
|
|
||||||
public TurtleLayer() {
|
public TurtleLayer() {
|
||||||
super();
|
super();
|
||||||
@@ -117,7 +124,20 @@ public class TurtleLayer extends Layer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Begin of delegate methods (auto-generated)
|
// begin of delegate methods (auto-generated)
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isVisible() {
|
||||||
|
return mainTurtle.isVisible();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void beginPath() {
|
||||||
|
mainTurtle.beginPath();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void closePath() {
|
||||||
|
mainTurtle.closePath();
|
||||||
|
}
|
||||||
|
|
||||||
public void fill() {
|
public void fill() {
|
||||||
mainTurtle.fill();
|
mainTurtle.fill();
|
||||||
@@ -175,100 +195,196 @@ public class TurtleLayer extends Layer {
|
|||||||
mainTurtle.moveTo(x, y);
|
mainTurtle.moveTo(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Color getFillColor() {
|
@Override
|
||||||
return mainTurtle.getFillColor();
|
public void setFill( Paint fill ) {
|
||||||
|
mainTurtle.setFill(fill);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Paint getFill() {
|
||||||
|
return mainTurtle.getFill();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void setFillColor( Color color ) {
|
public void setFillColor( Color color ) {
|
||||||
mainTurtle.setFillColor(color);
|
mainTurtle.setFillColor(color);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setFillColor( int gray ) {
|
@Override
|
||||||
mainTurtle.setFillColor(gray);
|
public Color getFillColor() {
|
||||||
}
|
return mainTurtle.getFillColor();
|
||||||
|
|
||||||
public void noFill() {
|
|
||||||
mainTurtle.noFill();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setFillColor( int gray, int alpha ) {
|
|
||||||
mainTurtle.setFillColor(gray, alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setFillColor( int red, int green, int blue ) {
|
|
||||||
mainTurtle.setFillColor(red, green, blue);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setFillColor( int red, int green, int blue, int alpha ) {
|
|
||||||
mainTurtle.setFillColor(red, green, blue, alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetFill() {
|
|
||||||
mainTurtle.resetFill();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color getStrokeColor() {
|
|
||||||
return mainTurtle.getStrokeColor();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void setStrokeColor( Color color ) {
|
public void setStrokeColor( Color color ) {
|
||||||
mainTurtle.setStrokeColor(color);
|
mainTurtle.setStrokeColor(color);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setStrokeColor( int gray ) {
|
@Override
|
||||||
mainTurtle.setStrokeColor(gray);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void noStroke() {
|
|
||||||
mainTurtle.noStroke();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setStrokeColor( int gray, int alpha ) {
|
|
||||||
mainTurtle.setStrokeColor(gray, alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setStrokeColor( int red, int green, int blue ) {
|
|
||||||
mainTurtle.setStrokeColor(red, green, blue);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setStrokeColor( int red, int green, int blue, int alpha ) {
|
|
||||||
mainTurtle.setStrokeColor(red, green, blue, alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
public double getStrokeWeight() {
|
|
||||||
return mainTurtle.getStrokeWeight();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setStrokeWeight( double weight ) {
|
public void setStrokeWeight( double weight ) {
|
||||||
mainTurtle.setStrokeWeight(weight);
|
mainTurtle.setStrokeWeight(weight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public Options.StrokeType getStrokeType() {
|
public Options.StrokeType getStrokeType() {
|
||||||
return mainTurtle.getStrokeType();
|
return mainTurtle.getStrokeType();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void setStrokeType( Options.StrokeType type ) {
|
public void setStrokeType( Options.StrokeType type ) {
|
||||||
mainTurtle.setStrokeType(type);
|
mainTurtle.setStrokeType(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setGradient( Color from, Color to, Options.Direction dir ) {
|
||||||
|
mainTurtle.setGradient(from, to, dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setGradient( Color from, Color to ) {
|
||||||
|
mainTurtle.setGradient(from, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFill() {
|
||||||
|
return mainTurtle.hasFill();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFillColor() {
|
||||||
|
return mainTurtle.hasFillColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasGradient() {
|
||||||
|
return mainTurtle.hasGradient();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFillColor( Color color, int alpha ) {
|
||||||
|
mainTurtle.setFillColor(color, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFillColor( int gray ) {
|
||||||
|
mainTurtle.setFillColor(gray);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFillColor( int gray, int alpha ) {
|
||||||
|
mainTurtle.setFillColor(gray, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFillColor( int red, int green, int blue ) {
|
||||||
|
mainTurtle.setFillColor(red, green, blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setFillColor( int red, int green, int blue, int alpha ) {
|
||||||
|
mainTurtle.setFillColor(red, green, blue, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void noFill() {
|
||||||
|
mainTurtle.noFill();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void resetFill() {
|
||||||
|
mainTurtle.resetFill();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MultipleGradientPaint getGradient() {
|
||||||
|
return mainTurtle.getGradient();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setGradient( double fromX, double fromY, Color from, double toX, double toY, Color to ) {
|
||||||
|
mainTurtle.setGradient(fromX, fromY, from, toX, toY, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setGradient( double centerX, double centerY, double radius, Color from, Color to ) {
|
||||||
|
mainTurtle.setGradient(centerX, centerY, radius, from, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void noGradient() {
|
||||||
|
mainTurtle.noGradient();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStroke( Stroke stroke ) {
|
||||||
|
mainTurtle.setStroke(stroke);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Stroke getStroke() {
|
||||||
|
return mainTurtle.getStroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasStroke() {
|
||||||
|
return mainTurtle.hasStroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Color getStrokeColor() {
|
||||||
|
return mainTurtle.getStrokeColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeColor( Color color, int alpha ) {
|
||||||
|
mainTurtle.setStrokeColor(color, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeColor( int gray ) {
|
||||||
|
mainTurtle.setStrokeColor(gray);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeColor( int gray, int alpha ) {
|
||||||
|
mainTurtle.setStrokeColor(gray, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeColor( int red, int green, int blue ) {
|
||||||
|
mainTurtle.setStrokeColor(red, green, blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStrokeColor( int red, int green, int blue, int alpha ) {
|
||||||
|
mainTurtle.setStrokeColor(red, green, blue, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void noStroke() {
|
||||||
|
mainTurtle.noStroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void resetStroke() {
|
public void resetStroke() {
|
||||||
mainTurtle.resetStroke();
|
mainTurtle.resetStroke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addPosToPath() {
|
@Override
|
||||||
mainTurtle.addPosToPath();
|
public double getStrokeWeight() {
|
||||||
|
return mainTurtle.getStrokeWeight();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void closePath() {
|
|
||||||
mainTurtle.closePath();
|
|
||||||
}
|
|
||||||
|
|
||||||
// End of delegate methods (auto-generated)
|
// end of delegate methods (auto-generated)
|
||||||
|
|
||||||
|
|
||||||
public class Turtle extends FilledShape {
|
/**
|
||||||
|
* Die Turtle der Zeichenmaschine.
|
||||||
|
*/
|
||||||
|
public class Turtle extends BasicDrawable {
|
||||||
|
|
||||||
private static final int STD_SIZE = 12;
|
private static final int DEFAULT_SIZE = 12;
|
||||||
|
|
||||||
boolean penDown = true;
|
boolean penDown = true;
|
||||||
|
|
||||||
@@ -282,7 +398,31 @@ public class TurtleLayer extends Layer {
|
|||||||
|
|
||||||
boolean pathOpen = false;
|
boolean pathOpen = false;
|
||||||
|
|
||||||
Turtle() {}
|
/**
|
||||||
|
* Path-Objekt für die Darstellung der Turtle.
|
||||||
|
*/
|
||||||
|
Path2D.Double turtlePath;
|
||||||
|
|
||||||
|
Turtle() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isVisible() {
|
||||||
|
return visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void beginPath() {
|
||||||
|
pathOpen = false;
|
||||||
|
addPosToPath();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void closePath() {
|
||||||
|
if( pathOpen ) {
|
||||||
|
addPosToPath();
|
||||||
|
path.closePath();
|
||||||
|
path.trimToSize();
|
||||||
|
pathOpen = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void addPosToPath() {
|
private void addPosToPath() {
|
||||||
if( !pathOpen ) {
|
if( !pathOpen ) {
|
||||||
@@ -294,53 +434,39 @@ public class TurtleLayer extends Layer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void closePath() {
|
|
||||||
if( pathOpen ) {
|
|
||||||
addPosToPath();
|
|
||||||
path.closePath();
|
|
||||||
path.trimToSize();
|
|
||||||
pathOpen = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void fill() {
|
public void fill() {
|
||||||
closePath();
|
closePath();
|
||||||
|
|
||||||
if( fillColor != null && fillColor.getAlpha() > 0 ) {
|
if( hasFill() ) {
|
||||||
drawing.setColor(fillColor.getJavaColor());
|
drawing.setPaint(getFill());
|
||||||
drawing.fill(path);
|
drawing.fill(path);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isVisible() {
|
|
||||||
return visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw( Graphics2D graphics ) {
|
public void draw( Graphics2D graphics ) {
|
||||||
/*Shape shape = new RoundRectangle2D.Double(
|
if( turtlePath == null ) {
|
||||||
-12, -5, 16, 10, 5, 3
|
turtlePath = new Path2D.Double();
|
||||||
);*/
|
path.moveTo(DEFAULT_SIZE, 0);
|
||||||
Path2D path = new Path2D.Double();
|
path.lineTo(-DEFAULT_SIZE, -DEFAULT_SIZE / 2.0);
|
||||||
path.moveTo(STD_SIZE, 0);
|
path.lineTo(-DEFAULT_SIZE, DEFAULT_SIZE / 2.0);
|
||||||
path.lineTo(-STD_SIZE, -STD_SIZE/2);
|
path.lineTo(DEFAULT_SIZE, 0);
|
||||||
path.lineTo(-STD_SIZE, STD_SIZE/2);
|
}
|
||||||
path.lineTo(STD_SIZE, 0);
|
|
||||||
|
|
||||||
AffineTransform verzerrung = new AffineTransform();
|
AffineTransform verzerrung = new AffineTransform();
|
||||||
verzerrung.translate(position.x, position.y);
|
verzerrung.translate(position.x, position.y);
|
||||||
verzerrung.rotate(Math.toRadians(direction.angle()));
|
verzerrung.rotate(Math.toRadians(direction.angle()));
|
||||||
|
|
||||||
Shape shape = verzerrung.createTransformedShape(path);
|
java.awt.Shape shape = verzerrung.createTransformedShape(turtlePath);
|
||||||
|
|
||||||
if( strokeColor != null ) {
|
if( hasStroke() ) {
|
||||||
graphics.setColor(strokeColor.getJavaColor());
|
graphics.setColor(strokeColor.getJavaColor());
|
||||||
} else {
|
} else {
|
||||||
graphics.setColor(STD_STROKECOLOR.getJavaColor());
|
graphics.setColor(DEFAULT_STROKECOLOR.getJavaColor());
|
||||||
}
|
}
|
||||||
graphics.fill(shape);
|
graphics.fill(shape);
|
||||||
graphics.setColor(Color.BLACK.getJavaColor());
|
graphics.setColor(Color.BLACK.getJavaColor());
|
||||||
graphics.setStroke(createStroke());
|
graphics.setStroke(getStroke());
|
||||||
graphics.draw(shape);
|
graphics.draw(shape);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -354,9 +480,9 @@ public class TurtleLayer extends Layer {
|
|||||||
Vector positionStart = position.copy();
|
Vector positionStart = position.copy();
|
||||||
position.add(Vector.setLength(direction, dist));
|
position.add(Vector.setLength(direction, dist));
|
||||||
|
|
||||||
if( penDown && strokeColor != null ) {
|
if( penDown && hasStroke() ) {
|
||||||
drawing.setColor(strokeColor.getJavaColor());
|
drawing.setColor(strokeColor.getJavaColor());
|
||||||
drawing.setStroke(createStroke());
|
drawing.setStroke(getStroke());
|
||||||
drawing.drawLine((int) positionStart.x, (int) positionStart.y, (int) position.x, (int) position.y);
|
drawing.drawLine((int) positionStart.x, (int) positionStart.y, (int) position.x, (int) position.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -407,9 +533,9 @@ public class TurtleLayer extends Layer {
|
|||||||
position.x = x;
|
position.x = x;
|
||||||
position.y = y;
|
position.y = y;
|
||||||
|
|
||||||
if( penDown && strokeColor != null ) {
|
if( penDown && hasStroke() ) {
|
||||||
drawing.setColor(strokeColor.getJavaColor());
|
drawing.setColor(strokeColor.getJavaColor());
|
||||||
drawing.setStroke(createStroke());
|
drawing.setStroke(getStroke());
|
||||||
drawing.drawLine((int) x, (int) y, (int) position.x, (int) position.y);
|
drawing.drawLine((int) x, (int) y, (int) position.x, (int) position.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
8
src/main/java/schule/ngb/zm/layers/package-info.java
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
/**
|
||||||
|
* Dieses Paket enthält implementationen der abstrakten
|
||||||
|
* {@link schule.ngb.zm.Layer} Klasse.
|
||||||
|
* <p>
|
||||||
|
* {@code Layer} sind Ebenen, die der {@link schule.ngb.zm.Zeichenleinwand}
|
||||||
|
* hinzugefügt und pro Frame gerendert werden.
|
||||||
|
*/
|
||||||
|
package schule.ngb.zm.layers;
|
||||||
117
src/main/java/schule/ngb/zm/media/Audio.java
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
package schule.ngb.zm.media;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Schnittstelle für Audio-Medien.
|
||||||
|
*
|
||||||
|
* <h2>MP3-Dateien verwenden</h2>
|
||||||
|
* Java kann nativ nur Waveform ({@code .wav}) Dateien wiedergeben. Um auch
|
||||||
|
* MP3-Dateien zu nutzen, müssen die Bibliotheken <a href="#">jlayer</a>, <a
|
||||||
|
* href="#">tritonus-share</a> und <a href="#">mp3spi</a> eingebunden werden.
