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stop() Methode, um den loop der Zeichenmaschine zu stoppen.
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@@ -156,6 +156,10 @@ public class Zeichenmaschine extends Constants implements MouseInputListener, Ke
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//show();
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//show();
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}
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}
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public final void stop() {
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running = false;
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}
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public void quit() {
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public void quit() {
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//quit(!IN_BLUEJ);
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//quit(!IN_BLUEJ);
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quit(true);
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quit(true);
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