Hehomon Beispiel
|
@ -0,0 +1,40 @@
|
|||
|
||||
|
||||
public class Alligung extends Hehomon {
|
||||
|
||||
private int lernLevel;
|
||||
|
||||
public Alligung() {
|
||||
super("Alligung", "Drache", 80, 8, 6, "Alli-BÄMM", "Klauen-Kratzer", "Allez Hopp", "Gator-Aid", "Alligung.png");
|
||||
|
||||
lernLevel = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
// gegner.nimmSchaden(zufall);
|
||||
gegner.nimmSchaden(100000000);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
if(lernLevel < 3) {
|
||||
lernLevel += 1;
|
||||
} else {
|
||||
angr *= 2;
|
||||
lernLevel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
|
||||
public class Gardon extends Hehomon {
|
||||
|
||||
private boolean doppelterSchaden = false;
|
||||
|
||||
public Gardon() {
|
||||
super("Gardon", "Elektro", 100, 8, 6, "Gardoschlag", "Hauer", "Konzentration", "Heilung", "mia_Salamanyte.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
if( doppelterSchaden ) {
|
||||
zufall *= 2;
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
gegner.nimmSchaden(zufall);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
if( doppelterSchaden ) {
|
||||
gegner.nimmSchaden(angr*2);
|
||||
doppelterSchaden = false;
|
||||
} else {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
doppelterSchaden = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,130 @@
|
|||
import schule.ngb.zm.Drawable;
|
||||
import schule.ngb.zm.Updatable;
|
||||
import schule.ngb.zm.shapes.Picture;
|
||||
|
||||
public class Hehomon {
|
||||
|
||||
private String name, typ, bild;
|
||||
|
||||
protected int angr, vert;
|
||||
|
||||
protected int lp, lpMax;
|
||||
|
||||
protected boolean paralysiert = false, vergiftet = false;
|
||||
|
||||
private String angr1, angr2, vert1, vert2;
|
||||
|
||||
public Hehomon( String pName, String pTyp, int pLp, int pAngr, int pVert, String pAngr1, String pAngr2, String pVert1, String pVert2, String pBild ) {
|
||||
name = pName;
|
||||
lp = pLp;
|
||||
lpMax = pLp;
|
||||
angr = pAngr;
|
||||
vert = pVert;
|
||||
angr1 = pAngr1;
|
||||
angr2 = pAngr2;
|
||||
vert1 = pVert1;
|
||||
vert2 = pVert2;
|
||||
bild = pBild;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public String getTyp() {
|
||||
return typ;
|
||||
}
|
||||
|
||||
public String getBild() {
|
||||
return bild;
|
||||
}
|
||||
|
||||
public int getLp() {
|
||||
return lp;
|
||||
}
|
||||
|
||||
public int getLpMax() {
|
||||
return lpMax;
|
||||
}
|
||||
|
||||
public int getAngr() {
|
||||
return angr;
|
||||
}
|
||||
|
||||
public int getVert() {
|
||||
return vert;
|
||||
}
|
||||
|
||||
public boolean isParalysiert() {
|
||||
return paralysiert;
|
||||
}
|
||||
|
||||
public boolean isVergiftet() {
|
||||
return vergiftet;
|
||||
}
|
||||
|
||||
public String getNameAngr1() {
|
||||
return angr1;
|
||||
}
|
||||
|
||||
public String getNameAngr2() {
|
||||
return angr2;
|
||||
}
|
||||
|
||||
public String getNameVert1() {
|
||||
return vert1;
|
||||
}
|
||||
|
||||
public String getNameVert2() {
|
||||
return vert2;
|
||||
}
|
||||
|
||||
public void setAngr( int pAngr ) {
|
||||
angr = pAngr;
|
||||
}
|
||||
|
||||
public void setVert( int pVert ) {
|
||||
vert = pVert;
|
||||
}
|
||||
|
||||
public void setParalysiert( boolean pParalysiert ) {
|
||||
paralysiert = pParalysiert;
|
||||
}
|
||||
|
||||
public void setVergiftet( boolean pVergiftet ) {
|
||||
vergiftet = pVergiftet;
|
||||
}
|
||||
|
||||
public void nimmSchaden( int pSchaden ) {
|
||||
if( lp-pSchaden < 0 ) {
|
||||
lp = 0;
|
||||
} else {
|
||||
lp -= pSchaden;
|
||||
}
|
||||
}
|
||||
|
||||
public void heilen( int pHeilung ) {
|
||||
if( lp+pHeilung > lpMax ) {
|
||||
lp = lpMax;
|
||||
} else {
|
||||
lp += pHeilung;
|
||||
}
|
||||
}
|
||||
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
|
||||
}
|
||||
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
|
||||
}
|
||||
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
|
||||
}
|
||||
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
import schule.ngb.zm.Zeichenmaschine;
|
||||
import schule.ngb.zm.shapes.Picture;
|
||||
|
||||
public class HehomonGame extends Zeichenmaschine {
|
||||
|
||||
public static void main( String[] args ) {
|
||||
new HehomonGame();
|
||||
}
|
||||
|
||||
|
||||
private Hehomon attacker, defender;
|
||||
|
||||
private Hitpoints hpAttacker, hpDefender;
|
||||
|
||||
public HehomonGame() {
|
||||
super(1024, 768, "ZM: Hehomon");
|
||||
//setFullscreen(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup() {
|
||||
attacker = new Alligung();
|
||||
defender = new Salamanyte();
|
||||
|
||||
hpAttacker = new Hitpoints(200, 400, attacker);
|
||||
hpDefender = new Hitpoints(width-100, 400, defender);
|
||||
|
||||
shapes.add(new Picture(200, 100, "images/"+attacker.getBild()));
|
||||
shapes.add(new Picture(width-200, 100, "images/"+defender.getBild()));