|
||||||
|
* Details zur Verwendung können in der <a
|
||||||
|
* href="https://zeichenmaschine.xyz/installation/#unterstutzung-fur-mp3">Dokumentation
|
||||||
|
* der Zeichenmaschine</a> nachgelesen werden.
|
||||||
|
*/
|
||||||
|
public interface Audio {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Die Quelle, aus der das Medium geladen wurde.
|
||||||
|
*/
|
||||||
|
String getSource();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob das Medium gerade abgespielt wird.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn das Medium abgespielt wird, {@code false}
|
||||||
|
* sonst.
|
||||||
|
*/
|
||||||
|
boolean isPlaying();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prüft, ob das Medium gerade in einer Schleife abgespielt wird. Wenn
|
||||||
|
* {@code isLooping() == true} gilt, dann muss auch immer
|
||||||
|
* {@code isPlaying() == true} gelten.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn das Medium in einer Schleife abgespielt wird,
|
||||||
|
* {@code false} sonst.
|
||||||
|
*/
|
||||||
|
boolean isLooping();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Legt die Lautstärke des Mediums beim Abspielen fest.
|
||||||
|
* <p>
|
||||||
|
* Die Lautstärke wird auf einer linearen Skale festgelegt, wobei 0 kein Ton
|
||||||
|
* und 1 volle Lautstärke bedeutet. Werte über 1 verstärken den Ton des
|
||||||
|
* Mediums. Negative Werte setzen die Lautstärke aud 0.
|
||||||
|
*
|
||||||
|
* @param volume Die neue Lautstärke zwischen 0 und 1.
|
||||||
|
* @see <a
|
||||||
|
* href="https://stackoverflow.com/a/40698149">https://stackoverflow.com/a/40698149</a>
|
||||||
|
*/
|
||||||
|
void setVolume( double volume );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Liefert die aktuelle Lautstärke dieses Mediums.
|
||||||
|
* <p>
|
||||||
|
* Die Lautstärke wird auf einer linearen Skale angegeben, wobei 0 kein Ton
|
||||||
|
* und 1 volle Lautstärke bedeutet. Werte über 1 verstärken den Ton des
|
||||||
|
* Mediums.
|
||||||
|
*
|
||||||
|
* @return Die Lautstärke als linear skalierter Wert.
|
||||||
|
*/
|
||||||
|
double getVolume();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Startet die Wiedergabe des Mediums. Das Audio-Medium wird einmal
|
||||||
|
* abgespielt und stoppt dann.
|
||||||
|
* <p>
|
||||||
|
* Die Methode beendet sofort und die Wiedergabe erfolgt im Hintergrund.
|
||||||
|
* Soll die Programmausführung erst nach Wiedergabe des Mediums fortgesetzt
|
||||||
|
* werden, sollte {@link #playAndWait()} verwendet werden.
|
||||||
|
* <p>
|
||||||
|
* Soll die Wiedergabe im Hintergrund ablaufen, aber dennoch auf das Ende
|
||||||
|
* reagiert werden, kann ein
|
||||||
|
* {@link #addAudioListener(AudioListener) AudioListener} verwendet werden.
|
||||||
|
*/
|
||||||
|
void play();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Startet die Wiedergabe des Mediums und blockiert das Programm, bis die
|
||||||
|
* Wiedergabe beendet ist.
|
||||||
|
*/
|
||||||
|
void playAndWait();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spielt das Medium in einer kontinuierlichen Schleife ab. Die Methode
|
||||||
|
* startet die Wiedergabe im Hintergrund und beendet dann sofort. Um die
|
||||||
|
* Wiedergabe zu stoppen, muss {@link #stop()} aufgerufen werden.
|
||||||
|
*/
|
||||||
|
void loop();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stoppt die Wiedergabe. Wird das Medium gerade nicht abgespielt
|
||||||
|
* ({@code isPlaying() == false}), dann passiert nichts.
|
||||||
|
*/
|
||||||
|
void stop();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stoppt die Wiedergabe und gibt alle Ressourcen, die für das Medium
|
||||||
|
* verwendet werden, frei.
|
||||||
|
*/
|
||||||
|
void dispose();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fügt dem Medium das angegebene Objekt als {@code AudioListener} hinzu,
|
||||||
|
* der bei Start und Stopp der Wiedergabe informiert wird.
|
||||||
|
*
|
||||||
|
* @param listener Das Listener-Objekt.
|
||||||
|
*/
|
||||||
|
void addAudioListener( AudioListener listener );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt den angegebenen {@code AudioListener} vom Medium.
|
||||||
|
*
|
||||||
|
* @param listener Das Listener-Objekt.
|
||||||
|
*/
|
||||||
|
void removeAudioListener( AudioListener listener );
|
||||||
|
|
||||||
|
}
|
||||||
34
src/main/java/schule/ngb/zm/media/AudioListener.java
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
package schule.ngb.zm.media;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.events.Listener;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface für Klassen, die auf das starten und stoppen der Wiedergabe von
|
||||||
|
* {@link Audio}-Objekten reagieren möchten.
|
||||||
|
* <p>
|
||||||
|
* Implementierende Klassen können sich bei einem Auido-Objekt mittels
|
||||||
|
* {@link Audio#addAudioListener(AudioListener)} anmelden und werden über die
|
||||||
|
* jeweilige Methode informiert, sobald die Wiedergabe gestartet oder gestoppt
|
||||||
|
* wird.
|
||||||
|
*/
|
||||||
|
public interface AudioListener extends Listener<Audio> {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wird aufgerufen, sobald die Wiedergabe eines Audio-Mediums startet, dem
|
||||||
|
* dieses Objekt mittels {@link Audio#addAudioListener(AudioListener)}
|
||||||
|
* hinzugefügt wurde.
|
||||||
|
*
|
||||||
|
* @param source Das Audio-Medium, dessen Wiedergabe gestartet wurde.
|
||||||
|
*/
|
||||||
|
void playbackStarted( Audio source );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wird aufgerufen, sobald die Wiedergabe eines Audio-Mediums stoppt, dem
|
||||||
|
* dieses Objekt mittels {@link Audio#addAudioListener(AudioListener)}
|
||||||
|
* hinzugefügt wurde.
|
||||||
|
*
|
||||||
|
* @param source Das Audio-Medium, dessen Wiedergabe gestoppt wurde.
|
||||||
|
*/
|
||||||
|
void playbackStopped( Audio source );
|
||||||
|
|
||||||
|
}
|
||||||
245
src/main/java/schule/ngb/zm/media/Mixer.java
Normal file
@@ -0,0 +1,245 @@
|
|||||||
|
package schule.ngb.zm.media;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.util.events.EventDispatcher;
|
||||||
|
import schule.ngb.zm.util.tasks.TaskRunner;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ein Mixer ist eine Sammlung mehrerer {@link Audio Audio-Medien}, die
|
||||||
|
* gemeinsam kontrolliert werden können.
|
||||||
|
* <p>
|
||||||
|
* Im einfachsten Fall kann die Audio-Gruppe gemeinsam gestartet und gestoppt
|
||||||
|
* werden. Ein Mixer kann die Lautstärke der Medien in Relation zueinander
|
||||||
|
* setzen. Dazu wird jedem Medium ein Faktor mitgegeben. Ein Medium mit dem
|
||||||
|
* Faktor 0.5 ist dann halb so laut wie eines, mit dem Faktor 1.0.
|
||||||
|
* <p>
|
||||||
|
* Darüber hinaus kann ein Mixer Effekte wie einen
|
||||||
|
* {@link #fade(double, int) fadeIn} auf die Medien anwenden.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class Mixer implements Audio, AudioListener {
|
||||||
|
|
||||||
|
private List<AudioWrapper> audios;
|
||||||
|
|
||||||
|
private float volume = 0.8f;
|
||||||
|
|
||||||
|
EventDispatcher<Audio, AudioListener> eventDispatcher;
|
||||||
|
|
||||||
|
public Mixer() {
|
||||||
|
this.audios = new ArrayList<>(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getSource() {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private AudioWrapper findWrapper( Audio pAudio ) {
|
||||||
|
for( AudioWrapper aw: audios ) {
|
||||||
|
if( aw.audio == pAudio ) {
|
||||||
|
return aw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean contains( Audio pAudio ) {
|
||||||
|
return findWrapper(pAudio) != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void add( Audio pAudio ) {
|
||||||
|
add(pAudio, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fügt ein Audio-Objekt dem Mixer mit dem angegebenen Lautstärke-Faktor
|
||||||
|
* hinzu.
|
||||||
|
* <p>
|
||||||
|
* Der Lautstärke-Faktor setzt die Lautstärke des Audio-Objektes relativ zur
|
||||||
|
* Lautstärke des Mixers. Bei einem Faktor von 1.0 wird die Lautstärke des
|
||||||
|
* Mixers übernommen. Bei einem Wert von 0.5 wird das Objekt halb so laut
|
||||||
|
* abgespielt. Auf diese Weise lässt sich die Lautstärke aller Audio-Objekte
|
||||||
|
* des Mixers gleichzeitig anpassen, während ihre relative Lautstärke
|
||||||
|
* zueinander gleich bleibt.
|
||||||
|
*
|
||||||
|
* @param pAudio Ein Audio-Objekt.
|
||||||
|
* @param pVolumeFactor Der Lautstärke-Faktor.
|
||||||
|
*/
|
||||||
|
public void add( Audio pAudio, double pVolumeFactor ) {
|
||||||
|
if( !contains(pAudio) ) {
|
||||||
|
audios.add(new AudioWrapper(pAudio, (float) pVolumeFactor));
|
||||||
|
} else {
|
||||||
|
findWrapper(pAudio).volumeFactor = (float) pVolumeFactor;
|
||||||
|
}
|
||||||
|
pAudio.setVolume(pVolumeFactor * volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Entfernt die das angegebene Audio-Objekt aus dem Mixer. Ist das Objekt
|
||||||
|
* nicht Teil des Mixers, passiert nichts.
|
||||||
|
*
|
||||||
|
* @param pAudio Ein Audio-Objekt.
|
||||||
|
*/
|
||||||
|
public void remove( Audio pAudio ) {
|
||||||
|
Iterator<AudioWrapper> it = audios.listIterator();
|
||||||
|
while( it.hasNext() ) {
|
||||||
|
AudioWrapper aw = it.next();
|
||||||
|
if( aw.audio == pAudio ) {
|
||||||
|
it.remove();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeAll() {
|
||||||
|
audios.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isPlaying() {
|
||||||
|
return audios.stream().anyMatch(aw -> aw.audio.isPlaying());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isLooping() {
|
||||||
|
return audios.stream().anyMatch(aw -> aw.audio.isLooping());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVolume( double volume ) {
|
||||||
|
this.volume = volume < 0 ? 0f : (float) volume;
|
||||||
|
audios.stream().forEach(aw -> aw.audio.setVolume(aw.volumeFactor * volume));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getVolume() {
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void play() {
|
||||||
|
audios.stream().forEach(aw -> aw.audio.play());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void playAndWait() {
|
||||||
|
audios.stream().forEach(aw -> aw.audio.play());
|
||||||
|
while( audios.stream().anyMatch(aw -> aw.audio.isPlaying()) ) {
|
||||||
|
try {
|
||||||
|
Thread.sleep(10);
|
||||||
|
} catch( InterruptedException e ) {
|
||||||
|
// Just keep waiting
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void loop() {
|
||||||
|
audios.stream().forEach(aw -> aw.audio.loop());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void stop() {
|
||||||
|
audios.stream().forEach(aw -> aw.audio.stop());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void dispose() {
|
||||||
|
if( isPlaying() ) {
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
audios.stream().forEach(aw -> aw.audio.dispose());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ändert die Lautstärke aller hinzugefügten Audiomedien in der angegebenen
|
||||||
|
* Zeit schrittweise, bis die angegebene Lautstärke erreicht ist.
|
||||||
|
* <p>
|
||||||
|
* Zu beachten ist, dass die Lautstärke des Mixers angepasst wird. Das
|
||||||
|
* bedeutet, dass die Lautstärke der hinzugefügten Medien mit ihrem
|
||||||
|
* Lautstärkefaktor multipliziert werden. Die Medien haben am Ende also
|
||||||
|
* nicht unbedingt die Lautstärke {@code to}.
|
||||||
|
*
|
||||||
|
* @param to Der Zielwert für die Lautstärke.
|
||||||
|
* @param time Die Zeit, nach der die Änderung abgeschlossen sein soll.
|
||||||
|
*/
|
||||||
|
public void fade( final double to, final int time ) {
|
||||||
|
TaskRunner.run(new Runnable() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
final long start = System.currentTimeMillis();
|
||||||
|
double t = 0.0;
|
||||||
|
double from = volume;
|
||||||
|
do {
|
||||||
|
setVolume(Constants.interpolate(from, to, t));
|
||||||
|
t = (double) (System.currentTimeMillis() - start) / (double) time;
|
||||||
|
|
||||||
|
try {
|
||||||
|
Thread.sleep(1000 / Constants.framesPerSecond);
|
||||||
|
} catch( InterruptedException e ) {
|
||||||
|
// Keep waiting
|
||||||
|
}
|
||||||
|
} while( t < 1.0 );
|
||||||
|
setVolume(to);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void playbackStarted( Audio source ) {
|
||||||
|
if( eventDispatcher != null ) {
|
||||||
|
eventDispatcher.dispatchEvent("start", Mixer.this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void playbackStopped( Audio source ) {
|
||||||
|
if( !isPlaying() ) {
|
||||||
|
if( eventDispatcher != null ) {
|
||||||
|
eventDispatcher.dispatchEvent("stop", Mixer.this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addAudioListener( AudioListener listener ) {
|
||||||
|
initializeEventDispatcher().addListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeAudioListener( AudioListener listener ) {
|
||||||
|
initializeEventDispatcher().removeListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interne Methode, um den Listener-Mechanismus zu initialisieren. Wird erst
|
||||||
|
* aufgerufen, sobald sich auch ein Listener registrieren möchte.
