Implementierung von Easing-Funktionen

Die Implementierungen wurden von https://easings.net übernommen.
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ngb
2022-07-07 15:42:47 +02:00
parent 3030445dcf
commit fc7ee36367

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package schule.ngb.zm.anim;
import java.util.function.DoubleUnaryOperator;
/**
* @see <a href="https://easings.net/de">Cheat Sheet für Easing-Funktionen</a>
*/
public class Easing {
public static final DoubleUnaryOperator DEFAULT_EASING = Easing::cubicInOut;
public static final DoubleUnaryOperator thereAndBack() {
return Easing::thereAndBack;
}
public static final DoubleUnaryOperator thereAndBack( final DoubleUnaryOperator baseEasing ) {
return ( t ) -> thereAndBack(t, baseEasing);
}
public static final double thereAndBack( double t ) {
return thereAndBack(t, DEFAULT_EASING);
}
public static final double thereAndBack( double t, DoubleUnaryOperator baseEasing ) {
if( t < 0.5 ) {
return baseEasing.applyAsDouble(2 * t);
} else {
return baseEasing.applyAsDouble(2 - 2 * t);
}
}
public static final DoubleUnaryOperator halfAndHalf( final DoubleUnaryOperator firstEasing, final DoubleUnaryOperator secondEasing ) {
return ( t ) -> halfAndHalf(t, firstEasing, secondEasing);
}
public static final DoubleUnaryOperator halfAndHalf( final DoubleUnaryOperator firstEasing, final DoubleUnaryOperator secondEasing, final double split ) {
return ( t ) -> halfAndHalf(t, firstEasing, secondEasing, split);
}
public static final double halfAndHalf( double t, DoubleUnaryOperator firstEasing, DoubleUnaryOperator secondEasing ) {
return halfAndHalf(t, firstEasing, secondEasing, 0.5);
}
public static final double halfAndHalf( double t, DoubleUnaryOperator firstEasing, DoubleUnaryOperator secondEasing, double split ) {
if( t < split ) {
return firstEasing.applyAsDouble(2 * t);
} else {
return secondEasing.applyAsDouble(1 - 2 * t);
}
}
public static final DoubleUnaryOperator linear() {
return Easing::linear;
}
public static final double linear( double t ) {
return t;
}
public static final DoubleUnaryOperator quadIn() {
return Easing::quadIn;
}
public static final double quadIn( double t ) {
return t * t;
}
public static final DoubleUnaryOperator quadOut() {
return Easing::quadOut;
}
public static final double quadOut( double t ) {
return 1 - (1 - t) * (1 - t);
}
public static final DoubleUnaryOperator quadInOut() {
return Easing::quadInOut;
}
public static final double quadInOut( double t ) {
return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
}
public static final DoubleUnaryOperator cubicIn() {
return Easing::cubicIn;
}
public static final double cubicIn( double t ) {
return t * t * t;
}
public static final DoubleUnaryOperator cubicOut() {
return Easing::cubicOut;
}
public static final double cubicOut( double t ) {
return 1 - Math.pow(1 - t, 3);
}
public static final DoubleUnaryOperator cubicInOut() {
return Easing::cubicInOut;
}
public static final double cubicInOut( double t ) {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
public static final DoubleUnaryOperator sineIn() {
return Easing::sineIn;
}
public static final double sineIn( double t ) {
return 1 - Math.cos((t * Math.PI) / 2);
}
public static final DoubleUnaryOperator sineOut() {
return Easing::sineOut;
}
public static final double sineOut( double t ) {
return Math.sin((t * Math.PI) / 2);
}
public static final DoubleUnaryOperator sineInOut() {
return Easing::sineInOut;
}
public static final double sineInOut( double t ) {
return -(Math.cos(Math.PI * t) - 1) / 2;
}
public static final DoubleUnaryOperator elasticIn() {
return Easing::elasticIn;
}
public static final double elasticIn( double t ) {
double c4 = (2 * Math.PI) / 3;
return t == 0
? 0
: t == 1
? 1
: -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * c4);
}
public static final DoubleUnaryOperator elasticOut() {
return Easing::elasticOut;
}
public static final double elasticOut( double t ) {
double c4 = (2 * Math.PI) / 3;
return t == 0
? 0
: t == 1
? 1
: Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1;
}
public static final DoubleUnaryOperator elasticInOut() {
return Easing::elasticInOut;
}
public static final double elasticInOut( double t ) {
double c5 = (2 * Math.PI) / 4.5;
return t == 0
? 0
: t == 1
? 1
: t < 0.5
? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1;
}
public static final DoubleUnaryOperator bounceIn() {
return Easing::bounceIn;
}
public static final double bounceIn( double t ) {
return 1 - bounceOut(1 - t);
}
public static final DoubleUnaryOperator bounceOut() {
return Easing::bounceOut;
}
public static final double bounceOut( double t ) {
double n1 = 7.5625;
double d1 = 2.75;
if (t < 1.0 / d1) {
return n1 * t * t;
} else if (t < 2.0 / d1) {
return n1 * (t -= 1.5 / d1) * t + 0.75;
} else if (t < 2.5 / d1) {
return n1 * (t -= 2.25 / d1) * t + 0.9375;
} else {
return n1 * (t -= 2.625 / d1) * t + 0.984375;
}
}
public static final DoubleUnaryOperator bounceInOut() {
return Easing::bounceInOut;
}
public static final double bounceInOut( double t ) {
return t < 0.5
? (1 - bounceOut(1 - 2 * t)) / 2
: (1 + bounceOut(2 * t - 1)) / 2;
}
public static final DoubleUnaryOperator backIn() {
return Easing::backIn;
}
public static final double backIn( double t ) {
double c1 = 1.70158;
double c3 = c1 + 1;
return c3 * t * t * t - c1 * t * t;
}
public static final DoubleUnaryOperator backOut() {
return Easing::backOut;
}
public static final double backOut( double t ) {
double c1 = 1.70158;
double c3 = c1 + 1;
return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
}
public static final DoubleUnaryOperator backInOut() {
return Easing::backInOut;
}
public static final double backInOut( double t ) {
double c1 = 1.70158;
double c2 = c1 * 1.525;
return t < 0.5
? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
: (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
}
private Easing() {
}
}