|
||||
shapes.add(hpAttacker, hpDefender);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update( double delta ) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed() {
|
||||
attacker.nimmSchaden(random(0, 10));
|
||||
defender.nimmSchaden(random(0, 10));
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
import org.w3c.dom.css.Rect;
|
||||
import schule.ngb.zm.Color;
|
||||
import schule.ngb.zm.Updatable;
|
||||
import schule.ngb.zm.shapes.Rectangle;
|
||||
import schule.ngb.zm.shapes.ShapeGroup;
|
||||
|
||||
public class Hitpoints extends ShapeGroup implements Updatable {
|
||||
|
||||
private Hehomon hehomon;
|
||||
|
||||
private Rectangle rectMax, rectCurrent;
|
||||
|
||||
public Hitpoints( int pX, int pY, Hehomon pHehomon ) {
|
||||
hehomon = pHehomon;
|
||||
|
||||
rectMax = new Rectangle(pX,pY,206,11);
|
||||
rectMax.setFillColor(0);
|
||||
rectMax.noStroke();
|
||||
rectCurrent = new Rectangle(pX+3,pY+3,200,5);
|
||||
rectCurrent.setFillColor(255);
|
||||
rectCurrent.noStroke();
|
||||
|
||||
update(0);
|
||||
|
||||
add(rectMax);
|
||||
add(rectCurrent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isActive() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update( double delta ) {
|
||||
double lpAnteil = ((double)hehomon.getLp()/hehomon.getLpMax());
|
||||
|
||||
rectCurrent.setWidth( (int)((double)(rectMax.getWidth()-6) * lpAnteil) );
|
||||
rectCurrent.setFillColor(
|
||||
new Color(
|
||||
255 - ((int)(255.0 * lpAnteil)),
|
||||
(int)(255.0 * lpAnteil),
|
||||
0
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
|
||||
public class Mantairy extends Hehomon {
|
||||
|
||||
private boolean doppelterSchaden = false;
|
||||
|
||||
public Mantairy() {
|
||||
super("Mantairy", "Elektro", 100, 8, 6, "Shigoschlag", "Hauer", "Konzentration", "Heilung", "lea_Mantairy.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
if( doppelterSchaden ) {
|
||||
zufall *= 2;
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
gegner.nimmSchaden(zufall);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
if( doppelterSchaden ) {
|
||||
gegner.nimmSchaden(angr*2);
|
||||
doppelterSchaden = false;
|
||||
} else {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
doppelterSchaden = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
|
||||
public class Salamanyte extends Hehomon {
|
||||
|
||||
private boolean doppelterSchaden = false;
|
||||
|
||||
public Salamanyte() {
|
||||
super("Salamanyte", "Elektro", 100, 8, 6, "Shigoschlag", "Hauer", "Konzentration", "Heilung", "mia_Salamanyte.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
if( doppelterSchaden ) {
|
||||
zufall *= 2;
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
gegner.nimmSchaden(zufall);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
if( doppelterSchaden ) {
|
||||
gegner.nimmSchaden(angr*2);
|
||||
doppelterSchaden = false;
|
||||
} else {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
doppelterSchaden = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
|
||||
public class Shigong extends Hehomon {
|
||||
|
||||
private boolean doppelterSchaden = false;
|
||||
|
||||
public Shigong() {
|
||||
super("Shigong", "Elektro", 100, 8, 6, "Shigoschlag", "Hauer", "Konzentration", "Heilung", "ayman_Shigong.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
if( doppelterSchaden ) {
|
||||
zufall *= 2;
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
gegner.nimmSchaden(zufall);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
if( doppelterSchaden ) {
|
||||
gegner.nimmSchaden(angr*2);
|
||||
doppelterSchaden = false;
|
||||
} else {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
doppelterSchaden = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
|
||||
public class Toxo extends Hehomon {
|
||||
|
||||
private boolean doppelterSchaden = false;
|
||||
|
||||
public Toxo() {
|
||||
super("Toxo", "Elektro", 100, 8, 6, "Shigoschlag", "Hauer", "Konzentration", "Heilung", "moritz_Toxo.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
if( doppelterSchaden ) {
|
||||
zufall *= 2;
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
gegner.nimmSchaden(zufall);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
if( doppelterSchaden ) {
|
||||
gegner.nimmSchaden(angr*2);
|
||||
doppelterSchaden = false;
|
||||
} else {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
doppelterSchaden = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
|
||||
public class Wokachu extends Hehomon {
|
||||
|
||||
private boolean doppelterSchaden = false;
|
||||
|
||||
public Wokachu() {
|
||||
super("Wokachu", "Elektro", 100, 8, 6, "Shigoschlag", "Hauer", "Konzentration", "Heilung", "julian_Wokachu.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff1( Hehomon gegner ) {
|
||||
int zufall = (int)(Math.random() * angr) + 4;
|
||||