|
||||||
|
*
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
|
private EventDispatcher<Audio, AudioListener> initializeEventDispatcher() {
|
||||||
|
if( eventDispatcher == null ) {
|
||||||
|
eventDispatcher = new EventDispatcher<>();
|
||||||
|
eventDispatcher.registerEventType("start", (a,l) -> l.playbackStarted(a));
|
||||||
|
eventDispatcher.registerEventType("stop", (a,l) -> l.playbackStopped(a));
|
||||||
|
}
|
||||||
|
return eventDispatcher;
|
||||||
|
}
|
||||||
|
|
||||||
|
class AudioWrapper {
|
||||||
|
|
||||||
|
Audio audio;
|
||||||
|
|
||||||
|
float volumeFactor;
|
||||||
|
|
||||||
|
public AudioWrapper( Audio audio, float volumeFactor ) {
|
||||||
|
this.audio = audio;
|
||||||
|
this.volumeFactor = volumeFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
326
src/main/java/schule/ngb/zm/media/Music.java
Normal file
@@ -0,0 +1,326 @@
|
|||||||
|
package schule.ngb.zm.media;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
import schule.ngb.zm.util.Validator;
|
||||||
|
import schule.ngb.zm.util.events.EventDispatcher;
|
||||||
|
import schule.ngb.zm.util.io.ResourceStreamProvider;
|
||||||
|
import schule.ngb.zm.util.tasks.TaskRunner;
|
||||||
|
|
||||||
|
import javax.sound.sampled.*;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.net.URL;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eine Musik, die abgespielt werden kann.
|
||||||
|
* <p>
|
||||||
|
* Im Gegensatz zu einem {@link Sound} wird {@code Music} für längere
|
||||||
|
* Audiodateien benutzt, die zum Beispiel als Hintergrundmusik gespielt werden.
|
||||||
|
* Die Audiodaten werden daher nicht vollständig in den Speicher geladen,
|
||||||
|
* sondern direkt aus der Quelle gestreamt und direkt wiedergegeben.
|
||||||
|
* <p>
|
||||||
|
* Daher ist es nicht möglich, die länge der Musik im Vorfeld abzufragen oder zu
|
||||||
|
* einer bestimmten Stelle im Stream zu springen.
|
||||||
|
*
|
||||||
|
* <h2>MP3-Dateien verwenden</h2>
|
||||||
|
* Java kann nativ nur Waveform ({@code .wav}) Dateien wiedergeben. Um auch
|
||||||
|
* MP3-Dateien zu nutzen, müssen die Bibliotheken <a href="#">jlayer</a>, <a
|
||||||
|
* href="#">tritonus-share</a> und <a href="#">mp3spi</a> eingebunden werden.
|
||||||
|
* Details zur Verwendung können in der <a
|
||||||
|
* href="https://zeichenmaschine.xyz/installation/#unterstutzung-fur-mp3">Dokumentation
|
||||||
|
* der Zeichenmaschine</a> nachgelesen werden.
|
||||||
|
*/
|
||||||
|
// TODO: Wann sollten Listener beim Loopen informiert werden? Nach jedem Loop oder erst ganz am Ende?
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class Music implements Audio {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Größe des verwendeten Input-Puffers für die Audiodaten.
|
||||||
|
*/
|
||||||
|
private static final int BUFFER_SIZE = 4096;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob der Sound aktuell abgespielt wird.
|
||||||
|
*/
|
||||||
|
private boolean playing = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob der Sound aktuell in einer Schleife abgespielt wird.
|
||||||
|
*/
|
||||||
|
private boolean looping = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Quelle der Audiodaten.
|
||||||
|
*/
|
||||||
|
private String audioSource;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der {@link AudioInputStream}, um die Audiosdaten zu lesen. {@code null},
|
||||||
|
* falls noch kein Stream geöffnet wurde.
|
||||||
|
*/
|
||||||
|
private AudioInputStream audioStream;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die {@link SourceDataLine} für die Ausgabe. {@code null}, falls die
|
||||||
|
* Audiodatei noch nicht geöffnet wurde.
|
||||||
|
*/
|
||||||
|
private SourceDataLine audioLine;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die aktuelle Lautstärke des Mediums.
|
||||||
|
*/
|
||||||
|
private float volume = 0.8f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dispatcher für Audio-Events (start und stop).
|
||||||
|
*/
|
||||||
|
EventDispatcher<Audio, AudioListener> eventDispatcher;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine Musik aus der angegebenen Audioquelle.
|
||||||
|
*
|
||||||
|
* @param audioSource Quelle der Audiodaten.
|
||||||
|
* @throws NullPointerException Falls die Quelle {@code null} ist.
|
||||||
|
* @see ResourceStreamProvider#getResourceURL(String)
|
||||||
|
*/
|
||||||
|
public Music( String audioSource ) {
|
||||||
|
Validator.requireNotNull(audioSource, "audioSource");
|
||||||
|
this.audioSource = audioSource;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getSource() {
|
||||||
|
return audioSource;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isPlaying() {
|
||||||
|
return playing;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isLooping() {
|
||||||
|
if( !playing ) {
|
||||||
|
looping = false;
|
||||||
|
}
|
||||||
|
return looping;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVolume( double volume ) {
|
||||||
|
this.volume = volume < 0 ? 0f : (float) volume;
|
||||||
|
if( audioLine != null ) {
|
||||||
|
applyVolume();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getVolume() {
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wendet die Lautstärke vor dem Abspielen auf den Audiostream an.
|
||||||
|
*/
|
||||||
|
private void applyVolume() {
|
||||||
|
FloatControl gainControl =
|
||||||
|
(FloatControl) audioLine.getControl(FloatControl.Type.MASTER_GAIN);
|
||||||
|
|
||||||
|
float vol = 20f * (float) Math.log10(volume);
|
||||||
|
// vol = (float) Constants.limit(vol, gainControl.getMinimum(), gainControl.getMaximum());
|
||||||
|
gainControl.setValue(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void play() {
|
||||||
|
if( openLine() ) {
|
||||||
|
TaskRunner.run(this::stream);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void playAndWait() {
|
||||||
|
if( openLine() ) {
|
||||||
|
stream();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void loop() {
|
||||||
|
looping = true;
|
||||||
|
play();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void stop() {
|
||||||
|
playing = false;
|
||||||
|
looping = false;
|
||||||
|
dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public synchronized void dispose() {
|
||||||
|
if( audioLine != null ) {
|
||||||
|
if( audioLine.isRunning() ) {
|
||||||
|
playing = false;
|
||||||
|
audioLine.stop();
|
||||||
|
}
|
||||||
|
if( audioLine.isOpen() ) {
|
||||||
|
audioLine.drain();
|
||||||
|
audioLine.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
try {
|
||||||
|
if( audioStream != null ) {
|
||||||
|
audioStream.close();
|
||||||
|
}
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
}
|
||||||
|
|
||||||
|
audioLine = null;
|
||||||
|
audioStream = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Startet den Stream der Audiodaten und damit die Wiedergabe.
|
||||||
|
* <p>
|
||||||
|
* Die {@link #audioLine} muss vorher mit {@link #openLine()} geöffnet
|
||||||
|
* werden, ansonsten passiert nichts.
|
||||||
|
*/
|
||||||
|
private synchronized void stream() {
|
||||||
|
if( audioLine == null ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
audioLine.start();
|
||||||
|
playing = true;
|
||||||
|
if( eventDispatcher != null ) {
|
||||||
|
eventDispatcher.dispatchEvent("start", Music.this);
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] bytesBuffer = new byte[BUFFER_SIZE];
|
||||||
|
int bytesRead = -1;
|
||||||
|
|
||||||
|
try {
|
||||||
|
while( playing && (bytesRead = audioStream.read(bytesBuffer)) != -1 ) {
|
||||||
|
audioLine.write(bytesBuffer, 0, bytesRead);
|
||||||
|
}
|
||||||
|
|
||||||
|
audioLine.drain();
|
||||||
|
audioLine.stop();
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
LOG.warn(ex, "Error while playing Music source <%s>", audioSource);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait for the remaining audio to play
|
||||||
|
/*while( audioLine.isRunning() ) {
|
||||||
|
try {
|
||||||
|
Thread.sleep(10);
|
||||||
|
} catch( InterruptedException ex ) {
|
||||||
|
// Just keep waiting ...
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
playing = false;
|
||||||
|
streamingStopped();
|
||||||
|
if( eventDispatcher != null ) {
|
||||||
|
eventDispatcher.dispatchEvent("stop", Music.this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Öffnet eine {@link SourceDataLine} für die
|
||||||
|
* {@link #audioSource Audioquelle} und bereitet die Wiedergabe vor. Es wird
|
||||||
|
* noch nichts abgespielt.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn die Line geöffnet werden konnte, {@code false}
|
||||||
|
* sonst.
|
||||||
|
*/
|
||||||
|
private boolean openLine() {
|
||||||
|
if( audioLine != null ) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
URL url = ResourceStreamProvider.getResourceURL(audioSource);
|
||||||
|
if( url != null ) {
|
||||||
|
final AudioInputStream inStream = AudioSystem.getAudioInputStream(url);
|
||||||
|
AudioFormat format = inStream.getFormat();
|
||||||
|
|
||||||
|
final int ch = format.getChannels();
|
||||||
|
final float rate = format.getSampleRate();
|
||||||
|
AudioFormat outFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, rate, 16, ch, ch * 2, rate, false);
|
||||||
|
|
||||||
|
DataLine.Info info = new DataLine.Info(SourceDataLine.class, outFormat);
|
||||||
|
|
||||||
|
audioLine = (SourceDataLine) AudioSystem.getLine(info);
|
||||||
|
audioLine.open(outFormat);
|
||||||
|
applyVolume();
|
||||||
|
|
||||||
|
audioStream = AudioSystem.getAudioInputStream(outFormat, inStream);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
LOG.warn("Sound source <%s> could not be played: No audio source found.", audioSource);
|
||||||
|
}
|
||||||
|
} catch( UnsupportedAudioFileException ex ) {
|
||||||
|
LOG.warn(ex, "Sound source <%s> could not be played: The specified audio file is not supported.", audioSource);
|
||||||
|
} catch( LineUnavailableException ex ) {
|
||||||
|
LOG.warn(ex, "Sound source <%s> could not be played: Audio line for playing back is unavailable.", audioSource);
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
LOG.warn(ex, "Sound source <%s> could not be played: Error playing the audio file.", audioSource);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wird aufgerufen, wenn die Wiedergabe beendet wurde. Entweder durch einen
|
||||||
|
* Aufruf von {@link #stop()} oder weil keine Audiodaten mehr vorhanden
|
||||||
|
* sind.
|
||||||
|
* <p>
|
||||||
|
* Nach dem Ende des Streams wird {@link #dispose()} aufgerufen und, falls
|
||||||
|
* das Musikstück in einer Schleife abgespielt wird, der Stream direkt
|
||||||
|
* wieder gestartet.
|
||||||
|
*/
|
||||||
|
private void streamingStopped() {
|
||||||
|
dispose();
|
||||||
|
|
||||||
|
if( looping ) {
|
||||||
|
if( openLine() ) {
|
||||||
|
stream();
|
||||||
|
} else {
|
||||||
|
playing = false;
|
||||||
|
looping = false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
playing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addAudioListener( AudioListener listener ) {
|
||||||
|
initializeEventDispatcher().addListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeAudioListener( AudioListener listener ) {
|
||||||
|
initializeEventDispatcher().removeListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interne Methode, um den Listener-Mechanismus zu initialisieren. Wird erst
|
||||||
|
* aufgerufen, sobald sich der erste Listener anmelden möchte.
|
||||||
|
*
|
||||||
|
* @return Der {@code EventDispatcher} für dieses Objekt.
|
||||||
|
*/
|
||||||
|
private EventDispatcher<Audio, AudioListener> initializeEventDispatcher() {
|
||||||
|
if( eventDispatcher == null ) {
|
||||||
|
eventDispatcher = new EventDispatcher<>();
|
||||||
|
eventDispatcher.registerEventType("start", ( a, l ) -> l.playbackStarted(a));
|
||||||
|
eventDispatcher.registerEventType("stop", ( a, l ) -> l.playbackStopped(a));
|
||||||
|
}
|
||||||
|
return eventDispatcher;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final Log LOG = Log.getLogger(Music.class);
|
||||||
|
|
||||||
|
}
|
||||||
349
src/main/java/schule/ngb/zm/media/Sound.java
Normal file
@@ -0,0 +1,349 @@
|
|||||||
|
package schule.ngb.zm.media;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
import schule.ngb.zm.util.Validator;
|
||||||
|
import schule.ngb.zm.util.events.EventDispatcher;
|
||||||
|
import schule.ngb.zm.util.io.ResourceStreamProvider;
|
||||||
|
|
||||||
|
import javax.sound.sampled.*;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.net.URL;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ein kurzer Soundclip, der mehrmals wiederverwendet werden kann.
|
||||||
|
* <p>
|
||||||
|
* In Spielen und anderen Projekten gibt es oftmals eine Reihe kurzer
|
||||||
|
* Soundclips, die zusammen mit bestimmten Aktionen wiedergegeben werden (zum
|
||||||
|
* Beispiel, wenn die Spielfigur springt, wenn zwei Objekte kollidieren, usw.).
|
||||||
|
* Sounds werden vollständig in den Speicher geladen und können immer wieder,
|
||||||
|
* als Schleife oder auch nur Abschnittsweise, abgespielt werden.
|
||||||
|
* <p>
|
||||||
|
* Für längere Musikstücke (beispielsweise Hintergrundmusik) bietet sich eher
|
||||||
|
* die Klasse {@link Music} an.
|
||||||
|
*
|
||||||
|
* <h2>MP3-Dateien verwenden</h2>
|
||||||
|
* Java kann nativ nur Waveform ({@code .wav}) Dateien wiedergeben. Um auch
|
||||||
|
* MP3-Dateien zu nutzen, müssen die Bibliotheken <a href="#">jlayer</a>, <a
|
||||||
|
* href="#">tritonus-share</a> und <a href="#">mp3spi</a> eingebunden werden.
|
||||||
|
* Details zur Verwendung können in der <a
|
||||||
|
* href="https://zeichenmaschine.xyz/installation/#unterstutzung-fur-mp3">Dokumentation
|
||||||
|
* der Zeichenmaschine</a> nachgelesen werden.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings( "unused" )
|
||||||
|
public class Sound implements Audio {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob der Sound aktuell abgespielt wird.
|
||||||
|
*/
|
||||||
|
private boolean playing = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob der Sound aktuell in einer Schleife abgespielt wird.
|
||||||
|
*/
|
||||||
|
private boolean looping = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Quelle der Audiodaten.
|
||||||
|
*/
|
||||||
|
private String audioSource;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Der Clip, falls er schon geladen wurde. Ansonsten {@code null}.
|
||||||
|
*/
|
||||||
|
private Clip audioClip;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ob die Ressourcen des Clips im Speicher nach dem nächsten Abspielen
|
||||||
|
* freigegeben werden sollen.
|
||||||
|
*/
|
||||||
|
private boolean disposeAfterPlay = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die aktuelle Lautstärke des Clips.
|
||||||
|
*/
|
||||||
|
private float volume = 0.8f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dispatcher für Audio-Events (start und stop).
|
||||||
|
*/
|
||||||
|
EventDispatcher<Audio, AudioListener> eventDispatcher;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt einen Sound aus der angegebene Quelle.
|
||||||
|
*
|
||||||
|
* @param source Quelle der Audiodaten.
|
||||||
|
* @throws NullPointerException Falls die Quelle {@code null} ist.
|
||||||
|
* @see ResourceStreamProvider#getResourceURL(String)
|
||||||
|
*/
|
||||||
|
public Sound( String source ) {
|
||||||
|
Validator.requireNotNull(source, "source");
|
||||||
|
this.audioSource = source;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getSource() {
|
||||||
|
return audioSource;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isPlaying() {
|
||||||
|
// return audioClip != null && audioClip.isRunning();
|
||||||
|
return playing;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isLooping() {
|
||||||
|
if( !playing ) {
|
||||||
|
looping = false;
|
||||||
|
}
|
||||||
|
return looping;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVolume( double volume ) {
|
||||||
|
this.volume = volume < 0 ? 0f : (float) volume;
|
||||||
|
if( audioClip != null ) {
|
||||||
|
applyVolume();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getVolume() {
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wendet die Lautstärke vor dem Abspielen auf den Clip an.
|
||||||
|
*/
|
||||||
|
private void applyVolume() {
|
||||||
|
FloatControl gainControl =
|
||||||
|
(FloatControl) audioClip.getControl(FloatControl.Type.MASTER_GAIN);
|
||||||
|
|
||||||
|
float vol = 20f * (float) Math.log10(volume);
|
||||||
|
// vol = (float) Constants.limit(vol, gainControl.getMinimum(), gainControl.getMaximum());
|
||||||
|
gainControl.setValue(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void stop() {
|
||||||
|
looping = false;
|
||||||
|
if( audioClip.isRunning() ) {
|
||||||
|
audioClip.stop();
|
||||||
|
}
|
||||||
|
playing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void play() {
|
||||||
|
if( this.openClip() ) {
|
||||||
|
audioClip.start();
|
||||||
|
playing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void playAndWait() {
|
||||||
|
this.play();
|
||||||
|
|
||||||
|
long audioLen = audioClip.getMicrosecondLength();
|
||||||
|
while( playing ) {
|
||||||
|
try {
|
||||||
|
long ms = (audioLen - audioClip.getMicrosecondPosition()) / 1000L;
|
||||||
|
Thread.sleep(ms);
|
||||||
|
} catch( InterruptedException ex ) {
|
||||||
|
// Ignore
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
audioClip.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spielt den Sound einmal ab und gibt danach alle Ressourcen des Clips
|
||||||
|
* frei.
|
||||||
|
* <p>
|
||||||
|
* Der Aufruf ist effektiv gleich zu
|
||||||
|
* <pre><code>
|
||||||
|
* clip.playAndWait();
|
||||||
|
* clip.dispose();
|
||||||
|
* </code></pre>
|
||||||
|
* allerdings wird der aufrufende Thread nicht blockiert und
|
||||||
|
* {@link #dispose()} automatisch am Ende aufgerufen.
|
||||||
|
*/
|
||||||
|
public void playOnce() {
|
||||||
|
disposeAfterPlay = true;
|
||||||
|
play();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spielt den Sound einmal ab und gibt danach alle Ressourcen des Clips
|
||||||
|
* frei.
|
||||||
|
* <p>
|
||||||
|
* Der Aufruf entspricht
|
||||||
|
* <pre><code>
|
||||||
|
* clip.playAndWait();
|
||||||
|
* clip.dispose();
|
||||||
|
* </code></pre>
|
||||||
|
*/
|
||||||
|
public void playOnceAndWait() {
|
||||||
|
disposeAfterPlay = true;
|
||||||
|
playAndWait();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void loop() {
|
||||||
|
loop(Clip.LOOP_CONTINUOUSLY);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wiederholt den Sound die angegebene Anzahl an Wiederholungen und stoppt
|
||||||
|
* die Wiedergabe dann.
|
||||||
|
* <p>
|
||||||
|
* Wird {@code count} auf {@link Clip#LOOP_CONTINUOUSLY} gesetzt (-1), wird
|
||||||
|
* der Clip unendlich oft wiederholt. Der Aufruf entspricht dann
|
||||||
|
* {@link #loop()}.
|
||||||
|
*
|
||||||
|
* @param count Anzahl der Wiederholungen.
|
||||||
|
*/
|
||||||
|
public void loop( int count ) {
|
||||||
|
if( count > 0 ) {
|
||||||
|
int loopCount = count;
|
||||||
|
if( loopCount != Clip.LOOP_CONTINUOUSLY ) {
|
||||||
|
if( loopCount <= 0 ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Adjust Number of loops
|
||||||
|
loopCount -= 1;
|
||||||
|
}
|
||||||
|
if( openClip() ) {
|
||||||
|
looping = true;
|
||||||
|
audioClip.loop(loopCount);
|
||||||
|
playing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public synchronized void dispose() {
|
||||||
|
if( audioClip != null ) {
|
||||||
|
if( audioClip.isRunning() ) {
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
audioClip.close();
|
||||||
|
audioClip = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Lädt, falls nötig, den {@link Clip} für die
|
||||||
|
* {@link #audioSource Audioquelle}.
|
||||||
|
*
|
||||||
|
* @return {@code true}, wenn der Clip geöffnet werden konnte, {@code false}
|
||||||
|
* sonst.
|
||||||
|
*/
|
||||||
|
private synchronized boolean openClip() {
|
||||||
|
if( audioClip != null ) {
|
||||||
|
audioClip.setFramePosition(0);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
URL url = ResourceStreamProvider.getResourceURL(audioSource);
|
||||||
|
if( url != null ) {
|
||||||
|
final AudioInputStream audioStream = AudioSystem.getAudioInputStream(url);
|
||||||
|
AudioFormat format = audioStream.getFormat();
|
||||||
|
DataLine.Info info = new DataLine.Info(Clip.class, format);
|
||||||
|
|
||||||
|
audioClip = (Clip) AudioSystem.getLine(info);
|
||||||
|
audioClip.addLineListener(new LineListener() {
|
||||||
|
@Override
|
||||||
|
public void update( LineEvent event ) {
|
||||||
|
if( event.getType() == LineEvent.Type.START ) {
|
||||||
|
if( eventDispatcher != null ) {
|
||||||
|
eventDispatcher.dispatchEvent("start", Sound.this);
|
||||||
|
}
|
||||||
|
} else if( event.getType() == LineEvent.Type.STOP ) {
|
||||||
|
playbackStopped();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
audioClip.open(audioStream);
|
||||||
|
applyVolume();
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
LOG.warn("Sound source <%s> could not be played: No audio source found.", audioSource);
|
||||||
|
}
|
||||||
|
} catch( UnsupportedAudioFileException ex ) {
|
||||||
|
LOG.warn(ex, "Sound source <%s> could not be played: The specified audio file is not supported.", audioSource);
|
||||||
|
} catch( LineUnavailableException ex ) {
|
||||||
|
LOG.warn(ex, "Sound source <%s> could not be played: Audio line for playing back is unavailable.", audioSource);
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
LOG.warn(ex, "Sound source <%s> could not be played: Error playing the audio file.", audioSource);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*@Override
|
||||||
|
public void update( LineEvent event ) {
|
||||||
|
LineEvent.Type type = event.getType();
|
||||||
|
|
||||||
|
if( type == LineEvent.Type.START ) {
|
||||||
|
playing = true;
|
||||||
|
} else if( type == LineEvent.Type.STOP ) {
|
||||||
|
playing = false;
|
||||||
|
if( disposeAfterPlay ) {
|
||||||
|
this.dispose();
|
||||||
|
disposeAfterPlay = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wird aufgerufen, wenn die Wiedergabe beendet wurde. Entweder durch einen
|
||||||
|
* Aufruf von {@link #stop()} oder, weil die Wiedergabe nach
|
||||||
|
* {@link #playOnce()} beendet wurde.
|
||||||
|
* <p>
|
||||||
|
* Falls {@link #disposeAfterPlay} gesetzt ist, wird nach dem Ende der
|
||||||
|
* Wiedergabe {@link #dispose()} aufgerufen.
|
||||||
|
*/
|
||||||
|
private void playbackStopped() {
|
||||||
|
playing = false;
|
||||||
|
|
||||||
|
if( eventDispatcher != null ) {
|
||||||
|
eventDispatcher.dispatchEvent("stop", Sound.this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if( disposeAfterPlay ) {
|
||||||
|
this.dispose();
|
||||||
|
disposeAfterPlay = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addAudioListener( AudioListener listener ) {
|
||||||
|
initializeEventDispatcher().addListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeAudioListener( AudioListener listener ) {
|
||||||
|
initializeEventDispatcher().removeListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interne Methode, um den Listener-Mechanismus zu initialisieren. Wird erst
|
||||||
|
* aufgerufen, sobald sich der erste Listener anmelden möchte.
|
||||||
|
*
|
||||||
|
* @return Der {@code EventDispatcher} für dieses Objekt.
|
||||||
|
*/
|
||||||
|
private EventDispatcher<Audio, AudioListener> initializeEventDispatcher() {
|
||||||
|
if( eventDispatcher == null ) {
|
||||||
|
eventDispatcher = new EventDispatcher<>();
|
||||||
|
eventDispatcher.registerEventType("start", ( a, l ) -> l.playbackStarted(a));
|
||||||
|
eventDispatcher.registerEventType("stop", ( a, l ) -> l.playbackStopped(a));
|
||||||
|
}
|
||||||
|
return eventDispatcher;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final Log LOG = Log.getLogger(Sound.class);
|
||||||
|
|
||||||
|
}
|
||||||
7
src/main/java/schule/ngb/zm/media/package-info.java
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
/**
|
||||||
|
* Dieses Paket enthält Klassen zur Einbettung von Mediendateien.
|
||||||
|
* <p>
|
||||||
|
* Mit Medien sind vor allem Audio und Videodateien gemeint. Aktuell kann die
|
||||||
|
* Zeichenmaschine Audiodateien verwenden.
|
||||||
|
*/
|
||||||
|
package schule.ngb.zm.media;
|
||||||
337
src/main/java/schule/ngb/zm/ml/DoubleMatrix.java
Normal file
@@ -0,0 +1,337 @@
|
|||||||
|
package schule.ngb.zm.ml;
|
||||||
|
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eine einfache Implementierung der {@link MLMatrix} zur Verwendung in
|
||||||
|
* {@link NeuralNetwork}s.
|
||||||
|
* <p>
|
||||||
|
* Diese Klasse stellt die interne Implementierung der Matrixoperationen dar,
|
||||||
|
* die zur Berechnung der Gewichte in einem {@link NeuronLayer} notwendig sind.
|
||||||
|
* <p>
|
||||||
|
* Die Klasse ist nur minimal optimiert und sollte nur für kleine Netze
|
||||||
|
* verwendet werden. Für größere Netze sollte auf eine der optionalen
|
||||||
|
* Bibliotheken wie
|
||||||
|
* <a href="https://dst.lbl.gov/ACSSoftware/colt/">Colt</a> zurückgegriffen
|
||||||
|
* werden.
|
||||||
|
*/
|
||||||
|
public final class DoubleMatrix implements MLMatrix {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Anzahl Zeilen der Matrix.
|
||||||
|
*/
|
||||||
|
private int rows;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Anzahl Spalten der Matrix.
|
||||||
|
*/
|
||||||
|
private int columns;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Koeffizienten der Matrix.
|
||||||
|
* <p>
|
||||||
|
* Um den Overhead bei Speicher und Zugriffszeiten von zweidimensionalen
|
||||||
|
* Arrays zu vermeiden wird ein eindimensionales Array verwendet und die
|
||||||
|
* Indizes mit Spaltenpriorität berechnet. Der Index i des Koeffizienten
|
||||||
|
* {@code r,c} in Zeile {@code r} und Spalte {@code c} wird bestimmt durch
|
||||||
|
* <pre>
|
||||||
|
* i = c * rows + r
|
||||||
|
* </pre>
|
||||||
|
* <p>
|
||||||
|
* Die Werte einer Spalte liegen also hintereinander im Array. Dies sollte
|
||||||
|
* einen leichten Vorteil bei der {@link #colSums() Spaltensummen} geben.
|
||||||
|
* Generell sollte eine Iteration über die Matrix der Form
|
||||||
|
* <pre><code>
|
||||||
|
* for( int j = 0; j < columns; j++ ) {
|
||||||
|
* for( int i = 0; i < rows; i++ ) {
|
||||||
|
* // ...