if( doppelterSchaden ) {
|
||||
zufall *= 2;
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
gegner.nimmSchaden(zufall);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void angriff2( Hehomon gegner ) {
|
||||
if( doppelterSchaden ) {
|
||||
gegner.nimmSchaden(angr*2);
|
||||
doppelterSchaden = false;
|
||||
} else {
|
||||
gegner.nimmSchaden(angr);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung1( Hehomon gegner ) {
|
||||
doppelterSchaden = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void verteidigung2( Hehomon gegner ) {
|
||||
heilen(10);
|
||||
doppelterSchaden = false;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,202 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
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@ -0,0 +1,94 @@
|
|||
Copyright (c) 2011, Juan Pablo del Peral (juan@huertatipografica.com.ar),
|
||||
with Reserved Font Names "Acme"
|
||||
|
||||
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|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
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||||
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||||
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||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
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|
||||
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||||
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|
||||
with others.
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|
||||
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|
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|
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|
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|
||||
|
||||
DEFINITIONS
|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
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||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
must be distributed entirely under this license, and must not be
|
||||
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|
||||
remain under this license does not apply to any document created
|
||||
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|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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OTHER DEALINGS IN THE FONT SOFTWARE.
|
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|
@ -0,0 +1,16 @@
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Alligung.png, CC BY-SA 4.0 Jonas Neugebauer
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|
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hintergrund.jpg, Quelle: https://pixabay.com/photos/bullfight-arena-spanish-pride-389342/
|
||||
|
||||
Pixabay License
|
||||
|
||||
mages and Videos on Pixabay are made available under the Pixabay License on the following terms. Under the Pixabay License you are granted an irrevocable, worldwide, non-exclusive and royalty free right to use, download, copy, modify or adapt the Images and Videos for commercial or non-commercial purposes. Attribution of the photographer or Pixabay is not required but is always appreciated.
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The Pixabay License does not allow:
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|
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sale or distribution of Images or Videos as digital stock photos or as digital wallpapers;
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sale or distribution of Images or Videos e.g. as a posters, digital prints or physical products, without adding any additional elements or otherwise adding value;
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depiction of identifiable persons in an offensive, pornographic, obscene, immoral, defamatory or libelous way; or
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any suggestion that there is an endorsement of products and services by depicted persons, brands, and organisations, unless permission was granted.
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Please be aware that while all Images and Videos on Pixabay are free to use for commercial and non-commercial purposes, depicted items in the Images or Videos, such as identifiable people, logos, brands, etc. may be subject to additional copyrights, property rights, privacy rights, trademarks etc. and may require the consent of a third party or the license of these rights - particularly for commercial applications. Pixabay does not represent or warrant that such consents or licenses have been obtained, and expressly disclaims any liability in this respect.
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#BlueJ package file
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@ -0,0 +1,2 @@
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Music by Eric Matyas
|
||||
http://soundimage.org
|