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* </code></pre>
|
||||||
|
* etwas schneller sein als
|
||||||
|
* <pre><code>
|
||||||
|
* for( int i = 0; i < rows; i++ ) {
|
||||||
|
* for( int j = 0; j < columns; j++ ) {
|
||||||
|
* // ...
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* </code></pre>
|
||||||
|
*/
|
||||||
|
double[] coefficients;
|
||||||
|
|
||||||
|
public DoubleMatrix( int rows, int cols ) {
|
||||||
|
this.rows = rows;
|
||||||
|
this.columns = cols;
|
||||||
|
coefficients = new double[rows * cols];
|
||||||
|
}
|
||||||
|
|
||||||
|
public DoubleMatrix( double[][] coefficients ) {
|
||||||
|
this.rows = coefficients.length;
|
||||||
|
this.columns = coefficients[0].length;
|
||||||
|
this.coefficients = new double[rows * columns];
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
this.coefficients[idx(i, j)] = coefficients[i][j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialisiert diese Matrix als Kopie der angegebenen Matrix.
|
||||||
|
*
|
||||||
|
* @param other Die zu kopierende Matrix.
|
||||||
|
*/
|
||||||
|
public DoubleMatrix( DoubleMatrix other ) {
|
||||||
|
this.rows = other.rows();
|
||||||
|
this.columns = other.columns();
|
||||||
|
this.coefficients = new double[rows * columns];
|
||||||
|
System.arraycopy(
|
||||||
|
other.coefficients, 0,
|
||||||
|
this.coefficients, 0,
|
||||||
|
rows * columns);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int columns() {
|
||||||
|
return columns;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int rows() {
|
||||||
|
return rows;
|
||||||
|
}
|
||||||
|
|
||||||
|
int idx( int r, int c ) {
|
||||||
|
return c * rows + r;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double get( int row, int col ) {
|
||||||
|
try {
|
||||||
|
return coefficients[idx(row, col)];
|
||||||
|
} catch( ArrayIndexOutOfBoundsException ex ) {
|
||||||
|
throw new IllegalArgumentException("No element at row=" + row + ", column=" + col, ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix set( int row, int col, double value ) {
|
||||||
|
try {
|
||||||
|
coefficients[idx(row, col)] = value;
|
||||||
|
} catch( ArrayIndexOutOfBoundsException ex ) {
|
||||||
|
throw new IllegalArgumentException("No element at row=" + row + ", column=" + col, ex);
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeRandom() {
|
||||||
|
return initializeRandom(-1.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeRandom( double lower, double upper ) {
|
||||||
|
applyInPlace(( d ) -> ((upper - lower) * Constants.random()) + lower);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeOne() {
|
||||||
|
applyInPlace(( d ) -> 1.0);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeZero() {
|
||||||
|
applyInPlace(( d ) -> 0.0);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix duplicate() {
|
||||||
|
return new DoubleMatrix(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix multiplyTransposed( MLMatrix B ) {
|
||||||
|
/*return new DoubleMatrix(IntStream.range(0, rows).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, B.rows()).mapToDouble(
|
||||||
|
( j ) -> IntStream.range(0, columns).mapToDouble(
|
||||||
|
( k ) -> get(i, k) * B.get(j, k)
|
||||||
|
).sum()
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new));*/
|
||||||
|
DoubleMatrix result = new DoubleMatrix(rows, B.rows());
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
for( int j = 0; j < B.rows(); j++ ) {
|
||||||
|
result.coefficients[result.idx(i, j)] = 0.0;
|
||||||
|
for( int k = 0; k < columns; k++ ) {
|
||||||
|
result.coefficients[result.idx(i, j)] += get(i, k) * B.get(j, k);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix multiplyAddBias( final MLMatrix B, final MLMatrix C ) {
|
||||||
|
/*return new DoubleMatrix(IntStream.range(0, rows).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, B.columns()).mapToDouble(
|
||||||
|
( j ) -> IntStream.range(0, columns).mapToDouble(
|
||||||
|
( k ) -> get(i, k) * B.get(k, j)
|
||||||
|
).sum() + C.get(0, j)
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new));*/
|
||||||
|
DoubleMatrix result = new DoubleMatrix(rows, B.columns());
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
for( int j = 0; j < B.columns(); j++ ) {
|
||||||
|
result.coefficients[result.idx(i, j)] = 0.0;
|
||||||
|
for( int k = 0; k < columns; k++ ) {
|
||||||
|
result.coefficients[result.idx(i, j)] += get(i, k) * B.get(k, j);
|
||||||
|
}
|
||||||
|
result.coefficients[result.idx(i, j)] += C.get(0, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix transposedMultiplyAndScale( final MLMatrix B, final double scalar ) {
|
||||||
|
/*return new DoubleMatrix(IntStream.range(0, columns).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, B.columns()).mapToDouble(
|
||||||
|
( j ) -> IntStream.range(0, rows).mapToDouble(
|
||||||
|
( k ) -> get(k, i) * B.get(k, j) * scalar
|
||||||
|
).sum()
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new));*/
|
||||||
|
DoubleMatrix result = new DoubleMatrix(columns, B.columns());
|
||||||
|
for( int i = 0; i < columns; i++ ) {
|
||||||
|
for( int j = 0; j < B.columns(); j++ ) {
|
||||||
|
result.coefficients[result.idx(i, j)] = 0.0;
|
||||||
|
for( int k = 0; k < rows; k++ ) {
|
||||||
|
result.coefficients[result.idx(i, j)] += get(k, i) * B.get(k, j);
|
||||||
|
}
|
||||||
|
result.coefficients[result.idx(i, j)] *= scalar;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix add( MLMatrix B ) {
|
||||||
|
/*return new DoubleMatrix(IntStream.range(0, rows).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, columns).mapToDouble(
|
||||||
|
( j ) -> get(i, j) + B.get(i, j)
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new));*/
|
||||||
|
DoubleMatrix sum = new DoubleMatrix(rows, columns);
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
sum.coefficients[idx(i, j)] = coefficients[idx(i, j)] + B.get(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return sum;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix addInPlace( MLMatrix B ) {
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
coefficients[idx(i, j)] += B.get(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix sub( MLMatrix B ) {
|
||||||
|
/*return new DoubleMatrix(IntStream.range(0, rows).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, columns).mapToDouble(
|
||||||
|
( j ) -> get(i, j) - B.get(i, j)
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new));*/
|
||||||
|
DoubleMatrix diff = new DoubleMatrix(rows, columns);
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
diff.coefficients[idx(i, j)] = coefficients[idx(i, j)] - B.get(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix colSums() {
|
||||||
|
/*DoubleMatrix colSums = new DoubleMatrix(1, columns);
|
||||||
|
colSums.coefficients = IntStream.range(0, columns).parallel().mapToDouble(
|
||||||
|
( j ) -> IntStream.range(0, rows).mapToDouble(
|
||||||
|
( i ) -> get(i, j)
|
||||||
|
).sum()
|
||||||
|
).toArray();
|
||||||
|
return colSums;*/
|
||||||
|
DoubleMatrix colSums = new DoubleMatrix(1, columns);
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
colSums.coefficients[j] = 0.0;
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
colSums.coefficients[j] += coefficients[idx(i, j)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return colSums;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix scaleInPlace( final double scalar ) {
|
||||||
|
for( int i = 0; i < coefficients.length; i++ ) {
|
||||||
|
coefficients[i] *= scalar;
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix scaleInPlace( final MLMatrix S ) {
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
coefficients[idx(i, j)] *= S.get(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix apply( DoubleUnaryOperator op ) {
|
||||||
|
DoubleMatrix result = new DoubleMatrix(rows, columns);
|
||||||
|
for( int i = 0; i < coefficients.length; i++ ) {
|
||||||
|
result.coefficients[i] = op.applyAsDouble(coefficients[i]);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix applyInPlace( DoubleUnaryOperator op ) {
|
||||||
|
for( int i = 0; i < coefficients.length; i++ ) {
|
||||||
|
coefficients[i] = op.applyAsDouble(coefficients[i]);
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
sb.append(rows);
|
||||||
|
sb.append(" x ");
|
||||||
|
sb.append(columns);
|
||||||
|
sb.append(" Matrix");
|
||||||
|
sb.append('\n');
|
||||||
|
for( int i = 0; i < rows; i++ ) {
|
||||||
|
for( int j = 0; j < columns; j++ ) {
|
||||||
|
sb.append(get(i, j));
|
||||||
|
if( j < columns - 1 )
|
||||||
|
sb.append(' ');
|
||||||
|
}
|
||||||
|
sb.append('\n');
|
||||||
|
}
|
||||||
|
return sb.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
183
src/main/java/schule/ngb/zm/ml/MLMath.java
Normal file
@@ -0,0 +1,183 @@
|
|||||||
|
package schule.ngb.zm.ml;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
import java.util.stream.IntStream;
|
||||||
|
|
||||||
|
// See https://github.com/wheresvic/neuralnet
|
||||||
|
public final class MLMath {
|
||||||
|
|
||||||
|
public static double sigmoid( double x ) {
|
||||||
|
return 1 / (1 + Math.exp(-x));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double sigmoidDerivative( double x ) {
|
||||||
|
return x * (1 - x);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double tanh( double x ) {
|
||||||
|
return Math.tanh(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double tanhDerivative( double x ) {
|
||||||
|
return 1 - Math.tanh(x) * Math.tanh(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static double[] normalize( double[] vector ) {
|
||||||
|
final double sum = Arrays.stream(vector).sum();
|
||||||
|
return Arrays.stream(vector).map(( d ) -> d / sum).toArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] matrixMultiply( double[][] A, double[][] B ) {
|
||||||
|
int a = A.length, b = A[0].length, c = B[0].length;
|
||||||
|
if( B.length != b ) {
|
||||||
|
throw new IllegalArgumentException(
|
||||||
|
String.format("Matrix A needs equal columns to matrix B rows. (Currently <%d> vs <%d>)", a, B.length)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return IntStream.range(0, a).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, c).mapToDouble(
|
||||||
|
( j ) -> IntStream.range(0, b).mapToDouble(
|
||||||
|
( k ) -> A[i][k] * B[k][j]
|
||||||
|
).sum()
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] matrixScale( final double[][] A, final double[][] S ) {
|
||||||
|
if( A.length != S.length || A[0].length != S[0].length ) {
|
||||||
|
throw new IllegalArgumentException("Matrices need to be same size.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return IntStream.range(0, A.length).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, A[i].length).mapToDouble(
|
||||||
|
( j ) -> A[i][j] * S[i][j]
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] matrixSub( double[][] A, double[][] B ) {
|
||||||
|
if( A.length != B.length || A[0].length != B[0].length ) {
|
||||||
|
throw new IllegalArgumentException("Cannot subtract unequal matrices");
|
||||||
|
}
|
||||||
|
|
||||||
|
return IntStream.range(0, A.length).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, A[i].length).mapToDouble(
|
||||||
|
( j ) -> A[i][j] - B[i][j]
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] matrixAdd( double[][] A, double[][] B ) {
|
||||||
|
if( A.length != B.length || A[0].length != B[0].length ) {
|
||||||
|
throw new IllegalArgumentException("Cannot add unequal matrices");
|
||||||
|
}
|
||||||
|
|
||||||
|
return IntStream.range(0, A.length).parallel().mapToObj(
|
||||||
|
( i ) -> IntStream.range(0, A[i].length).mapToDouble(
|
||||||
|
( j ) -> A[i][j] + B[i][j]
|
||||||
|
).toArray()
|
||||||
|
).toArray(double[][]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] matrixTranspose( double[][] matrix ) {
|
||||||
|
int a = matrix.length, b = matrix[0].length;
|
||||||
|
|
||||||
|
double[][] result = new double[matrix[0].length][matrix.length];
|
||||||
|
for( int i = 0; i < a; i++ ) {
|
||||||
|
for( int j = 0; j < b; ++j ) {
|
||||||
|
result[j][i] = matrix[i][j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] matrixApply( double[][] A, DoubleUnaryOperator op ) {
|
||||||
|
return Arrays.stream(A).parallel().map(
|
||||||
|
( arr ) -> Arrays.stream(arr).map(op).toArray()
|
||||||
|
).toArray(double[][]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] copyMatrix( double[][] matrix ) {
|
||||||
|
/*return Arrays.stream(matrix).map(
|
||||||
|
(arr) -> Arrays.copyOf(arr, arr.length)
|
||||||
|
).toArray(double[][]::new);*/
|
||||||
|
|
||||||
|
double[][] result = new double[matrix.length][matrix[0].length];
|
||||||
|
for( int i = 0; i < matrix.length; i++ ) {
|
||||||
|
result[i] = Arrays.copyOf(matrix[i], matrix[i].length);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[] toVector( double[][] matrix ) {
|
||||||
|
return Arrays.stream(matrix).mapToDouble(
|
||||||
|
( arr ) -> arr[0]
|
||||||
|
).toArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] toMatrix( double[] vector ) {
|
||||||
|
return Arrays.stream(vector).mapToObj(
|
||||||
|
( d ) -> new double[]{d}
|
||||||
|
).toArray(double[][]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double entropy(double[][] A, double[][] Y, int batch_size) {
|
||||||
|
int m = A.length;
|
||||||
|
int n = A[0].length;
|
||||||
|
double[][] z = new double[m][n];
|
||||||
|
|
||||||
|
for (int i = 0; i < m; i++) {
|
||||||
|
for (int j = 0; j < n; j++) {
|
||||||
|
z[i][j] = (Y[i][j] * Math.log(A[i][j])) + ((1 - Y[i][j]) * Math.log(1 - A[i][j]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
double sum = 0;
|
||||||
|
for (int i = 0; i < m; i++) {
|
||||||
|
for (int j = 0; j < n; j++) {
|
||||||
|
sum += z[i][j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -sum / batch_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[][] biasAdd( double[][] A, double[] V ) {
|
||||||
|
if( A[0].length != V.length ) {
|
||||||
|
throw new IllegalArgumentException("Can't add bias vector to matrix with wrong column count");
|
||||||
|
}
|
||||||
|
|
||||||
|
double[][] result = new double[A.length][A[0].length];
|
||||||
|
for( int j = 0; j < A[0].length; j++ ) {
|
||||||
|
for( int i = 0; i < A.length; i++ ) {
|
||||||
|
result[i][j] = A[i][j] + V[j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double[] biasAdjust( double[] biases, double[][] delta ) {
|
||||||
|
if( biases.length != delta[0].length ) {
|
||||||
|
throw new IllegalArgumentException("Can't add adjust bias vector by delta with wrong column count");
|
||||||
|
}
|
||||||
|
|
||||||
|
double[] result = new double[biases.length];
|
||||||
|
for( int j = 0; j < delta[0].length; j++ ) {
|
||||||
|
for( int i = 0; i < delta.length; i++ ) {
|
||||||
|
result[j] += biases[j] - delta[i][j];
|
||||||
|
}
|
||||||
|
result[j] /= delta.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private MLMath() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
316
src/main/java/schule/ngb/zm/ml/MLMatrix.java
Normal file
@@ -0,0 +1,316 @@
|
|||||||
|
package schule.ngb.zm.ml;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface für Matrizen, die in {@link NeuralNetwork} Klassen verwendet
|
||||||
|
* werden.
|
||||||
|
* <p>
|
||||||
|
* Eine implementierende Klasse muss generell zwei Konstruktoren bereitstellen:
|
||||||
|
* <ol>
|
||||||
|
* <li> {@code MLMatrix(int rows, int columns)} erstellt eine Matrix mit den
|
||||||
|
* angegebenen Dimensionen und setzt alle Koeffizienten auf 0.
|
||||||
|
* <li> {@code MLMatrix(double[][] coefficients} erstellt eine Matrix mit der
|
||||||
|
* durch das Array gegebenen Dimensionen und setzt die Werte auf die
|
||||||
|
* jeweiligen Werte des Arrays.
|
||||||
|
* </ol>
|
||||||
|
* <p>
|
||||||
|
* Das Interface ist nicht dazu gedacht eine allgemeine Umsetzung für
|
||||||
|
* Matrizen-Algebra abzubilden, sondern soll gezielt die im Neuralen Netzwerk
|
||||||
|
* verwendeten Algorithmen umsetzen. Einerseits würde eine ganz allgemeine
|
||||||
|
* Matrizen-Klasse nicht im Rahmen der Zeichenmaschine liegen und auf der
|
||||||
|
* anderen Seite bietet eine Konzentration auf die verwendeten Algorithmen mehr
|
||||||
|
* Spielraum zur Optimierung.
|
||||||
|
* <p>
|
||||||
|
* Intern wird das Interface von {@link DoubleMatrix} implementiert. Die Klasse
|
||||||
|
* ist eine weitestgehend naive Implementierung der Algorithmen mit kleineren
|
||||||
|
* Optimierungen. Die Verwendung eines generalisierten Interfaces erlaubt aber
|
||||||
|
* zukünftig die optionale Integration spezialisierterer Algebra-Bibliotheken
|
||||||
|
* wie
|
||||||
|
* <a href="https://dst.lbl.gov/ACSSoftware/colt/">Colt</a>, um auch große
|
||||||
|
* Netze effizient berechnen zu können.
|
||||||
|
*/
|
||||||
|
public interface MLMatrix {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Anzahl der Spalten der Matrix.
|
||||||
|
*
|
||||||
|
* @return Spaltenzahl.
|
||||||
|
*/
|
||||||
|
int columns();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die Anzahl der Zeilen der Matrix.
|
||||||
|
*
|
||||||
|
* @return Zeilenzahl.
|
||||||
|
*/
|
||||||
|
int rows();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt den Wert an der angegebenen Stelle der Matrix zurück.
|
||||||
|
*
|
||||||
|
* @param row Die Spaltennummer zwischen 0 und {@code rows()-1}.
|
||||||
|
* @param col Die Zeilennummer zwischen 0 und {@code columns()-1}
|
||||||
|
* @return Den Koeffizienten in der Zeile {@code row} und der Spalte
|
||||||
|
* {@code col}.
|
||||||
|
* @throws IllegalArgumentException Falls {@code row >= rows()} oder
|
||||||
|
* {@code col >= columns()}.
|
||||||
|
*/
|
||||||
|
double get( int row, int col ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt den Wert an der angegebenen Stelle der Matrix.
|
||||||
|
*
|
||||||
|
* @param row Die Spaltennummer zwischen 0 und {@code rows()-1}.
|
||||||
|
* @param col Die Zeilennummer zwischen 0 und {@code columns()-1}
|
||||||
|
* @param value Der neue Wert.
|
||||||
|
* @return Diese Matrix selbst (method chaining).
|
||||||
|
* @throws IllegalArgumentException Falls {@code row >= rows()} oder
|
||||||
|
* {@code col >= columns()}.
|
||||||
|
*/
|
||||||
|
MLMatrix set( int row, int col, double value ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt jeden Wert in der Matrix auf eine Zufallszahl zwischen -1 und 1.
|
||||||
|
* <p>
|
||||||
|
* Nach Möglichkeit sollte der
|
||||||
|
* {@link schule.ngb.zm.Constants#random(int, int) Zufallsgenerator der
|
||||||
|
* Zeichenmaschine} verwendet werden.
|
||||||
|
*
|
||||||
|
* @return Diese Matrix selbst (method chaining).
|
||||||
|
*/
|
||||||
|
MLMatrix initializeRandom();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt jeden Wert in der Matrix auf eine Zufallszahl innerhalb der
|
||||||
|
* angegebenen Grenzen.
|
||||||
|
* <p>
|
||||||
|
* Nach Möglichkeit sollte der
|
||||||
|
* {@link schule.ngb.zm.Constants#random(int, int) Zufallsgenerator der
|
||||||
|
* Zeichenmaschine} verwendet werden.
|
||||||
|
*
|
||||||
|
* @param lower Untere Grenze der Zufallszahlen.
|
||||||
|
* @param upper Obere Grenze der Zufallszahlen.
|
||||||
|
* @return Diese Matrix selbst (method chaining).
|
||||||
|
*/
|
||||||
|
MLMatrix initializeRandom( double lower, double upper );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt alle Werte der Matrix auf 1.
|
||||||
|
*
|
||||||
|
* @return Diese Matrix selbst (method chaining).
|
||||||
|
*/
|
||||||
|
MLMatrix initializeOne();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt alle Werte der Matrix auf 0.
|
||||||
|
*
|
||||||
|
* @return Diese Matrix selbst (method chaining).
|
||||||
|
*/
|
||||||
|
MLMatrix initializeZero();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix {@code C} mit dem Ergebnis der Matrixoperation
|
||||||
|
* <pre>
|
||||||
|
* C = this . B + V'
|
||||||
|
* </pre>
|
||||||
|
* wobei {@code this} dieses Matrixobjekt ist und {@code .} für die
|
||||||
|
* Matrixmultiplikation steht. {@code V'} ist die Matrix {@code V}
|
||||||
|
* {@code rows()}-mal untereinander wiederholt.
|
||||||
|
* <p>
|
||||||
|
* Wenn diese Matrix die Dimension r x c hat, dann muss die Matrix {@code B}
|
||||||
|
* die Dimension c x m haben und {@code V} eine 1 x m Matrix sein. Die
|
||||||
|
* Matrix {@code V'} hat also die Dimension r x m, ebenso wie das Ergebnis
|
||||||
|
* der Operation.
|
||||||
|
*
|
||||||
|
* @param B Eine {@code columns()} x m Matrix mit der Multipliziert wird.
|
||||||
|
* @param V Eine 1 x {@code B.columns()} Matrix mit den Bias-Werten.
|
||||||
|
* @return Eine {@code rows()} x m Matrix.
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.columns() != B.rows()} oder
|
||||||
|
* {@code B.columns() != V.columns()} oder
|
||||||
|
* {@code V.rows() != 1}.
|
||||||
|
*/
|
||||||
|
MLMatrix multiplyAddBias( MLMatrix B, MLMatrix V ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix {@code C} mit dem Ergebnis der Matrixoperation
|
||||||
|
* <pre>
|
||||||
|
* C = this . t(B)
|
||||||
|
* </pre>
|
||||||
|
* wobei {@code this} dieses Matrixobjekt ist, {@code t(B)} die
|
||||||
|
* Transposition der Matrix {@code B} ist und {@code .} für die
|
||||||
|
* Matrixmultiplikation steht.
|
||||||
|
* <p>
|
||||||
|
* Wenn diese Matrix die Dimension r x c hat, dann muss die Matrix {@code B}
|
||||||
|
* die Dimension m x c haben und das Ergebnis ist eine r x m Matrix.
|
||||||
|
*
|
||||||
|
* @param B Eine m x {@code columns()} Matrix.
|
||||||
|
* @return Eine {@code rows()} x m Matrix.
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.columns() != B.columns()}.
|
||||||
|
*/
|
||||||
|
MLMatrix multiplyTransposed( MLMatrix B ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix {@code C} mit dem Ergebnis der Matrixoperation
|
||||||
|
* <pre>
|
||||||
|
* C = t(this) . B * scalar
|
||||||
|
* </pre>
|
||||||
|
* wobei {@code this} dieses Matrixobjekt ist, {@code t(this)} die
|
||||||
|
* Transposition dieser Matrix ist und {@code .} für die
|
||||||
|
* Matrixmultiplikation steht. {@code *} bezeichnet die
|
||||||
|
* Skalarmultiplikation, bei der jeder Wert der Matrix mit {@code scalar}
|
||||||
|
* multipliziert wird.
|
||||||
|
* <p>
|
||||||
|
* Wenn diese Matrix die Dimension r x c hat, dann muss die Matrix {@code B}
|
||||||
|
* die Dimension r x m haben und das Ergebnis ist eine c x m Matrix.
|
||||||
|
*
|
||||||
|
* @param B Eine m x {@code columns()} Matrix.
|
||||||
|
* @return Eine {@code rows()} x m Matrix.
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.rows() != B.rows()}.
|
||||||
|
*/
|
||||||
|
MLMatrix transposedMultiplyAndScale( MLMatrix B, double scalar ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix {@code C} mit dem Ergebnis der komponentenweisen
|
||||||
|
* Matrix-Addition
|
||||||
|
* <pre>
|
||||||
|
* C = this + B
|
||||||
|
* </pre>
|
||||||
|
* wobei {@code this} dieses Matrixobjekt ist. Für ein Element {@code C_ij}
|
||||||
|
* in {@code C} gilt
|
||||||
|
* <pre>
|
||||||
|
* C_ij = A_ij + B_ij
|
||||||
|
* </pre>
|
||||||
|
* <p>
|
||||||
|
* Die Matrix {@code B} muss dieselbe Dimension wie diese Matrix haben.
|
||||||
|
*
|
||||||
|
* @param B Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @return Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.rows() != B.rows()} oder
|
||||||
|
* {@code this.columns() != B.columns()}.
|
||||||
|
*/
|
||||||
|
MLMatrix add( MLMatrix B ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt diese Matrix auf das Ergebnis der komponentenweisen
|
||||||
|
* Matrix-Addition
|
||||||
|
* <pre>
|
||||||
|
* A' = A + B
|
||||||
|
* </pre>
|
||||||
|
* wobei {@code A} dieses Matrixobjekt ist und {@code A'} diese Matrix nach
|
||||||
|
* der Operation. Für ein Element {@code A'_ij} in {@code A'} gilt
|
||||||
|
* <pre>
|
||||||
|
* A'_ij = A_ij + B_ij
|
||||||
|
* </pre>
|
||||||
|
* <p>
|
||||||
|
* Die Matrix {@code B} muss dieselbe Dimension wie diese Matrix haben.
|
||||||
|
*
|
||||||
|
* @param B Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @return Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.rows() != B.rows()} oder
|
||||||
|
* {@code this.columns() != B.columns()}.
|
||||||
|
*/
|
||||||
|
MLMatrix addInPlace( MLMatrix B ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix {@code C} mit dem Ergebnis der komponentenweisen
|
||||||
|
* Matrix-Subtraktion
|
||||||
|
* <pre>
|
||||||
|
* C = A - B
|
||||||
|
* </pre>
|
||||||
|
* wobei {@code A} dieses Matrixobjekt ist. Für ein Element {@code C_ij} in
|
||||||
|
* {@code C} gilt
|
||||||
|
* <pre>
|
||||||
|
* C_ij = A_ij - B_ij
|
||||||
|
* </pre>
|
||||||
|
* <p>
|
||||||
|
* Die Matrix {@code B} muss dieselbe Dimension wie diese Matrix haben.
|
||||||
|
*
|
||||||
|
* @param B Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @return Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.rows() != B.rows()} oder
|
||||||
|
* {@code this.columns() != B.columns()}.
|
||||||
|
*/
|
||||||
|
MLMatrix sub( MLMatrix B ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Multipliziert jeden Wert dieser Matrix mit dem angegebenen Skalar.
|
||||||
|
* <p>
|
||||||
|
* Ist {@code A} dieses Matrixobjekt und {@code A'} diese Matrix nach der
|
||||||
|
* Operation, dann gilt für ein Element {@code A'_ij} in {@code A'}
|
||||||
|
* <pre>
|
||||||
|
* A'_ij = A_ij * scalar
|
||||||
|
* </pre>
|
||||||
|
*
|
||||||
|
* @param scalar Ein Skalar.
|
||||||
|
* @return Diese Matrix selbst (method chaining)
|
||||||
|
*/
|
||||||
|
MLMatrix scaleInPlace( double scalar );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Multipliziert jeden Wert dieser Matrix mit dem entsprechenden Wert in der
|
||||||
|
* Matrix {@code S}.
|
||||||
|
* <p>
|
||||||
|
* Ist {@code A} dieses Matrixobjekt und {@code A'} diese Matrix nach der
|
||||||
|
* Operation, dann gilt für ein Element {@code A'_ij} in {@code A'}
|
||||||
|
* <pre>
|
||||||
|
* A'_ij = A_ij * S_ij
|
||||||
|
* </pre>
|
||||||
|
*
|
||||||
|
* @param S Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
* @return Diese Matrix selbst (method chaining)
|
||||||
|
* @throws IllegalArgumentException Falls die Dimensionen der Matrizen nicht
|
||||||
|
* zur Operation passen. Also
|
||||||
|
* {@code this.rows() != B.rows()} oder
|
||||||
|
* {@code this.columns() != B.columns()}.
|
||||||
|
*/
|
||||||
|
MLMatrix scaleInPlace( MLMatrix S ) throws IllegalArgumentException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Berechnet eine neue Matrix mit nur einer Zeile, die die Spaltensummen
|
||||||
|
* dieser Matrix enthalten.
|
||||||
|
*
|
||||||
|
* @return Eine 1 x {@code columns()} Matrix.
|
||||||
|
*/
|
||||||
|
MLMatrix colSums();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix, deren Werte gleich den Werten dieser Matrix
|
||||||
|
* nach der Anwendung der angegebenen Funktion sind.
|
||||||
|
*
|
||||||
|
* @param op Eine Operation {@code (double) -> double}.
|
||||||
|
* @return Eine {@code rows()} x {@code columns()} Matrix.
|
||||||
|
*/
|
||||||
|
MLMatrix apply( DoubleUnaryOperator op );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Endet die gegebene Funktion auf jeden Wert der Matrix an.
|
||||||
|
*
|
||||||
|
* @param op Eine Operation {@code (double) -> double}.
|
||||||
|
* @return Diese Matrix selbst (method chaining)
|
||||||
|
*/
|
||||||
|
MLMatrix applyInPlace( DoubleUnaryOperator op );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erzeugt eine neue Matrix mit denselben Dimensionen und Koeffizienten wie
|
||||||
|
* diese Matrix.
|
||||||
|
*
|
||||||
|
* @return Eine Kopie dieser Matrix.
|
||||||
|
*/
|
||||||
|
MLMatrix duplicate();
|
||||||
|
|
||||||
|
String toString();
|
||||||
|
|
||||||
|
}
|
||||||
246
src/main/java/schule/ngb/zm/ml/MatrixFactory.java
Normal file
@@ -0,0 +1,246 @@
|
|||||||
|
package schule.ngb.zm.ml;
|
||||||
|
|
||||||
|
import cern.colt.matrix.DoubleFactory2D;
|
||||||
|
import schule.ngb.zm.Constants;
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zentrale Klasse zur Erstellung neuer Matrizen. Generell sollten neue Matrizen
|
||||||
|
* nicht direkt erstellt werden, sondern durch den Aufruf von
|
||||||
|
* {@link #create(int, int)} oder {@link #create(double[][])}. Die Fabrik
|
||||||
|
* ermittelt automatisch die beste verfügbare Implementierung und initialisiert
|
||||||
|
* eine entsprechende Implementierung von {@link MLMatrix}.
|
||||||
|
* <p>
|
||||||
|
* Derzeit werden die optionale Bibliothek <a
|
||||||
|
* href="https://dst.lbl.gov/ACSSoftware/colt/">Colt</a> und die interne
|
||||||
|
* Implementierung {@link DoubleMatrix} unterstützt.
|
||||||
|
*/
|
||||||
|
public class MatrixFactory {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Matrix mit den angegebenen Dimensionen und
|
||||||
|
* initialisiert alle Werte mit 0.
|
||||||
|
*
|
||||||
|
* @param rows Anzahl der Zeilen.
|
||||||
|
* @param cols Anzahl der Spalten.
|
||||||
|
* @return Eine {@code rows} x {@code cols} Matrix.
|
||||||
|
*/
|
||||||
|
public static final MLMatrix create( int rows, int cols ) {
|
||||||
|
try {
|
||||||
|
return getMatrixType().getDeclaredConstructor(int.class, int.class).newInstance(rows, cols);
|
||||||
|
} catch( Exception ex ) {
|
||||||
|
LOG.error(ex, "Could not initialize matrix implementation for class <%s>. Using internal implementation.", matrixType);
|
||||||
|
}
|
||||||
|
return new DoubleMatrix(rows, cols);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt eine neue Matrix mit den Dimensionen des angegebenen Arrays und
|
||||||
|
* initialisiert die Werte mit den entsprechenden Werten des Arrays.
|
||||||
|
*
|
||||||
|
* @param values Die Werte der Matrix.
|
||||||
|
* @return Eine {@code values.length} x {@code values[0].length} Matrix mit
|
||||||
|
* den Werten des Arrays.
|
||||||
|
*/
|
||||||
|
public static final MLMatrix create( double[][] values ) {
|
||||||
|
try {
|
||||||
|
return getMatrixType().getDeclaredConstructor(double[][].class).newInstance((Object) values);
|
||||||
|
} catch( Exception ex ) {
|
||||||
|
LOG.error(ex, "Could not initialize matrix implementation for class <%s>. Using internal implementation.", matrixType);
|
||||||
|
}
|
||||||
|
return new DoubleMatrix(values);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Die verwendete {@link MLMatrix} Implementierung, aus der Matrizen erzeugt
|
||||||
|
* werden.
|
||||||
|
*/
|
||||||
|
static Class<? extends MLMatrix> matrixType = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ermittelt die beste verfügbare Implementierung von {@link MLMatrix}.
|
||||||
|
*
|
||||||
|
* @return Die verwendete {@link MLMatrix} Implementierung.
|
||||||
|
*/
|
||||||
|
private static final Class<? extends MLMatrix> getMatrixType() {
|
||||||
|
if( matrixType == null ) {
|
||||||
|
try {
|
||||||
|
Class<?> clazz = Class.forName("cern.colt.matrix.impl.DenseDoubleMatrix2D", false, MatrixFactory.class.getClassLoader());
|
||||||
|
matrixType = ColtMatrix.class;
|
||||||
|
LOG.info("Colt library found. Using <cern.colt.matrix.impl.DenseDoubleMatrix2D> as matrix implementation.");
|
||||||
|
} catch( ClassNotFoundException e ) {
|
||||||
|
LOG.info("Colt library not found. Falling back on internal implementation.");
|
||||||
|
matrixType = DoubleMatrix.class;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return matrixType;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final Log LOG = Log.getLogger(MatrixFactory.class);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interner Wrapper der DoubleMatrix2D Klasse aus der Colt Bibliothek, um
|
||||||
|
* das {@link MLMatrix} Interface zu implementieren.
|
||||||
|
*/
|
||||||
|
static class ColtMatrix implements MLMatrix {
|
||||||
|
|
||||||
|
cern.colt.matrix.DoubleMatrix2D matrix;
|
||||||
|
|
||||||
|
public ColtMatrix( double[][] doubles ) {
|
||||||
|
matrix = new cern.colt.matrix.impl.DenseDoubleMatrix2D(doubles);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ColtMatrix( int rows, int cols ) {
|
||||||
|
matrix = new cern.colt.matrix.impl.DenseDoubleMatrix2D(rows, cols);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ColtMatrix( ColtMatrix matrix ) {
|
||||||
|
this.matrix = matrix.matrix.copy();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int columns() {
|
||||||
|
return matrix.columns();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int rows() {
|
||||||
|
return matrix.rows();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double get( int row, int col ) {
|
||||||
|
return matrix.get(row, col);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix set( int row, int col, double value ) {
|
||||||
|
matrix.set(row, col, value);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeRandom() {
|
||||||
|
return initializeRandom(-1.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeRandom( double lower, double upper ) {
|
||||||
|
matrix.assign(( d ) -> ((upper - lower) * Constants.random()) + lower);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeOne() {
|
||||||
|
this.matrix.assign(1.0);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix initializeZero() {
|
||||||
|
this.matrix.assign(0.0);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix duplicate() {
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(matrix.rows(), matrix.columns());
|
||||||
|
newMatrix.matrix.assign(this.matrix);
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix multiplyTransposed( MLMatrix B ) {
|
||||||
|
ColtMatrix CB = (ColtMatrix) B;
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(0, 0);
|
||||||
|
newMatrix.matrix = matrix.zMult(CB.matrix, null, 1.0, 0.0, false, true);
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix multiplyAddBias( MLMatrix B, MLMatrix C ) {
|
||||||
|
ColtMatrix CB = (ColtMatrix) B;
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(0, 0);
|
||||||
|
newMatrix.matrix = DoubleFactory2D.dense.repeat(((ColtMatrix) C).matrix, rows(), 1);
|
||||||
|
matrix.zMult(CB.matrix, newMatrix.matrix, 1.0, 1.0, false, false);
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix transposedMultiplyAndScale( final MLMatrix B, final double scalar ) {
|
||||||
|
ColtMatrix CB = (ColtMatrix) B;
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(0, 0);
|
||||||
|
newMatrix.matrix = matrix.zMult(CB.matrix, null, scalar, 0.0, true, false);
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix add( MLMatrix B ) {
|
||||||
|
ColtMatrix CB = (ColtMatrix) B;
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(this);
|
||||||
|
newMatrix.matrix.assign(CB.matrix, ( d1, d2 ) -> d1 + d2);
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix addInPlace( MLMatrix B ) {
|
||||||
|
ColtMatrix CB = (ColtMatrix) B;
|
||||||
|
matrix.assign(CB.matrix, ( d1, d2 ) -> d1 + d2);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix sub( MLMatrix B ) {
|
||||||
|
ColtMatrix CB = (ColtMatrix) B;
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(this);
|
||||||
|
newMatrix.matrix.assign(CB.matrix, ( d1, d2 ) -> d1 - d2);
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix colSums() {
|
||||||
|
double[][] sums = new double[1][matrix.columns()];
|
||||||
|
for( int c = 0; c < matrix.columns(); c++ ) {
|
||||||
|
for( int r = 0; r < matrix.rows(); r++ ) {
|
||||||
|
sums[0][c] += matrix.getQuick(r, c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new ColtMatrix(sums);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix scaleInPlace( double scalar ) {
|
||||||
|
this.matrix.assign(( d ) -> d * scalar);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix scaleInPlace( MLMatrix S ) {
|
||||||
|
this.matrix.forEachNonZero(( r, c, d ) -> d * S.get(r, c));
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix apply( DoubleUnaryOperator op ) {
|
||||||
|
ColtMatrix newMatrix = new ColtMatrix(matrix.rows(), matrix.columns());
|
||||||
|
newMatrix.matrix.assign(matrix);
|
||||||
|
newMatrix.matrix.assign(( d ) -> op.applyAsDouble(d));
|
||||||
|
return newMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix applyInPlace( DoubleUnaryOperator op ) {
|
||||||
|
this.matrix.assign(( d ) -> op.applyAsDouble(d));
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return matrix.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
231
src/main/java/schule/ngb/zm/ml/NeuralNetwork.java
Normal file
@@ -0,0 +1,231 @@
|
|||||||
|
package schule.ngb.zm.ml;
|
||||||
|
|
||||||
|
import schule.ngb.zm.util.Log;
|
||||||
|
import schule.ngb.zm.util.io.ResourceStreamProvider;
|
||||||
|
|
||||||
|
import java.io.*;
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.NoSuchElementException;
|
||||||
|
|
||||||
|
public class NeuralNetwork {
|
||||||
|
|
||||||
|
public static void saveToFile( String source, NeuralNetwork network ) {
|
||||||
|
try(
|
||||||
|
Writer writer = ResourceStreamProvider.getWriter(source);
|
||||||
|
PrintWriter out = new PrintWriter(writer)
|
||||||
|
) {
|
||||||
|
for( NeuronLayer layer : network.layers ) {
|
||||||
|
out.print(layer.getNeuronCount());
|
||||||
|
out.print(' ');
|
||||||
|
out.print(layer.getInputCount());
|
||||||
|
out.println();
|
||||||
|
|
||||||
|
for( int i = 0; i < layer.getInputCount(); i++ ) {
|
||||||
|
for( int j = 0; j < layer.getNeuronCount(); j++ ) {
|
||||||
|
out.print(layer.weights.get(i, j));
|
||||||
|
out.print(' ');
|
||||||
|
}
|
||||||
|
out.println();
|
||||||
|
}
|
||||||
|
for( int j = 0; j < layer.getNeuronCount(); j++ ) {
|
||||||
|
out.print(layer.biases.get(0, j));
|
||||||
|
out.print(' ');
|
||||||
|
}
|
||||||
|
out.println();
|
||||||
|
}
|
||||||
|
out.flush();
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
LOG.error(ex, "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void saveToDataFile( String source, NeuralNetwork network ) {
|
||||||
|
try(
|
||||||
|
OutputStream stream = ResourceStreamProvider.getOutputStream(source);
|
||||||
|
DataOutputStream out = new DataOutputStream(stream)
|
||||||
|
) {
|
||||||
|
for( NeuronLayer layer : network.layers ) {
|
||||||
|
out.writeInt(layer.getNeuronCount());
|
||||||
|
out.writeInt(layer.getInputCount());
|
||||||
|
|
||||||
|
for( int i = 0; i < layer.getInputCount(); i++ ) {
|
||||||
|
for( int j = 0; j < layer.getNeuronCount(); j++ ) {
|
||||||
|
out.writeDouble(layer.weights.get(i, j));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for( int j = 0; j < layer.getNeuronCount(); j++ ) {
|
||||||
|
out.writeDouble(layer.biases.get(0, j));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
out.flush();
|
||||||
|
} catch( IOException ex ) {
|
||||||
|
LOG.error(ex, "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static NeuralNetwork loadFromFile( String source ) {
|
||||||
|
try(
|
||||||
|
Reader reader = ResourceStreamProvider.getReader(source);
|
||||||
|
BufferedReader in = new BufferedReader(reader)
|
||||||
|
) {
|
||||||
|
List<NeuronLayer> layers = new LinkedList<>();
|
||||||
|
String line;
|
||||||
|
while( (line = in.readLine()) != null ) {
|
||||||
|
String[] split = line.split(" ");
|
||||||
|
int neurons = Integer.parseInt(split[0]);
|
||||||
|
int inputs = Integer.parseInt(split[1]);
|
||||||
|
|
||||||
|
NeuronLayer layer = new NeuronLayer(neurons, inputs);
|
||||||
|
for( int i = 0; i < inputs; i++ ) {
|
||||||
|
split = in.readLine().split(" ");
|
||||||
|
for( int j = 0; j < neurons; j++ ) {
|
||||||
|
layer.weights.set(i, j, Double.parseDouble(split[j]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Load Biases
|
||||||
|
split = in.readLine().split(" ");
|
||||||
|
for( int j = 0; j < neurons; j++ ) {
|
||||||
|
layer.biases.set(0, j, Double.parseDouble(split[j]));
|
||||||
|
}
|
||||||
|
|
||||||
|
layers.add(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new NeuralNetwork(layers);
|
||||||
|
} catch( IOException | NoSuchElementException ex ) {
|
||||||
|
LOG.error(ex, "Could not load neural network from source <%s>", source);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static NeuralNetwork loadFromDataFile( String source ) {
|
||||||
|
try(
|
||||||
|
InputStream stream = ResourceStreamProvider.getInputStream(source);
|
||||||
|
DataInputStream in = new DataInputStream(stream)
|
||||||
|
) {
|
||||||
|
List<NeuronLayer> layers = new LinkedList<>();
|
||||||
|
while( in.available() > 0 ) {
|
||||||
|
int neurons = in.readInt();
|
||||||
|
int inputs = in.readInt();
|
||||||
|
|
||||||
|
NeuronLayer layer = new NeuronLayer(neurons, inputs);
|
||||||
|
for( int i = 0; i < inputs; i++ ) {
|
||||||
|
for( int j = 0; j < neurons; j++ ) {
|
||||||
|
layer.weights.set(i, j, in.readDouble());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Load Biases
|
||||||
|
for( int j = 0; j < neurons; j++ ) {
|
||||||
|
layer.biases.set(0, j, in.readDouble());
|
||||||
|
}
|
||||||
|
|
||||||
|
layers.add(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new NeuralNetwork(layers);
|
||||||
|
} catch( IOException | NoSuchElementException ex ) {
|
||||||
|
LOG.error(ex, "Could not load neural network from source <%s>", source);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private NeuronLayer[] layers;
|
||||||
|
|
||||||
|
private MLMatrix output;
|
||||||
|
|
||||||
|
private double learningRate = 0.1;
|
||||||
|
|
||||||
|
public NeuralNetwork( int inputs, int layer1, int outputs ) {
|
||||||
|
this(new NeuronLayer(layer1, inputs), new NeuronLayer(outputs, layer1));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuralNetwork( int inputs, int layer1, int layer2, int outputs ) {
|
||||||
|
this(new NeuronLayer(layer1, inputs), new NeuronLayer(layer2, layer1), new NeuronLayer(outputs, layer2));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuralNetwork( int inputs, int layer1, int layer2, int layer3, int outputs ) {
|
||||||
|
this(new NeuronLayer(layer1, inputs), new NeuronLayer(layer2, layer1), new NeuronLayer(layer3, layer2), new NeuronLayer(outputs, layer3));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuralNetwork( List<NeuronLayer> layers ) {
|
||||||
|
this.layers = new NeuronLayer[layers.size()];
|
||||||
|
for( int i = 0; i < layers.size(); i++ ) {
|
||||||
|
this.layers[i] = layers.get(i);
|
||||||
|
if( i > 0 ) {
|
||||||
|
this.layers[i - 1].setNextLayer(this.layers[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuralNetwork( NeuronLayer... layers ) {
|
||||||
|
this.layers = new NeuronLayer[layers.length];
|
||||||
|
for( int i = 0; i < layers.length; i++ ) {
|
||||||
|
this.layers[i] = layers[i];
|
||||||
|
if( i > 0 ) {
|
||||||
|
this.layers[i - 1].setNextLayer(this.layers[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getLayerCount() {
|
||||||
|
return layers.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuronLayer[] getLayers() {
|
||||||
|
return layers;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuronLayer getLayer( int i ) {
|
||||||
|
return layers[i - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getLearningRate() {
|
||||||
|
return learningRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setLearningRate( double pLearningRate ) {
|
||||||
|
this.learningRate = pLearningRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix getOutput() {
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix predict( double[] inputs ) {
|
||||||
|
return predict(MatrixFactory.create(new double[][]{inputs}));
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix predict( double[][] inputs ) {
|
||||||
|
return predict(MatrixFactory.create(inputs));
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix predict( MLMatrix inputs ) {
|
||||||
|
this.output = layers[0].apply(inputs);
|
||||||
|
return this.output;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void learn( double[][] expected ) {
|
||||||
|
learn(MatrixFactory.create(expected));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void learn( MLMatrix expected ) {
|
||||||
|
layers[layers.length - 1].backprop(expected, learningRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void train( double[][] inputs, double[][] expected, int iterations/*, double minChange, int timeout */ ) {
|
||||||
|
for( int i = 0; i < iterations; i++ ) {
|
||||||
|
// pass the training set through the network
|
||||||
|
predict(inputs);
|
||||||
|
// start backpropagation through all layers
|
||||||
|
learn(expected);
|
||||||
|
|
||||||
|
if( i % 10000 == 0 ) {
|
||||||
|
LOG.trace("Training iteration %d of %d", i, iterations);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final Log LOG = Log.getLogger(NeuralNetwork.class);
|
||||||
|
|
||||||
|
}
|
||||||
185
src/main/java/schule/ngb/zm/ml/NeuronLayer.java
Normal file
@@ -0,0 +1,185 @@
|
|||||||
|
package schule.ngb.zm.ml;
|
||||||
|
|
||||||
|
import java.util.function.DoubleUnaryOperator;
|
||||||
|
import java.util.function.Function;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Implementierung einer Neuronenebene in einem Neuonalen Netz.
|
||||||
|
* <p>
|
||||||
|
* Eine Ebene besteht aus einer Anzahl an <em>Neuronen</em> die jeweils eine
|
||||||
|
* Anzahl <em>Eingänge</em> haben. Die Eingänge erhalten als Signal die Ausgabe
|
||||||
|
* der vorherigen Ebene und berechnen die Ausgabe des jeweiligen Neurons.
|
||||||
|
*/
|
||||||
|
public class NeuronLayer implements Function<MLMatrix, MLMatrix> {
|
||||||
|
|
||||||
|
public static NeuronLayer fromArray( double[][] weights, boolean transpose ) {
|
||||||
|
NeuronLayer layer;
|
||||||
|
if( transpose ) {
|
||||||
|
layer = new NeuronLayer(weights.length, weights[0].length);
|
||||||
|
} else {
|
||||||
|
layer = new NeuronLayer(weights[0].length, weights.length);
|
||||||
|
}
|
||||||
|
|
||||||
|
for( int i = 0; i < weights[0].length; i++ ) {
|
||||||
|
for( int j = 0; j < weights.length; j++ ) {
|
||||||
|
if( transpose ) {
|
||||||
|
layer.weights.set(j, i, weights[i][j]);
|
||||||
|
} else {
|
||||||
|
layer.weights.set(i, j, weights[i][j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static NeuronLayer fromArray( double[][] weights, double[] biases, boolean transpose ) {
|
||||||
|
NeuronLayer layer = fromArray(weights, transpose);
|
||||||
|
|
||||||
|
for( int j = 0; j < biases.length; j++ ) {
|
||||||
|
layer.biases.set(0, j, biases[j]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
MLMatrix weights;
|
||||||
|
|
||||||
|
MLMatrix biases;
|
||||||
|
|
||||||
|
NeuronLayer previous, next;
|
||||||
|
|
||||||
|
DoubleUnaryOperator activationFunction, activationFunctionDerivative;
|
||||||
|
|
||||||
|
MLMatrix lastOutput, lastInput;
|
||||||
|
|
||||||
|
public NeuronLayer( int neurons, int inputs ) {
|
||||||
|
weights = MatrixFactory
|
||||||
|
.create(inputs, neurons)
|
||||||
|
.initializeRandom();
|
||||||
|
|
||||||
|
biases = MatrixFactory
|
||||||
|
.create(1, neurons)
|
||||||
|
.initializeZero();
|
||||||
|
|
||||||
|
activationFunction = MLMath::sigmoid;
|
||||||
|
activationFunctionDerivative = MLMath::sigmoidDerivative;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void connect( NeuronLayer prev, NeuronLayer next ) {
|
||||||
|
setPreviousLayer(prev);
|
||||||
|
setNextLayer(next);
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuronLayer getPreviousLayer() {
|
||||||
|
return previous;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasPreviousLayer() {
|
||||||
|
return previous != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPreviousLayer( NeuronLayer pPreviousLayer ) {
|
||||||
|
this.previous = pPreviousLayer;
|
||||||
|
if( pPreviousLayer != null ) {
|
||||||
|
pPreviousLayer.next = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public NeuronLayer getNextLayer() {
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasNextLayer() {
|
||||||
|
return next != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setNextLayer( NeuronLayer pNextLayer ) {
|
||||||
|
this.next = pNextLayer;
|
||||||
|
if( pNextLayer != null ) {
|
||||||
|
pNextLayer.previous = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix getWeights() {
|
||||||
|
return weights;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix getBiases() {
|
||||||
|
return biases;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNeuronCount() {
|
||||||
|
return weights.columns();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getInputCount() {
|
||||||
|
return weights.rows();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MLMatrix getLastOutput() {
|
||||||
|
return lastOutput;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setWeights( MLMatrix newWeights ) {
|
||||||
|
weights = newWeights.duplicate();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "weights:\n" + weights.toString() + "\nbiases:\n" + biases.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MLMatrix apply( MLMatrix inputs ) {
|
||||||
|
lastInput = inputs.duplicate();
|
||||||
|
lastOutput = inputs
|
||||||
|
.multiplyAddBias(weights, biases)
|
||||||
|
.applyInPlace(activationFunction);
|
||||||
|
|
||||||
|
if( next != null ) {
|
||||||
|
return next.apply(lastOutput);
|
||||||
|
} else {
|
||||||
|
return lastOutput;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public <V> Function<V, MLMatrix> compose( Function<? super V, ? extends MLMatrix> before ) {
|
||||||
|
return ( in ) -> apply(before.apply(in));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public <V> Function<MLMatrix, V> andThen( Function<? super MLMatrix, ? extends V> after ) {
|
||||||
|
return ( in ) -> after.apply(apply(in));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void backprop( MLMatrix expected, double learningRate ) {
|
||||||
|
MLMatrix error, adjustment;
|
||||||
|
if( next == null ) {
|
||||||
|
error = expected.sub(lastOutput);
|
||||||
|
} else {
|
||||||
|
error = expected.multiplyTransposed(next.weights);
|
||||||
|
}
|
||||||
|
|
||||||
|
error.scaleInPlace(
|
||||||
|
lastOutput.apply(this.activationFunctionDerivative)
|
||||||
|
);
|
||||||
|
// Hier schon leraningRate anwenden?
|
||||||
|
// See https://towardsdatascience.com/understanding-and-implementing-neural-networks-in-java-from-scratch-61421bb6352c
|
||||||
|
//delta = MLMath.matrixApply(delta, ( x ) -> learningRate * x);
|
||||||
|
if( previous != null ) {
|
||||||
|
previous.backprop(error, learningRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
biases.addInPlace(
|
||||||
|
error.colSums().scaleInPlace(
|
||||||
|
-learningRate / (double) error.rows()
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
adjustment = lastInput.transposedMultiplyAndScale(error, learningRate);
|
||||||
|
weights.addInPlace(adjustment);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
16
src/main/java/schule/ngb/zm/ml/package-info.java
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
/**
|
||||||
|
* Dieses Paekt enthält Klassen für Experimente mit Verfahren des maschinellen
|
||||||
|
* Lernens (ML).
|
||||||
|
* <p>
|
||||||
|
* Die hier implementierten Klassen sind eine prototypische Umsetzung von
|
||||||
|
* einfachen neuronalen Netzwerken, mit denen an kleinen Problemstellungen
|
||||||
|
* experimentell Modelle trainiert und angewandt werden können.
|
||||||
|
* <p>
|
||||||
|
* Die Implementierungen sind nicht optimiert und setzen auf native
|
||||||
|
* Java-Methoden. Daher sind sie nur für die Anwendung auf extrem kleine Modelle
|
||||||
|
* in Bildungskontexten gedacht.
|
||||||
|
* <p>
|
||||||
|
* Durch Einbettung wissenschaftlicher Bibliotheken mit optimierten Operationen
|
||||||
|
* lassen sich bessere Ergebnisse erreichen.
|
||||||
|
*/
|
||||||
|
package schule.ngb.zm.ml;
|
||||||
13
src/main/java/schule/ngb/zm/package-info.java
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
/**
|
||||||
|
* <h2>Die Zeichenmaschine</h2>
|
||||||
|
* <p>
|
||||||
|
* Die <b>Zeichenmaschine</b> ist eine für den Informatikunterricht entwickelte
|
||||||
|
* Bibliothek, die unter anderem an <a
|
||||||
|
* href="https://processing.org/">Processing</a> angelehnt ist. Die Bibliothek
|
||||||
|
* soll einige der üblichen Anfängerschwierigkeiten mit Java vereinfachen und
|
||||||
|
* für Schülerinnen und Schüler im Unterricht nutzbar machen.
|
||||||
|
* <p>
|
||||||
|
* Eine umfassende Dokumentation ist unter <a
|
||||||
|
* href="https://zeichenmaschine.xyz">zeichenmaschine.xyz</a> verfügbar.
|
||||||
|
*/
|
||||||
|
package schule.ngb.zm;
|
||||||